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Zelda: FAQ and Walkthrough

Frequently Asked Questions, codes, maps and alkthroughs of Zelda games


                                  The Legend of
                          __  / ____| |     __ \    \
                             /  __|   |     |   |  _ \  
                            /   |     |     |   | ___ \ 
                          ____|_____|_____|____/_/    _\

                        T W I L I G H T  P R I N C E S S

FAQ/Walkthrough by Banjo2553
Copyright 2008
###############################################################################

Welcome to my Twilight Princess guide! For those of you who have likely seen my
OoT FAQ, you'd know that it was pretty darned detailed. Well, as if it was
possible, I made this guide even MORE detailed. Expect a lot of preliminary
info at the start of each dungeon, the right times to grab treasure chests of
Rupees, and much more. Finally, this is written specifically for the Wii
version, which is the mirrored version, so if you're reading this FAQ and have
the GameCube version, just reverse my west/east and left/right directions.

And yes, of course, I added a spoiler-free version of my walkthrough here,
which will be a tradition of mine for each Zelda FAQ I make.

###############################################################################

TABLE OF CONTENTS

I. Legal Notices
II. Version History
III. Controls
IV. Walkthrough
  a. And the Story Begins...
  b. Trapped in Twilight
  c. Ancient Temple of the Woods
  d. Journey to Kakariko
  e. Out of the Frying Pan...
  f. A Watery Grave
  g. Waterlogged
  h. Legendary Blade
  i. Through the Sands
  j. Cold Intentions
  k. Link to the Past
  l. Heaven on...Hyrule?
  m. Welcome to the Twilight Realm
  n. The Final Bout
V. Spoiler-Free Walkthrough
VI. Hidden Skills and Howling Stones
VII. Piece of Heart List
VIII. Poe Soul Locations
IX. Golden Bug Locations
X. Hidden Grotto Locations
XI. Items
  a. Collection Screen
  b. Item Screen
  c. Common Pick-ups
  d. Dungeon Items
  e. Bottle Items
XII. Fisherman's Guide
  a. Controls
  b. Lures
  c. Rollgoal
  d. Fish Locations
  e. The Legendary Hylian Loach
  f. Fisherman's Guide Issues (featured in the walkthrough)
XIII. Enemies
XIV. Bosses
XV. Mailbox
XVI. Credits

===============================================================================
   |_________________        |    Legal Notices   |        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as
your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and
SuperCheats are allowed to host/display this FAQ, no exceptions. Nothing 
personal, it just gets confusing to keep track of which FAQ is up-to-date and 
which is not, so I will decline any requests to put my FAQ on your site. Again, 
nothing personal.

My e-mail address is gmaster2647@gmail.com . You can email me for questions,
comments, or even suggestions, just make sure your emails are coherent. I will 
not accept spam or hate mail, as they will get deleted. I will also delete any 
emails that are not coherent. In other words, do not use l33t internet speak 
or chatroom shortened words.

And please, before asking for help through emails, please make sure that it is 
not already answered in the Walkthrough. This may sound like common knowledge, 
but I've had lots of emails asking for help when my Walkthrough clearly states 
what you have to do.

===============================================================================
   |_________________        |   Version History  |        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

------------------
Version 1.0, 03/06/08: The completed version of this FAQ, which details
everything in the game. The only updates will be minor things, like tips and
suggestions.
------------------
Version 2.0, 06/10/09: Fancied up the FAQ, added a few things based on tips 
sent to me...that's pretty much it. Not that big of an update.

===============================================================================
   |_________________        |      Controls      |        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

This game uses the Wii Remote + Nunchuk combination controller. Here, I will
explain the controls.
  _____________
 | Normal Link |
/----------------------------------------------------------------\
|Nunchuk                                                         |
|-----------------------                                         |
|Control Stick: Move around, cycle through options               |
|C Button: Switch to first-person mode                           |
|Z Button: Z-Target                                              |
|                                                                |
|Wii Remote                                                      |
|-----------------------                                         |
|Control Pad Up: Talk to Midna                                   |
|Control Pad Left, Right, Down: Assign an item to B Button       |
|Power Button: Turn the Wii off                                  |
|A Button: Perform various actions                               |
|B Button: Use assigned item                                     |
|+ Button: Toggle Collection screen                              |
|Home Button: Toggle HOME menu                                   |
|- Button: Toggle Items menu                                     |
|1 Button: View Map                                              |
|2 button: Toggle minimap                                        |
\----------------------------------------------------------------/
  ___________
 | Wolf Link |
/----------------------------------------------------------------\
|Nunchuk                                                         |
|-----------------------                                         |
|Control Stick: Move around, cycle through options               |
|C Button: Switch to first-person mode                           |
|Z Button: Z-Target                                              |
|                                                                |
|Wii Remote                                                      |
|-----------------------                                         |
|Control Pad Up: Talk to Midna                                   |
|Control Pad Left, Right: Turn on sense view                     |
|Control Pad Down: Dig                                           |
|Power Button: Turn the Wii off                                  |
|A Button: Perform various actions                               |
|B Button: Midna energy field attack                             |
|+ Button: Toggle Collection screen                              |
|Home Button: Toggle HOME menu                                   |
|- Button: Toggle Items menu                                     |
|1 Button: View Map                                              |
|2 button: Toggle minimap                                        |
\----------------------------------------------------------------/

Control Stick: This is the general mobility for Link. He can move on the ground
and swim in water using it. How fast Link will go will depend on how hard you
are pressing on the stick. If you press it lightly, he'll only walk. But if you
press it all the way, he'll run. Goes the same for his swimming speed when in
water. Link can jump gaps automatically, so there's no jump button. Just make
sure he's running off a cliff and he should jump and land on the other side,
provided there is one.

C Button: First-person perspective is something to be used when you can't find
something and to find your bearings. You can look around with the Control
Stick or by moving Navi (Navi is your Wii Remote cursor) near the edges of the
screen.

Z Button: Z-Target is essential to battle. Hold Z when near something to lock
on (provided with an arrow) and Link will lock his sights on that particular
thing, strafing around and all. If Link has a shield, he'll guard automatically
with it when locked on.

Talking to Midna: Midna is your companion for this game, and she also has much
importance to the game's storyline. Probably very often, you will want to talk
to Midna. She can talk to you and give you hints, warp to various places, and
even transform into your wolf form (ability is later in the game).

Assigning items: Assigning items is very important. You see, important items
that you get are stored in your circular items menu, accessed using -. You
basically aim Navi at the item you want, and press either of the three Control
Pad directions to assign an item. You can also assign an item to the B Button,
which is the button for items to use instantly. Once items are assigned, you
can press that corresponding direction to move them to B. Only one item can be
assigned to B.

Collection Screen: The Collection Screen keeps track of many items not stored
on the Items menu. Such things as keeping track of the swords you have, tunics,
story items, and shields. You also get to keep track of Golden Bugs you've
acquired, Poe Souls, mail, and your current wallet and Quiver, among other
things. Simply put, this is the place to keep track of stuff.

Map: The map is essential to use. It can show the overworld (which is quite
large) and even zoom down to Provinces and towns. When in dungeons, it shows
the current map of the dungeon.

Attacking: Slashing your sword is your primary form of attacking. To slash,
swing the Wii Remote. Keep swinging and Link will do combo slashes. You can
also Jump Slash by pressing A while locked on. Sidestep and backflip by moving
left and right or backwards and pressing A.

Wolf Link: Wolf Link is a new gameplay feature, in which you have the ability
to play as Link in his Wolf form. This form is generally faster, and attacks
with his teeth, not his sword. Wolf Link has sense mode, which can be switched
on or off using left or right on the Control Pad. Sense Mode basically lets you
see things not in the normal perspective, such as spirits, scents, etc. You can
also do an Energy Field attack. Hold down B and an energy field will surround
you. (because of Midna) Move it over a nearby enemy and release B, and you'll
dash towards that enemy and kill it with one strike. You can do this against
multiple foes. Wolf Link can also dig using down on the Control Pad.

Riding Your Horse: Riding your horse Epona is much the same as controlling
Link. Hop on by standing beside her and pressing A (or running at Epona's back
then pressing A to hop on quickly) then move around using the Control Stick.
Press A while moving to make Epona dash for a few seconds. During this boost of
speed, you can have her jump over fences and small obstacles. Don't use it too
much though, there's a number of Dash Icons that show Epona's stamina. If they
are all gone, Epona cannot dash for a while until they are restored. You can
also swing your sword while riding on Epona.

A Button: The A Button is your "do-it-all" button, so to speak. With it you can
roll while running, pick up stuff, put away your sword, among many other stuff.
It's a handy little button and I suggest getting familiar with it.

Fishing: Once you get the Fishing Pole in the game, you can fish anywhere where
there's water. It's a simple fishing pole with no reel, so all you have to do
is bring it out, then hold the Wii Remote up. Move the Wii Remote back over
your shoulder, then cast forward like you would a real fishing line. Once the
bobber is in the water, all you have to do is wait for a fish to take some
bait. When one does (the bobber sinks) quickly yank the Wii Remote up to hook
the fish. Now just keep the Wii Remote up and keep jerking back to get the
fish. Fishing with a reel at the Fishing Hole is slightly different, but I'll
cover that in the Fishing Hole Guide section.

===============================================================================
   |_________________        |    Walkthrough     |        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

To start the game, press A + B on the title screen when prompted, and you'll be
taken to the file select. Simply select a file, create a name for you and your
horse, and you're set! Oh, and there's also a Ratio Check and Brightness Check
screen that you can adjust using your TV settings to make sure you have the
right settings to play. Other options can be accessed within the Inventory
screen (press +).

-----------------------------\
And the Story Begins...      |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      \----------------

The story starts out with Link and Rusl sitting beside a lake talking to each
other. He basically talks about a legend of the Twilight Realm, where it feels
as if that realm intersects with the real realm past dusk. After a bit more
chat, Link and Rusl head off back to the village with Epona. Link goes inside
his house to rest.

A few minutes later, someone is seen taking Epona somewhere. Afterwards, Fado,
the ranch owner, comes and calls Link to take care of the goat-herding for the
day, but he doesn't see Epona. After Link comes down, you're in control. Talk
to Fado and he'll say to hurry up and bring Epona. Well, take the north path
and follow it until you reach a watery grotto on your right (indicated on the
minimap). Another cutscene will ensue, showing that the person who took Epona
was Ilia. She took him to wash Epona up. How nice of her. Anyway, talk to Ilia
and thank her if you wish, and take Epona back to your house by getting on her
side and pressing A to climb on. To climb off, have Epona stop completely and
press A again. Once back at your house, head left and you'll go south to Ordon
Village.

You can head straight to the ranch, but talking to the villagers will reveal to
you of a pesky monkey that keeps invading the village! The monkey usually comes
at night, so most of the stores are closed right now. (It's dusk.) Anyway, just
follow the path, take a left when you see a fork. If you talk to Rusl, who's
practicing fencing, he'll tell you that Colin is making a fishing rod so you
and him can go fishing together. Continue on down to the ranch.

Time for some goat herding! It's fairly simple, really. You ride your horse and
get behind goats, herding them into the barn. For the most part, when the goats
are chased, they automatically head for the barn. You can press A to cry out
and scare the goats, making them get into the barn faster. When you're ready,
just ride up to Fado and agree to wrangle in the goats for him. Afterwards, if
you want to practice riding Epona now, Fado will have set up some fences to
jump. If you think you're confident, jump the exit fence and head back to the
village. You'll be prompted to save. Go ahead and do so.

It's the next day now, and Malo, Talo, and Beth come to wake you up at your
house. You start again inside your house, so you're free to explore your house.
You can go down to the basement, but it's really dark. Let's come back to the
basement when we have something to light our path. Come down to the kids and
they'll tell you that a Slingshot is for sale. Hm, is that so? Well let's
gather up the Rupees that we need for one. Go around the area and grab some
Rupees, then head to the village. (South from here) If you head inside Sera's
Sundries (the shop) on your right, you'll see that Sera's cat is missing, and
she doesn't feel like selling things right now. Hm, let's go find her cat.

A little south of the Sundries is a pumpkin patch. Approach it and Jaggle will
hollar at you and tell you to Z-Target him to talk to him. Do so, then climb
up to where he's at. Up here you should see a cat by the creek. That must be
Sera's cat! Jaggle also points out a piece of weird grass he found, and says to
whistle with it. Jump across to the rock where the grass is growing and press
A to grab some. Press A to blow and a hawk will come and perch on Link's arm.
Now, you can aim the Wii Remote pointer at any place and press A, and the hawk
will attack that point. What we're going to do is attack the bee hive above the
house east of Sera's Sundries. It's high up, and should be easy to spot. Attack
the hive and it will fall down, breaking apart. From now on you can go over
there and pick up some Bee Larvae, which can be used to restore 1 heart or be
used for bait with your Fishing Rod, which you don't have yet. You also need an
Empty Bottle to store the Larvae, so we can't get any for now. Don't worry,
they'll be there throughout the game.

Alright so, let's go and get that cat. To get there, walk across the nearby
bridge, and walk around Jaggle and Pergie's house. There you'll find the cat
by the dock. However, the cat runs away whenever you get near her, so ignore
the cat for now. He wants fish, but we have no way of catching one as of yet.
So head back around and cross the bridge. You should see Uli near the creek
nearby. Go over and talk to her and she'll say that she lost a wooden cradle
that she made when Colin was born. Looks like it's time to find it! Head back
up to where you summoned the hawk, and hop on the roof of Sundries. Hop to the 
final rock, where you can find more Hawk Grass. Summon the hawk. This time 
we're looking for a pesky monkey that has this cradle. It's far on the 
northwest corner of the map, where the creek ends into a small lake. The monkey 
is dancing around on the rock in the middle, so send the hawk to attack that 
monkey and bring back the wooden cradle. Take the cradle back to Uli, and she
will thank you and ask her to follow her back to her house. Once you do, she'll
give you the Fishing Rod that Colin made for you! Awesome.

Now we can catch a fish! Go back to where the cat is, and go on the dock. Equip
the Fishing Rod, and take it out. Have the Wii Remote straight up, and cast the
line. Now to wait. When you see the bobber dip, immediately jerk the Wii Remote
upwards to hook the fish. If you hooked a fish, then just "reel" it in by
holding the Wii Remote up and jerking it back or left and right, depending on
how the fish is fighting. Once you have a fish, the cat will take the fish and
run back to Sera's Sundries. ...Well there we go. Catch some more fish if you
want to set records for your Fishing Journal, but otherwise head back to Sera's
Sundries. Sera will be so happy that her fish is back, and will give you a
bottle of milk! It's only half full though, so it's only good for one drink.
The milk can restore three hearts, but the best part about it is that you can
keep the bottle after the milk is gone, allowing you to store something else
in it. Quite the versatile item indeed. The Slingshot the kids mentioned
earlier is for sale here, but it's likely you don't have the money for it. (30
Rupees) If you do have the money, then great! Go ahead and buy it and ignore
the next paragraph. If you don't have the money, then read the next paragraph
for some quick ways to find Rupees.

Alright, as you may have noticed, the pumpkins in the pumpkin patches can be
picked up. Most of them have Rupees hidden underneath. Make sure to find hidden
Rupees in the shallow creek as well. There's some rocks that contain Rupees
near Jaggle and Pergie's house as well. Now let's get some of the more valuable
Rupees hidden here in the village. Use the ladder near Jaggle and Pergie's
house to get to the ledge, then turn right at the tree to climb up some crates.
From here, climb up to the very rooftop of this house using the ladder. Up here
waits a Yellow Rupee! (worth 10) If you look to your right and down, you'll see
a ledge with a Yellow Rupee waiting. You can't jump down there though, so you
need the Cucco from below. How to get it, since you can't carry Cuccos up
ladders then? Simple. Grab the Hawk Grass that's up here, then use the hawk to
grab the Cucco and bring it to you! Now just jump off toward the ledge and
amazingly, the Cucco will be able to fly you to the ledge. Grab the Yellow
Rupee and the Rupees from underneath the rocks. You should have enough now, so
go buy that Slingshot!

Now that you have the Slingshot, head back to where the kids are. (Don't worry
about getting ammo, the Slingshot came with a free bag of ammo for it.) Rusl
will tell you he's left something inside your home, but the children are too
interested in that Slingshot you just purchased. They want to see how powerful
it is, so aim it at the scarecrow nearby and fire a pellet. The children will
then want you to test your aiming skills by shooting all the targets.
Afterwards, the children will tell you to check inside your house for Rusl's
present. So let's do so. Before that though, make sure to get rid of the
Walltula on the ladder first. Use your Slingshot, since that's your only
weapon right now. Head inside your home. Woah, what's this? A huge chest! It
must've taken a lot of strength to haul this thing over here...open the chest
to get the Wooden Sword! Now you have a better weapon! Head back outside.

Once again the children are amazed at the sword you got, and want you to teach
them how to use it. Ironically you're learning how to use it too. Z-Target the
scarecrow, and swing the Wii Remote to do a vertical slice. Beth wants to see
a stab, so to perform one, make sure you're Z-targeted, then swing the Wii
Remote as you move forward. Next, Beth wants to see a spin attack. To do one,
just shake the Nunchuk a little bit. After a short while, the sword will gleam,
letting you know that you can do another spin attack. Do another spin for good
measure, then perform the last move, called the jump slash. Z-Target, and
simply press A, and Link will jump forward and deal a mighty blow with that
sword. Your sword training has officially ended.

Soon after, the kids will spot another of those pesky monkeys, and will chase
after it. Oh boy. Get on your horse and follow them before they get into
trouble. You'll soon come across Beth, who said they still followed the monkey,
and she can't keep up with them. Keep going, it seems they went WAY past the
village borders. Up ahead, you'll find Malo. Seems he stayed behind as well,
but Talo is still out there. Damn. Cross the bridge and enter the dangerous
Faron Woods. Continue through the path, ignore the spring, and mount off of
Epona when you get to a junction. Head through the north path to come to Coro's
house. He's a gatekeeper, who also seems to have lighting supplies. Talk to him
and he'll warn you of entering caves, as they can get pretty dark. So he kindly
gives you a Lantern already filled with Lantern Oil for free! Nice. He tells
you to test out the Lantern by lighting a fire underneath the pot next to him.
Press B to swing the Lantern and Link will light a fire. He tells you that he
can fill your Lantern with some more oil for only 20 Rupees whenever you're
low. You can also buy a Bottle full of Lantern Oil for 100 Rupees. While you
need the bottle, you probably do not have enough money to buy it, so we'll keep
this in mind. Head back to your horse.

Here comes your first real enemy: A Deku Baba. It's guarding the entrance to
the cave. Simply wait until it lunges, then go in and kill it with a few slices
of the sword. Head inside the cave, and make sure you have the Lantern assigned
to B! wait, there's Talo's play sword...Oh no...Hurry! Inside the cave, light
the torch with your Lantern. (Again, take it out, and press B to swing the
Lantern to light things.) The torch will stay lit forever now, so head forward.
Up ahead is a Keese. These are bat-like enemies that try to swoop down on you.
These are easy to dispatch. Once it is taken care of, head on forward,
slashing a Deku Baba in the way, until you get to a giant spider web. No
problem, just use the Lantern to burn it away. Continue on and you'll encounter
Rats at a junction. These pesky critters like to steal Rupees, so try not to
let them hit you.

Light the torch nearby and put your Lantern away to conserve fuel. (You should
have also lit the torch on the way over here.) You can see some pots suspended
by web. Pick them off with the Slingshot and grab the Rupees they leave behind,
then take the path to the east. Make sure to bring out your Lantern again! This
side tunnel ends abruptly soon after you fight two Keese and a Deku Baba. Light
the torch then put away the Lantern, and you'll see that there's a small chest
here. Open it for a Yellow Rupee. Nice! Head back to the junction and go north
this time. Burn the cobweb and you should see light at the far end of the
tunnel. There's no more enemies, so put away your Lantern and head outside!

Welcome to the main part of Faron Woods. Assign the Slingshot to B, as you're
probably going to need it. Head forward, towards the southeastern side of the
Forest, and you'll find some Bokoblins guarding a locked gate. Bokoblins will
be common enemies that you'll face, they're purple and have a huge sword. After
downing them, head towards the northern end of the forest, where you can find
a tunnel entrance. Take care of the Keese hanging on the entrance to the tunnel
before going in. Inside this cave, take care of the Bokoblin and Keese, and
open the treasure chest for a Small Key. This is just what you need! But,
before leaving, light the two torches here. This will make another treasure
chest appear! Go to it and open for a Piece of Heart! (Pieces of Heart: 1 of 
45) Pieces of Heart are simply shattered Heart Containers. Heart Containers are 
what make up your life meter. Collect five Pieces of Heart to form a Heart 
Container, allowing your life meter to increase by one heart! You can also find 
full Heart Containers by defeating the main boss of a dungeon. Exit the cave, 
and head back to the locked gate. Use the Small Key to open it (press A when 
facing the gate), take out the Bokoblin, and head on through.

Deeper into the woods, you'll see two Bokoblins in a large glade. Take them out
and enjoy the scenery...or just continue on. Take down the next Bokoblin, and
a weird bird named Trill will call you over to his shop. Do so and you'll see
he has Red Potion and Lantern Oil for sale. This shop works a bit differently.
Getting the items and paying for them are actually seperately done. If you take
an item without paying, Trill will call you a thief and prevent you from
entering his shop again. If you do, he'll come over and violently peck your
head, taking away a quarter of a heart of your life every second. If you want
him to stop pecking, you'll have to pay up. Of course, you can avoid this
altogether if you just keep honest. Now, since you probably still have that
half-full Bottle of Milk, and you likely don't need any Lantern Oil right now,
you can ignore this store for now. We don't need its contents right now anyway.
Head north and you should see a large tree over a seemingly endless pit. Cross
the bridge, take care of Keese, and eliminate the Bokoblins at the end, where
Talo and the monkey are captured! Simply perform a Spin Attack to break apart
the weak cage and free Talo and the monkey!

Link and Talo are seen walking out of the first cave you've been to, on the
south side. Talo hangs his head low and thanks you for saving him and the
monkey. He then leaves for the village. Rusl then calls you and tells you that
he heard Talo went into the woods and tried to come as soon as possible, but
sees that you've already brought him safely home. He apologizes for having you
do that, and tells you that the woods seems very strange as of late, like
something is waiting out there...He then suddenly changes the subject and tells
you that tomorrow is your big day to go to Hyrule. "If you are lucky, you may
even get to meet Princess Zelda! Ah ha ha!" Heh, what a joker. Like THAT'll
ever happen, right? :P

Next morning, Link is seen relaxing at Ordon Ranch. Fado calls him and asks him
to finish up goat herding early for the day before you go to Hyrule. Sure! Take
a Horse Reed and use it to call Epona. This is the exact same thing as the
first time you did goat herding. Afterwards, exit the ranch. A cutscene will
ensue, showing Ilia getting mad at Link for finding a small wound on Epona's
leg. Ouch... She then scolds her dad for sticking up to you, then takes off to
Ordon Spring with Epona. Well shoot, now we can't go to Hyrule to deliver that
gift. We gotta convince Ilia to let Link have the horse back. But first, if
you wish, talk to all the people in the village, telling them that you're ready
to go on to Hyrule.

+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
|                           ***Fisherman's Guide***                           |
|                                  Issue #1                                   |
|                                                                             |
| Today we're looking at good places to fish in the Ordon Village! First up:  |
|                                                                             |
|- The shallow stream near the Rusl and Uli household is a great place to fish|
| for small Greengills.                                                       |
|- Next stop is the river mouth, at the dock near the Jaggle and Pergie house-|
| hold. Some of the larger Greengills of the village like to congregate here. |
|- The finest fishing spot available in Ordon Village is the large pond at the|
| northwest end of the village. Just sit back and relax on the bank, while you|
| fish for the luxurious Ordon Catfish! These types love Larvae.              |
|                                                                             |
| Well that's about it for this issue. Watch out for the next issue, fishing  |
|                                  fanatics!                                  |
+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+

Next, head to your house. Remember that dark basement? Go down there with your
new Lantern and you'll find a treasure chest! Open it for a Purple Rupee, which
is worth 50 Rupees! Awesome. Now, head to Ordon Spring with Colin. Talo won't
let us pass however, though if you give Talo your wooden sword, he'll let you
through. (Don't worry, you'll get another sword later.) Head over to the Spring
to find out that Ilia locked the gate to there. Colin says he'll try to explain
to Ilia what happened, while you go crawl through the tunnel nearby. Alright.
Go back south, to the glade, and look left. You should see the tunnel, so crawl
on through. By the time you get there, Ilia's attitude will have changed, and
will let you have Epona back. But suddenly, Bulblins on Bullbos come crashing
through and knock both Link and Ilia out cold.

--------------
YOUR CURRENT LINK:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collection:
Wallet (holds 300 Rupees)
Fish Journal

Swords:
None

Shields:
None

Suits:
None

Items:
Lantern
Slingshot
Fishing Rod
Empty Bottle

Howling Stones Found: None

Hidden Skills Learned: None

Golden Bugs Found: None

Poe Souls Found: None

Pieces of Heart: 1 (4) (The number in parentheses tells you how many pieces you
need to assemble a Heart Container)

Heart Containers: 3 (You start with 3 for your health.)

-----------------------------\
Trapped in Twilight          |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          \----------------

Link wakes up and finds that the Bulblins took Ilia, and runs across the bridge
to Faron Woods, where he finds a strange wall of...blackness. No sooner than he
looks at it that a large black arm grabs him and pulls him inside. Link finds
himself in the grip of a rather large Twilit Messenger, and the Triforce on his
hand scares the Messenger and drops Link. Link is in pain, he feels like he's
drastically changing in this strange world...he then changes into a wolf and 
collapses! He is taken away as a strange figure watches over the scene.

Link, still in his wolf form, wakes up and finds himself chained in a cage. At
this point you can control him, but since you're chained to the floor, you
can't move very far. After a bit of walking, a cutscene ensues, showing that
strange figure as an impish creature named Midna. She walks to you and Link 
growls. She says she was going to help you out if you were nice...and Link 
changes his attitude. She doesn't change hers though, she seems pretty rude. 
She tells you that she can help you if you can exit this cell, and gives you a 
boost by snapping the chain with her shadow powers. Alright. This is actually 
quite simple. See those crates in the corner? Spin attack (yes, you can still 
do a spin attack, except you attack with your tail on that) the crates to 
destroy them and reveal a patch of dirt that you can dig through. (Press Down 
on the D-Pad.) Midna then mounts you.

Well, it's time to find our way around this dump. Head south and into the next
cell. Midna will giggle and an icon will appear. Press up on the D-Pad and
she'll point out a hanging chain on the roof. Z-Target the chain and press A
and you'll jump to it and bite it, pulling it down with your weight, opening a
nearby gate. Phew. Head through.

Travel through this rather crowded tunnel and you'll come across a weird light.
Midna tells you that you'll find something rather interesting if you use your
sense view by press left or right on the D-Pad. Do so and you'll see the spirit
of a...Hyrule Castle soldier? Are we in...? In any case, head through the
sewers here up to the junction. Along the way you'll find a Twilit Vermin.
Bite it until it's dead by swinging the Wii Remote, then get to the junction.
Turn right, and Z-Target the next chain when the imp giggles (her giggling is
always a sign that something important is nearby, so remember that) and lunge
to it to open a gate. Head inside and bite open the crate for a Blue Rupee.
Go back to the junction and head west past the bars to another junction.

Pull the next chain to unlock bars, and dispatch the Vermin and break the crate
for a Heart. Drop down and you should see a rather large pit of spikes blocking
the way forward. Head as far west as you can, and pull the chain here as well.
(You may have noticed skulls around. Well, Wolf Link can still pick up stuff
like this! Underneath them are Rupees and Hearts, something you may need when
fighting those Shadow Vermin.) This chain will open another gate, but it leads
nowhere and releases a Vermin. So follow the stone path up here and pull the
next chain you see to raise the water level. Now you can dog paddle over that
pit of spikes you saw!

Dispatch the two Vermin, and continue north to yet ANOTHER junction. Heading
west will have Midna phase through a wall of cage bars and tell you to follow 
her. She'll wait for you though. Head east now, and pull the chain at the very 
end. Not the other chain, it just releases some more Vermin. The chain you 
pulled will drain the water again. Head to where Midna is now, and search 
around to find a tunnel. Crawl through it to find a small room. Turn on your
sense view to find a spirit of a soldier, and some glittering soil...the
glittering soil is actually a dig spot. Dig there and you usually will find
something below. In any case, follow this room to Midna and she'll hop back on
you.

Alright, up ahead is a rather large spiral staircase. Start climbing. Soon you
will come to a gap. Jump across and land, but the block you landed on collapses
on you. Midna will wonder what you're doing. Head back up, and when you get to
that gap again, Midna's icon will appear. Press up on the D-Pad and, after one
rather rude comment, she tells you to Z-Target her and she'll guide you to sure
footing. Do so, and jump where she is by pressing A and you'll be on the other
side. Keep going, you'll have to do those jumps again soon. Head up again until
you see a rope at a dead end. Walk across the rope, being careful not to fall
off, and keep climbing. It's getting a bit scary being up so high now... Jump
across gaps with Midna again and you'll soon get to the top, where Twilit
Keese harass you. Dispatch them, then climb up the rubble to the right of the
door you see. Hop up with Midna and you'll get to an opening high above.

Outside, Midna will mention that the black cloud of Twilight is really nice
today. Yeah, well I don't think so. It seems like we're on the battlements of
a castle. Could this be Hyrule Castle? At any case, hop down and go forward.
Keep going forward and you'll meet another spirit with the sense view on. He'll
mention that this is indeed Hyrule Castle. What's strange about these spirits
is that they can see these monsters, but can't see you. What happened to Hyrule
anyway?

You need to go left, but there's a ledge in the way, too high for you to jump
over. However there's a large crate nearby. Stand behind it, and hold A without
walking against it. Push forward and Link will push the crate against the
ledge. Hop on the crate by pressing A while walking against it, then hop over
the ledge. You'll come across a Shadow Kargarok. These rather large birds are
very strong and require at least two jumping strikes to finish off, so do so.
(Z-Target then A) Continue north along the battlements, strike down a Kargarok
with caution, then get on the wooden overhang. Hop across with Midna, and
she'll tell you we're almost to the person we want to meet! Just walk along the
top of the roof and you should see an open window. Head through it.

Drop down from the window and head left. Going right just leads to a door you
can't open. Inside the room (push the ajar door open) you should see Princess
Zelda in a cloak. She'll tell you about what happened (she seems to know Midna)
that Zant, the evil Twilight king, has consumed Hyrule in perpetual twilight,
turning the people here into spirits. Ah, now we know what's going on. Anyway,
after seeing her, exit. Go down the stairs, and after a cutscene, you'll be
back on the battlements. Midna will tell you that you can go back to where you
first entered the twilight, but insists that you've forgotten something...

She turns into the frightened forms of Colin and Ilia, to remind you of them.
She warps you out of the twilight, but wait, Link's still a wolf? Well...damn.
You can't see Midna in the normal world, because well, she's a twilit being.
Head out of Ordon Spring, and Midna will come out from your shadow and tell you
that you can't save your friends at this moment, and tells you that if you want
to go back to the twilight, you'll need her to pull you back in like last time
with a random Shadow Beast. She then says she'll need a sword and shield that 
fit her. Hm, haven't we seen a shield in a house somewhere, and Rusl using a 
sword? Let's go back to the village. Of course, the citizens won't take too
kindly to you now that you're a wolf, so you'll have to compensate. Take care
of the Bulblins in your path to the village. Note that you can also talk to
animals in this form.

Once in the village, we need to look for that sword and shield. Walk around
toward the waterwheel and you will overhear Jaggle and Mayor Bo talking about
where the sword and shield that you need are kept. Hide in the nearby grass and
listen in for more information. They then spot you and flee inside the house. 
Walk toward the pumpkin patch and Hanch will spot you. He'll sic the hawk on 
you. Damn. Head back to the entrance and stand on the little rock. We're going 
to have to scare Hanch. Hop up to the top of the Sundries using Midna, then hop 
over to where Hanch is to scare him. Now simply jump to the top of the 
waterwheel house with Midna, and head inside. Hop down, and then get on the 
table. Midna says she found the shield, and will have you hop up there. Yep, 
it's up hanging on the wall up here. But we can't grab it from here. Instead, 
knock it off by ramming into the wall twice (make sure to use the dash) and 
grab the shield. You can't use it yet of course. Now we need to find the sword. 
Hop to the window here to exit.

You'll make a splash at the creek, and Rusl hears it. He'll then go out and
search, despite his leg injuries. Let's try not to get spotted, ok? Get into
the nearby river and swim toward the house without getting spotted and without
making too much noise. Go over to the right of the house, and turn on your 
sense view. You should see a dig spot right behind some logs. Dig to appear in 
the house. Remember what Rusl said? The sword is on the couch. So...grab it. 
Alright, you have a sword and a shield, but...you still can't use them. Midna 
tells you that we're now ready to go back to the twilight, so just go back to 
where the woods are. We'll do that now. Avoid Rusl and just head out of the 
village, toward Ordon Spring. Before crossing the bridge to the twilight 
however, step into the spring.

The spirit of Ordon, Ordona, calls you into the spring. Go in and a Shadow
Beast will appear. Simply defeat this one (it's one of the toughest Shadow
enemies) by latching on to it with a jump strike and bite the hell out of it
until it's dead. Ordona will then appear and tell you that it is one of four
light spirits, and the others have had their power drained due to the Twilight.
Ordona also tells you that you're the hero who will vanquish the twilight and
bring light back into Hyrule. Uh-huh. How exactly can a wolf do all this?
Ordona disappears before explaining (...) so we're just left to go to the
twilight. Alright...let's get there. By the way, defeating the Beast here
allowed a warp to the Ordon Province. We can't use that yet though.

Once back in the twilight, Midna will try out the sword and shield and find
them a bit cluttered, so she says she won't use them, but she'll hold on to
them for you. Ok, whatever. So walk forward and some Shadow Beasts will
appear. Midna thinks you can take them on by yourself, so she leaves you to
fend for yourself. Great...Go ahead and take down the Beasts, but as soon as 
you down the second one, the last one will shriek and bring back the downed
Beasts. Well...what to do. Midna comes by and figures you can't do this either, 
so she tells you to hold down B and she'll create an energy field. Cover the 
Beasts with this field, all of them, then release B. Wolf Link will attack them 
all in quick motions, killing them instantly. That's how to take care of groups 
of Shadow Beasts. Each time you defeat a group, a warp portal is created. 
Continue on and you'll reach a spring.

What's left of the Faron light spirit tells you that Insects have taken bits
of its light energy, and tells you to find them. It gives you a Vessel of Light
to put the tears the defeated insects drop. You need to find 16 of these
insects, and they're marked on your map. Let's get going. These insects are
invisible in normal view, so you'll have to use your sense view to find them.
The first two insects are near a Shadow Baba, so dispatch them. (2 Tears)
Continue forward and you'll reach that junction to Coro's place and the way to
the inner parts of Faron Woods. A Shadow Insect crawls past the gate so that
you can't get to it, so head over to Coro's hut. Get on its north side, and
ram it to knock down an insect. (3 Tears) Go on the south side now and get up
on the wooden platform. Jump into the house using Midna. Turn on sense view to
see Coro's spirit. He's frightened as hell towards the insects, and two of
them appear. Down them, and exit his house the way you came in. (poor Coro
doesn't know what's going on) (5 Tears) Head back to the junction, and dig
underneath the gate. Dispose of the insects here, then enter the cave. (7
Tears) Just head through this tunnel. If anything, the twilight actually made
it easier to navigate this dark tunnel! Take care of the Shadow Keese, Babas,
and Vermin, and emerge to the main part of Faron Woods, where a weird purple
haze has covered the area. 

Look west with sense on to see two insects on the rock wall. Ram into the
wall and the insects will fly away. Unfortunately they don't touch down, and
these insects actually try to attack you. Just strike when they're low enough
and grab the tears. (9 Tears) Now, if you touch this purple haze, you will
faint and reappear back near the entrance to the tunnel. You'll also be one
heart short. How to cross then? Head to the very west and you should see a
rock jutting out. Stand on this, then use Midna to jump over to a ledge. Climb
up, and jump across these with Midna to get to the hollow tree. Here, you can
find a whopping three insects. (12 Tears) Continue on, jumping across tree
ledges, until you get to the other side of the Woods. Be quick up here as 
Shadow Babas can attack you and knock you off. Once on the other side, you'll
see two more Insects; however they have buried themselves into the soil, so
you'll have to find them and dig them out. (14 Tears) Head to the next area.

Here, another group of Shadow Beasts appear! Defeat them in the same manner as 
the previous group, and a warp portal will appear. Continue on to where you 
found Colin and the monkey before, and the final two insects will be sitting 
here. (16 Tears) You'll be transported back to Faron Spring, and the twilight 
will have dissipated! Then, Faron, the light spirit, commends you for your 
efforts and lets you regain your true form. It also gives you the clothes of 
the legendary hero, the famous green tunic and cap! Faron then tells you that a 
forbidden power is locked away in the nearby temple hidden in the woods. It 
tells you that if you wish to face the king of darkness, Zant, you have no 
choice but to obtain this power. Well, let's get to work.

--------------
YOUR CURRENT LINK:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collection:
Wallet (holds 300 Rupees)
Fish Journal

Swords:
Ordon Sword

Shields:
Ordon Shield

Suits:
Hero's Clothes

Items:
Lantern
Slingshot
Fishing Rod
Empty Bottle

Howling Stones Found: None

Hidden Skills Learned: None

Golden Bugs Found: None

Poe Souls Found: None

Pieces of Heart: 1 (4)

Heart Containers: 3

-----------------------------\
Ancient Temple of the Woods  |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  \----------------

You can go back to the village if you want, but our job is to head straight to
the temple. We've been at the entrance to it a couple of times already.
Remember the last two parasites and where we saved Colin and that monkey? That
is the entrance to the Forest Temple. Simple eh? Oh, but before you can head
back into the tunnel leading to the inner Faron Woods, visit Coro. Talk to him,
he looks up and down at your new garb, and decides you're ready to tackle the
dangers. He gives you a key to unlock the gate. He also offers a bottle full of
Lantern Oil for only 100 Rupees! You should have enough money right now, so buy
it. You now have two bottles with you! Keep the oil in the bottle...you'll see
why soon. Now, head through that tunnel and out the other side to the inner
Faron Woods.

Take out your lantern and the monkey we rescued earlier will snatch it, and
beckon you to follow her. Do so. She's actually creating a path through the fog
for you! Take care of any enemies that you come across, and at the other side,
the monkey will drop your Lantern, to let you pick it up. Unfortunately all the
oil is spent. Use that bottle of oil you have! Simply have your lantern out,
and assign the bottle of oil to a D-Pad direction. Press that same direction
and Link will refill the lantern. You now have an empty bottle. (Or two,
depending on if you used that milk yet.) Go back into the mist with the
Lantern out, and wave it to clear the mist. Head around to the middle where the
tree is, and find a place to jump up. Once you do, you'll find a treasure chest
containing 20 Rupees! Now head back to the southeast end, and proceed to the
Forest Temple. Along the way, buy some Red Potion from Trill if you want.

           *********************************************************
           *             ~ Hidden Skill: Ending Blow ~             *
           *                                                       *
           *   You'll find a Gold Wolf guarding the way to the     *
           *  Forest Temple. These Gold Wolves are nothing to be   *
           *  afraid of, as they actually let you meet the Hero's  *
           *  Shade, who teaches you Hidden Skills. Right now, he  *
           *            will teach you the Ending Blow.            *
           *                                                       *
           * Ending Blow: To perform, attack the enemy until he is *
           *  knocked on his back, then press A when you see the   *
           *  prompt, and Link will leap up and pierce the enemy   *
           *  with a downward stab, instantly killing the enemy.   *
           *                                                       *
           *********************************************************

After learning the first Hidden Skill, the Ending Blow, head straight to the
entrance of the Forest Temple. Try out the Ending Blow on those Bokoblins, and
burn the cobweb blocking the entrance. Head inside...

----------------------------------
FOREST TEMPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯
No. of Floors: 1
No. of Treasure Chests: 13
Total Rupees Found: 90
Major Item Found: Gale Boomerang

~~ PRE-DUNGEON NOTES: Alright, first I must mention something. The reason why I 
list the Rupees you can get in this dungeon, is because in this game, you won't 
be allowed to keep the Rupees you find in chests if your wallet is already 
full. So if you like to clear out dungeons like I do, and you can't carry 90+ 
more Rupees, go and spend some, then head back here. ~~

You'll immediately be assaulted by Keese in the first room. Take them out, then
use the Lantern to help you move into the more lighted chamber ahead. Put the
Lantern away now, and watch the wall on the left. You should see some vines
leading up. You can crawl these, but there are Walltulas in the way. Pick them
off with the Slingshot, then climb up the vines to a ledge holding a treasure
chest. Open it for a Yellow Rupee. Drop back down, and head to the north end of
this chamber. You should see that monkey trapped in a cage. Use a spin attack
to free her, and she'll climb up the vines behind her, beckoning you to follow
her. Pick off the Walltulas, then climb up. Open the door to the next room.

Here in the crossroads, go down the stairs. Before going up the next stairs,
take a left. You should see a Bombling here. Now, if you whack it with the 
sword, it will recoil its legs and blow up after a few seconds. Use this time
to place the Bombling against the discolored patch of wall just to the right of 
here. The Bombling will blow up the wall, revealing a small room with a 
treasure chest. Grab the Red Rupee from it, then go up the staircase I 
mentioned earlier. Defeat the rather large and scary-looking Skulltula (takes 
quite a few slashes) up here. Light up all four torches to bring up the wooden 
bridge to the ledge on the north. Cross the bridge, and open the chest here for 
this dungeon's map! Now you can see all the rooms in this dungeon! Press 1 to 
bring up the dungeon's map. The rooms in green are ones that you've already 
visited. Head into the room to your north.

Well, uh...crap. The bridge leading forward has been cut by Ook, a bad monkey
who's actually the boss of the monkey you've been taking with you. I guess
there's no choice but to head back...The monkey leads the way. She'll then hop
on to a wire and hang upside down. She'll carry you to the ledge on the west.
Just jump toward her and she'll grab your hands. Press A at the right time to
let go and land on the other side. Go through the door.

Take a right and you should see a Bombling. Slash it and place it next to the
grey wall here to blow it up, revealing four pots. Doesn't seem like much, does
it? Approach them anyway, and...what's this? Something's hiding in one of the
pots. Pick it up and break it, and a weird chicken-like creature will come out.
Apparently this...icky-looking thing is an Ooccoo, which can take you to the
start of this dungeon whenever you use it. You actually find Ooccoo in every 
dungeon except the last one, and can only use Ooccoo in the dungeon you found 
her in. Yes, it's hard to believe, but this bald-headed, human-faced, 
saggy...chested chicken thing is a female. Ew. Even Link is disgusted when he 
finds her. Bleh. Go south and into the main room.

Burn the cobweb, and follow the monkey through this waterlogged area. Around
the middle, you'll see a Skulltula. Hit it with the Slingshot to dislodge it
from its string of web, and it'll fall into the water, killing it. Hop across,
and go across the bridge. You'll see a Z on the ground. Remember this. Hop off
the right side and swim through the opening here to find a chest that holds a
Yellow Rupee. Get back on land using one of the vines here. Now, there's two
doors in this room, aside from the one you used to enter. Go through the door
that isn't locked.

You're now west of that broken bridge. Up ahead is a bridge with a fan. When
the wind blows on the fan, the fan makes the bridge move. Cross it when it's
connecting your side of the gorge to the other side. Pick off the Keese, then
head through the door. To your right is a treasure chest containing a Small
Key. This is just what we need! Head back to the waterlogged cavern, and use it
on the locked door.

You'll see another caged monkey, one the other monkey who was with you so
desperately wants freed. Head down to where the monkey is, and ram into the
tower three times by rolling to knock the cage off and free your second monkey.
Two angry Bokoblins will then attack, so just dispatch them. Before heading
back up, open the small chest underneath where the bridge used to be to get a
Yellow Rupee. Now follow the monkeys. The bridge here is broken, but they will
swing you across like the monkey did before! Do so, and head all the way back
to the crossroads.

Now that you have two monkeys, it's time to rescue another. Let's take the east
passage this time. Swing across to there like before. Burn the cobweb down and
head through the door. Inside, it's time to face a Baba Serpent. These are a
tiny bit larger than normal Deku Babas, but don't be fooled. Even after the
heads are cut off from their stalks, the heads will come bouncing at you in an
attempt to bite you. Avoid the Deku Like here, we'll take care of it later.
Instead, climb up. You'll see another Deku Like. Turn left and you'll see a
Bombling. Just what we need. Slash it, then quickly take it across the path 
nearby to the north of it, and drop the Bombling at the gap. The Deku Like
should eat it, and blow up. We need to do this with the other Deku Like, but
the Bombling we used is too far away. Jump across the gap instead, and head
south. There's a door here, and a Bombling. We need to use this Bombling. Slash
it, pick it up, then go to the gap to the west. Drop the Bombling and the Deku
Like should blow up. Drop down there, and open the chest for a Piece of Heart!
(Pieces of Heart: 2 of 45) Head back up to that door, and go through it.

A monkey is locked in a cage, and the Small Key needed has just been eaten by a
Big Baba. It may look menacing, but it's nothing too hard. Just slash at the
Baba's head after dodging its lunges, and when the Baba is defeated, grab a
Bombling and throw it down the gullet of the...thing that held the Big Baba and
it will explode and release the key. Free the monkey, then head out of this
room. Go back to the north end of the room up here. See the rock on the raised
ledge with torches? Take a nearby Bombling, and throw it up at the rock to
blow it up. Head through the next door.

You'll find another monkey trapped on the far end of the room. Drop down to the
floor, and ram into the pillar on your left to dislodge a treasure chest. Open
it for a Small Key. Cross the bridge on the righthand side--annoying Tile Worms
hide underneath and will literally throw you off balance. There are none on the
complete righhand side of the bridge. On the other side, light the two unlit
torches to create stairs to the trapped monkey. Climb up and use the Small Key 
to free your fourth monkey, but beware of the Skulltula. Climb back down, then
go to the north end of the room to find some vines. Climb them to find a
treasure chest containing a red Rupee. Go back to the crossroads.

Go through the north door now to go back to the broken bridge. Except now with
four monkeys freed, you can swing across! Do so and enter the door.

----------
MINI-BOSS: Ook

This troublesome enemy is a pain in the ass to defeat. Luckily that's just what
we need to give Ook to defeat him. He uses the Gale Boomerang to try to mess
you up, and to cut down the Baba Serpents on the ceiling, leaving the heads for
you to fight! How to damage Ook? That big, red, shiny butt is your big hint.
Ook will hop around on the pillars and occasionally stop to throw the
boomerang. When he does this, immediately ram into the pillar he's on by
rolling to knock him off balance so his boomerang will hit him, and knock him
onto the ground. At this point, he's facing his butt up in the air, ready for
an ass whupping. Slash his butt a few times and he'll recoil in pain. Repeat
the same process three times to defeat him, leaving his butt sore, and the Gale
Boomerang behind!
----------

The Twilit Parasite that possessed Ook will now shrivel up and die, turning Ook
good again. He still remembers the ass whupping, so he retreats when he sees
Link. You now have the Gale Boomerang! Assign this now. Now to exit. The door
is locked, but there's a fan above. Throw the Gale Boomerang at the fan
multiple times to raise the lock, then go through the door. Back in the gorge,
take a left. Use your newfound Gale Boomerang to make a path to a small
clearing with a Bokoblin. Kill it, then use the Gale Boomerang to free the cage
from the web suspending it to free yet another monkey. Go south now, use the
Gale Boomerang to close the gap, and go through the door. Return to the room
where you saw all those Tile Worms.

Now you can finally get rid of those Tile Worms. Target the Gale Boomerang and
watch them fly. Now you can slash them to your heart's content. Ahhh, so
satisfying. :) What we need to do now is blow out all the torches in this room.
Doing so will lower that staircase you used to free the monkey, revealing a
treasure chest. Open it for another Piece of Heart! (Pieces of Heart: 3 of 45)
Head back to the crossroads. Back in the middle, look up and you should see a 
treasure chest suspended by some web. Use the Gale Boomerang to free it, and 
open it for this dungeon's Compass! Open your map now. Now you can see the 
location of the main boss, and the locations for all treasure chests not gotten 
yet! Sweet. You can also see the monkeys that still need rescuing. Looks like 
there's three more. Head west to the waterlogged cavern, and head all the way 
to the part with the Z on the ground. Take out your Gale Boomerang. Target the 
leftmost fan closest to you, then target the other fans in the order that the Z 
on the ground shows. Doing so will unlock the cage up ahead, revealing a 
treasure chest. Open it for the Big Key! Now you can access the boss's chamber 
with this.

Go through the northern door and cross the gorge to the other side. You'll see
a monkey. Follow it to the room where you got your first Small Key. Use the
Gale Boomerang on the fan perched on the bridge like the ones in the gorge to
close the gap, and follow the monkey into the next room. The monkey will hop
to a platform to where the other monkeys are. We need three more. Midna will
say to hop to it, so let's rescue monkeys. First, head back. Use the Gale
Boomerang on the bridge to spin it, then use it again while still on the
bridge. Defeat the Bokoblins and take the door on the east.

Take care of the Skulltulas, then burn the leftmost cobweb on the floor. (Stand
on it then use the Lantern.) You should drop where a monkey is caged up. Spin
Attack the cage to free the monkey. Jumping down reveals a dark cave (might
need to use the Lantern to see here) with a Deku Like, a Bombling (hint) and a
Skulltula. Eliminate the Skulltula, and if you want, destroy the Deku Like for
a red Rupee, if you wish. Climb up the vines here to get back up to the higher
level, and return to the previous room. Use the Gale Boomerang to turn the
bridge while you're on it, then head through the north door.

Take a right, get on the bridge, use the Gale Boomerang, get on the next bridge
and use the Gale Boomerang on it to get to a ledge on the east. Dispatch the
Bokoblin, and pick off the Walltulas on the vines here. Climb up them to get
to the top, and go through the door. Take care of the Baba Serpents, then cross
the bridge. On the north is a Bombling on a platform, and on the south is a
Deku Like on a platform. The Deku Like is blocking the way to a treasure chest.
How do we do this then? Equip the Gale Boomerang, target the Bombling, then
target the Deku Like. The Boomerang should carry the Bombling over to the Deku
Like and blow it up. Nifty. Jump across to the treasure chest and open it for a
Small Key. Head back across the bridge. See the rock up above? Use the Gale
Boomerang and do the same procedure as you did with the Deku Like to blow it
up. Climb up the vines, and eliminate the Bokoblin and Baba Serpents, then use
the Gale Boomerang to bring you another Bombling. Set it beside the rock to
blow it up and free the monkey. Head back two rooms.

Use the Gale Boomerang so you can reach the locked door to the west. We're
getting the last monkey. Use your Small Key to open the door. In here, rid the
room of Tile Worms, and head to the the cave on the northwest corner. When you
get dropped off, eliminate the Skulltula and Walltulas, and climb up the vines.
At the top, use the Gale Boomerang on the two fans near the jail cell to free
the last monkey. Before we head back though, go east while up here, kill the
Baba Serpent, then take a left. Jump across and open the treasure chest for a
red Rupee. That should be everything. Head back to the room with all the
monkeys, and they'll assemble to make one huge swing for Link. They
automatically swing, so only jump to them when they're near. When you swing to
the other side, press A at the right time to dismount. Straight ahead is the
boss's chamber. Use the Big Key to open it, but there's a fairy in a pot nearby
if you need one.

----------
BOSS: Twilit Parasite, Diababa

This huge boss will take a little bit of thought to destroy. It starts off with
two large Diababa Serpent heads. These are easy. They occasionally lunge out
just like any normal Baba, but these are tough-skinned. You can't harm them
with the sword. So...take out your Gale Boomerang, and target a Bombling. Then
target one of the heads. The Bombling should fly to a Serpent head, blow it up,
and have the head sink down into the mire. Repeat the process to reveal
Diababas real form.

As of now there's no way to harm Diababa now, so it seems helpless. After a
while, help is on the way! Ook appears from an upper cave and has Bomblings in
hand! Use your Gale Boomerang to lock on to Ook, and the main head of Diababa.
After the targets are set, throw the boomerang just as Ook is getting ready to
swing across. This should hit Diababa on the head and cause it to collapse on
the ground in front of you. Target its eyeball-like appendage and give it all
you've got with sword strikes! Repeat once or twice more and Diababa is
history. After the first time you hurt Diababa, it will spray intoxicating
liquid at you. Avoid this as much as you can, it takes away half a heart each
hit!
----------

After it's defeated, it drops a Heart Container, and a piece of Fused Shadow.
This Fused Shadow piece is that forbidden power the light spirit Faron told you
about. Grab it and the Heart Container, and take Midna's teleport out of here.

--------------
YOUR CURRENT LINK:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collection:
Wallet (holds 300 Rupees)
Hidden Skills
Fish Journal

Swords:
Ordon Sword

Shields:
Ordon Shield

Suits:
Hero's Clothes

Items:
Gale Boomerang
Lantern
Slingshot
Fishing Rod
Empty Bottle
Empty Bottle

Howling Stones Found: None

Hidden Skills Learned:
Ending Blow

Golden Bugs Found: None

Poe Souls Found: None

Pieces of Heart: 3 (2)

Heart Containers: 4

-----------------------------\
Journey to Kakariko          |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          \----------------

You'll be prompted to save. Do so (or not) and Link will be transported to the
Faron Spring. Faron tells you that Hyrule is not yet safe from twilight, and
you must meet the light spirit of the Eldin Province next. Head north, unless
you want to take one last stop at Ordon Village, and head to where Coro's
cottage is. Up ahead further north is the entrance to Hyrule. Be prepared for
fields larger than you've been in! ...Much much larger.

The music has changed. This gallant music is the theme for Hyrule Field! It
doesn't seem like much yet, but head forward, taking care of two Bokoblins, and
you'll take in the view through a cutscene. Pretty damn huge place, right? Well
as long as you have your minimap up (toggle with 2) you shouldn't get lost. You
can also see the dark curtain of Twilight in the surrounding areas, including
Hyrule Castle way in the distance. We'll be heading there soon. Now, we could
head straight to the Eldin Province, which is due west, but let's get a few
things, shall we?

Head forward, following the dirt path, until you get to a bridge up ahead and a
rock face covered with trees on your left. Look up in the branches of the first
tree on your left near the fence. Is that a Piece of Heart? Get out the Gale
Boomerang and grab it from its limbs. Sweet, we just need one more for a Heart
Container. There are no other Heart Pieces in this area that we can get at this 
moment, so it'll be a while before we can get another. (Pieces of Heart: 4 of 
45)

Now to get some things called Golden Bugs. what are they for? Well you'll see
soon. From where you got the Piece of Heart, head east. You should see two
trees. On one of them, you should see some shining. Use the Gale Boomerang to
target this shining thing (it's a Golden Bug) and bring it to you. Press A to
pick it up before it flies away. You've got a Golden Male Beetle! If you look
in your Collection screen, you should see that you now have a logbook of the
Golden Bugs you've captured. Nice. Now to find the Female Beetle. Head to the
very west of the field, where you can see an unreachable ledge with trees. Look
around here to see another Golden Bug. (It's easier to see when the game is at
nighttime. The game cycles through day and night outside of towns.) Use the
same procedure to get this Golden Bug like we did the other one. We've now got
the Male and Female Beetles! There are no other Golden Bugs here in this area
of Hyrule Field.

Alright, it's time to head to the Eldin Province. Head south from where you got
the Golden Bug, and make a turnaround to head through the small valley leading
north and west. Along the way, you will get stopped by the mailman. This hard
working guy runs ALL through Hyrule delivering mail. Can't the post office
afford a carriage for him? Ah well. He'll warn you about the "black wall" ahead
and give you a letter telling about their postal service. Letters you get are
stored in the Collection screen, so if you want to read them, you'll have to go
there. Ignoring the mailman's warning, since we're obviously great, courageous
heroes, continue on through until you get into the twilight.

You're a wolf again, so you'll have to bear with being an animal again. You
also know what that means, more Tear collecting soon. Anyway, head on through
this twilight-covered valley until you get to a...wooden sword? Go to it and
press A. Wolf Link will sniff it and be reminded of Talo, Malo, and Beth. This
is it! This is the Youths' Scent! Turn on sense view and you should see the 
scent trail. Follow it and you'll get to the larger part of this place, called 
Kakariko Gorge. Move on a little further and some Shadow Beasts will come down! 
You remember how to kill these things, right? Just hold B! Once they're 
defeated, another warp will appear.

Aaand you'll find out that the bridge ahead is gone. What happened to it? The
most likely guess is that it's either been destroyed or been taken somewhere
else. Midna will tell you to bring up your map, and will tell you how to warp
between those portals we've been opening. Do you remember seeing a huge object
that looked like a bridge anywhere? If so, warp there. If not, warp to the
North Faron Woods. That's where Midna thinks she saw something that looked like
a bridge anyway. After warping, you'll find you're still in Wolf form. Yep, you
still need a light spirit to change you back, but Faron won't do that for you,
no sirree. Anywho, Midna tells you that warping will be an easy way to get
around Hyrule, so make sure to use it! She then tells you to look hard for that
bridge. ..."Look hard"? Is that an insult? It's right beside us, little miss--
uh...yeah, better not get...yeah. Anyway, approach the bridge and Midna will
giggle. That's your cue. Press up on the D-Pad, and teleport it to Kakariko
Gorge. You'll be teleported there as well.

Alright, so we've gotten the bridge back here. Cross it the rest of the way
(north) and you'll come to some Shadow Bulblins. Dispatch them. Continue
following the scent, and you'll come to a gate. Dig under it, kill the Shadow
Bulblins, then continue following the scent. You should soon find yourself in
the twilight-drenched Kakariko Village, where soon after you enter you'll be
assaulted by more Shadow Beasts. Defeat them to create a warp portal, then gain 
an audience of...what's left of, anyway...the light spirit Eldin. Eldin will 
give you another Vessel of Light, and prompt you to find the insects and take 
the Tears from them. We need to find another 16, and luckily most of them are 
in the village. You'll find that the scent you've been following leads into a 
house that's currently locked. Hm, how to get in there? Find a dead tree nearby 
and Midna will giggle. Ah-ha. Use her to jump up to the very top of the 
building, and crash through the ceiling.

You'll see a group of people, who appear to be the residents of this village,
and...Malo, Talo, and Beth! Neat. Too bad they can't see you right now...we'll
have to free this land from twilight first. After the cutscene ends, let's find
a way into the cellar. Pick up the stick that Barnes dropped while frantically
trying to open the cellar, and light both ends of the stick with the fire
nearby. Then go up the stairs, and stay near the wall as you jump across some
small gaps and light candles. Light all four candles and the way to the cellar
will open. If you approach the people and press A now, they'll be bewildered as
to why the entrance to the cellar moved on its own...heh. Drop down to the
cellar.

Down here, you'll spot three Shadow Insects. Head forward and dispatch them,
then get out of here by hopping up the pieces of wood with Midna. (3 Tears)
You'll appear at the graveyard, where you can find another insect! You have
to dig this one up first. (4 Tears) Head back to the village, which is east
from here. Once back in the village, go to the first house on the east side.
Somewhere on this house's southern side is a tunnel you can crawl through. Do
so to enter it. Inside, crawl up and head to where you see that white dot.
Break open one of the crates and an insect will pop up. Take its Tear and exit
the house. (5 Tears)

Next, go up the ramp just south of this house, (which is actually a General
Store) and follow it to the balcony of another building. Jump across and head
inside. You're now at the Elde Inn, and there's two insects to find. Drop down 
to the floor. Before going in the next room, pick up a piece of wood, and light 
it on fire by jumping to that candle next to the table. Once it's on fire go to 
the furnace and light it. This will chase out a insect that was hiding in 
there. (6 Tears) Now head into the next room. You're now at the bar of the Inn. 
Take care of the Shadow Bulblins, then go upstairs to the room up here after 
taking care of another Shadow Bulblin. In this room, go between the two beds to 
your right and ram the south wall to knock off a insect. This is another one 
that flies, so jump strike when it's low enough. (7 Tears) Now exit the Inn the 
same way you entered.

Go to the west now, and climb onto the chicken coop at the very south where the
housing begins. Start jumping across rooftops, take care of Shadow Keese, and
fall down the weak ceiling. Inside, push the nearby crate towards the wall to
release a insect. (8 Tears) Halfway there! Now use Midna to escape. Head north 
to the next building, which is Barnes' Bomb Shop. The front door is locked, so 
climb up the small building on your right (looks like an outhouse) and jump 
through the window here to enter. Go upstairs, and ram into the wardrobe where 
the white dot is to release another insect. (9 Tears) Exit out of the bomb shop 
by climbing onto the wardrobe, then climbing up the rest of the way into the 
door leading outside.

Climb up the rooftop and you should see an insect fleeing into a house through
a hole in the wall. Crawl through there to follow it. Inside, you'll see the
insects hiding inside the furnace. Grab a piece of wood, light it, then light
the furnace. The now on-fire insects will fly out and hit some bombs...wait
what, bombs? Oh crap. Midna leaves you because she doesn't want to become dead
meat. The insects are still flying around, but there's no time! Quickly exit
the building or it will blow up with you in it! After exiting, the building
blows up, revealing three Tears of Light! So there must've been three insects
hiding there. It's a shame we had to blow up Barnes' bomb storage to get these,
but oh well. (12 Tears) Climb up the slopes here to get to the lookout shack.

See the indentation on the side of the shack? Dig down here to get inside. See
the pots in the corner? Shatter the pots to reveal the insect. (13 Tears)
We've got three left to find, but we've gotten all the ones in the village.
There's only one place left to look...that's right, Death Mountain. Well, the
trail to it to be exact. Exit the shack, and get back down to the ground. (Fun
little fact, you can jump down from here and take no damage whatsoever. Weird
huh?) Go north and you should see a path indenting the rock face here. This is
Death Mountain Trail. Let's climb up it and find the rest of these insects.

Get on the small little ramp here, and jump up using Midna. There's a spirit up
here. Turn on your senses to find out it's a Goron guard. Big thing, isn't he?
Well, Gorons are rock creatures, and every single one of them are big like
this. He says that he'd rather the elders accept help from the humans than
"suffer for the sake of pride." Hm...sounds like something we might have to fix
soon. Head up the trail, defeating some shadow creatures, until you get to a
place that has openings that spew out steam. This steam can harm you, so avoid
them. There's an insect here too. When you approach it, it will dig into the
ground. Dig it out and dispatch it. (14 Tears)

There's a stone nearby that is creating noise. See it? This is a howling stone.
Get up to it and press A. Listen to its tune, then howl the tune. You'll then
be taken to a special realm with the Golden Wolf. Howl the tune again and the
Golden Wolf will then appear on Hyrule's map. The wolf is now in the glade near
Ordon Spring. Keep that in mind, we'll go there after we're done here. Continue
up the trail until you get to Death Mountain itself. Drop down here and engage
battle with some more Shadow Beasts. Now, this one is a bit tricky. First,
before you use that energy field attack, go to the corner where a Beast is
hiding and kill that one with normal attacks. Now dispose of the rest to create
another warp portal.

Go a bit north here to the barricade. A Shadow Insect is here. Dislodge it by
ramming into the barricade, then dispatch the insect. This is another one that 
flies around. (15 Tears) One last one! See the little ledge nearby? Get on it 
and use Midna to hop to the top when the geyser stops spewing steam. Careful
around here, as the mountain erupts randomly, letting fiery boulders fall down.
Try not to get hurt. Follow the path up here, and climb up the narrow ramp
carefully. Hop up with Midna, then continue. You'll come across a geyser that
is blocking the path. It won't stop spewing anytime soon, so drop down into the
hot springs. They aren't hot springs anymore though, since they're dry.
Eliminate the Shadow Vermin and kill the last insect. You've now freed Eldin
Province from the twilight! And yes, you're back to your original self.

Eldin tells you that the power you seek is in the sacred grounds of the
mountain dwellers. Gorons' Death Mountain! After the light spirit is gone, the
children will look outside and be really happy to see Link. Renado will tell
you that the Gorons' behavior has changed these days. The residents of Kakariko
and the Gorons used to be friends, but now the Gorons don't let any humans get
to their mines. He tells you to bring the kids back to the Ordon Village, but
the kids look at you as if to say "Well...aren't you gonna help Renado?" They
don't want to leave until you do something, so...let's get to work then. Head
back up Death Mountain Trail, but when you get to the top of this climbable
barricade, a Goron will just knock you off. Hm...let's go back.

Renado will tell you that you won't be able to pass. The only person who earned
the Gorons' trust is Mayor Bo of Ordon Village. Hm, we need to get to Ordon
Village. Move into the village and you'll hear a faint whinnying. It's Epona!
She's gone crazy and Bulblins are trying to ride her! She knocks them off and
Link tries to get on Epona. It's time for some horse wrangling! See the
commands on the bottom of the screen? Press and hold the directions as shown to
stay on Epona. If you get knocked off, just get back on her and try again.
After staying on long enough, Epona will stop, so press A to seize her and
Epona will settle down. Midna will proudly call you a great horse wrangler! Now 
that we have Epona with us, getting around Hyrule will be a breeze! (Except for 
the warps of course) Head south out of the village. Build up speed, and have 
Epona leap over the gate here. Mr. Mailman will stop you again for another
letter. This one's from Ooccoo, that weird bird-thing you found in the Forest
Temple. Seems she's adventuring too. Head all the way to Ordon Village.

           *********************************************************
           *            ~ Hidden Skill: Shield Attack ~            *
           *                                                       *
           *  Once you get to the Ordona Province, head into the   *
           *   Ordon Spring and you'll find the Golden Wolf. The   *
           *  Hero's Shade will then teach you the Shield Attack,  *
           * but only after showing him your mastery of the Ending *
           *                         Blow.                         *
           *                                                       *
           * Shield Attack: To perform the Shield Attack, lock on  *
           * to an enemy and thrust the Nunchuk forward. Link will *
           *  thrust the shield, stunning the enemy. Use that to   *
           * attack! The Shield Attack can also repel projectiles. *
           *                                                       *
           *********************************************************

Head over near the ranch and Mayor Bo will be surprised to see you, and tell
you to come inside. Link will tell the mayor that the children are under
Renado's care in Kakariko, and he rests easy. As far as Ilia, his daughter
though...no sign of her yet. In order to get past the Gorons, you need to learn
an old-fashioned form of fighting: wrestling! To wrestle, press A and you'll
grab your foe. Keep pressing A to keep pushing. Eventually the foe will break
free. Other techniques you need to learn is if your foe is getting ready to
strike, quickly press left or right on the Control Stick to dodge. To strike,
simply shake the Wii Remote. You can also duck a strike by pressing A at the
right time. The best thing to do is to immediately grab the foe after dodging a 
strike. After you down Mayor Bo twice (he's harder on the second try) he will 
tell you that you need additional weight in order to match the Gorons, and 
gives you the Iron Boots! (in a treasure chest) To use these, assign it to a 
direction on the D-Pad, and press that direction to equip them. With these on, 
you're much heavier. You can sink to the very bottom of lakes, and even walk on 
walls with its magnetic properties! The only downside is that you are much 
slower with these on. Now exit the mayor's house.

Alright, before we head back to Kakariko Village, visit ALL the homes and tell
the residents that the children are fine so that they won't worry. Next go into
the ranch. Tell Fado about the kids, then talk to him again. Let's wrangle up
some goats! After you've wrangled them up, Fado will give you a Piece of Heart!
Just what we needed! (Pieces of Heart: 5 of 45) Now, before we exit the 
village, make sure you have talked to everyone. Have you also included Hanch 
that's up on that ledge where Jaggle used to be in the beginning of the game? 
Alright then, exit the village, and go on back to Hyrule Field. Feel free to 
purchase something from Sera or Coro before you go, though, but make sure you 
have at least 200 Rupees with you.

Head to Kakariko Gorge now. Once you get there, go a bit east. Stay near the
gorge, and look at one of the spires sticking up out of it. You should see a
Piece of Heart on top of one! Use the Gale Boomerang to pick this one up. 
(Pieces of Heart: 6 of 45) Now head to Kakariko Village. Bulblin Riders and 
King Bulblin will come riding on their Bullbos to raid Kakariko Village. Talo 
runs away, but Beth just stays put. Colin builds up some courage and pushes 
Beth out of the way so he'll be taken instead. Link then rides in on Epona, so 
it's time to chase King Bulblin! Ride out of Kakariko Village heading north, 
and jump over the gate.

----------
BOSS: King Bulblin and Bulblin Riders

This will be a unique battle. You must chase King Bulblin while on your horse
and slash his armor off. It's not that easy though. Bulblin Riders will harrass
you by riding up next to you and trying to knock you off, or fire flaming
arrows in your direction. If you get caught up with these guys, you'll just
have to slash them off their Bullbos before you catch up the King Bulblin. 
After you slash off all of King Bulblin's armor, he'll go over to the Bridge of 
Eldin. Link follows, and the next part of the battle begins.

We're now on a jousting match. It's a battle of who can knock who off the
bridge. Just ride forward (I'd prefer you not to press A, it just makes things
harder for you) and King Bulblin will approach you. He'll try to get in your
path, so when you near, make a turn to get beside him and slash him. Repeat
once more and King Bulblin will be knocked off his Bullbo, freeing Colin!
----------

Back in Kakariko Village, a cutscene will ensue. Colin's out of it, and needs
some serious rest. Watch the cutscene, then let's get some stuff. First, go to
the Graveyard. There's a Golden Bug to get here. Check by the northwestern tree
and you should see it. This is the Male Ant! You may encounter tons of Guays
here. These are simply enemy birds that usually travel in large flocks. If you
defeat all of them, a group of Rupees falls on the ground. Also, if you still
don't have 200 Rupees, light the torches by the stairs to get a Purple Rupee
inside a chest. Head back to the village now.

Talk to Talo here and he'll talk about Malo not getting out of that abandoned
shop. Hmm...head inside the General Store, which is now Malo Mart. He's
actually selling some things! He's currently selling Red Potions, Wooden
Shields (which are the same as an Ordon Shield, but designed differently) and
a Hylian Shield. The Hylian Shield is made of metal and won't catch fire. This
is what we need, as the next dungeon is very hot, and your Ordon Shield won't
last long there. Purchase the Hylian Shield for 200 Rupees. Alright, now let's
get a few things before we continue. Go north, and head inside the first
building on the west that you can see. Inside, is a Female Ant! Another one to
your Golden Bug collection! Now, exit the house, and head north into the huge
piece of land you fought King Bulblin on. This is essentially Eldin Province's
Hyrule Field. Once you get out here, the postman will stop you again for
another letter. This one's from Malo about his new store: Kakariko Goods. We've
already been there, anyway. :P

Search around the darker ground near the entrance to find the Male Grasshopper! 
Let's find his mate. Go to the northeastern side of this area, and around that 
general area should be the Female Grasshopper. Now, head to the Bridge of Eldin
on the south side. Right where the arch is, look left and up, and you should
see another Golden Bug. Use the Gale Boomerang to snatch this Male Phasmid.
Cross the bridge to the other side, and look at the west cliff. You should see
another Golden Bug high on the cliff, so use the Golden Bug to get this Female
Phasmid. Now you can get the Purple Rupee in Kakariko Graveyard if you haven't
already. Either way, head to Kakariko Gorge. Head to the very west of this side 
of the bridge, where a few trees, tall grass, and flowers are. You should see a 
Golden Bug crawling around, which is actually a Female Pill Bug! Now cross the 
bridge, and right nearby on your left, you should see the Male Pill Bug. 
Finally, go back to Kakariko, and head up Death Mountain Trail. Yep, it's time.

--------------
YOUR CURRENT LINK:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collection:
Wallet (holds 300 Rupees)
Golden Bugs
Hidden Skills
Youths' Scent
Fish Journal
Letters

Swords:
Ordon Sword

Shields:* An asterisk (*) by a part indicates you have gotten all you can get.
Ordon Shield/Wooden Shield
Hylian Shield

Suits:
Hero's Clothes

Items:
Iron Boots
Gale Boomerang
Lantern
Slingshot
Fishing Rod
Empty Bottle
Empty Bottle

Howling Stones Found: 1

Hidden Skills Learned:
Ending Blow
Shield Attack

Golden Bugs Found: (10 out of 24)
Male Ant
Female Ant
Male Phasmid
Female Phasmid
Male Grasshopper
Female Grasshopper
Male Beetle
Female Beetle
Male Pill Bug
Female Pill Bug

Poe Souls Found: None

Pieces of Heart: 6 (4)

Heart Containers: 5

-----------------------------\
Out of the Frying Pan...     |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     \----------------

Time to head up Death Mountain Trail again. Climb up the barricade like before,
and when the Goron starts charging, put on your Iron Boots. (Best to put them
on a D-Pad direction) when the prompt on the bottom of the screen appears, hold
A. When Link grabs ahold of the Goron, push left or right to shove the Goron
out of the way. Now you're going to have to do this alot, as a bunch of Gorons
will come rolling down the trail. Just do the same thing (though only have them
on when taking care of a Goron. Keeping them on all the time will make it very
long and tedious to get to the top.) Just go up the trail until you reach the
base of Death Mountain. Along the way, where all the geysers are, you'll come
across some Bulblin Archers shooting flaming arrows. Just try to block them as
you head up.

Once up here, you'll see one Goron launching another one up. This is the key to
climbing up. Drop down, and dodge some falling rocks until a HUGE rock of
molten lava comes crashing down. This is more than a sign of danger, this large
rock will prove to be useful later. Get up to one of the Gorons here. Instead
of them rolling at you, they'll try to do some boxing moves on you. Block their
attacks with your Hylian Shield, then when they're stunned from the block,
slash them and they will curl up. Do this with one of them, and when he's
curled up, hop on him. See the ledge above? Hold forward, and the Goron will
launch you up there. Holding forward just makes sure you get up there.

Head to your right now, and launch up using the same technique against another
Goron. Launch up with the next Goron, and continue up the path. You should see
a geyser on the wall, endlessly spewing steam, which blocks your way. How to
get across? Simple. Use the Iron Boots. Continue up, and prepare to take care
of some rolling Gorons when you reach a rocky arch. Keep going up, spring up
with the Gorons, then head inside, making sure you already have your Iron Boots
on. Some Gorons will try to roll up to you, but someone will yell "ENOUGH!"
Gor Coron, the leader of the Goron tribe, is impressed you made it this far,
but requests a wrestling match with you. If you win, he'll gain your trust and
tell you of their problem. Alright, this is what you've been training with Bo
for. Make sure you have the Iron Boots on, because if you don't, one attack
from Gor Coron can knock you completely off the ring! There's not much I can
tell you here, except that it's harder than the training you've undergone with
Mayor Bo. When you win (Yes, when. I have faith in you. =D) Gor Coron will tell
you of their plight, that the mines have become infiltrated with evil creatures
and that one of their higher-ups became evil. He will then allow you access to
the Goron Mines. Before doing that, let's open up some shortcuts to up here,
shall we? Yes, that's always good.

If you head back to the exit, a Goron will call you and say to use the elevator
so you don't have to go down so far. Get inside the elevator and step on the
button with your Iron Boots. Once down here, look around up here for a stone
with some markings on it. Get on its north side (you can take off your Iron
Boots) and pull it (hold A and push back on the Control Stick) to reveal a 
passage to the Goron Hot Springs! These springs can refill your life if you 
stay in them! There's also a shop here. This place sells Milk, Wooden Shields, 
Lantern Oil, and Arrows (which you can't buy yet because you don't have a Bow) 
Buy some stuff, or keep this place in mind, and head back to the elevator area. 
Once inside, drop down and you'll find another rock with some markings on it. 
Get on its west side and pull it, and you'll find that the passage this
revealed actually takes you close to Death Mountain's base! Quite the shortcut
there. Take the elevator back up, and enter the Goron Mines.

----------------------------------
GORON MINES
¯¯¯¯¯¯¯¯¯¯¯
No. of Floors: 2
No. of Treasure Chests: 17
Total Rupees Found: 280
Major Item Found: Hero's Bow

~~ PRE-DUNGEON NOTES: The first time you enter the Goron Mines, you are unable 
to get a treasure chest. This treasure chest holds 50 Rupees, and can be 
reached with the Clawshot, which you don't have yet. I will not list this 
treasure chest in this respect, and will instead talk about getting this chest 
when you do get the Clawshot. So in essence, you only need to worry about being 
able to collect 230 Rupees in average right now. ~~

Drop down from here, and start crossing this pit of lava. You can hop across
platforms with any path, just be careful of the lava jets. At the other side,
continue through the scaffolding, and slash the wooden blockades away. Once you
slash away the second blockade, you'll come to a large flamethrower. Go back
and use the Iron Boots on the switch nearby, which will briefly stop the
flamethrower. Cross it, and do the same for the other switch to briefly turn
off the flamethrower up ahead. Quickly get to it, make a U-turn, and climb up
the ladder before it turns on. Be careful of the Fire Toadpolis too. To damage
a Fire Toadpoli, just reflect its lava projectile back with the Shield Attack.

On top of the iron scaffolding, head south until you come to a gap. Judge your
jump depending on where the Torch Slug is so you won't get knocked off, then
open the chest for 20 Rupees. Jump back across, and jump across the platforms
heading to the ledge on the east. Now, we can jump south to the switch to
temporarily deactivate the flamethrower way up ahead, but there's a bit of a
problem: Torch Slugs. They'll fall from the ceiling and likely knock you off,
so eliminate them first. If you think you're fast enough to avoid them though, 
go ahead. Either way, get past the flamethrower quickly so you can get to the
north end of the room. Now, see the platform sticking out of the little
structure here? Jump on it, then put on the Iron Boots. This will lower the
platform to the ground, unlocking the way forward. Kill the nearby Torch Slugs
if you wish.

In this next, multi-leveled room, head up, and when you get to a junction, go
left. At the bottom, kill the Bulblin Infantry and open the chest for a Small
Key. Head back to the junction and take the next path, which is straight ahead
from the left path. When jumping across platforms, make sure that the platforms
fully rotate before jumping, as you don't want to fall down to the lava. At the
top, unlock the locked door with that Small Key you just got. Follow the path
here to the floor in this next room, where you'll encounter your first Dodongo.
Unfortunately you can't bomb them yet, so instead wait until they breathe fire,
then side-dash to their weakness: their tails. You can tell its their weakness
because the tail is red instead of green, but anywho...

After taking care of this Dodongo, jump across platforms to the west metal
ledge, where you must face yet another Dodongo. Dispatch it, then cross
platforms over lava to the east side again, except on the north side of the
center structure? Get me? Anyway, kill the Dodongo here, then grab that chain.
Pulling this will remove the blockade in the center structure, allowing you to
continue, but over time, the blockade will close up again, so pull it as far as
you can, then quickly jump to the west ledge, then jump inside the structure.
You may have to roll past it. Head to the next room.

Holy crud, it's like we're in a totally different dungeon! No lava, no sign of
heat, in fact there's some nice cool water here. Man... Walk to the water and
dive in. You can't swim to the other side, so put on your Iron Boots and walk
through the opening in the gate. Watch your air meter! If it empties, you'll
drown. Walk onto the switch here, and a magnetic force will be activated,
pulling you up out of the water, and onto a magnetic ceiling! Yep, you're now
upside down. Walk around to the top and take off your Iron Boots, then head
through the door.

You're now in a shrine room of one of the elderly Gorons. Head forward and talk
to Gor Amoto, who will talk to you for a bit and give you the Big Key! Well...
at least one piece of it anyway. We need two other Big Key pieces, which the
other Goron elders have. Open the two chests here for a Dungeon Map and a red
Rupee, then climb up to the second level. Walk around, and you'll see another
moving pot. Pick it up to find Ooccoo! Now you can exit this dungeon whenever
you want until it's conquered. Anyway, head through the door.

You're now on the second floor of the previous room, with magnetic walls on
both sides and a Torch Slug on each side as well. Well, take either path, and
walk to the other side. Keep in mind you can still attack with the Iron Boots
on! Head through the door on the other side to appear on top of that central
structure we went into before! Use the Iron Boots on the switch ahead to create
a magnetic force to pull you to the ceiling! I think it's safe to say NOT to
take off your Iron Boots at any time unless it's safe. We can get something
else while up here as well, so...see the northwestern corner of the room? Try
to walk over there and drop to the platform below amidst the maze. Once here,
open the chest for a Piece of Heart! (Pieces of Heart: 7 of 45) Now proceed to 
walk along the ceiling with the Iron Boots over to the upper door on the west 
side to get to a higher part of the multi-leveled room.

Walk down the path here and take care of the Bulblin Infantry. Walk around 
until you see the switch, and stomp on it with the Iron Boots to activate a 
magnetic crane. As you can see, it'll move from an outlet on this level, to the 
junction we got to before, which is on the south end of the room, to another 
platform, north of here. So, take the north platform. You should know how to 
"hitch a ride" on these cranes, right? Since they have a powerful magnetic 
pull, just have the Iron Boots on when one passes over you to latch on to them. 
Anyway, from the north platform, head up, and take care of two Bulblin 
Infantrymen, and a Fire Keese that may try to annoy you. Use the Iron Boots on 
the switch to activate another magnetic crane. This will take you to another 
ledge a bit higher up. Take out the Bulblins, and head through the door. We're 
officially on the second floor of the dungeon now.

We're in yet another water-filled room that looks totally different from the
rest of the dungeon. Anyway, you'll come across your first Tektites. These can
skim along water despite their size, but are quite stupid. They will just hop
to you with no regard for their safety, so in actuality these things don't have
any real attacks. Eliminate them all, then start looking around down in the
crystal clear water. Do you see a treasure chest? If so, head over to it while
wearing the Iron Boots and open it to get a Small Key. Resurface, and swim over
to the caged area in the southeast corner. Walk through the opening in the gate
where the block is using the Iron Boots (the crate is just ajar enough to let 
you through) and get to land. Climb up to the switch and use the Iron Boots to
create a magnetic force nearby. Walk over to it to get pulled to the ceiling,
provided you still have the Iron Boots. Walk north and drop down to the over-
hang.

Walk to the switch to activate a magnetic force that, when you get to it, will
pull you to the magnetic wall on the opposite side of the room. So you need to
drop to this force, but you can't jump far enough with those Iron Boots. What
to do? Jump off, and then immediately put on your Iron Boots. You should get
caught and be pulled to the wall. Walk to the platform on the northwest side,
and drop. Open the chest for 20 Rupees, then slash the crystal. A cutscene will
show a gate opening below briefly. Just stay here, and wait for the gate to
close again. The unneeded cutscene caused wasted time. Slash the crystal again
then drop down and go through the gate.

Up ahead, you'll see two Beamos and have to fight two Bulblins. These Beamos
spin around, and if their red eye spots you, they will shoot a relentless laser
at you. There's nothing you can do to these Beamos right now, so take care of
the Bulblins and walk up the magnetic walls. Go to the southeast corner in this
small section of room to find a treasure chest. Open it for a Piece of Heart!
(Pieces of Heart: 8 of 45) Now head to the northeast section. Up here, slash 
the rope to make a bridge fall down. Drop down to the bridge, and unlock the 
locked door here. You're now in a large room with Bulblin Archers on the far 
north. Follow the path north, slashing wooden barricades, and when you get to 
the second junction drop down to the water below and swim to the northwest 
corner down here. See the caged-in treasure chest? Sink down with the Iron 
Boots, walk to the weak barricade and slash it, then open the chest for 50 
Rupees. Now quickly surface and find a ladder that'll take you back to the path 
above.

Go east as far as you can to get to a secluded area with a Beamos (!) and a
treasure chest. Open the chest for a Small Key, and hightail it out of there
before you get hit by the Beamos. Now head to the west from here and go through
the locked door. We can't hit those Bulblin Archers yet, so try to hide from
them. Head through the aforementioned door into the Mine Reservoir, a place
with a large body of water below.

+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
|                           ***Fisherman's Guide***                           |
|                                  Issue #2                                   |
|                                                                             |
|   In this issue, we'll look for fishing at the strangest of spots: In the   |
|                                 Goron Mines!                                |
|                                                                             |
|- In the Mine Reservoir, you can find a large body of water that surprisingly|
|  holds life! You can find Greengills larger than the ones in Ordon Village  |
|                                    here.                                    |
|                                                                             |
| That's all for this very short issue. But not to worry, we'll have one      |
|         doozy of an issue next time! I promise it won't disappoint!         |
+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+

Hop across the spinning platform up here, then get to a huge one. See the
magnetic tiles on this platform? Get to them and put on your Iron Boots so that
you'll stay on the platform when it rotates. Continue without the Iron Boots
and get to another magnetic tile when you're back upright. Once on the other
side, go through the door. You're now in the shrine of another Goron elder,
Gor Ebizo. Talk to him to get the second Big Key piece, then open the chest
here for 10 Rupees. Climb up to the second level here and go around to the door
up here to return to an upper level of the Mine Reservoir.

Simply use the Iron Boots and walk along the magnetic walls over to the next
door, but before heading in, open the nearby chest for 10 Rupees. Walk over to
the large, ominous platform...

----------
MINI-BOSS: Dangoro

Gor Ebizo said earlier that you can just talk to the guard and he'll let you
take the treasure needed to clear this dungeon...This is the guard, but he
won't let you have the treasure so easily! This battle takes place on a tilting
platform floating on a large pit of lava. The floor is magnetized, so you'll
have to use the Iron Boots to stay on. Dangoro will continuously block your
attacks, and his only unprotected area is his stomach. To hit that part, block
his attacks, and wait until he raises his arms up for a big attack. When that
happens, he'll leave his belly vulnerable, so go in and slash that part.

After some slashes (it's good to finish with a spin attack after a combo) 
Dangoro will roll into a ball and attempt to run you over. Remember how you 
dealt with the rolling Gorons before at Death Mountain Trail? Do the exact same 
thing here but make sure he lands in the lava. He will then hop back onto the
stage. Throw him into the lava twice more using the same method and he will
give up.
----------

Head through the south door to come to a small room with a chest containing the
fabled treasure: the Hero's Bow! Now you have a much better projectile weapon
than that Slingshot. This controls exactly the same, so fire an arrow at the
rope above to cut it and make a bridge drop. Head south to the next section of
this room. Take care of the Torch Slug that drops down. Now, you're in a room
with lots of Beamos. They aren't active though, so head forward to one blocking 
your path. Now they'll all activate! Not to worry though, your new Hero's Bow 
works wonders against them. Just hit their eyes to shatter them and permanently 
disable them. Now, pull the east Beamos out, and go behind it to find a chest.
Open it for this dungeon's Compass! Alright. Now, pull the west Beamos out to
find a door behind it. Go through it.

You're now in another Goron elder's shrine. Talk to Gor Liggs here to get the
final piece, open the chest for 50 Rupees, then exit to the Beamos room. Pull
the southern Beamos out and head through that door to continue. Head over to
the unstable gate and ram into it to knock it down. Now jump across these
platforms, being careful of Dodongos and Torch Slugs. Better yet, it's best if
you take care of the Torch Slugs with arrows. Once on the other side, use the
Iron Boots on the switch to get sucked to the ceiling. Walk to the center, get
rid of the Dodongo, then use your Bow to hit a crystal in an alcove, opening
the gate below. Drop and head through the door behind the gate.

You're now at the highest part of the multi-leveled room. Go to your right and
jump across to the chest. Open it for 50 Rupees, then go left from the door.
Shoot arrows at the rope holding the bridge up to cut them and lower the
bridge, then walk across. Use the Iron Boots on the switch to activate another
magnetic crane. Have it take you to the north ledge and head through the door.
You're back in a previous room, except there's some Water Toadpolis instead of
Tektites. Deal with these the same way as with Fire Toadpolis. Hop across the
platforms, hit the crystal on the high ledge on the left with an arrow, and
head through the door. You can hit the Beamos' here for kicks if you wish.

In this large room, you'll be assaulted by tons of Bulblin Archers. Time to put
that Bow to use. Pick them all off, including the leader, then head to where
the Beamos is. Disable it by shooting an arrow at its eye, then pull it out to
open a path. Go up it, and some more Archers will attack. See the barrel next
to them? That is explosive, so fire an arrow at it to kill the Archers. Now
continue on, and you'll find a switch. Press it with the Iron Boots to turn on
a magnetic crane. Hop down from here, then put your Iron Boots on. The crane
will pick you up and carry you to some rope. Cut the rope with an arrow to make
a bridge lower. Drop to the bridge when you get the chance, then head through
the door. You can head to the northwestern dirt area and smash pots to find a
Fairy to bottle, if you might need one.

In this next room, some Bulblin Archers will attack, so pick them off, then 
climb down to the other Bulblins. Dispatch them, then cut the rope holding the 
bridge ahead to lower it. Head through to come to a whole army of Bulblins! 
Take care of these guys (might take some time) then head to the large door. 
This is it...

----------
BOSS: Twilit Igniter, Fyrus

This is what Darbus, patriarch of the Goron tribe has become because of that
cursed twilight power. It's best to try to stay away from him, because if you
get too close, he'll send out a fire wave that can damage you. To damage this
guy, fire an arrow at that shining gem you see on his forehead and he will be
stunned. Use this chance to go to one of his chains, grab one, and put the Iron
Boots on. Pull the chain enough and Fyrus will fall on his stomach. Drop the
chain, take off your Iron Boots, and go to his head. Slash the gem as much as
you can. Repeat twice more to burn out Fyrus!
----------

You now have the second piece of Fused Shadows! Midna will create a warp, and
the bug that was in Fyrus will exit him, die, and be turned back into Darbus.
You can talk to him if you wish, but grab the Heart Container before you leave.
You'll be prompted to save again. Afterwards, the light spirit Eldin will tell
Link that north of here, past the great bridge, is the land of Lanayru, where
the last light spirit is. Afterwards, Colin will talk to you and tell you to
save Ilia.

--------------
YOUR CURRENT LINK:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collection:
Wallet (holds 300 Rupees)
Quiver (holds 30 Arrows)
Golden Bugs
Hidden Skills
Youths' Scent
Fish Journal
Letters

Swords:
Ordon Sword

Shields:*
Ordon Shield/Wooden Shield
Hylian Shield

Suits:
Hero's Clothes

Items:
Hero's Bow
Iron Boots
Gale Boomerang
Lantern
Slingshot
Fishing Rod
Empty Bottle
Empty Bottle

Howling Stones Found: 1

Hidden Skills Learned:
Ending Blow
Shield Attack

Golden Bugs Found: (10 out of 24)
Male Ant
Female Ant
Male Phasmid
Female Phasmid
Male Grasshopper
Female Grasshopper
Male Beetle
Female Beetle
Male Pill Bug
Female Pill Bug

Poe Souls Found: None

Pieces of Heart: 8 (2)

Heart Containers: 6

-----------------------------\
A Watery Grave               |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯               \----------------

Now, you're probably filled with Rupees because of that venture we had in the
Goron Mines, huh? Or at least close to it. Well, let's offload some Rupees on
a few items, shall we? Head towards the Bomb Shop, since Barnes has some bombs 
available now. Along the way you'll come across a Goron who will offer to
launch you up to the hot springs above the Elde Inn. There's not much you can
do up here, but you can bottle up some nice Hot Springwater. While it's warm,
it can heal all of your hearts and briefly boost your attack power. Nice! It
only stays warm for a day though. Anyway, head inside the bomb shop and buy the
premium package. With the premium package, you can get a Bomb Bag, included
with some Bombs, for only 120 Rupees! Go ahead and buy it. Now that you have
bombs, you can blow up some crap! Also, if you go to your items screen, you can
combine Bombs to your Arrows by pressing Z when you want a little more kick in
your arrows. While you're here, head up to the second floor and take the exit 
up here. Head all the way to the lookout shack. Talk to the Goron and let him
spring you up to the top, where Talo is. He'll see your new Hero's Bow, and so 
will want to test your archery skills. Agree to the test.

You'll appear back on the thoroughfare of the village, Bow in hand, and a
target ahead. From where you are, fire an arrow at the target. Then, fire at
the next target further down. Then, Talo will tell you to hit the pole where
he's standing. THAT tiny little thing?? ...Alright... Take care in your aim,
and fire. It may take several turns, but consider yourself lucky if you get it
the first time. Malo will then be impressed by your skills, and give you a
Piece of Heart as a reward! (Pieces of Heart: 9 of 45) Now...

Head back inside Malo Mart, as there's a new exclusive item available there: 
the Hawkeye. This allows you to zoom in on targets so you'll be able to fire 
arrows at long distance with pinpoint accuracy. Well dang, that would've been
useful for that archery test, huh? Oh well. You won't be using the Hawkeye for
much anyway, but it's good to have around. (NOTE: Before you ask, no, this item
is not available until after you finish the archery test. Yes, I've tried
getting it before that.) Now for some Rupees. Head inside the Elde Inn and find 
a treasure chest containing a red Rupee. Now, see the weak wall to the south,
beside the spirit spring? Bomb that wall to reveal a cave, where some Cuccos
are hiding. Grab one, then head up the ramp near Malo Mart, and make your way
up to the hot springs.

From here, glide over to the top of the bomb shop, then walk up to the lookout
shack. See the ledge with the treasure chest? Jump off and fly to that ledge
with the Cucco, making sure you're hugging the wall of the shack. If you hug
the wall of the shack, you'll be able to land on a rough part of the ledge
where you won't slide off. Get rid of the Cucco and open the chest for an
Orange Rupee, which is worth 100 Rupees! Alright, now to get something more
worthwhile. Head back to where you bombed that wall, and head through. Go
through the tunnel here, and you'll appear at a deep end of the spirit spring.
Dive in, and put on your Iron Boots. Open the chest down here to get your 10th
Piece of Heart! Hooray for another Heart Container! (Pieces of Heart: 10 of 45) 
Now surface quickly. Now head back to land.

Now hold up. Before going anywhere, face the tunnel you blew up earlier, and
look up. You should see some rocks. Combine your Bombs and Arrows, and fire a
Bomb Arrow at the rocks to blow them up, revealing ANOTHER Piece of Heart. Use
the Gale Boomerang to retrieve this one. (Pieces of Heart: 11 of 45) We're not 
done collecting Heart Pieces! Head up Death Mountain Trail next. When you get 
to the 2nd Goron, have him launch you up to the cliff side up here. From up 
here, continue towards Goron Village. You should come to an opening in the wall 
on your right about the time you see a child Goron playing on a small ledge. 
Drop through the opening and open the chest for another Heart Piece. (Pieces of
Heart: 12 of 45) Head back to Kakariko Village.

Take your horse, and leap over the gate to get to the north Eldin region of
Hyrule Field. The Postman should stop you and give you 1 or 2 letters when you
get here. (2 letters is more likely, especially if you used Ooccoo in the Goron
Mines) Anyway, see the rocks on your left up ahead? Bomb them, then climb up to
the ledge behind them. Follow the ledge here, climb up the vines, then jump to
the overhanging rock. Use a bomb arrow to clear the rock up ahead, then jump to
the vines. Climb up, then drop down some ledges until you see a treasure chest.
Open it for a Heart Piece. (Pieces of Heart: 13 of 45) Now take your horse, and 
ride to Kakariko Gorge. (If you wait 'til night, you can go to Kakariko Village 
then and buy some Blue Potion from the child Goron who has a night-time shop 
built here for 100 Rupees.)

Once at the gorge, cross the bridge, then head south. Around the wall here is
a weak wall. Bomb it, get your Lantern ready, and head inside.

----------------------------------
MINI-DUNGEON #1
Treasures Found: Chu Jelly, Red Rupee, Purple Rupee, Piece of Heart

Alright, head forward, Lantern in hand, and take a right at the first fork.
Eliminate the Deku Baba, and take another right. Eliminate the Baba and you'll
get to a dead-end with a Yellow Chu. These weird amorphous creatures just move
along the ground and occasionally hop. When you kill one, it leaves its remains
for a brief time. You can scoop up the remains with a bottle. Each color Chu
leaves behind different remains, which does different stuff. With Yellow Chus,
their remains act as Lantern fuel, so you might want to bottle some just in
case.

Head back to the second junction and take the left path (facing north), and
burn the cobweb. Kill the Skulltula, and take the red Rupee from the chest. Now
head back to the very first junction and take the left path (facing north).
Kill Keese and burn cobwebs until you get to a room with two Tektites and a
torch. Light the torch so you don't have to waste Lantern fuel. Don't go north
here, as it leads to a dead-end with two rats. Instead, head west. When you get
to a junction, go left and burn the cobwebs. Light the torch and put away your
Lantern, and dispose of the Skulltula. Open the chest for 50 Rupees, then head
left when you get back to the junction.

When you get to another junction, just go left. The right path has an Imp Poe
that we can't defeat yet. More on Imp Poes later. At the end of this path, you
will find a Skulltula. Defeat it, then light the two torches to make a treasure 
chest appear. Open it to get a Piece of Heart! (Pieces of Heart: 14 of 45) Now 
just backtrack to the exit.
----------------------------------

Now, ride Epona north, through Kakariko Village, through Hyrule Field, and 
across the Bridge of Eldin. Defeat any Kargaroks that may catch up with you
when you hop off, and go to the rocks and bomb them. A warp portal will open up
and warp away part of the Bridge of Eldin, and some Shadow Beasts will appear 
on the bridge. Well, it seems we're trapped...Go back to the bridge and fight 
the Beasts. This may be a little harder with normal Link, as he doesn't have an 
attack that can wipe out every nearby enemy with a single strike. Just spam the 
Spin Attack and keep fighting them until they're all gone to make available 
another warp spot. (useful for transporting that piece of the Eldin Bridge when 
it comes time)

Get back on your horse and continue past the rocks you blew up. Follow this
path, going across the wooden bridge, until you get to the curtain of twilight
covering the Lanayru Province...it's time. Have Midna take you to...the 
Twilight Zone. LOL. Um...yeah. Ehehe. >_>;

Head forward, killing Shadow Keese, until you come to a...purse? Go to it and
sniff it, and you'll be reminded of Ilia. Forget the Youths' Scent and learn
Ilia's Scent! Now, put on your sense view and follow the scent trail, ignoring
the other enemies. You'll soon reach an area of Hyrule Field, right behind the
Castle of Hyrule. We're almost there! Keep following the scent, and either
stopping to kill the Shadow Bulblin Archers and Shadow Kargaroks, or just
ignoring them. Either way, follow the scent to another area. Welcome to yet
another part of Hyrule Field! Follow the scent, killing or ignoring enemies on
the way, and you'll soon be in Hyrule Castle Town. Woah, lots of people here.
They can't see you though...

Follow the scent some more, and you'll see it stops at...a Medical Clinic? Oh
boy...the scent continues from here though, and this seems to be stronger 
(bigger trail) so we must be near! Follow the new trail and you'll go through
the market, and down to a secluded spot. The scent ends at a door held ajar...
push it open and head through. It seems you're in a bar, but no time for jolly
and drinks now. Turn on your sense view and you'll find Ilia taking care of a
young Zora who seems to be in bad health. Telma, the owner of the bar, (and
quite well-endowed, I must admi--wait, why the hell am I talking about that?)
will wonder if this young Zora being ill (who's a prince) is related to the
incident the soldiers talking about. Hmm...

See the soldiers in the back room? Listening in on their conversation will let
you know of "the incident," and looking at the map, you can see a red mark on
it. That's where we have to go. The red mark is now on your map, so that you
won't forget. Now, all the entrances are blocked off to the rest of Hyrule
Field except the one you came in, so...exit that way. Once back at the field,
look along the east cliff. There's a path on the south end of this field, and
a path in the middle. Don't bother with the south path, it leads nowhere as of
now. As of now, head down the middle path. You'll come to a fork in the road.
Well, there's boulders blocking the left path, so it seems we have to go right.
You also have to take care of some enemies, as well.

You'll head to a larger field now. Wow, how huge is Hyrule, anyway? There's
another long bridge, and a huge lake belo--wait, where IS the lake? It's
drained, with only a small pool at the bottom. There must be something bad
going down there. At any rate, head to the bridge. Hm...there's something weird
on the bridge. Even Midna notices that something smells weird. You'll see a
Bulblin Archer fire flaming arrows on both sides of the bridge...oh no. The
weird stuff on the bridge is gasoline! You're trapped on the bridge, with fire
coming in at a fast rate! The only way we can get out of here is if we jump...
off....the...bridge.... Damn. I guess that's your only choice, climb on the
nearby crate and leap off the bridge...

You'll land in what little water Lake Hylia has left...well that was lucky. Get
on shore and you'll see some Zora spirits. Head up to that house there, and you
will see the spirit of Fyer, the clown. Listen to what he's saying and he's
complaining that the lake is drained, ruining his grand opening of his
attraction. He then sees a Bulblin and is frightened by it. Hm... Head to the
Bulblin. The Shadow Bulblin will go to some grass, and call a Shadow Carrier
Kargarok.

----------
BOSS: Shadow Carrier Kargarok

Alright, expect a quite annoying boss. The flaming arrows that the Bulblin
riding the Kargarok does a half heart, and if you let the Kargarok grab you
with its talons, it will throw you to the ground, causing a whole heart of
damage. With the attacks covered, just target the Kargarok, and dodge the
arrows, and when the Kargarok gets in range, use the jump attack to latch on to
it and press A repeatedly to bite the hell out of the Kargarok. Reminded of the
Shadow Beasts when doing this? I thought so.

Repeat this process until the Bulblin riding the Kargarok gets knocked off. Go
to the Bulblin and... FINISH HIM!
----------

Midna will then tame the Kargarok and have you take a ride up Zora's River with 
the Carrier Kargarok. Alright, you now have to control the Kargarok as it flies
up the Zora River. You'll have to avoid lots of crap, such as obstacles and
enemies, by aiming with your Wii Remote. Where-ever you aim, the Kargarok will
fly. Throughout this flight, you have to deal with Shadow Bulblin Archers 
firing bomb arrows at various pillars and the like to try to knock you off the
Kargarok. Pressing A can make the Kargarok fly a bit faster for a couple of
seconds. Just fly through, avoiding the Archers and debris as much as possible,
ALWAYS keeping a watchful eye, and you should make it to the other side with
no trouble.

You can "talk" to Iza here if you want (She's the sister to Hena and Coro, so
they're related. Who's Hena? Well, you'll find out soon.) but you'll have to
hop down to the frozen riverbed. Continue east along it and you'll come across
to Zora's Village, all frozen over. Well, it seems history repeats itself, eh?
(Ocarina of Time) Head north, and you should find a snowy ramp. Get on it, then
use Midna to hop up small pillars to a little ledge. Follow it east, bite away
the ice shard that falls down, then use Midna to hop across some ledges. Be
careful here, as some ice shards will come crashing down, so wait for them to
fall before jumping ahead. Keep going up (you may be interrupted by Wolf Link
almost not making it by sliding to the ledge and holding on with his paws, so
pull yourself up and continue) At the top, continue north into the Royal Zora
Chambers.

Go forward and fight some more Shadow Beasts. This might be a pain in the tail 
to accomplish, as there are some more walls that could hinder your energy field 
attack. When you down them all, yep, that's right, another warp portal appears. 
After a few seconds, Midna tells you to look down with your sense view. Do so 
and you'll see ALL the Zoras down in the frozen ice. Damn, that looks creepy. 
Midna tells us that we need to melt the ice in this place somehow. Wait, wasn't 
there a giant molten shard in Death Mountain? Yeah, we could use that! Warp 
over to there, and have Midna warp you and the shard back to Zora's Domain. The 
shard will crash through the ice, and its heat will melt all the ice, allowing 
the river to flow freely again! Now, when we get back to Lake Hylia, we'll find 
that it's back to its old self again! Attempt to exit and someone will stop 
you. (!! I thought we were invisible to everyone...) Wolf Link will turn 
around, finding the spirit of Rutela. She thanks you for saving her race and 
for restoring the river back to normal. She was executed by the dark ones, and 
she sent her son, the Zora, Prince Ralis, to warn Princess Zelda, but Ralis has 
grown ill. Rutela says that if you help young Ralis, she'll give you protection 
of water. Hm, that sounds good. At any rate, head back to Lake Hylia.

When you jump from the waterfall, you'll soon experience that the flow of water
is still strong, and will be swept away. Wolf Link will then later wake up at
the entrance to the spirit spring. Head inside, talk to light spirit Lanayru,
and you will be given one last Vessel of Light. Let's search for those
insects. As soon as you exit, you'll see the energy discharge of one flee up
the wooden bridge. Follow it, and when you get to the grassy area, put on sense
view and kill it. (1 Tear) Now continue along past the next wooden bridge, and
you'll be closed in. It's time to fight some more Beasts! These guys like to 
stay as far away as possible, so get rid of one, then trick the other two to
get near each other. Once these are down, another warp portal will appear. Now,
see the number of platforms along the south of here? Go up the grassy ramp here
then jump south to a platform, then leap to the next platform on your right.
Climb up to find another insect. Kill it then get back to where you killed
the Beasts. (2 Tears)

Go a bit north to find another wooden bridge. Follow it to Fyer's attraction.
There's an insect bothering this place, so look around and you should find it
flying around. (3 Tears) There's one last insect here. See that one on the 
far west? Yep. Backtrack to the spirit spring then swim across the chain of 
islands to the west to get to the shore where this insect is. This one is 
flying. (4 Tears) Now, see the nearby grass? Midna points it out, that it was 
used to call that Carrier Kargarok. Go to the grass, and press A. Howl the tune 
shown, and the Kargarok will appear. Time to go back up Zora's River!

It's basically the same as last time, except with water and four Shadow Insects
to kill! (These are bigger, and you automatically get the Tears, so you won't 
have to worry about collecting them.) To kill the Insects, simply dash into 
them. Try to get all four and then get to the other side of the river. (8 
Tears) (Lock-on to the insects to make it easier, as when locked-on, when you 
dash, the Kargarok will automatically try to hit the insect.) "Talk" to Iza 
here and an insect will come out. Take out the insect (9 Tears) then cross the 
river here. Find a Howling Stone, and howl the tune it plays. Once you do, 
you'll be taken to a realm with the Golden Wolf. Howl the song again and the 
Golden Wolf will appear on a platform just outside of the castle of Hyrule. At 
any rate, drop down, go across the bridge here and "talk" to the Zora spirits 
here. They're looking for Prince Ralis, and they both will hop down and swim 
into the tunnel with torches. That tunnel will take us out of Lake Hylia, near 
Hyrule Castle, but remember that for later. Head east into Zora's Domain.

Head along the piece of land here, and hop up with Midna until you get under a
waterfall. Head south and west from it to find a treasure chest with a red
Rupee. Head back and continue climbing up. When you get to a point where the
camera faces some platforms and you can see a path ahead of Wolf Link, head
down the path instead of continuing. Jump to this path here, and head south
down it until you see a flying insect. (10 Tears) Now, look down to the bottom 
of the waterfall. See the number of platforms in the water? Jump down and swim 
over there and you'll find two more insects. It may be slightly difficult here, 
so time your attacks right. (12 Tears) Now, over to the west, you should see a 
piece of land. Get on it, and find another insect scuttling around here. (13 
Tears) If you climb up this, you can find a small chest at the top containing a 
yellow Rupee. Now, proceed to climb up this place like you did before, and when 
you get to that place I told you to go down a path instead of jumping the 
platforms, jump the platforms and get to the top. Head into the royal chambers.

See the white dot on your mini-map? Head over there, and ram into the wall to
knock down another insect. (14 Tears) Two more...they must be somewhere else
in the Lanayru Province. Look at your map...hm, there's one all the way back in
Hyrule Castle Town? It may seem like a long journey, but remember that tunnel
those Zoras took? Go back there and take that tunnel, and you will appear at
the reservoir of Hyrule Castle. Exit on either side, and start heading to the
Castle Town. If you forgot how to, just follow Ilia's Scent. Just before you
enter however, some Shadow Beasts will trap you in. You know the drill. After 
creating the portal, head inside the town, and head over to the alley where you 
found Telma's Bar. Up on one of the ledges, you can see some crates. Break 
them, and you'll find an insect. (15 Tears) Wait..there's one more. Midna will 
notice that and then look at your map. She spots another insect at Lake Hylia. 
How could we miss that? Warp over there, and swim over to where the white dot 
is...there's something huge over there...and to make it even more ominous it's 
thundering and lightning over here.

----------
BOSS: Shadow Insect, Bloat

Well...this was unexpected. The last insect has grown to monstrous proportions, 
and its body is FILLED with pus. ...Ew. This insect (make sure to keep your 
sense view on through this whole battle) will try to ram into you with 
electricity around its body. Dodge out of the way, and lock on. When the
electricity is gone, jump strike and latch on to it, and bite away at a pus-
filled tendril until it pops. (I think I'm gonna be sick...) It will then
retreat back into the water, and fly around the surface of the water, trying to
ram various platforms, including the one you're on. Jump across platforms to
avoid, and then the parasite will go back up into the air again to attempt to
ram into you.

Repeat the process twice more and the parasite will play dead and float on the
water with its belly up. It's still not dead though, it's just playing. So hop
on its disgusting belly, and use the energy field attack to pop every pus-
filled tendril, finally killing it. Grab the final Tear it leaves behind. (16
Tears)
----------

The twilight is now completely removed from Hyrule! Good job! Lanayru will then
decide you are ready for the secrets of the goddesses and the origin of the
Twilight race. Prepare yourself, this is the weirdest cutscene in the game.
(Also, Dark Link cameo!) After the scene is over, dive into the pool and open
the chests for a blue Rupee and yellow Rupee. (They're both on some raised
rocks, so put the Iron Boots on and sink to them when you're above them.) Now
head outside to Lake Hylia. Wow, this place is beautiful, now that twilight
isn't covering it. Midna seems to think otherwise though. Let's go ahead and
get some things done before we search for items and stuff. Head over to Fyer's
attraction. Talk to Fyer, and after listening to him ramble about the Zoras for
a bit, he'll ask you if you want to take a shot at his attraction. Agree, and
for being his first customer, you get a discount, so you only get to pay 10
Rupees for now! Head inside, and it is revealed that this attraction is a
cannon! He'll fire you up to a house up at the top of the cliffside.

You're now at the landing pad. Head inside and Midna will be reminded of what
the Zora queen said about Prince Ralis and that she would give you the power to
swim freely in waters without having to worry about air. Since our next temple
is at the bottom of Lake Hylia, we're going to need that power! Head down the
ladder, and exit through the door here. You can fly back down to Lake Hylia and
get some treasure if you talk to Falbi, who runs his "Flight-By-Fowl" service.
However, let's not do this and instead, head to Hyrule Castle Town, at the
bridge getting to it. (We could've warped here but...Midna won't let you.)

           *********************************************************
           *              ~ Hidden Skill: Back Slice ~             *
           *                                                       *
           * The Golden Wolf is on a platform nearby to your north *
           *    so head there, and climb up the vine. The Hero's   *
           *  Shade will teach you the Back Slice, but only after  *
           *      proving your mastery of the Shield Attack.       *
           *                                                       *
           *   Back Slice: To perform the Back Slice, target an    *
           *  enemy, and strafe around the enemy. While strafing,  *
           *   press A twice so that Link will jump then roll so   *
           *   you're behind the enemy. While rolling, swing your  *
           *   sword to do the powerful Back Slice, which can be   *
           *   used to remove the straps off of armored enemies.   *
           *                                                       *
           *********************************************************

After learning the Back Slice, head into Hyrule Castle Town. Before heading in
there, the Postman will stop you and give you 2 letters. Read them if you wish,
and then head into Town, provided it's daytime, of course. Now for a grand tour
of the town! From this eastern thoroughfare, you can head west to the Town
Square, or head down south to find an alleyway that leads to the Market. The
places in this east alleyway are Purlo's tent, where you can play the STAR
minigame (but you need the Clawshot to play), and further down, Agitha's Castle
and the Fortune Teller's place. Let's head to Agitha's Castle first, which is
actually on the Market side of the alleyway. It's the one with that boy looking
inside.

Inside is Agitha, whom she calls herself the bug princess. As you can tell from
her self-proclaimed name, she's a HUGE bug fanatic, and absolutely adores
Golden Bugs. Hm...for now, give her the Male Phasmid you have. She will gladly
take it, and give you not only a purple Rupee, but also a bigger wallet for you
to carry it in! Now you can carry 600 Rupees! Wow, awesome. She tells you that
if you complete a bug couple (male and female of one bug type) she'll give you
an Orange Rupee! Overall, you can get 12 purple Rupees and 12 orange Rupees
from her, which brings up a total of... 1800 Rupees. Holy...how rich is this
kid?!? At any rate, exit her castle. The reason we aren't giving her the rest
of our bugs is because we need to look for other treasures.

If it's nighttime, you can spend time by playing fetch with the dog in the
alleyway close to the eastern thoroughfare. Just pick up the bone and throw it,
and the dog will retrieve it! You can also hold the dog in your arms and pet
it. Aren't dogs the sweetest? You can do this or do other stuff until it's day
again. By other stuff, I mean that we can still tour through the town. Also,
there's a begger on the eastern thoroughfare that asks to make a donation. It's
actually worth it to give him Rupees. Offload any that you have for now to him.

If you're wondering, the Fortune Teller's place right by Agitha's Castle tells
one of two fortunes for you. The love fortune tells you vaguely where a Piece
of Heart lies, and marks that place on your map. The other fortune tells you
where you must go next in your quest. At any rate, there are a couple of
significant places you can visit at the Town Square. On the southwest side is
Chudley's Emporium, a high-price establishment where the rich go to spend their
money. Want to see how rich? You sure? Ok then. Pay the shoeshine boy right
next to here, and enter. (The doorkeeper won't let you in if you have "dirty
shoes.") Chudley will act a bit snobbish, but let you browse through his wares.
See how expensive I told you this place is? The cheapest item you can get are
10 Arrows for 2,000 Rupees. We obviously cannot afford that, not even with the
largest wallet! Don't worry, you'll be able to get the stuff Chudley has 
later...and I don't mean stealing. Exit the Emporium for now.

On the southeast side of the square is an abandoned house that has just
recently been moved into. (There's also a dining place nearby, but sadly you
can't go in there and eat. Oh how cool it would've been to have Link pay for
something and eat food. *hint hint, Nintendo*) Head inside the house to find
some Gorons! They decided to build a shop here. You can purchase Lantern Oil
at the bottom from the small Goron for 30 Rupees, Red Potion from the small
Goron up the stairs for 30 Rupees, and an arrow refill for 40 Rupees from the
large Goron standing on the balcony. Keep in mind though that the Goron that
has arrows probably won't sell them at this point in time for some reason.

From the square, you have 2 options. Well three, if you want to get technical.
Up north is the entrance to the castle itself, but the soldiers won't let you
in. South is the Market, and west is to the western thoroughfare. At the end
of the western thoroughfare is the doctor's office. You can go south from here
into an alleyway which eventually leads to the market. Along the way in the
alley, you can come across Jovani's house. It's currently locked though, and
all his cats are outside playing with a ball of yarn. Cute.

Now for the marketplace. This is the busiest of thoroughfares in the town, and
you can actually get some apples and flowers! Unfortunately you either get a
bad apple, or a good one that you can't afford, or a flower that you can afford
but the proprietor of the stall isn't around, so you can't take it. So really,
you can't buy anything here! Well, except for what the Goron is selling. Or
supposed to be selling, anyway. He's wanting to sell Hot Springwater to the
citizens of town, but the closest way to Death Mountain's hot springs is closed
off by a broken bridge. The way out of town to the fields from the west
thoroughfare is also blocked off. Hm. At any rate, that should be the end of
the tour, now just head to Telma's Bar.

You'll see the doctor inside, and he'll say that Zoras are beyond his
expertise. Some doctor...Everyone will see Link enter, including Ilia, but...
she doesn't know who you are! Poor girl must have amnesia. She gives you a
passing glance and heads back to the Zora child. Telma is reminded that there's
a shaman in Kakariko Village who's tended to Gorons and Zoras, and Ilia begs
her to take her there with the Zora child. Some soldiers say that they'd be
willing to take her there, but then are scared when Telma mentions the dangers.
LOL, some soldiers they are. Telma will spot Link, and figures he's willing to
help. Now, we have to go all the way from here, down south to Faron Province,
then around to Eldin Province. You'll start out at the path heading towards the
Great Bridge of Hylia. Just go ahead of the carriage holding Telma, Ilia, and
Prince Ralis and get to the bridge...

----------
BOSS: King Bulblin, Round 2

Remember the jousting match from before? Similar concept here, except he now
has shields on both sides of him! How to get him? Well, while riding Epona, get
your Hero's Bow and approach him. When he's getting near, target his big ugly
mug and fire an arrow at him to damage him. Repeat once more and he'll get
knocked down into the lake below.
----------

King Bulblin just happened to have a set of keys for some gates that you'll get 
to up ahead. Now get your Gale Boomerang out, you're probably going to need it.
Follow the path, and try to pick off the Bulblin Archers all around. When you
get to a gate, stop, get off your horse, and open the gate. Get back on and
follow the carriage. You're on the Hyrule Field of Faron Province now, and you
have to pick off Kargaroks carrying bombs using your Hero's Bow, and slash away 
Bulblin Riders firing flaming arrows at the carriage. If the carriage catches 
on fire, you only have a few seconds to blow it out by targeting the carriage 
and throwing the Gale Boomerang! If the Kargaroks are able to drop bombs, they 
will explode and spook the horse pulling the carriage, and take a detour. Just 
make sure they don't get hit at all, and you should be able to get to Kakariko
Gorge.

Prepare for a hard section. You'll be stopped at the gate, but the carriage
will be continuously assaulted by Bulblin Riders. Don't bother trying to take
care of the Bulblin Riders first, just get off your horse and use your other 
key to unlock the gate, allowing the carriage to continue. Use the Gale 
Boomerang on it if its on fire, then stay behind and deal with the Bulblins. 
After they're gone, ride into Kakariko Village. The cutscene that follows shows 
that Prince Ralis will be fine, and that Telma and Renado will spend some time 
to talk with each other. Link goes to head inside, but he senses a presence. He 
looks behind him and sees the spirit of Queen Rutela! She beckons Link to 
follow her. Do so, and you'll be taken to the Graveyard.

Keep following her and she will go through the cliff-face. The rock that has
the imprint of the Zora Sapphire will disappear, revealing a crawl tunnel.
Crawl through to find yourself at a watery grave. This must be where Queen
Rutela was buried. Go to her and after some talk, she will give you the Zora
Armor. This Armor allows you to swim in water like a Zora, plus it allows you
to breathe underwater! Neat. The bad part, you're more susceptible to fire and
ice attacks when you wear it. Midna will remind you that we still have to find
that last Fused Shadow, otherwise even if you have gotten all your friends,
this whole incident would repeat itself without that last Fused Shadow. I guess
it's time, eh? Time for the Lakebed Temple...

+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
|                           ***Fisherman's Guide***                           |
|                                  Issue #3                                   |
|                                                                             |
| We promised you a big issue this time, and we sure have delivered! Prepare  |
| for a Hyrule-wide search for the best fishing spots! Instead of listing the |
| locations and then the fish, we will show you how to get each kind of fish  |
|                           and then the locations.                           |
|                                                                             |
|- Ah, the Greengills. The common fish of Hyrule. Some new places you can find|
|   them are: Hena's Fishing Hole, Lake Hylia in front of the spirit spring,  |
|  inside the spirit spring, Upper Zora's River near Iza's canoe rental, and  |
|                 in the water where Queen Rutela's grave is.                 |
|- Baby Hylian Loaches are quite the luxury! They only seem to like worm bait.|
| You can find them in: Hena's Fishing Hole, inside the Lanayru spirit spring,|
|               and in the water where Queen Rutela's grave is.               |
|- Hylian Pikes may seem similar to Ordon Catfish at a glance, but you can be |
|certain that they are different. You can find these at: Hena's Fishing Hole, |
|in the river of north Hyrule Field behind the castle (southeast corner), Lake|
|Hylia in front of the spirit spring, and Upper Zora's River near Iza's canoe |
|                                   rental.                                   |
|- There is a group of Reekfish swimming around near the Mother-and-Child     |
|   Rocks in Zora's Domain. However, they don't seem to go for your current   |
|                               fishing hook...                               |
|- Finally, you can find Hylian Bass and Ordon Catfish in Hena's Fishing Hole!|
|                                                                             |
| You may have noticed Hena's Fishing Hole mentioned a lot. Well, that place  |
| is quite the fun place with loads to do, the main attraction being fishing! |
|            Look forward to the next issue detailing this place!             |
+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+

--------------
YOUR CURRENT LINK:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collection:
Wallet (holds 600 Rupees)
Quiver (holds 30 Arrows)
Golden Bugs
Hidden Skills
Scent of Ilia
Fish Journal
Letters

Swords:
Ordon Sword

Shields:*
Ordon Shield/Wooden Shield
Hylian Shield

Suits:
Hero's Clothes
Zora Armor

Items:
Hero's Bow
Iron Boots
Gale Boomerang
Lantern
Slingshot
Fishing Rod
Hawkeye
Bomb Bag
Empty Bottle
Empty Bottle

Howling Stones Found: 2

Hidden Skills Learned:
Ending Blow
Shield Attack
Back Slice

Golden Bugs Found: (10 out of 24)
Male Ant
Female Ant
Male Phasmid
Female Phasmid
Male Grasshopper
Female Grasshopper
Male Beetle
Female Beetle
Male Pill Bug
Female Pill Bug

Poe Souls Found: None

Pieces of Heart: 14 (1)

Heart Containers: 7

-----------------------------\
Waterlogged                  |
¯¯¯¯¯¯¯¯¯¯¯                  \----------------

But first, let's open up a little bit more of Hyrule to make it easier to get
around! Go to Barnes' shop and buy some Water Bombs, as you're gonna need them.
If you don't have the Rupees, then wait until later to get them. There's a
certain part in this section where you can get a ton of Rupees, so after that,
feel free to get the Water Bombs. At any rate, head out of Kakariko Village and 
down south to Kakariko Gorge. Follow the dirt path heading north into the 
mountains and you'll come to a path blocked by boulders. No problem! Just get 
off your horse and bomb them, or just stay on and use a bomb arrow. This opens 
up a path to the southeastern side of Hyrule Field plateau, that big one that 
has an almost bottomless pit on all sides. (I'll be calling this area the 
plateau.) Since you really can't go anywhere forward in the plateau yet, head 
back to Kakariko Gorge and ride all the way past Lake Hylia. Before you get
there, you'll be at a rocky valley. Stop here. All around are some Chus, of the
red, purple, and blue varieties. Don't bottle up Purple Chu Jelly unless you
feel lucky. That stuff can either fill up one, 8, or all of your hearts, or
decrease your health down one, 8, or even leave you with a quarter heart of
health left!

While here, get your Gale Boomerang ready. Look along the southern wall, around
the east side of the overpass. You should spot the glow of another Golden Bug!
Use the Gale Boomerang to grab this Female Mantis. Now ride Epona up the Hylia
Bridge up ahead, and stop when you reach the northern end. Look around here to
find the Male Mantis. Use the Gale Boomerang to get it. Here's a note I should 
tell you: Throughout Hyrule Field, you'll spot conspicuous rocks scattered 
around Hyrule. These are bombable rocks and usually contain Rupees inside them. 
They usually have the same size and texture, so look out for them if you need 
Rupees. Of course, once you bomb a rock for the Rupees, it won't come back, 
like opening treasure chests. Since there are so many of these bombable Rupee 
rocks, I won't mention them directly, though I may point out the areas.

Keep going north, and take the left path to Eastern Hyrule Field. Once here, go
to the southeast end, to the path that takes you to the theatre-ish place.
There should be a patch of tall flowers on the left of the path. A Golden Bug
is flying around here, a Male Butterfly, to be exact. In this same area, head
north and watch the eastern cliff. You should see some vines on part of the
cliff near the eastern-most path. Up above them is a Golden Bug, so use the
Gale Boomerang to snatch the Female Butterfly. Now head back to the fork in the 
path and blow away the rocks from the other path. Head down the path to 
Northern Hyrule Field. When you get down off the rocky slope, head towards the
tree on your left, and you should see another Golden Bug. Use the Gale 
Boomerang to grab this Male Stag Beetle. Now, cross the bridge, and head
towards the northwest end. When you see a path going through a valley, stop and
turn right to see a small path leading to a rocky area. When you get to a fork,
go right and stop at the small area with a Tektite. Around here is a weak wall,
and up above it is the Female Stag Beetle. Use the Gale Boomerang to retrieve
it. Keep this rocky area in mind for later, but for now head into Castle Town
the only way you can right now, then exit through the south gate at the market-
place.

You're now at a small area of Hyrule Field south of Castle Town. Head down the
stairs on this courtyard, and find a pair of three trees east of the pool. You
can find a Female Ladybug crawling around near the trees. Now, continue down
into the field itself, and look west. See the large rock pillar? Head over
there and you should find a Male Ladybug crawling around either on the pillar
or in some flowers. Collect it, then head back to Castle Town. Offload any
Rupees you have to the beggar at the eastern thoroughfare, then take a visit to
Agitha's dwelling. Fill up your wallet by giving her Golden Bugs, (should take
about 7 Golden Bugs...) then give all that money to the beggar. Has he given
you something yet? Like maybe a Piece of Heart? If not, continue giving Agitha
some more Golden Bugs. The beggar will give you the Piece of Heart after you
give him 1000 Rupees, so when you get the Piece of Heart, stop giving bugs to
Agitha. Remember, we still have some treasure chests in the upcoming temple to
plunder. (Pieces of Heart: 15 of 45)

Now, remember that rocky area I told you about in northern Hyrule Field? First, 
jump into the river in that part of Hyrule Field, and swim to the very southern
end. Use the Iron Boots to sink to a treasure chest behind a gate. Open the
chest for an Orange Rupee! Now head to the rocky area now, to the very northern 
path. You should see the rocky cliffs lead to the north, and a weak wall. Take 
care of any nearby enemies, and bomb the weak wall. Head through to find a 
shortcut to Zora's Domain. Neat! Follow this path and you should see a cave.
Head inside, destroy the blocking rocks with bomb arrows, and you'll find
yourself at the top of the waterfall. Head to the Royal Chambers up ahead.

See the two torches? Light them both in quick succession with the Lantern to
make a treasure chest appear in the water. Open it while having the Iron Boots
on to get a Purple Rupee. Now, if you already have Water Bombs, go down into
the center of this place. If not, go buy some, since you should already have
the money for it. Keep in mind that you can only carry one type of bomb right
now, so if you want Water Bombs, offload any normal bombs you have before
buying Water Bombs. Anyway, down in the deep hole here in the Zora's Royal
Chambers, you should see the molten shard. Plant a Water Bomb by it to blow it
up, revealing that a Goron was hiding inside. Talk to the Goron and he'll give
you a Bomb Bag, filled with regular bombs! Cool, you now have two Bomb Bags. So
now you can carry both types of Bombs currently available.

Now go back to Zora's Domain and leap to the bottom of the waterfall. You can
find someone who will be willing to spring you up to the top of the waterfall
down here, so keep that in mind. Swim over to the western piece of land and
start climbing up it. You should see a Male Dragonfly flying around near some
grass and crates. Grab that Golden Bug! Now head down the water flow to Upper
Zora's River. Head down to Iza and talk to her. Now look around and you should
see a Golden Bug flying around above the river. Use the Gale Boomerang to grab
this Female Dragonfly. Now, head east again for some Shadow Beasts to appear. 
Defeat them (remember, spin attack multiples with normal Link) and Iza will be 
amazed at how you can fight scary creatures like that, and invites you inside 
her canoe rental place. After some talk, she mentions that the river is blocked 
by some boulders, damming the river up, then gives a big hint that she wants 
someone to help her. Agree to help and she'll lend you a Bomb Bag (temporarily 
though!) so that you can use bomb arrows. Fire two bomb arrows at the rocks up 
ahead to clear them, and then get on a boat. Iza says that her Zora assistant 
told her that there's more boulders like this on the way, so keep your bomb 
arrows always out!

Go down the river (row forward by pressing forward, turn by pressing left and
right) and soon you'll see Iza's Zora assistant. After talking, destroy the
obstruction with bomb arrows and then follow the Zora all the way down the
river to Lake Hylia. The Zora will let you keep the bomb bag Iza lent to you
now! Now, head all the way back up to Upper Zora's River. Yeah, you'll have to
do a fair bit of traveling, but there's one last important thing there. Once
you're there, look along the north cliff wall and you should see a door leading
to Hena's Fishing Hole. Walk inside.

+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
|                           ***Fisherman's Guide***                           |
|                                  Issue #4                                   |
|                                                                             |
| This issue will give you in-depth coverage of the popular attraction in the |
| Lanayru Province, Hena's Fishing Hole! Here you can catch a wide assortment |
|  of fish, but keep in mind fish caught by reel fishing are not counted to   |
|   your Fish Journal! Among fishing, (which will be explained where you can  |
|find the fish later) you can get a Piece of Heart, an Empty Bottle, and both |
| lures. There's also a Rollgoal minigame, which can be frustrating. Alright, |
|         let's get to work on where to find the types of fish here!          |
|                                                                             |
|- Greengills: These Greengills can be mainly found in the dirty pond where   |
|                        you can find an Empty Bottle.                        |
|- Hylian Pikes: These fish congregate mostly around the northern tip of the  |
|                                western bank.                                |
|- Hylian Bass: These fish are found prominently in the east end of the south |
|                           bank. Catch those fish!                           |
|- Ordon Catfish: These fish seem to love the deepest sections of water, as   |
|   these are found in the center of the Fishing Hole, near a rock archway.   |
|- Hylian Loach: The legendary 20+ pound Loach can only be found after you get|
|  either the Frog or Sinking Lure, and then only during the summer. (Seasons |
| explained later) Once those requirements are done, rent a canoe (If you're  |
|    using a Sinking Lure, don't bring her with you! Sinking Lures are not    |
|allowed!) and go to the north end of the Fishing Hole where all the lilypads |
|  are. This is where the Hylian Loach resides! Now all you gotta do is reel  |
| 'im in! That's the tough part! Your reward for catching it? Why a nice pic  |
|   of you holdin' it up and bein' all proud-like hung up in Hena's cabin.    |
|   You can also find baby versions of the Hylian Loach around the same area  |
|                         that the Pikes are found in.                        |
|                                                                             |
| We mentioned something about summer, correct? Well, among the water clarity |
| changing depending on the type of day, the season also changes! Just re-    |
| enter the Fishing Hole and the season will change. How to tell the seasons? |
|Easy! Summer is very green, Fall has very red trees, Winter has...well, snow,|
|                     and Spring has pinkish-leafed trees!                    |
|                                                                             |
|  Well, that's pretty much it for this issue, fisherman fanatics! We'll be   |
|                coming out with more, so watch out for them!                 |
+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+

If you'd rather not relax and go fishing, you can just get the Piece of Heart
and Empty Bottle available here. First, to get the Empty Bottle, walk along the
west edge until you get to a wooden bridge. On your left is a small pond filled
with dirty water. Here you can find all kinds of junk, like boots, twigs, bags
of Rupees, and an Empty Bottle. Just keep fishing until you get the Bottle. Now
to get the Piece of Heart, go inside the cabin and pay 20 Rupees to rent a
canoe, Fishing Rod (with reel), and all the time in the world until you quit!
In other words, you can fish all day for just 20 Rupees. Pretty nifty, eh? At
any rate, she'll also throw in a fishing guide (her) for free, since it's your
first time and all. Anyway, controlling the canoe is the same one as the one
you rowed down Zora's River on. Just row over to the rocky archway in the
middle, and press A. Look for the Piece of Heart, and when you found it, hold
A, pull back, and swing forward like with your normal Fishing Rod, and you
should be able to hook it. Now just reel it in by spinning the Nunchuk as if
you're winding a real reel. (lol) You can quit now if you don't want to fish.
(Pieces of Heart: 16 of 45)

Now, go back to Iza's boat rental, and rent a boat to go down the river. It's
basically the same, except you now have large pots to break by shooting them
with bomb arrows. Each yellow pot gives you 1 point, each red pot gives you 2
points, and ramming into a wall or obstruction takes away a point. The object
is to get 25 or more points before you reach the end of the river. If you do,
you'll get a Giant Bomb Bag, which allows you to carry twice as many bombs as
normal. In case you're wondering, yes, this does (somehow) affect all your bomb
bags. Since you're back at Lake Hylia, let's get a few more things before we
FINALLY go to the Lakebed Temple. I bet you can't wait, eh? At any rate, go
east of where the spirit spring entrance is, and when you get to the large
grassy field where you battled Shadow Beasts before, and look around for a
small bridge on the southeastern side. Go up it, then up a ladder, then look
around for a grey wall. Go over and bomb it, then head inside, with Lantern in
hand.

----------------------------------
MINI-DUNGEON #2
Treasures Found: Bombs (3), Yellow Rupee, Red Rupees (3), Arrows (2), Purple
Rupees (2), Orange Rupees (2), Seeds, Chu Jelly, Piece of Heart

Walk forward until you get to a room. Light the torch, then bomb the northern
and eastern walls here for a Yellow Rupee and some Bombs, respectively.
(Through a glitch, if you empty one of your bomb bags and then open a chest
that has bombs in it, you may get Bomblings before they're even available at
Barnes' Shop!) Bomb the western wall now and continue until you get to another
room. Light the torch. Inside, you will come across some Yellow Chus, so grab
some of their jelly for Lantern fuel when it's needed.

Bomb the eastern wall for a chest containing a Red Rupee, then bomb the east
wall to continue. Make sure to pick off the Torch Slugs before continuing, if
you can. You'll soon come to another room, with an Imp Poe. Since you can't
kill these yet, ignore it, and bomb the western wall for some Arrows. Bomb the
northern wall to continue. You'll have to pass over a thin bridge with a pit
below, so be careful. When entering the next room, be quick! Light the torch
then go back to the entrance of this room. There's a Beamos. Shoot its eye with
an arrow when you can, then you are free to explore the room. And maybe have a
spot of tea.

...At any rate, bomb the northern wall for a Red Rupee, then bomb the right
wall to continue. (See why I wanted you to get so many Bomb Bags?) Hop down the
ledges to the next room, where you'll find two torches and some more Yellow
Chus, in case you need some more Lantern fuel. Light the two torches and a
chest will appear, which contains an Orange Rupee. Now bomb the northern wall
for a Red Rupee, then bomb the eastern wall to continue to the next room, which
is already lighted. Dispatch the Dodongo, then bomb the western wall for an
exit out of here, (don't go through there yet) the northern wall for some 
Bombs, and the eastern wall to continue. Be careful going through here, as
there are pits to avoid. The next room once again has a Beamos, so light the
torch and quickly escape. Shoot an arrow at its eye, then bomb the southern
wall for some Arrows, then bomb the eastern wall for a Purple Rupee, then bomb
the northern wall to continue.

Go down this long corridor, passing along pits while killing Torch Slugs, and
light the torch in the next room. While avoiding the Imp Poe here, bomb the
northern wall for a Purple Rupee, the western wall for some Bombs, and the
southern wall to continue. In the next room, take care of the Dodongos, then
bomb the northern wall for some seeds and a Yellow Chu, and the western wall to
continue. Next room, bomb the western wall for an Orange Rupee, and the
southern wall to continue to the end. Ignite the two torches while avoiding the
annoying Imp Poe to make a treasure chest appear. Open it for a Piece of Heart!
(Pieces of Heart: 17 of 45) Now just walk into the light up ahead to exit.
----------------------------------

We've only got a few more things to get, so just hang in there! Head over to
Fyer's cannon hut, and have him launch you up to Falbi's Flight-By-Fowl hut.
Before heading in, target the little air catcher on the top of the hut with the
Gale Boomerang to make it spin so it'll stop the platform below from spinning.
(We'll be landing there.) Now talk to Falbi, pay 20 Rupees, pick up a Cucco of
any color (doesn't matter) and jump off, following the trail of large Rupees
heading towards the right. We're aiming for that big, multi-leveled platform on
the lake. Watch where you are carefully, and either jump from the Cucco, or
weigh yourself down with the Iron Boots. If you landed on the topmost platform,
great! Open the chest for an Orange Rupee. Drop, don't leap off, to the next
level, and open this chest for a Piece of Heart. (Pieces of Heart: 18 of 45) 
Drop down again and open another chest for a Red Rupee, then drop to the next 
level for a Yellow Rupee. Phew, that's a lot of treasure! It isn't called the 
Isle of Riches for nothing, you know! I think it's about time to offload some 
Rupees. I mean you DO have the treasures in the Lakebed Temple to collect...

Which reminds me, we've gotten everything we could get! Now we can finally head
to the Lakebed Temple. Don your Zora Armor and swim to the large indentation in
the lake. Down here you can find some Zoras. One of them is willing to sell
Water Bombs to you for 90 Rupees. Agree, you're going to need a lot of them.
Considering you may have used a lot of bombs previously in that long cavern, go
ahead and waste the rest and fill two bomb bags with Water Bombs. Are you set?
Good. North of here is the entrance to the temple. Bomb the crack on the floor 
with a Water Bomb (get your Iron Boots) to blow it up and reveal a jet of air. 
Place another Water Bomb on the jet and watch it rise to a rock and blow it up,
clearing the entrance to the temple. Head inside...

----------------------------------
LAKEBED TEMPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
No. of Floors: 6
No. of Treasure Chests: 26
Total Rupees Found: 150
Major Item Found: Clawshot

~~ PRE-DUNGEON NOTES: If you haven't used Ooccoo yet in either of the dungeons,
I'll explain in more detail how she works. When you use her, she will stay at
the room you are in, and her son Ooccoo Jr. will warp you out of the dungeon.
You can do whatever you need to do, and then you can use Ooccoo Jr. to warp
back to Ooccoo, who's in the room of the dungeon you used her, no matter how
far away you are from the dungeon. It's pretty neat, actually. ~~

Swim through this tunnel and surface. Don't bother switching to your regular
garb, since there's a lot of swimming here. Along the way you'll come to Shell
Blades and Baris, which are large enemy shellfish who's weakness is their
tongue, and electric jellyfish that are invulnerable, respectively. At any
rate, when you reach the top, you'll be at a fairly large rocky room with Chus
of all kinds and some treasure chests. Get some jelly if you want, and raid the
chests for some Water Bombs and Arrows.

Go up the stairs, then face south and jump to the large handle hanging from the
ceiling to open the way behind you. Now head to the next room. In this room,
walk forward and a stalactite will fall. Midna will tell you that you had
better clear out all the stalactites first, so get out your bomb arrows, and
fire them at the cracked parts of the stalactites. Now start climbing up the
other side to the door, but before going through, climb up some more ledges on
the west of here to get to a ledge with a chest containing Water Bombs. Now
head to the next room. You're now at a crossroads area. Just head north into
the central chamber, and kill the Lizalfos.

Go down the staircase here (can't go left or right) and then take a right. Pass
the door here and open the small chest for some Arrows. Now look around and you
should see a huge golden handle you can jump to. Do so to make the center
staircase spin around to where you are. Go up the staircase, and take a left.
When you reach the end, you'll see a moving pot. Seems like we found Ooccoo
again! Now start walking around to the east door, but don't go in. Instead,
jump off to the golden handle hanging here to spin the staircase again. Go down
it now. Head right and open the chest for the map to this dungeon! Nice. Now
head through the door you just passed, across the bridge, and into the next
room.

Equip the bomb arrows, and fire them at the cracks of stalactites like you did
before to plug up the water jets below. (There's two, one of them's in the mist
and hard to see.) Now go down the tunnel nearby. Walk across here, climb to the
other side, then hop across the platforms to get to a chest. Open it for a
Small Key! Now, backtrack to the central chamber. Go up the stairs to the
second floor, then walk around to the west door, which is locked. Go through it
and the bridge past it to go to the next room, which is actually the second
floor of the room we just got the Small Key in. Here, turn left and open the
small chest for some Bombs. Now, shoot bomb arrows at the stalactites here to 
make them fall, then use one to get to the kelp on the wall. Climb it until you 
get above the wall, then drop onto it. Now jump to the golden handle here to 
open the gate below, so you don't have to climb up and around this wall.

Continue on, and head through the door you see. Note where that boulder is for
later. Jump onto the cog-like platform, kill the Lizalfos, then head through
the other door. There's really not much we can do here, so just open the chest
here and get a Small Key. Now backtrack to the aforementioned boulder and blow
it up with a Bomb. Avoid or kill the Helmasaurs, and head through the door up
ahead. A strange creature will hide inside a huge, impenetrable Chu. Well, you
can use bomb arrows to blow the Chu up. Once you do, go and slash the creature
to kill it. Now head through the locked door. You'll see a very tall chamber
with a spiraling path.  Drop to the bottom and climb up to the other side, and
start climbing. At the very top, open the small chest for some Bombs, and go to 
the center. Climb up either ladder, and jump to the handle to release a flow of 
water flowing to the bottom. The bottom of this shaft now is filled with water, 
so just slide down the path to the bottom.

Swim to the center platform here, then jump to the handle to make the water
flow continue. Head through the door, then head through the left door. You can
go through the right door, pass under the large cog, and smash a pot for a
Fairy if you want one though. If you're curious, we're heading back to the
central chamber. Once you get there, you'll see the water flow has increased
the water level of this chamber. Drop down to the water, ignore the Skullfish,
and open the chest in the small alcove for a Red Rupee. Now climb to the first
floor and go to the southern edge. Pull the handle there, go up the stairs, go
to the east side, pull the handle here, and head west over to that cog room.
Because of the water flow, the cog above is now moving, so you now have moving
platforms. Ride one to the north door and head through it. Turn left, open the
chest for a Small Key, then head back. Ride a platform to the west door and go
through that next.

Open the locked door to reveal a watery channel. Swim through it, and bomb the
underwater rock to continue. Before getting to that rock though, walk around
with the Iron Boots and open some chests in some corridors for a Red Rupee and
some Water Bombs. You'll soon swim into another room. Surface, and walk to the 
center...

----------
MINI-BOSS: Deku Toad

Ew, this boss looks digusting...It will hop down to the ground and shake off
its (her?) young. You now have dozens of Toadoes to fight. (tadpoles) Just use
spin attacks whenever you can to lighten the load. Once they're all gone, the
Deku Toad will leap into the air, and then proceed to try to belly flop onto
you. Roll away to avoid it. Now quickly, head to its front while its tongue is
hanging out, and slash it until the Deku Toad croaks in pain. It will then open
its mouth before proceeding to either jump or shake off its young. Throw a bomb
into its mouth while it's open and the Deku Toad will collapse again, with its
tongue hanging out! Repeat this process to easily kill this disgusting
creature.
----------

Open the treasure chest the Deku Toad spit out (ew) to get the Clawshot! Yay!
You can exit this room now by shooting at the red-marked medallion to open the
gate ahead. Let us return to the central chamber. Once there, look left, Claw-
shot up to the kelp on the wall, and walk until you see a marking like last
time hanging above the water. Use the Clawshot and the staircase will move so
that the water flow will continue. Head through the door behind you, and pass
under the cog, to get to another cog room...with a bottomless pit. Jump across
to the platform here, shoot the medallion with your Clawshot on your left and 
up, then lower yourself to the platform below. Open the chest for some Water 
Bombs, then Clawshot to the kelp on the pillar farther north. Climb around to a
safe ledge. Clawshot to the kelp high above you a bit south from you, and climb
to the ledge. Now, look northwest from here to see another medallion. Clawshot
to it, then open the small chest for a Red Rupee. Clawshot back, then finally
Clawshot to the kelp to the east, then climb to the safe ledge. Head through
the door.

Get your bomb arrows ready, and shoot down a stalactite to make it fall onto
one of the water jets. Get on the fallen stalactite, then when it rises, jump
to the opening in the wall and go to the other side. Now turn around and look
up. Clawshot the medallion to open the gate. Now, look east, and Clawshot to
that medallion. Head through the door. Clawshot the Chu Worms to pull them out
of their Chus, and slash them mercilessly to kill them. Next, look on the
ceiling for some kelp, and fire the Clawshot up to there. Shimmy over to the
other side. We're now at the eastern tall chamber with a spiral path going up.
We know what we're going to do here. Clawshot to the other side, and start
climbing. This path is a little run down and broken off in a few places, so
you'll have to cross some gaps with the Clawshot.

At the top, open the small chest for some Bombs (of any kind) and then walk to
the center. Clawshot to the available medallion and open the chest for this
dungeon's Compass! Now we can see all the treasures...and man, we've still got
a bunch to get. Hop off here, and climb up either ladder. Pull the handle up
here to create a water flow. Now, slide all the way to the bottom, then swim to
the center. Pull the handle to continue the water flow. Clawshot to the kelp on
the ceiling, shimmy across, then take the right door. Continue on, go under the
cog here, and open the chest for some bombs. Now return to the two doors, and
take the left door. In this little pool, sink to the bottom, and open the chest 
for a Red Rupee. Now surface, and continue by squeezing under the cog. Head 
through the door here to return.

Jump onto one of the cogs, fight a skull-faced Lizalfos, then jump to the other
cog to do the same with another. Jump to the next door and head through. Turn
left and open the small chest for a Red Rupee, then go the other way. Clawshot
to the medallion to open the gate, then proceed to head back to the central
chamber. The new water flow will now raise the water level here so that you
can reach the Boss Door, but we don't have the Big Key yet. Before continuing
on, see the medallions above the chandelier? Clawshot to one of them and drop
to find a treasure chest. Open it for a Piece of Heart! (Pieces of Heart: 19 of 
45) Let's start heading back to the western tall chamber, shall we? There's a 
treasure chest there we couldn't get earlier. You should remember how to get 
there, right? The map will help you. Oh, and also, it'll help if you're on the 
second floor, so if you dropped to the first floor, go to the south side of the 
central chamber, pull the handle, climb up the stairs, then go left. Now you 
can head there. Be sure to bring the staircase back where it was by shooting 
the Clawshot medallion first though.

You there in the western chamber yet? Alright. Now, to climb up, we have to
climb up with the Iron Boots. Yes, it'll take a while but it's the only way,
unless you want to be risky and walk along the barrier. Either way, when you
get to the top, Clawshot to the medallion up here, and open the chest for a
Purple Rupee. Now head back to the central chamber, and swim down the stairs
to the other side on the 1st floor. Head through the door until you get to that
bottomless pit room. Get on one of the platforms, then Clawshot to a medallion
on the other side. Now just ride it until you get to the other end, drop, and
head through the door. In this labyrinth, dive in, and swim through the opening
on your left. Then make a right turn and surface. You should see an underwater
rock. Bomb it, then swim through. Sink down with the Iron Boots and take a
right to see another rock. Bomb it, kill the Shell Blade, and then surface up
here. Head through the door.

Kill the Chu Worm, then look up. Clawshot the medallion to open the panel on
the floor, then lower yourself through it. Drop to the large chest where you
can find the Big Key! Now drop into the water, and head through the door. Go
through the tunnel, disemboweling the Baris with the Clawshot, and then surface
to find a small ledge with a small chest. Open it for some Water Bombs. Now,
head back to the central chamber. Head to the left, and pull the handle to move
the stairs. Go up them, then take a right. Pull the handle at the door to move
the stairs to the appropriate area now. Swim down them, and head through the
door and bridge to the first floor western cog room. The water flow will now
have raised the water level here, allowing you to cross that fancy white bridge
to a new area. Cross it, and step on the switch there to open the gate. However
it closes quickly if you leave it, so while on the switch, Clawshot to the
medallion past the gate. Kill the Lizalfos, and open the chest for a Piece of
Heart! (Pieces of Heart: 20 of 45) Now Clawshot out of here, and head back to 
the central chamber...it's time for the boss fight.

Jump down to the water, and open the boss door here. Fall down the hole, and
you'll land in some water. Just don your Iron Boots and sink to the bottom...
damn this looks creepy.

----------
BOSS: Twilit Aquatic, Morpheel

Morpheel's first form may be a bit difficult at first. Always try to stay
swimming a little above it, and look for the eyeball that surges through its
tentacles. The reason why you can't use Iron Boots is because Morpheel will use
one of its tentacles to snag you so it can eat you. When you do find the eye-
ball, target it and Clawshot it right out of the tentacle. Now sink to the
floor with the Iron Boots and try to slash the eyeball many times. Be careful
as Morpheel will also spit Bombfish to try to keep you from its eyeball. After
a few times of slashing the eyeball, Morpheel retreats...

But it's not done yet! It reveals its whole body, and it is huge. It swims
around the giant arena, and the eyeball you've been slashing is stationed on
its back. How to get to it? Try to swim to the side of Morpheel or above it,
and target the scale right below the eye. Clawshot to it and Link will hold on
while you're free to slash at the eyeball. Repeat this process until Morpheel
finally gives up.
----------

You've now secured all three Fused Shadows! Grab the Heart Container before
you leave. Once you do leave, you'll be back at the Lanayru spirit spring,
where Link meets Zant. After a confrontation in a cutscene, Zant takes the
Fused Shadow pieces, turns Link into his wolf form permanently, and then leaves 
Midna near death. Oh no...

--------------
YOUR CURRENT LINK:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collection:
Wallet (holds 600 Rupees)
Quiver (holds 30 Arrows)
Golden Bugs
Hidden Skills
Scent of Ilia
Fish Journal
Letters

Swords:
Ordon Sword

Shields:*
Ordon Shield/Wooden Shield
Hylian Shield

Suits:
Hero's Clothes
Zora Armor

Items:
Clawshot
Hero's Bow
Iron Boots
Gale Boomerang
Lantern
Slingshot
Fishing Rod
Hawkeye
Bomb Bag
Bomb Bag
Bomb Bag
Empty Bottle
Empty Bottle
Empty Bottle

Howling Stones Found: 2

Hidden Skills Learned:
Ending Blow
Shield Attack
Back Slice

Golden Bugs Found: (20 out of 24)
Male Ant
Female Ant
Male Mantis
Female Mantis
Male Butterfly
Female Butterfly
Male Phasmid
Female Phasmid
Male Stag Beetle
Female Stag Beetle
Male Ladybug
Female Ladybug
Male Grasshopper
Female Grasshopper
Male Beetle
Female Beetle
Male Pill Bug
Female Pill Bug
Male Dragonfly
Female Dragonfly

Poe Souls Found: None

Pieces of Heart: 20 (0)

Heart Containers: 10

-----------------------------\
Legendary Blade              |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯              \----------------

Lanayru has transported you to Hyrule Field behind the castle, and tells you
that you must visit Zelda. Alright, we're on it. However, we can't enter the
castle from the town, so we'll have to go to town, and over to where Telma's
Bar is. However, they'll kick you out as soon as you walk in, since you're a
wolf. Head back outside and Louise, Telma's cat, will talk to you and show you
a way to the castle, since she can sense you're Link from earlier. To get to
that window that Louise pointed towards, go over to the lone crate, and push it
towards the stack of crates. Now climb up them and head inside. Walk along the
ropes carefully as you go up on these rafters, and get yourself to the opening
on the other side. You can eavesdrop on the characters if you want to.

You'll end up inside a house that's stacked with treasure, including what looks
like a creepy golden statue...wait a minute, that isn't a statue, that's a
person! Talk to him and he'll tell you to kill the ghost (Imp Poe) here
quickly! Turn on your sense view and then jump strike it until it lays on the
floor. Press A when the prompt comes and Link will jump on top of the ghost and
rip the soul out of it. This is your first Poe Soul, and there are 60 souls in
total! This person, named Jovani, says he sold his soul so that he could be the
richest man in Hyrule, but now he regrets it. Parts of his soul are being held
by these Imp Poes, so it's up to us to get Jovani's whole soul back! To help,
he'll open the large treasure chest in here, which actually conceals a secret
entrance to the underground sewers. Just what we need to get into the castle!
Note that you can enter and exit Jovani's house by digging inside once it stops
raining.

You're in a new part of the sewers, with some filthy rats all around! Ignore
them and find a handle to grab on to. This will open a gate, and the torrential
waters will swiftly take you to another, larger room. Surface, then head up the
stairs. Defeat the Skulltulas, then take a piece of wood, light it from one of
the torches here, and burn the cobweb. Continue, and light any torches you see.
Take care of the Keese, and take the piece of wood while it's still burning
over to the ledges on the left. Burn the cobweb, and then drop the piece of
wood. You don't need it anymore, so just continue, killing Keese and Bulblins,
until you get to what seems like a dead-end. Dig at the very center and you'll
fall through to an alcove you went in before. Head out the only way you can,
and you'll find yourself at the large spiraling staircase. You know how to get
back to Zelda's room now, right? The only thing changed up here are some added
enemies and tightropes because you can't jump up with Midna right now. Be
careful when you get outside as well, the raining is starting to get intense,
as it's very windy up here. Make sure you don't get blown off. Near the end,
you'll have to jump on a broken wooden bridge as the wind is blowing, as it'll
be upright, where you can stand on it. Then after crossing it, jump off to the
building below. NOW head to Zelda's room.

In the following cutscene, Zelda will tell you how you can be restored to your
permanent self, (collect the Master Sword) and then revives Midna through her 
magic, but she disappears in the process. (This reviving after Midna asks Zelda 
where to find the Mirror of Twilight.) Afterwards, you'll be warped out to
Hyrule Field, just outside the town, and the castle will be encapsulated inside
a weird crystal. Forget about the castle right now, head to Faron Woods! (You
can warp to N. Faron Woods to save time.) Head north from the warp point and
you'll see a monkey from way back before being surrounded by some weird wooden
Puppets. Kill them with a single strike, and the monkey will tell you where to
go. Go up to that slope, and jump across to a hidden area with Midna. Continue
on, and go to the second part of the bridge. Wait until the wind blows so you
can continue on. Be careful with the swinging logs here; pass them when you
get the chance. On the other side is a Howling Stone. Go to it, and howl the
tune it plays, and the Golden Wolf will appear near the southern entrance to
Castle Town. Now head inside the Sacred Grove.

Alright, since you have absolutely NO access to your map, you'll have to either
follow Skull Kid around the place 'til you fight him, or follow my instructions
carefully. Head forward and you'll see yet another Howling Stone. However, this
does not summon the Golden Wolf again, rather, it summons the Skull Kid, a
mischievous little guy who loves to play around. (Could this Skull Kid be the
one from Majora's Mask?) Follow him after disposing of the Puppets he summons.
You should end up in an area with a waterfall. Head right now and you'll come
to Skull Kid. Climb up to the ledge where he's at and strike him. He'll run
away, so follow him! Yeah, we're going back to the waterfall area. Once you get
there, head through the newly opened path, to your right. Go through, then take
a right.

You're now at another place with a waterfall. Swim through the waterfall here,
and climb up the ledges to meet Skull Kid again. Strike him and he will retreat
once more. You should catch a glimpse of where he's headed, besides the path
you came through just got closed, so there's only one way to go. Follow the
path until you get back to the first waterfall room. Another path has opened,
up ahead past the water, so go through it. You should see the Skull Kid high up
on a ledge. How to get there? Head through the only next path you can see, and
climb up the ledges in the next room. Follow the path to Skull Kid and strike
him again. He'll flee yet again, so follow him to an open grove.

----------
BOSS: Skull Kid

He really doesn't attack, and rather lets his Puppets attack for him. He'll
teleport somewhere and summon some Puppets. No matter how many Puppets you
down, he'll always summon some more. You have to strike him with a targeted
jump strike, but he disappears when you get near him. What to do then? Well
first, get near Skull Kid, but not too close in that he disappears. Dispatch
any and all Puppets, and then Skull Kid will raise his instrument to summon
some more Puppets. While he has his instrument up, his guard is down, so target
and jump strike him then. Repeat the process a few more times and he'll give up
and let you continue.
----------

After defeating Skull Kid, continue on and you'll be at the end of the Sacred
Grove, where ruins of an ancient temple lay. Head right and stand on the large
imprint of the Triforce, and howl the tune you see. (The notes to play are
highlighted.) This will change the ground into tiles, and the statues will come
alive. They'll tell you that in order to pass, you must guide the statues back
to where they originally stood. In order to move them back, you must go...

Left, Down, Right, Right, Up, Left, Up, Up, Left, Down, Down, Right, and then 
Up.

The statues should be in their original positions, and the door to the grove
where the Master Sword sleeps is opened! Hey...ruins of a temple...Master Sword
is held here...could this be the ruins of the Temple of Time in Ocarina of
Time? Well, we'll find out soon enough. ;) Go to the Master Sword, and pull it
out...Link will transform back to his normal self, and will hold the sword high
above his head! The shadow shard that was implanted into Link's skull (the one
that kept him as a wolf) will fall, and Midna decides that it would be wise to
keep it, as it may come in handy for later. (You can now transform into a wolf
at will!) She then convinces Link to help look for the Mirror of Twilight, as
it may help us get to the real Twilight Realm and defeat Zant.

Alright, we'll do that, but first and foremost, some stuff to get! Head back to
the place where the Triforce emblem is, and go through that little tunnel on
the right. As soon as you enter, turn right around and look up, and you should
see a Golden Bug hiding in a corner near the ceiling. Grab this Male Snail with
either the Gale Boomerang or Clawshot. Now, head back to the area where you
fought Skull Kid. Bomb the rock you see there to release an Imp Poe. (Poe
Souls: 2 of 60) Now, underneath that boulder is a dig spot, so dig under there 
to crawl into a Hidden Grotto. Inside, kill all the Baba Serpents (as Link, to
make it easier) to make a treasure chest appear. Open it for a Piece of Heart!
(Pieces of Heart: 21 of 45) Now exit the grotto. Alright, we've done what we 
could for now, so let us warp over to Kakariko Village. Quickly transform back 
into a human before you're seen.

Head into Malo Mart. It's likely that you're stuffed to the brim with Rupees.
Well, inside is an elderly Goron who's asking for a 1000 Rupee donation to
rebuild the western bridge to Castle Town, and for buying out Chudley's pricey
emporium. We don't exactly have that kind of money, but around 600 Rupees 
certainly does. Deposit them all, then exit. Find a place to hide, then warp 
over to Ordon Spring. We're going to be looking for some more Rupees. Head over
to Ordon Village, over to where the goats are. Head into the barn, transform
into a Wolf (the postman there doesn't seem to mind, oddly enough) and dig
through the dig spot in the back to find another Hidden Grotto. Have an Empty
Bottle prepared here...

Carefully take care of the Rats here, and you should see a sparkling, golden
Chu. Get the jelly from it to get Rare Chu Jelly! This coveted item refills all
hearts AND doubles your attack power briefly! That's not all though. Get up to
the raised section and light the three torches with the Lantern to make a
treasure chest appear. Open it for a Purple Rupee! You can also cut the grass
and smash the various pottery hidden here for some more Rupees. The good thing
about this is that you can always come back here for more Rare Chu Jelly, as
long as you used up the one you have. (Golden Chus are replaced with Yellow
Chus when you have Rare Chu Jelly.) Next, warp to the south side of Faron Woods
and use Midna to leap across the various ledges until you get to a large tree
stump, where you can find another Imp Poe. (Poe Souls: 3 of 60) Now, warp back,
and go to Faron Province's Hyrule Field with Epona.

As soon as you get out here, head to the southwestern corner and you should see
an indent in the cliff wall and some grass. One of the patches creates a circle
and this is a prime indication of a Hidden Grotto. Dig in there. Inside, kill
all the enemies and some Rupees will appear. Grab them all, then find the three
small chests hiding in the grass for a Yellow Rupee and two Red Rupees. Now
exit. Ride Epona towards the northeast section of the field now. Along the way
you'll probably get stopped by the Postman. He says he has a letter for you
from Telma. At any rate, continue, and at the top of a little hill, you should
see a circle of grass. Dig there. This is another hidden grotto, however it's
nothing but a place to fish in. (See the upcoming Issue #5 of Fisherman's Guide
for the catch list)

Alright, for now, just wait around until it gets dark, we're going to search
for more Imp Poes. Once it's night, quickly ride over to the south of the
bridge, and onto the ledge to the northwest of the bridge. You should see an
Imp Poe there. (Poe Souls: 4 of 60) Now go under the bridge. Look south while
under here to see a Clawshot medallion. Use it to reach a treasure chest. Open
it for an Orange Rupee! Now warp to Kakariko Gorge. Go south and onto the ledge
on the east. You should find another Imp Poe. (Poe Souls: 5 of 60) This one may
be a little hard to get because of the Guays constantly attacking. After this
one, warp to Kakariko Village, then head into the Graveyard.

Once there, you should immediately find an Imp Poe floating around here. (Poe
Souls: 6 of 60) We're not done yet though! From the entrance, push the southern
tombstone to reveal another Imp Poe! (Poe Souls: 7 of 60) Now head back to the
village. Now grab a Cucco, take it up to the Hot Springs, (from the ramp near
the Malo Mart) and fly over to the top of the Bomb Shop. From up here, go to
the rubble of where the bomb storage used to be to find another Imp Poe. (Poe
Souls: 8 of 60) Next go up to where the lookout shack is for yet another Imp
Poe. (Poe Souls: 9 of 60) Next, warp to Upper Zora's River, if it's still
night. (It should be.)

From the tunnel with torches that the river forks off to, get on the piece of 
land to the west of it to find another Imp Poe. (Poe Souls: 10 of 60) Now head
east to Zora's Domain. From here, swim to the western piece of land, and go up
to its top to find another Imp Poe. (Poe Souls: 11 of 60) Now get to the east
side, and start hopping up platforms until you get to where you're under a
waterfall. Another Imp Poe should be floating around here. (Poe Souls: 12 of
60) Warp to Lake Hylia next. (Sheesh, we're warping everywhere, aren't we?)
From where you warp to, head south and jump across the platforms here to a
grassy ledge with another Imp Poe. (Poe Souls: 13 of 60) We're getting close to
the initial 20 Poe Souls that we need! Now, get back to the portal platform,
and cross the bridge on the southeast edge, climb up the ladder, and head
toward that tower you see. At the base of it is another Imp Poe. (Poe Souls: 14
of 60) Remember the nearby Howling Stone for later. Now, head over to Fyer's 
hut, and get launched to Falbi's place. Pay, and pick up a Cucco. Now, on the 
lift-off platform where Falbi is standing, face left, and jump off, and
immediately turn so you're flying beneath Falbi's place. You should see a ledge
there, and an Imp Poe is waiting! (Poe Souls: 15 of 60) Well, it should turn to
daytime now, even if you were going as fast as possible. If it isn't day yet,
well, let's take a break from Poe hunting in the overworld anyway, alright?

From the ledge you're on, look for a big dig spot for a Hidden Grotto. Inside 
are some Shell Blades! Kill them all to get an Orange Rupee as a reward. Now, 
remember Mini-Dungeon #2 here in Lake Hylia? Head inside it, and take care of
the three Imp Poes inside. (Poe Souls: 18 of 60) Once back outside, you should
see a circle of grass. Dig in there to find another Hidden Grotto. Inside, is
some Water Toadpolis, a fishing spot, and a beehive for Bee Larva bait. If you
kill all the Water Toadpolis, a treasure chest will be revealed, and inside is
an Orange Rupee. Now, start heading towards Fyer's hut as Wolf Link, and along
the way, you should see Plumm, a bird who's holding a minigame. Agree to play
it. This minigame deals with popping balloons while flying up Zora's River. The
trick to scoring big here is to ALWAYS pop one type of balloon. The watermelon
balloons are biggest, but each only gives you 1 point. Orange balloons are a
bit smaller but give you three points. Finally, the strawberry balloons are the
smallest ones, but give you 10 points! And that's not counting the chain bonus
for popping only one type of balloon, so I think it's safe to assume which type
of balloon to pop, hm? Get at least 10,000 points before the minigame ends and
you can have a Piece of Heart! (Pieces of Heart: 22 of 45) Oh yeah...to start 
the minigame, stand by the grass near Plumm and play the tune to make the 
Kargarok grab you and take you. (A little tip, when you get to a bunch of 
strawberry balloons in a tight area, press A to go faster and make the 
Kargarok's wings not as spread out.)

Warp back to Lake Hylia, and head inside the spirit spring. Take a right and
use the Clawshot to climb up to the top rear of the spring, and open the door.
Inside this hidden room, open the two chests for some Bombs and a Blue Rupee,
then light the torches to make another treasure chest appear. Open it for a
Piece of Heart! (Pieces of Heart: 23 of 45) Alright...we should have enough 
Rupees to deposit the rest over at Malo Mart, shouldn't we? If so, (need 400) 
warp to Kakariko Village and deposit the needed amount. Alright, now head to 
Kakariko Gorge. Remember Mini-Dungeon #1 there? We passed an Imp Poe while we 
were in there, so go and take care of it. (Poe Souls: 19 of 60) Exit this cave, 
then ride past the bridge. As soon as you cross it, turn left and go to where 
you found a Golden Bug earlier. Search around here with sense mode for a huge 
dig spot. Dig to enter a Hidden Grotto. Inside are some Keese. Kill them all to 
get some Rupees as a reward. That's pretty much it. Let's wait for night so we 
can look for some more Imp Poes, shall we? Once it's night, warp to Lake Hylia 
so we can finish off the rest.

Head over to the west bank, and look around to see an Imp Poe floating around
here. (Poe Souls: 20 of 60) Now, for the last one here, head to Fyer's hut,
launch to Falbi's place, pay to fly with a Cucco, and follow the right Rupee
trail so you'll land back on the Isle of Riches. On one of the levels here
waits another Imp Poe. (Poe Souls: 21 of 60) Now, warp to Kakariko Village,
then start heading up Death Mountain Trail. When you get to the second Goron,
have him launch you up to the top of the cliff on the right. Now backtrack
while you're up here to find another Imp Poe. (Poe Souls: 22 of 60) Now warp to
Kakariko Village, get Epona from the horse grass, and ride down south, through
the Faron Province, east over to Lanayru Province. Just continue along the
path, and stop before you pass a wooden bridge. Look around the cliff for a
bombable rock on a ledge. Destroy it with a bomb arrow, then Clawshot up to
there. Next, face east, destroy more rocks with bomb arrows, then Clawshot over
to the ledge. Clawshot again and you'll be on a ledge with an Imp Poe. (Poe
Souls: 23 of 60) We've also got two more things up here! Open the chest for an
Purple Rupee, and dig in the center of the grass to find another Hidden Grotto!

Inside the Grotto, kill all the Bubbles (flying skulls) to get an Orange Rupee
for your efforts. Now, despite getting so little Poe Souls, it's probably day
already, or getting close to it. So let's settle down, and head to Castle Town.
Alright, from the only entrance (eastern) go south into the alleys and enter
the tent there. Inside is Purlo, a man who hosts the STAR minigame. Agree to
play. The rules are to get all the stars with the Clawshot in under the strict
time limit. The stars are in lines pretty much, so it should be easy to figure
out. Win it and Purlo will give you the Big Quiver. You can now carry 60
Arrows! Now, head to the western thoroughfare and exit Castle Town there.
Continue until you get to a bridge and a tired Goron. Talk to the Goron and
he'll say that he's tired and can't move after repairing that bridge. Hm. Well,
warp to Kakariko Village, and talk to the elder Goron sitting outside Malo Mart
and he'll tell you to send a barrel of hot springwater over to the Goron.

You start out in the Hyrule Field north of the village, and have to head east
quickly while carrying a heavy barrel-full of hot springwater over to that
tired Goron. It's best to just hug the very edge so that not many enemies will
attack you. If you manage to get it there, throw it onto the Goron and he will
feel rejuvenated and ready to sell Hot Springwater in the town! He'll also give
you a Piece of Heart as a reward. (Pieces of Heart: 24 of 45) Now, for doing 
this, part 2 of Malo Mart's plan to take over Chudley's pricey Emporium will 
only take 200 Rupees instead of 2000. Neat huh? Go over to Malo Mart and pay 
those 200 Rupees. Don't have enough? Give some bugs to Agitha. Once done, 
Chudley's Emporium should be replaced with a more cheerful, much less expensive 
store, called Malver's Marvelous Market! Yeah...you can head inside there and 
see what's available. Most are just generic items, but there's one suit of 
armor that might catch your eye...it's the Magic Armor, and it makes you 
invincible! Well, at least for the amount of Rupees you have. And it's only 
available for...598 Rupees. Well...I guess we'll have to work for it then, eh? 
To start off, give all the rest of your Golden Bugs to Agitha. We still have 
three in all to get, but it's a start. (Actually, you'll probably be able to 
get 600 Rupees by giving all your bugs to Agitha, but still we need to do
something.)

Next, go to the Market and buy a bottle of Hot Springwater for 20 Rupees, then
take the southern exit. Oh, I forgot to tell you, after donating that last 200 
Rupees to Malo Mart, the Postman will stop you and give you a letter. Now, 
while the springwater is still hot, go to the very south until you see a Goron.
Talk to him and give him the bottle of Hot Springwater (he'll give you the 
bottle back after he drinks it) and he'll feel strong enough to break through 
the boulders blocking the way to Hyrule Field in Faron Province. (No, your bomb 
arrows can't destroy them.) When you come back here after going to another 
area, the path will be opened. Now while you're here...

           *********************************************************
           *            ~ Hidden Skill: Helm Splitter ~            *
           *                                                       *
           * The Golden Wolf is found just outside of the southern *
           *   exit to Castle Town. Meeting him here, the Hero's   *
           * Shade will teach you the Helm Splitter, but only after*
           *        showing your mastery of the Back Slice.        *
           *                                                       *
           *  Helm Splitter: To perform the Helm Splitter, target  *
           *   an enemy, and perform a Shield Attack. While the    *
           *  enemy is stunned, immediately press A and Link will  *
           *  jump over the enemy and slash at the head. This is   *
           *              great for removing helmets!              *
           *                                                       *
           *********************************************************

After getting this, it should be nearing night soon. Let's get one last thing.
See that pillar where we got a Golden Bug before? Pick off all the Guays and
some Rupees will fall. Grab these and try to fill up your wallet. If you still
need some more Rupees (about 100) then climb to the top of the pillar and dig
in the center to find a Hidden Grotto containing Tektites and a fishing spot.
Killing all the Tektites will give you an Orange Rupee. If you don't have room
for this Rupee, come back later when you have the Magic Armor, since it drains
Rupees. Wait for night if it isn't already. Once it is, go to the stone steps
toward Castle Town to find an Imp Poe. (Poe Souls: 24 of 60) Now go to Castle
Town, over to Jovani's place, and dig through the hole with Wolf Link. Talk to
Jovani (now that you have over 20 Poe Souls) and he will give you a bottle of
Great Fairy Tears. However, he still needs 36 more Poe Souls before he can
become truly alive again. So let's search some more.

Exit through the west thoroughfare of Castle Town this time, and you should
find an Imp Poe on the bridge. (Poe Souls: 25 of 60) Next, exit through the
eastern thoroughfare, and go down to the little arena southeast of here near
where you got a butterfly Golden Bug to find another Imp Poe. (Poe Souls: 26 of
60) Now, quickly rush to the part of Hyrule Field north of Hyrule Castle, and
find another Imp Poe floating around the middle of the stone bridge that goes
over the river to Zora's Domain. (Poe Souls: 27 of 60) Phew, we're finally done
with Poe Soul collecting in the overworld for now. Now, wait for day to come,
and go buy that Magic Armor at that shop in Hyrule Castle! You can get that
Orange Rupee mentioned in the above paragraph now if you haven't yet. Go to the
southern exit anyway.

Out here, go down the first set of stairs and from the south of the western
pillar, Clawshot the medallion to climb up to the top. Crawl along the rope as
Wolf Link, then shimmy across the ledge as normal Link. (Have Link hang on the
edge, and have him shimmy hand-over-hand to the other side) Now crawl along the
next rope as Wolf Link, and open the chest for an Orange Rupee! Now, exit
Castle Town through the eastern thoroughfare. Just north of the path heading
straight east, where you got a Golden Bug, Clawshot to the vines. Up here, dig
in the center of the circle of rocks as Wolf Link. Inside, kill all the Helma-
saurs to get an Orange Rupee. Nice. Now head towards the Great Bridge of Lake
Hylia.

On the north end of the bridge, look up and find some vines. Clawshot to them,
then shimmy to the left to an alcove containing a treasure chest. Open it for
yet another Orange Rupee! Now head to North Hyrule Field. Somewhere near the
southeast path to this place is a triangle of trees. In the middle of those is
a circle of grass. Dig in the center of that to find another Hidden Grotto.
Inside are some Deku Babas and two Imp Poes. (Poe Souls: 29 of 60) Next, head
to the northeast end of the river here. Around here, you'll find another circle
of grass. Dig in the center there to find a Hidden Grotto. Kill the Skulltulas
for some Rupees, and light the three torches to get a Purple Rupee. Next up for
grabs, go across the bridge to the west end, and look to the south around here
to find yet another circle of grass. Dig in the center to find another Hidden
Grotto. Here, you can get some free Chu Jelly from various Chus in here. That's
about it though. Start heading west, over to where the Bridge of Eldin is. You
want to be on its north end.

Once here, get your Clawshot ready, and find a medallion to cling to on the
west cliff edge where you found a Golden Bug. Up here, enter a cave.

----------------------------------
MINI-DUNGEON #3:
Treasures Found: Red Rupee, Orange Rupee, Piece of Heart

Welcome to a large cave with lava at the bottom. Head forward until you come to
a dead-end. Take care of any Fire Keese, and look down to find a magnetic beam.
Jump down there and quickly put on your Iron Boots to stick to the wall the
beam is coming from. Take off your Iron Boots, kill any Fire Keese, and
continue along the path you are on. Kill Bulblins in your way, and at the dead
end, drop to another magnetic beam. Make sure to put your Iron Boots on right
as you jump. Once you stick to the wall from the beam, take off the boots.

In this little tunnel, look along the west wall to find a Dodongo blocking the
entrance to a little enclosure. Kill the Dodongo, then head into the enclosure
to find a small chest containing a Red Rupee. Head back into the tunnel and
take a left, stopping at the metal ledge. Down below is another magnetic beam.
I'm sure you know what to do by now. Once you're down there, light the two
torches to make a treasure chest appear. Open it for an Orange Rupee. Remember
now that if you don't have enough room for Rupee treasure, just put on your
Magic Armor and keep it on until you do have enough room. (it drains Rupees,
but you are invincible as long as you have some) Continue on, fight the
Dodongo, and open the chest it guarded to get a Piece of Heart! (Pieces of 
Heart: 25 of 45) Now head out of this place through the tunnel you see here.
----------------------------------

From here, you'll be at a ledge under the Eldin Bridge. Use the Clawshot on a
series of medallions to climb back up to the surface. Or just warp. Now, one 
last thing. Let's head to the Goron Mines dungeon. Remember that treasure 
chest? Go to the second floor, and head to the large open room with Bulblin
Archers. On the path, take a right, then left, and look north. You should find 
a wall grating. Clawshot to it, climb up, and open the chest for a Purple
Rupee. Now exit the dungeon, and head to Telma's Bar in Castle Town.

+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
|                           ***Fisherman's Guide***                           |
|                                  Issue #5                                   |
|                                                                             |
|Have you ever wanted to just relax in a place where no-one would trouble you |
|and fish for as long as you wanted? Well, in this guide's issue, we'll cover |
|                 all the spots that you can find in Hyrule!                  |
|                                                                             |
|- First up, look around the northeastern area of Hyrule Field in the Faron   |
|   Province to find a circle of grass on top of a hill. The ground in the    |
| middle of the circle is a dig spot for Wolf Link! Inside is a great fishing |
|   spot for fishing up Greengills, Ordon Catfish, and Baby Hylian Loaches.   |
|- Next, a secret Lake Hylia spot! On the plateau where the tall tower is, you|
|  can find a ring of grass near a bombable rock/cave. Dig in the middle to   |
| find this grotto, but you'll have to clear out the annoying Water Toadpolis |
|    first. There's even a Beehive that you can shoot down for some bait!     |
|- Last place to visit is a Grotto in the small piece of Hyrule Field south of|
|  Hyrule Castle Town. One of the landmarks here is a tall stone pillar. Go   |
|there, and climb to its top. Dig right in the center, being careful of Guays |
| and you'll find this Grotto...infested with Tektites! Clear them and you'll |
|        be able to fish for Greengills and Hylian Pikes freely here.         |
|                                                                             |
|  Well that's it folks. This is the last issue! We hope you enjoyed reading  |
|   them as much as we enjoyed writing them! Who knows, maybe we'll show up   |
|       again when you're on another of your Hyrule-saving adventures!        |
|                        Until next time, adventurers!                        |
+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+

--------------
YOUR CURRENT LINK:
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Collection:
Wallet (holds 600 Rupees)
Quiver (holds 60 Arrows)
Golden Bugs
Hidden Skills
Scent of Ilia
Poe Souls
Fish Journal
Letters

Swords:*
Ordon Sword
Master Sword

Shields:*
Ordon Shield/Wooden Shield
Hylian Shield

Suits:*
Hero's Clothes
Zora Armor
Magic Armor

Items:
Clawshot
Hero's Bow
Iron Boots
Gale Boomerang
Lantern
Slingshot
Fishing Rod
Hawkeye
Bomb Bag
Bomb Bag
Bomb Bag
Empty Bottle
Empty Bottle
Empty Bottle
Empty Bottle

Howling Stones Found: 3

Hidden Skills Learned:
Ending Blow
Shield Attack
Back Slice
Helm Splitter

Golden Bugs Found: (21 out of 24)
Male Ant
Female Ant
Male Mantis
Female Mantis
Male Butterfly
Female Butterfly
Male Phasmid
Female Phasmid
Male Stag Beetle
Female Stag Beetle
Male Ladybug
Female Ladybug
Male Grasshopper
Female Grasshopper
Male Beetle
Female Beetle
Male Pill Bug
Female Pill Bug
Male Snail
Male Dragonfly
Female Dragonfly

Poe Souls Found: 29

Pieces of Heart: 25 (0)

Heart Containers: 11

-----------------------------\
Through the Sands            |
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As you enter Telma's Bar, Telma will tell you that she wants you to meet a
group of adventurers that have the same aspirations as you do: to research and
deal with the troubles of Hyrule. She mentions that a member is missing, that
he went to look around the desert. His name is Auru, and she says to definitely
talk to him if you meet him. Talk to all of the people there, and you'll find
Rusl is one of them! You'll also be able to know a lot about the Ooccoo race
from Shad, and some mysterious goings-on at Snowpeak. Hm...At any case, let's
find Auru, after getting the rest of the Hidden Grottos here in Hyrule Field.

Warp to Kakariko Village when you're away from everybody, and head to Hyrule
Field north of the village. Now, this Hidden Grotto is hard to find, but bear
with me. It's north-northwest of the southeastern entrance of this field, in
some brown dirt, near a patch of white ground. To be more precise, bring up
your map. (1 Button) See the southeastern patch of blue? Head a bit north from 
that patch's larger part, and you should find that patch of brown dirt
approximately in that area. If you've found it, great! Dig into it. Inside are 
some Chus and Bomskits, but you can also get a Purple Rupee if you light all 
the torches here. There's also a hidden small chest containing another Purple 
Rupee. Just slash all the grass to find it. Now for an easier-to-find Grotto. 
Head towards the Bridge of Eldin from here, and before passing under the arch, 
head east. You should find a similar patch of brown dirt here. Dig in to find a 
fishing area! ...Unfortunately it just houses Bombfish and Skullfish. A small
chest containing a Purple Rupee is sitting on the piece of land opposite of
where you are, so grab it.

Now let's go find Auru. Warp to Lake Hylia, and go south-southeast from the
warp point to climb up a bridge and ladder. Now from up here, find a Howling
Stone. We were up here once before, and I told you to keep note of this Stone.
Go to it, howl its tune twice like you do with others, and the Golden Wolf will
appear in an uncharted area of Hyrule. I bet you can tell where that is, right?
Yep, the Gerudo Desert. Now that you've made that Wolf appear, head over to the
tower you see and climb to the top. At the top, you'll find Auru. After some
talk about the evil lurking in the desert, agree to go there and check it out
and Auru will give you a Memo of his to give to Fyer. After giving the Memo,
Fyer should launch you to the desert. So...go do that! In case you forgot, Fyer
is the guy who always launches you up to Falbi's Flight-by-Fowl hut. Once you
get to him, have the Memo in hand (B button), face him up close, and present 
the Memo. Fyer will then launch you to the Gerudo Desert, free of charge.

After landing, a cutscene takes place, basically explaining a bit of the past
of the Twilight Realm. After the scene is over, head south from where you are
over to a piece of rock jutting from the ground. Be careful of the Moldorms in
the sand. See the three skulls on the ground? There's a dig spot right there
in the middle of them. Dig in there, and defeat all the Skulltulas inside to
get an Orange Rupee. Now exit. Head east from your direction and stop when you
get to another rock structure. Clawshot to the tree on its top, and open the
small chest for a Red Rupee. Continue east-northeast, and between those two
white slants in the mini-map, you'll find a horseshoe-shaped rock platform with
a large rock jutting from it. Open the small chest for some Arrows. Go south
from here, and near where you see a fence in the southern cliff-face, you
should see a Golden Bug flying around. This is the Male Dayfly. To be more
specific, it's south of the southern slant in the mini-map mentioned earlier.

Well, once you get it, continue east, to that big piece of...something in the
sand in the distance. Once you get up to it, Clawshot up to the tree, then
Clawshot to the Peahat floating up here. Hang from it until you are over the
higher ledge, jump off, and walk toward that piece of rock. You'll then be
assaulted by some Shadow Beasts. Take them down to create a warp portal, then 
climb up some more. Midna will wonder what this large piece of rock is, but 
it's actually that missing piece of the Eldin Bridge. Choose to warp, and take 
the portal to the Bridge of Eldin. Congrats! It's now fixed, and you have 
unrestricted access to all of Hyrule Field. Now warp back to Gerudo Desert, and
wait until night.

Since it's now night, take care of the Imp Poe that's floating around where
you warped from. (Poe Souls: 30 of 60) Now, head clear over to the southwestern
side of the desert, near where Fyer's hut launched you to. There's an Imp Poe
floating above the rock structure from before. (Poe Souls: 31 of 60) Now, head
north until you see a bottomless fissure, and follow it east until you can get
completely around it, then go west to find a small chest on a rock platform.
Open it for a Red Rupee. Now warp to the warp point in the desert, to save some
walking trouble. As you can see, that piece of bridge hid a large hole, which
leads to the Cave of Ordeals. Do NOT go down there yet, you don't have all the
equipment needed. Head west to a little area with four pillars and a treasure 
chest on top of one. Ignore the chest for now and head north from here. Drop 
down to the second trench you find, and search the walls for another Golden 
Bug. This is the Female Dayfly. Just one more bug to go! Go back to the Mesa, 
by warping if you wish.

From here, go north, and stop at the bottomless trench. Wait for a Peahat, 
Clawshot to it, and wait for it to take you over the trench. Once it does, 
drop, head north to a small chest, and open it for a Purple Rupee. Now use that 
same Peahat to carry you to the other side. Head west now, and you'll come 
across a lower gully with many alcoves below. Head in each one after dropping 
to them, until you see one that has three skulls behind a rock. Dig in the 
middle of those skulls to find a Hidden Grotto, where you'll find all kinds of 
Chus. Knock yourself out with some Chu Jelly. Now go north to the encampment
out there.

As soon as you get close, some watch-guard Bulblins will call to some other
Bullbo Rider Bulblins to rush you. As you may know, these Bulblins are rushing
while on Bullbos to try to run you over. However, stand ground, and steady your
Bow. Fire arrows at the Bulblins riding the Bullbos and they will get knocked
off. However, the Bullbos are still going wild! Dodge out of the way and wait
until a Bullbo trips over itself. Go over to it, and when it gets back on its
feet, board it just like you do with Epona. Ride the Bullbo closer to the
encampment and you'll see the watchguards fire flaming arrows at you. Pick them
off with arrows, or just ram into their towers to collapse them. To ram into
stuff with a Bullbo, simply press A and it will go berserk. Be careful though,
the Bullbo is hard to control while rushing. After destroying all the towers
and surrounding scenery, get off the Bullbo and open the small chests that were 
hidden in them for a Red Rupee, Purple Rupee, and some Arrows.

Now, get back on the Bullbo, and from that fence blocking the way forward, go
west to see two small fences containing a small chest. Break away those, then
open the small chest for a Red Rupee. Next, go east from that large fence to
find another small fence. Break through it to find a small chest containing a
Red Rupee. Now wait until night. Go west now, and follow the rock wall south
around until you find a ramp to go up. From here, look for a tree to Clawshot
to, then transform to a wolf. An Imp Poe is floating around up here. (Poe
Souls: 32 of 60) There's also a Hidden Grotto hidden in the dig spot in the
middle of the three skulls near here. Inside the Grotto are two more Imp Poes.
(Poe Souls: 34 of 60) Also, bomb the surrounding rocks here to get access to
the rest of the Grotto. Light the torches here to get an Orange Rupee. Now, get 
on the Bullbo again, and break through that fence blocking the way further 
north.

           *********************************************************
           *             ~ Hidden Skill: Mortal Draw ~             *
           *                                                       *
           *   The Golden Wolf can be found near the entrance to   *
           * the camp in front of the Arbiter's Grounds. Meet him  *
           *  here and have the Hero's Shade teach you the Mortal  *
           *   Draw, but only after showing your mastery of the    *
           *                    Helm Splitter.                     *
           *                                                       *
           *  Mortal Draw: To perform the Mortal Draw, do not lock *
           * on to the enemy, and face it. As the enemy approaches *
           *    Link, he will have his hand on the hilt of his     *
           * sheathed sword. When the time is right, press A, and  *
           *    Link will quickly unsheathe his sword perform a    *
           *   powerful slash that will kill the enemy instantly.  *
           *                                                       *
           *********************************************************

After learning the Mortal Draw, continue east from the Golden Wolf to find
another Imp Poe. (Poe Souls: 35 of 60) Now go completely west to an alcove with
a small chest. Open it for some arrows, then head east again. Take a left when
you can to enter the campgrounds. Once you enter, some Bulblins will spot you
and fire arrows at you. Pick them off with some arrows of your own! Once they
are all gone, head forward into the campgrounds, and take a left. You might get
ambushed by Bulblins from behind, so take care of them. At any case, in this
alcove area, there's a small chest containing Arrows in a corner. Once you get
that, head the other way (right). Climb that little hill, take care of some
Bulblins with your sword, then pick off the Archer with an Arrow. You'll see
some tents here. Obviously, the Bulblin race has found a campsite here. At any
rate, continue north from here into the next section.

Some Bulblins will try to surprise you, but now that I told you of them, you
should be prepared, right? In fact, there's literally an endless amount! Just
take any out, including the archers. If they still come, just continue through
the campgrounds by going to the top left area of this section, and quickly
going south through a hall. Some more Archers will spot you, so pick them off
while keeping back any Bulblins that try to kill you. Once the Archers are 
gone, keep going forward, which is west on your map. There's a gate with a lock 
on it but ignore it for now. Take a right when you get to another section, 
ignoring the wooden fences, and you'll see a Bulblin roasting a Bullbo. You'll 
also see something shining in his pocket. Kill the Bulblin, and you'll see him 
drop a Small Key. Just what we need! Now, before heading back, whack that 
roasting Bullbo with your sword until a Piece of Heart drops from its carcass! 
Nice. (Pieces of Heart: 26 of 45)

Head back to the aforementioned locked gate, and use the Small Key to unlock
it. Head through into a rather large tent. There's a Bullbo here, which is
required to smash through the wooden fences leading to the Arbiter's Grounds up
ahead, but wait!

----------
BOSS: King Bulblin, Round 3

Man, this guy just does NOT want to give up, does he? He's not mounted on a
Bullbo anymore, but he brought something just as deadly: a giant axe. Hell,
the axe is more than two times larger than you, so that's pretty damn big. At
any rate, if you attack him on his front, you'll find he also uses the axe
defensively. Don't use frontal attacks. The way to beat him is to get behind
him and slash his unprotected back. Or his head. Use Back Slice, Helm Splitter,
any other tactics, and after a few hits, he'll give up and leave the tent.
----------

Well, that's taken care of...but what the hell? He set the tent on fire? Crap.
Take the Bullbo that's here and get the heck out of here by ramming through
the wooden gate. Watch the cutscene ensue, showing the Bullbo ramming through
tons of other wooden gates. You'll then find yourself at the steps of the
Arbiter's Grounds. But FIRST, is it night yet? If it isn't, wait for it. If it
is, great. Any case, get off your Bullbo, and backtrack back to the tent you
just escaped from. It's no longer on fire (?) but there's an Imp Poe waiting
for you. Clever little hiding spot. (Poe Souls: 36 of 60) Now, head back to the
steps of Arbiter's Grounds, and climb up them. Stop right at the entrance
though, because if you turn right while up here, you'll find another Poe. (Poe
Souls: 37 of 60) To the left of the entrance are two torches. Light them both
with the Lantern (assuming you still have Lantern fuel) and a treasure chest
will appear. Open it for a Purple Rupee. Now it's time for the Arbiter's
Grounds...

----------------------------------
ARBITER'S GROUNDS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
No. of Floors: 6
No. of Treasure Chests: 19
Total Rupees Found: 80
Major Item Found: Spinner

~~ PRE-DUNGEON NOTES: This temple/dungeon is a bit unique. In order to proceed
to the boss of this dungeon, you'll have to first locate the four Poes and kill
them in the same way you have killed Poes before. These Poes look different
from the rest that you've seen...much different, and they attack slightly
different. But these also drop Poe Souls when defeated, so they are added to
your regular Poe Soul count. Also, this dungeon has quite a low number of
Rupees to find... ~~

Head down the hall, and you'll be shown a panorama of this current room. The
first thing you'll notice is quicksand, and it spirals down into a pit. I think
it's obvious to avoid that. You'll also see that some Moldorms are also
"swimming" around the sand, so be careful of those too. This room requires you
to get to the other side by jumping across ledges. Seems simple enough, just
Clawshot to the first ledge on the right and things should go swimmingly. When
you get to the other side, you'll find a gate that needs to be unlocked. Well,
get behind the fence that you see, and defeat any Stalkins (midgit skeletons)
that try to attack you. Once they're gone, get the Clawshot out and shoot at
the chained handle on the sand to drag it to you. Once it's within reach, pull
it all the way to unlock that gate. Now go through it.

And now you come to a locked door. Obviously we need a key. There are two
places to go. On the left is a pot of oil; refill your Lantern here if you need
it. On the right is a room blocked by measly wooden planks. Break them with
your sword, and head through. Go across the quicksand pit as quickly as
possible (preferrably dashing across as Wolf Link) and open the treasure chest
for a Small Key. Excellent! Let's head ba--wait, what the hell? Almost a
thousand poisonous mites appear and try to hop on to you. They look scary, but 
don't do damage. They certainly weigh you down though and make you go slow, so 
to get rid of them, just spin attack once all of them are on you. Now head 
back, open the locked door, and head through it.

Aha, a dark room. There was a purpose to that oil pot. Bring out your Lantern,
and head throughout the room to find dozens and dozens of Stalkins coming after
you. It's like a horror film! Thousands upon thousands of midgets go after your
head whilst in a dark room! Anyway, kill them all, and light the two torches on
the other end of the room to unlock the way forward. In case you haven't
noticed, there are also patches of quicksand in this room too. At any rate,
once the way forward is opened, head into the next room. This room is rather
creepy...the room has blue fog, a large stairwell, and four blue torches.
TOTALLY not suspicious.

Head forward, and you'll see four floating lanterns coming from the depths.
They'll each go to the four blue torches, and steal the light from them. They
will then surround Link. Three will take off, and one will stay behind, acting
all creepy in front of your face. Well, if this little prankster Poe WANTS to
get defeated...transform into a wolf, turn on your senses, and...WOAH! This guy
is the ultimate creepster. He's long and skinny, wears a cloak and...man that
face of his is seriously scary-looking. This guy doesn't have a large sickle
though, but he does attack by swinging his lantern around. No matter, defeat
this Poe the same way you've done to the Imp Poes, (except you get to latch on
to them and repeatedly bite after jump striking them) and when it lies on the
ground, rip its soul out. You've got another Poe Soul! (Poe Souls: 38 of 60)
Also, keep in mind that you cannot attack these Poes unless they are glowing
purple.

After the Poe is defeated, the blue flame it stole will break out of its
lantern and mysteriously float to one of the torches. Well that's one down. The
remains of the Poe is still there though, but there's a scent coming out of it.
Sniff the scent, and forget Ilia's Scent. You now learned the Poe's scent! Now
you can locate the other Poes easily, by just tracking down their scents! This
unfortunately does not work on other, generic Imp Poes that you find throughout
the game, the scent only works for these four Poes. At any rate, move to the
corner left of the staircase here to see a quicksand pit and a treasure chest
on the other side. Clawshot to it, and open it for a Piece of Heart! (Pieces of
Heart: 27 of 45) Now jump back across. Go to the right of the staircase this
time, and you'll find another pit of quicksand. Kill the Bubbles first, then
go across it. Open the treasure chest to find the map for this dungeon. 6
floors...and the Poes could be in any one of these rooms. Let's get started.

Go up the staircase, turn around, and look at the first torch on your right.
Turn on your sense view as a wolf. See the scent coming from the torch? Follow
this particular scent trail to find it leading down to a small patch of sand.
Dig in that patch to find a handlebar. Grab it, (you can still grab certain
things as a wolf) and pull it out all the way to reveal a staircase. Now drop
the handle and go down those new stairs, and into the next room. (Midna helps
you open doors when you're a wolf.) You'll see that the scent trail leads up
through a hole in the ceiling. There's also a pole in the center with a little
"wing" on the side. From where you are, push this "wing" and you'll actually
make the room spin around. When you're done pushing, you'll see a new alcove
opened up, and a...weird looking thing rises from the ground. This thing is a
Redead Knight. Be careful! If these enemies come into eye contact with you,
they will emit a horrifying shriek, freezing Link in place. Not only that, but
they have huge swords, and are willing to slash you up into pieces if you get
frozen. They are slow though, so try to stay away from their eyesight, and let
them have it with fast sword slashes. Once it's gone, go into the alcove and
open the small chest it guarded for a Small Key.

Push the "wing" back, and head back to the staircase room. Turn around and head
through the door behind of where you came from. Inside, kill all the rats, and
head through the locked door here. Turn on your sense view to see a scent
trail. Follow it, taking detours when spikes appear from the quicksand, and
you'll climb up to a solid ledge. Turn back to normal now, and pull this cage
out, then push it into the alcove on your right until it can't go anymore.
Climb up the stairs, and jump to the ledge on the west. Grab the lever, and
pull it until you can't pull it anymore. This is pulling up a chandelier for a
brief moment. When it's up all the way, quickly rush past the chandelier before
it falls. Head up the stairs to get to a circular room with a weird statue.
Head straight south to find a treasure chest. Open it for this dungeon's
Compass! Now we know the locations of the treasure chests! There's one in a 
west alcove in this room, but you'll quickly find it's blocked by a wall. See
the statue? It too, has a "wing." Push or pull this, (there's only one way it
can be moved) and the room will move. You can now head into the west alcove.
Break the wooden planks, kill the Redead in this dark room, and open the
treasure chest for a Small Key.

Head back to the statue room, and turn on your sense view as a wolf. You'll see
the same scent trail we've been following (ok, this is a different one) leads
to a locked door to the east. Open that up with the new key and head through.
It's likely as you go through this hallway, that you'll hear another Poe
floating around. Follow the hall, kill some Stalkins, and kill the Redeads when
you see them. Stop here, turn on your sense view as a wolf, and look around to
see the scent trail lead down to a patch of sand. Dig in that sand to find a
handle. Pull it all the way back to make the nearby wall recede, showing a Poe
hiding behind it. Kill it. (Poe Souls: 39 of 60) Now, continue along to the
next room. Follow the hall down to a circular chamber. Drop down, and look
south to find an alcove with a small chest. Go over and open it for a Small
Key.

...Wait, what's this? The torches have suddenly been blown out. It's dark, and
...something has gotten ahold of you. You can barely walk. Transform into a
wolf, and turn on your sense view...woah! Ghost Rats have latched on to you!
Spin Attack to shake them off. Once they're all gone, climb back up and look
east to see a locked door. Jump across to it by following this path to the left
and open the door. Ah, you're back in the staircase room. The blue flame you
released from the 2nd Poe you defeated will return to its torch. Turn on your
sense view, and you'll find a scent trail leading up to the door on the other
side of this large chandelier in front of you. Alright then...hop across to it,
walk around the perimeter of the chandelier (there's a hole in the center) and
jump to the door. Head inside. Take a left, and go down the stairs until you
drop to the first floor. See this cage here? Push it until it locks into place.
You may have seen that pushing the cage revealed an alcove. Head into it and
open the small chest for a Red Rupee. Now climb up the nearest ledge, where the
chandelier is.

See the handle near the cage you pushed? Pull it out as far as you can to
temporarily pull the chandelier up. Make sure the Moldorms are out of the way
first. Once the handle is pulled all the way, release it and rush past the
chandelier. Open the treasure chest here for a Red Rupee. Now, there's no way
of getting back to where you were at this moment, so look west, Clawshot to the
grating up on the wall, and drop to the door here. Go through it to return to
the staircase room. Head straight across from here, down the small stairwell,
and into the door. Push the "wing" here all the way, go into the alcove, turn
around, and look up. You should see a grating to Clawshot to past the hole in
the ceiling. Clawshot up there. You're back in the 2nd floor, but by doing it
this way, you opened up another pathway to go through.

Inside is an ominous blue-lighted room, with a bunch of blue lamps. We also
know a Poe is in here by the sound it's making. Kill the Bubbles first, then
find the Poe with your sense view. Kill it. (Poe Souls: 40 of 60) Head back
into the previous room, fall down the hole, push the "wing" back, and head back
to the staircase room to see another blue flame return to its torch. Now take
the door above the stairwell you just exited from, and backtrack ALL the way
to the second floor of the room just east of the staircase room. Long way, I
know. Once you're there, head left and drop down, climb to the ledge with the
chandelier, and pull the handle all the way out. This time, stop at the 
indentation on the path underneath the chandelier. This will make the
chandelier fall on top of you yes, but there's a hole in the center. Climb into
the chandelier after it falls, and look east. Jump across to the ledge here,
and head through the door.

In this next room, walk forward a bit after breaking the wooden plants, and the
doors will lock. A skeleton will rise...This is a Stalfos, a skeleton warrior.
He carries a sword, so be careful of that. Attack the Stalfos until it
collapses. Don't leave it alone though, because it'll rise back up. To destroy
its remains, just bomb it to get rid of it completely, and the doors will re-
open. Now open both of the small chests in this room (one's behind some wooden
plank barricade) for Bombs of any kind. Now, head through the southern door,
and up the stairs to find yourself in a room with a giant snake god idol. Run
across the quicksand here to the other side. There are torches here, but
lighting the incorrect ones will set off all sorts of traps. How to know which
ones are the correct ones? Simple. Turn on your sense view to find a scent
trail. You'll see the scent trail go over two torches. See it? Light those two
torches to reveal the way forward. Head through the door to the next room.

Aha, you're in a circular, blue-lit chamber. The last Poe is waiting here. Find
it, and get to it. This one doesn't go down as easily, he'll create fake
clones of himself and circle around you. It's your job to find the right Poe
and kill him. To find the real one, wait until the Poes stop circling you, and
look for the one that glows purple. Lock on and attack this one before they all
attack. Repeat until you defeat this persistent ghost. (Poe Souls: 41 of 60)
Congrats, you defeated all four! Head through the door on the north after
passing across a quicksand pit. You'll find yourself on a high ledge of a
previous room you were in. Look left, Clawshot to the grating, drop down, and
head through the door behind you to return to the staircase room.

Now that all the torches have been lit, the large door leading into the depths
will open. Climb the stairs and head on through...well, nothing scary so far.
Kill the Fire Bubbles, and head through the door on the west. You'll find
yourself in a rather deep circular pit. Drop all the way down, and kill some
Fire Bubbles. Like before, you should see a "wing" on the pole. Stand on its
east side, and push it until it starts moving. Release the control stick right
as it does that. Do that once more, and you'll see two openings, one of them
leading straight to a treasure chest, and the other leading to a hall. Well,
don't take the one leading to the treasure chest, because spikes will shoot up,
preventing you from reaching it. Instead, take the hall, which leads to the
same treasure chest, and open it to receive a Small Key. There's nothing else
of interest in this room, so head back, and get on the wing's south side and
push it all the way until you reach the bottom, where you'll see a locked door.
Head through it.

In this large hallway, you'll have to move through a series of spikes. It's
kind of like a maze. It should be easy enough, just don't be afraid to cross
the quicksand pits if you need to. Just be careful of the Ghoul Rats that will
slow your progress. In fact, kill any that you see. Get to the southeast corner
of this room, down the Redead, then head down to the southwest corner. You
should see a handle. Pulling this will open the wall in the center south wall. 
Pull it all the way, then rush over to that aforementioned wall, and pass
through it before it closes. Now in this next section of the room, head left,
passing across various quicksand pits to the other side. You may have to stop
in the center first and rid yourself of various Poison Mites first. Once at the
other side, stop and look south. You should see a red pot with a peculiar-
looking head popping out of it. Go over there and lift the pot. It's Ooccoo!
Finally. After acquiring Ooccoo, head through the door to the north here.

Get rid of the Poison Mites that come after you first, then cross this room,
rolling under the spiky rotating logs if you go the opposite way that it's
rotating, and head into the room on the other side. Eliminate the Stalfos'
here (remember to bomb their remains to eliminate them completely) to open a
gate in the previous room. Return, and go through the newly-opened gate, down a
quicksand-and-Poison Mite-filled hall, jump across a gap, and into the larger
part of the room where you fought the Stalfos. Head into the door. Well...this
is creepy...there's some ropes surrounding a large sickle in the center of a
dark, dank room. Head toward the sickle, and cut away some of the ropes...

----------
MINI-BOSS: Death Sickle

The sickle will rise up, and burn away the ropes containing it. It will then
try to swipe at you. Death Sickle is invisible, so avoid its swipes and turn on
your sense view as a wolf to see it. Wait until it glows white after swiping
its sickle, and jump strike at it! You'll latch on to it, so bite away until it
roars and shakes you off. It's not done yet!

It'll now maintain a visible form, so turn back to normal. You'll need to, at
any rate. Death will circle you, and you can't Z-target it, so you'll have to
do this manually. Bring out your Bow, and target it. Fire an arrow at it, and
it'll circle you even faster. Wait for it at this point, and it'll appear
right behind you. Roll out of the way, or it'll attempt to slice you in half!
After dodging the attack, take out your sword and attempt a series of slashes
of your own to harm it! It'll then return to circling you again. Repeat this
method until it's dead. There may be a time though, when it will revert back to
its invisible state. Simply repeat the step in the previous paragraph to make
it show itself again.
----------

Death Sickle will emit an inhuman shriek before dissipating into countless
bats, which will escape through the hole in the ceiling. The room will light,
and the doors will open. Head through the door to the north, and just follow
the path to the treasure chest. Open it to get a new item, the Spinner. With
this, you can now ride along small grooves in the wall. Also, this can be used
to glide across sand. Not only that, but press B while riding it to do a spin
attack. Awesome. Now to put it to the test. See the grooved rails on the walls
of both sides? Go near either one, equip the Spinner, activate it, and watch it
work, taking you over the wall you had to jump down. Notice that you can jump 
from rails by pressing B. When you get to circular part of the room, hop off 
and press A to put the Spinner away. Head back through the south door.

Look left to find another wall rail. Ride along it with the Spinner, and when
you get to the quicksand pit, jump off the rail onto the other. Ride along the
other rail to the door, and go through the door. Welcome to a large treasure
room. How to access all the treasure chests? By the Spinner, of course. Get on
your Spinner, and go down the wall rail here. As soon as you get off of it,
take a left through the quicksand and onto a platform with a small chest. Open
the chest for some bombs. Use the Spinner to go across the quicksand farther
east to another platform with a small chest. Open that one for a Red Rupee.
Now climb up the ledge south of you. See the wall rail leading up and north?
Get on your Spinner and go up that rail. Ride it until you get to a portion of
the room with a checkered floor, and put your Spinner away. Go to the west end
and eliminate a Stalfos. Open the treasure chest for a Piece of Heart. (Pieces
of Heart: 28 of 45)

Now, look behind you. See the rotating spiky logs? See how they're turning?
Take the wall rail that will let you slip by them, which is the northern one.
After passing the spiked logs, just drop off, but remember the other rails.
Down here, open the small chest for a Yellow Rupee. Now work your way back up
to the checkered enclosure. Once you do, take the same wall rail, and after
passing the spiked logs, get ready to jump to some other rails. You'll soon get 
dropped off to a circular enclosure with wall rails all around. There's one 
going up, and it's likely you're going the wrong way. So experiment by jumping 
around (do NOT put the Spinner away) until you go the right way, and up the 
rail. You should be dropped off to a higher enclosure. Put the Spinner away, 
and go to the far west. Eliminate the two Stalfos, and open the small chest for 
a Yellow Rupee. Now go far to the east up here, to find a ramp that leads to
two rails. Now, you'll have to jump across these carefully, avoiding the other
spiked Spinners. It may prove difficult, but once you get to the other side,
open the door.

Open the large chest here to get the Big Key. Excellent. Use the Spinner on any
of the rails to go across. Hm, this room looks familiar. See the circular
groove in the ground? It looks just big enough for your Spinner to fit in...
obvious hint. Once you stick your Spinner in there, continuously press B to
rotate whatever it is below you enough so that the wall in front of you opens.
Head through to find yourself at a very tall circular shaft. Hm. Use the
Spinner to get on the wall rail to your left, and ride it. See the pillar in
the center? Jump off the rail when the time is right, and direct yourself over
to it. If successful, stick your Spinner into this circular groove and spin it
to raise a circular wall rail. When you hear that traditional Zelda jingle, get
off your Spinner, and start riding the new wall rail up to the big boss door.
Open it with the Big Key, and head inside...

You'll see that you're in a large room. A really large room. Look down and
you'll see the remains of a giant skeleton. That doesn't look good...head
toward the skeleton, and Zant will appear! After some talk, he will thrust a
giant twilight shard into the skeleton's skull, bringing it to life. I knew it!
I just knew it!

----------
BOSS: Twilit Fossil, Stallord

The Stallord seems to be stuck in the sand, so while it can turn to face you,
it's otherwise immobile. Now, the Stallord's weak point is its spine. It is
very brittle and can crack easily. To crack it until it breaks, simply ride the
outward rails until you get behind it, then jump off with B, and press B to
attack with the Spinner just as you reach the spine to crack it. It's not that
simple though; spiked Spinners are also on the wall rail; and Staltroops, life-
less and brainless creatures, will hinder your progress. The Staltroops come in
numbers and surround the Stallord, but they do not attack. They are simply
there as obstacles. At any case, whenever you get a clear shot of the
Stallord's spine, go over to it and make a precise hit with the Spinner. After
hitting its spine a few times, Stallord will collapse under its own weight!

Hm...Stallord seems like a lifeless head right now. Go to the circular groove
on the floor and spin repeatedly with B to make a cylinder rise. Wait, what's
going on? The Stallord isn't finished yet! It's now a floating skull, and will
knock you clean off the cylinder you were on. Time to climb back up.

There are wall rails on the cylinder and outside walls, but only the rails on
the cylinder will let you climb up. Simply go up the rails with the Spinner,
and soon enough you'll come to the floating Stallord trying to stop you. It
will fire giant fireballs, so as soon as it fires one, jump to the outer rim.
When it fires another fireball, quickly jump back to the cylinder. Repeat the
process of dodging the fireballs until for the time of truth: when the Stallord 
gets beside you and opens its jaw, getting ready to bite you off, jump off with 
B to smack it right in the jaw. It will fall to the floor, so drop down, and 
rush over to it. Target the twilight shard embedded in its skull, and perform 
as many slashes as you can. After a few slashes, it will regain its composure 
and float up again. Repeat this process a few more times, and Stallord will 
finally be down. Take note that the last few times you'll have to slash him, 
spiked spinners will be on the wall rails of the cylinder and outer wall, just 
to make it harder. Just remember, this boss is long, and requires patience. 
With patience, you will beat this boss.
----------

After defeating Stallord, take your well-deserved prize (a Heart Container) and
cross the bridge that just appeared. Be sure to hurry! Midna is impatient.
You'll be prompted to save when you exit. This is officially the end of the
Arbiter's Grounds dungeon!

You'll appear at a balcony outside, high above. You can see the whole of the
desert from here. Anyway, climb up the stairs here, and at the top, take a
right, go through the hall, and you'll reach the Mirror Chamber, as it's called
in the game. There's a tall statue chained in the center, with what looks like
a wall rail running along it to the top. Well, you know what to do. But before
you do it, you'll have to face 5 Shadow Beasts. Best done as a wolf. After
they're gone and a warp portal is formed here, THEN you can use the Spinner to
get to the top of the statue, and you'll be placed inside a circular groove.
Spin, baby, spin on this groove! The statue will recede, and something chained
up will rise, and so will what looks like a mirror. I think this is the Mirror
of Twilight!

Watch the ensuing cutscene, and you'll learn that the only key to enter the
Twilight Realm, the Mirror of Twilight, is shattered, and thus useless. After
learning this, some sages will appear and tell you what caused all this:
Ganondorf. Yep, him. He seems to be involved in everything, eh? At any rate,
watch the cutscene. Long story short, Ganondorf was tried and executed at the
hands of the sages a hundred years ago, when the King was told of Ganondorf's
evil plans to conquer Hyrule (Ocarina of Time, Young Link's ending), but he
somehow survived the execution. The sages, being desperate, locked Ganondorf
inside the Twilight Realm, thinking Hyrule would be safe this way. They tell
you that only the true ruler of the Twili can utterly destroy the mirror, so
Zant merely shattered it. The pieces can be found hidden in various places of
interest, so it looks like it's time to find some Mirror of Twilight shards!

--------------
YOUR CURRENT LINK:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collection:
Wallet (holds 600 Rupees)
Quiver (holds 60 Arrows)
Golden Bugs
Hidden Skills
Poe Scent
Poe Souls
Fish Journal
Letters

Swords:*
Ordon Sword
Master Sword

Shields:*
Ordon Shield/Wooden Shield
Hylian Shield

Suits:*
Hero's Clothes
Zora Armor
Magic Armor

Items:
Spinner
Clawshot
Hero's Bow
Iron Boots
Gale Boomerang
Lantern
Slingshot
Fishing Rod
Hawkeye
Bomb Bag
Bomb Bag
Bomb Bag
Empty Bottle
Empty Bottle
Empty Bottle
Empty Bottle

Howling Stones Found: 4

Hidden Skills Learned:
Ending Blow
Shield Attack
Back Slice
Helm Splitter
Mortal Draw

Golden Bugs Found: (23 out of 24)
Male Ant
Female Ant
Male Mantis
Female Mantis
Male Butterfly
Female Butterfly
Male Phasmid
Female Phasmid
Male Dayfly
Female Dayfly
Male Stag Beetle
Female Stag Beetle
Male Ladybug
Female Ladybug
Male Grasshopper
Female Grasshopper
Male Beetle
Female Beetle
Male Pill Bug
Female Pill Bug
Male Snail
Male Dragonfly
Female Dragonfly

Poe Souls Found: 41

Pieces of Heart: 28 (2)

Heart Containers: 12

-----------------------------\
Cold Intentions              |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯              \----------------

Let's get one last thing before we leave the desert. Warp to the Mesa, then
head north so you can climb onto a Bullbo. Now head back south, and look around
the gully for a wooden fence leading up out of here. Charge through it, then
proceed to the far south end. Scan the cliffsides here until you see a wooden
fence. Charge through it to reach a place with a hidden treasure chest. Open it
for an Orange Rupee. Now, let's get the heck out of this desert. Warp to the
Bridge of Eldin, because there's two Heart Pieces we can get near there. Head
north, and you'll hear the familiar cry of the Postman. Get Barnes' letter from
him, and continue north. Though...it would be nice if we had Epona, eh? Well
for now, just proceed north through as a wolf, since it's faster that way.

Continue along the path, avoiding the Archers' arrows, and stop as soon as you
pass a wooden bridge. Look north to see a wall rail. Use the Spinner along this
to reach a secluded ledge. Turn into a wolf and use your senses here to find a
large dig spot. Another Hidden Grotto! Dig to enter, and immediately turn back
to normal, as you have some Stalfos to fight! Using Bomb Arrows is the easiest
way to defeat them. Kill them all, and a treasure chest will appear. Open it 
for a Piece of Heart! (Pieces of Heart: 29 of 45) Now check around the place to 
find two small chests, all containing bombs. Now, continue along through Hyrule
Field, and when in northern Hyrule Field, take the eastern path. The longer one 
that eventually leads to the Great Bridge of Lake Hylia. Soon after entering 
it, you should see a wall rail on the left cliff wall. Use the Spinner on this, 
then prepare to do some jumps. Let the Spinner take you for the first two 
jumps, then prepare to jump the wall rails. (Hold the direction opposite the 
wall you're on, and press B.) After jumping enough rails, you should reach a 
large brick ledge with a treasure chest sitting up here. Open it for a Piece of 
Heart! (Pieces of Heart: 30 of 45) Now you have another Heart Container! Let's 
warp to Castle Town now, and go inside it.

Go to Agitha's place to drop off the bugs you got in the Gerudo Desert, then
head to Telma's Bar. You'll learn that Ashei has traveled to Snowpeak. Look at
the map in the backroom to mark her location on your map, then exit the bar.
Go out the southern exit of the Town. Go to the south of the western pole here,
Clawshot to the medallion up there, then drop. Now look a bit south from here.
See the little pool there? We want to use the Spinner on the rail here, and
jump off at the right time to reach the treasure chest on the ledge in the pool
there. Open the chest for an Orange Rupee. Now, warp to Kakariko Village, go
down the nearby cave, and drop down into the pool of water. Put your Zora Armor
and Iron Boots on, and when you get to the bottom, plant a Water Bomb at the
large rock here to reveal a Purple Rupee. Now, let's warp to Zora's Domain.

Head south down to the waterfall area, then swim to the land on the east. See
the cave here? It used to be covered in ice. Now that it isn't, head through
it. Head down this cave and out into a snowy mountain, where you'll find Ashei
in a yeti costume. She tells you that she's here because she heard reports of a
giant yeti being spotted in Zora's Domain, so she waited here and saw the
giant! She hastily drew a picture of this beast holding a red fish, so she
gives it to you. (Ashei's Sketch) She also says to not go up Snowpeak yet with-
out some sort of path to follow. Alright then. Head back into the cave you came
from and hide from her, then warp to Kakariko Village once again. We're going
to show a certain someone this sketch. Go to the Graveyard, and crawl through
the hole on the west to Rutela's Grave, and you'll see Prince Ralis there.
After he talks to you and thanks you for saving their Domain, show him Ashei's
Sketch. He tells you that the red fish it's holding is interesting, and tells
you it's a Reekfish. Reekfish live in Zora's Domain, and can only be caught
with a special type of coral. He then gives you a coral earring to use as a
hook for your Fishing Rod. Consider this an upgrade to your normal hook, as all
fish will now be more attracted to the hook. Not only that, but you get to keep
it! Also, now that you have this hook upgrade, you can acquire the Sinking Lure
at the Fishing Hole.

While still in this little area with Ralis, don your Iron Boots and Zora Armor,
and dive into the water. Find a large rock on the north side, and bomb it with
a Water Bomb. This will open up a cave. Head inside, and you'll find yourself
at Lake Hylia. Nice shortcut, eh? At any rate, warp to Zora's Domain now that
you have the Coral Earring and accessed a secret passage to Lake Hylia, and
head back to the waterfall area. (You can now get the Sinking Lure at the
Fishing Hole if you wish.) See the Mother and Child rocks on the west end, as
Prince Ralis called them? There should be some red Reekfish swimming around
there. Simply stand at the piece of land on the west, and cast your line toward
those pillars. After catching one, you'll release it onto the shore. It flops
around on the ground, with a visible scent coming from it. Hide somewhere near
here, transform to a wolf, and learn this scent. You now have the Reekfish
scent! Since that giant yeti loves these fish, we should be able to find our
way up Snowpeak now! Head to Snowpeak now, where Ashei was. Keep your wolf form
as the Zoras and Ashei aren't really scared of wolves it seems.

Huh? Ashei's gone? Hm. Oh well. She must have done what she wanted to do here.
In any case, keep your sense view on and travel strictly along the scent trail.
Cross an icy lake, then continue up Snowpeak, following the scent trail. When
you reach a part where you go between two rocks, look around to find an Imp Poe
floating around here. (Poe Souls: 42 of 60) Continue following the scent trail
until you get to where it goes up a cliff. Head west from here until you reach
a tree with an Imp Poe floating around. (Poe Souls: 43 of 60) There's a Hidden
Grotto around here too, but you need a new tool to access all of the Grotto,
so head back east to find a path leading up ledges. After going up the ledges,
follow the scent trail some more, and you'll be in an area away from the
blizzard. Hooray, you can see! Look around here in sense view to find another
Imp Poe, and a large dig spot at the tree it's near. (Poe Souls: 44 of 60) Note
that the Imp Poe might not appear unless it's night. That large dig spot
contains a Hidden Grotto, which has Ice Keese and Chus. The Chus are hidden
behind bombable rocks.

Now head west from here, then back east to see a path continuing up Snowpeak.
Continue until you see a mound of snow on a ledge just above you. Ram into the
wall below the mound the snow to make it fall, then climb it. Continue
following the scent trail, and you'll find a Howling Stone. Stop here, and howl
the tune the stone plays twice. This will make the Golden Wolf appear at the
Kakariko Graveyard. Though you can reach that place now, let's wait for a
better time to do so. Continue following the scent trail until it leads into
the mountain. Turn on your sense view to find a dig spot. Dig there to end up
inside a cave. Whatever you do, don't touch the ice here, or it'll freeze you.
Climb up the ladder up ahead, then the ledges, defeating Ice Keese along the
way, and climb up some vines. You'll then reach a door with some weird palm
prints on them. Push the door open to appear back outside, with the silhouette
of a rather large figure in the distance. Head there while taking care of more
Ice Keese, and you'll soon encounter some Shadow Beasts. Down them to create a 
warp portal and clear the blizzard. Now's the perfect time to see the Golden 
Wolf! Warp to Kakariko Village.

           *********************************************************
           *             ~ Hidden Skill: Jump Strike ~             *
           *                                                       *
           *    The Golden Wolf for this skill can be found in     *
           *  Kakariko Graveyard in front of the crawl tunnel to   *
           *  Queen Rutela's grave. Meet him here and the Hero's   *
           * Shade will teach you the Jump Strike, but only after  *
           *        showing your mastery of the Mortal Draw.       *
           *                                                       *
           *  Jump Strike: To perform the Jump Strike, lock on or  *
           * hold the Z Button and hold the A button to charge up  *
           * your sword. When its tip gleams, release A, and Link  *
           * will jump up, slash twice, then strike at the ground  *
           *   with powerful ferocity. This is very good against   *
           *                   multiple enemies.                   *
           *                                                       *
           *********************************************************

After learning the Jump Strike, warp back to Snowpeak. Head up to that giant
figure near the tree, and you'll find that it's the yeti from earlier! Don't
worry though, this yeti (named Yeto) is actually friendly. He asks if you're on
a spiritual journey (choose either yes or no, doesn't matter) Tell him that
you are actually looking for something else (yes, in other words) and you'll
tell him that you are looking for a shard of a mirror. Well what luck, he has a
shard of a mirror at the place he's living at. He offers to take you to his
place, and to cook you a hot meal with the fish he's caught. Oh, and to also
get that mirror shard. Alright, let's follow him down the mountain! Ram into
the nearby tree like he did to release an icy leaf just big enough to be a sled
for you, and hop on.

Basically, just go down the mountain slope down to the bottom. The controls are
basically the same as the row-boat. Press up on the Control Stick to speed up
but have a harder time turning, press down to slow down, and left and right to
turn. You can jump with A, which is vital, and it's recommended to keep your
sword out so you can slash any enemies and obstacles. Once you get to the
bottom, Link will jump off the leaf. Wow, I...didn't expect Yeto's place to be
an actual mansion. At any case, turn into a wolf, and turn around. See the rock
with a spiral path on it? Go up this path to find an Imp Poe up here. (Poe
Souls: 45 of 60) Now...head up the staircase, and through the front door.

----------------------------------
SNOWPEAK RUINS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
No. of Floors: 3
No. of Treasure Chests: 17
Total Rupees Found: 90
Major Item Found: Ball and Chain

~~ PRE-DUNGEON NOTES: Though this temple may seem small compared to the recent
temples you've been in, this is actually just as long as them or longer. The
main key to this dungeon is backtracking. Lots and lots of backtracking. Not to
mention being misled a lot of times. If you don't really like backtracking, you
may not like this temple, so be prepared for it. ~~

Well, welcome to Yeto, and his lovely wife Yeta's humble abode. At first glance
you will see yourself in a rather fancy lobby area, if a bit dilapidated. Head
on forward and you will immediately spot an Imp Poe floating around. (Poe
Souls: 46 of 60) Simply head through the door you see up ahead, don't worry
about the door on the right or the staircases for now. Ah, you'll see Yeta here
in this living room. My, it looks cozy, especially with the roaring fire in the
fireplace. She tells you to come closer to her so that she can speak to you
better; she's too sick to walk to you. Go over and talk, and she'll say that
she's been sick and monsters have appeared ever since her husband got her that
mirror shard, and tells you it's been locked in the bedroom on the third floor.
She then gives you a map of this mansion! That was quick. She tells you that
her memory is a bit blurry due to her fever, but she thinks the bedroom key is
in the room marked on that map. Well, let's go there and see if she's right.
Head into the room on the left, the other door is locked.

Hm, apparently this is the kitchen. Yeto is busy cooking up some soup to make
Yeta feel better. Ah, how sweet. He also asks if you want to try it; you can be
his official taste-tester! Just climb up to where you can reach the bubbling
brew and stick one of your empty bottles in! You now have Simple Soup! This
restores 2 hearts. While you're here, check behind the pantry to the south to
find some pots, and one with a little head sticking out. There's Ooccoo! Get
her, then head into the next room. Well hello, what's this? An icy floor with a
switch and some pushable blocks? Sounds like a puzzle. See the block closest to
you? Push it west. Now, go to the farther block, push it east, then south, then
west, then finally south down on the switch. This will open a nearby door.
Head through to arrive in the courtyards.

Well, there's ice blocking the rest of the way forward, so that's out of the
question. Instead, dig through the hole in the wall as a wolf. After the
panoramic cutscene, open the nearby small chest for a Red Rupee, and kill all
the White Wolfos in this area. Now, search around for a half-buried chest. Dig
it up, and get the Small Key from it. Head into the door that's here to go back
to the hall, except on the other side of that ice, and go down the hall and
through the locked door, after eliminating some Mini Freezards in the way. In 
this next room (the freezer?) eliminate all the Mini Freezards with care to 
open the way to the next room. Head through, as usual. This rather large room 
looks a bit empty, and you're shown a treasure chest past another door. Well, 
head there, and the door locks! Then two Chilfos drop down to harrass you! Time 
for a battle.

Chilfos are strange, skinny ice creatures that use an ice lance to stab you
with. Strangely enough, they are invincible without their lances, and you can
shatter the lance by striking it enough with the sword. They can be destroyed
with one bomb arrow though. Remember though, soon after a Chilfos' lance is
destroyed, it will be stunned for approximately one second. Use a spin attack
to finally kill it, but if you're too slow, it will regenerate its lance. Keep
in mind that these Chilfos also throw their lances if you are too far from
them. Best idea, if you have bombs and arrows, is to use two bomb arrows on
each in rapid succession. In any case, once they're gone, the door will open.
Head inside, and open the treasure chest for the Bedroom Ke--wait, Ordon
Pumpkin!? That's...disappointing. As Midna says, let's head back to Yeta to see
if we can get her to remember where the Bedroom Key is, so backtrack to the
living room by way of the door to the puzzle room here.

Along the way though, talk to Yeto at the kitchen and he will take the pumpkin
you just found and put it into his soup. Go ahead and get some Good Soup now.
Head to Yeta and talk to her, and she will mark another place on the map,
thinking that's where the Bedroom Key is. Alright...head through the door that
just opened to be at the other side of the courtyard. Take care of the White
Wolfos, then roam around as a wolf until you find the Dig command on a certain
spot. Shouldn't be hard to find if you look near the right wall. Once you do,
dig twice in that spot to reveal a small chest. Open it for a Small Key. Now
before you use it to unlock the gate here, find an open window and climb
through it. Head through the door here. Take care of the Mini Freezards, then 
take this cannonball through the room, defeating Mini Freezards along the way, 
until you get to a cannon. Get on the stand behind it, put the cannonball in 
the hole, then put a bomb in the same hole to fire the cannonball. It will 
launch and shatter some ice. Go to where the cannonball went to find a small 
chest containing some Bombs. Now take the cannonball to the cannon, and use it 
to fire at all the ice you see here to clear off the room a little bit. You can
aim the cannon by pushing its sides. There's only one other ice wall you can
shatter anyway, so once you shatter that, head through the newly revealed door.

Aha, you're in a room with not only skimpy floorboards, but also a bottomless
pit below! How wonderful. Take care of any Ice Keese and Freezards first before
venturing. Simply start from the east side, and follow the floorboards. After
sliding down one, hop across two towards the west, and open the small chest for
a Red Rupee. Now head to the larger treasure chest in the corner for this
mansion's Compass. Ah, much better. Use the Clawshot to get back. Now backtrack
to the courtyard. Open the gate here with the Small Key you got earlier, and
you'll find some cannonballs. First, pull the lever here. Next, place a cannon-
ball in that spoon. Then go through the gate, and pull the lever out here to
bring the cannonball out here. Grab it, then take it to the nearby cannon. Fire
it through the ice it's pointing at, and open the small chest behind the now-
destroyed ice for some Bombs. Now go put the cannonball back in the cannon, and
make it turn so that it faces the Freezard. Fire the cannonball to shatter it, 
then head down through the door where it used to be. Head down the door, where 
you'll find it lock...

----------
MINI-BOSS: Darkhammer

Darkhammer, despite his name, does not wield a hammer. Rather, he wields a huge
ball and chain. He swings it around his head, then throws it towards you. He
has quite the reach, so be careful. Darkhammer is heavily armored on the front,
but his tail is exposed. That's the weak point. To get there, either use the
Clawshot on any of the medallions, or roll under his ball and chain. Either
way, slash his tail. Repeat the process until he's dead.

...And is it just me, or does this battle remind me of that first boss in Link
to the Past?
----------

Darkhammer is dead, but he left his ball and chain weapon behind. Pick it up
and you'll get the Ball and Chain! To use this, simply equip it and hold B to
swing it around. Release B and Link will throw it forward, causing some
serious damage. This can be used to break certain obstacles. Head forward into
the next room. Shatter the ice wall (and the suits of armor if you want for an
Orange Rupee) and you'll find a treasure chest. Ah, here's the treasure chest 
we've been looking for. Go grab the Bedroom Key from it. ...Wait, what? Ordon 
Goat Cheese? Ugggh... Let's go back to Yeta...

Talk to her and she'll wonder where she and her husband put that key. She can't
remember at the moment, so let's take this cheese we just found to Yeto. You
can now bottle some Superb Soup if you want; it restores a whopping 8 hearts!
Head back to Yeta and she will remember the place where the key is kept and
mark it on the map. Let's hope this is the right one...Before we go searching
for that treasure chest, head back to the staircase lobby. Remember the suits
of armor that lined the beginning hall? Go back there and completely demolish
the suits with the Ball and Chain. One contains an Orange Rupee, two hide small
chests, and one hides an Imp Poe. (Poe Souls: 47 of 60) Open the chests for a
Red Rupee and Yellow Rupee. Now head back to the courtyard (right side).

Use the Ball and Chain to break the ice walls for full access to this courtyard
then climb up the northeastern window like before and go through the door.
Wreck all the ice walls in this room to find a small chest. Open it for a Red
Rupee. Now, remember the room with a block pushing puzzle? Head back there, and
wreck the ice there with the Ball and Chain. With a third block and a second
switch revealed, you now need to solve a more complex puzzle! OK, first of all.
See the block that's on the switch? The very southern one? Push it north. Now,
push the newly-revealed block (in the northeastern corner) south, west, and
north. Next push the northern-most block east, south, west, then north. You now
have one of the switches pressed. Last, push the northern-most block east,
south, west, then south. Congrats, you solved it! Well, with my help of course.

Now that we have that done, go back to the living room, and head through the
eastern door here. Head out the north door in this next room to be at the right
hall of the courtyard. Push the block in front of you to make it fall, then
cross it. Pick up a cannonball, and take it back across. Put the ball down,
pull the lever, then place the cannonball on the spoon. Head through the door,
then pull the lever on the other side so that you'll get the cannonball. Now,
shatter the ice with the Ball and Chain, then eliminate the Freezards. Once 
they're all gone, go back and take the cannonball up the path. Place it when 
you get to the top, and shatter the ice to reveal a cannon. Put the cannonball 
in the cannon for now, but don't use it yet. Instead, head through the unlocked 
door here.

Alright, kill the Chilfos here, and break the nearby ice to reveal a Clawshot
mark. Swing the Ball and Chain at the hanging chandelier to make it swing. Get 
on it when you can, then jump off at the other end. Open the chest for a Small 
Key. Now just Clawshot back and head into the previous room. Now, in the hall 
with the locked door, see the Clawshot mark on the wall? Well, swing the Ball
and Chain at the floor below it to break a weak floor. Drop through it and open
the chest for a Piece of Heart! (Pieces of Heart: 31 of 45) Now Clawshot back
up. Head through the locked door up here with your new key now. You're now in 
the second floor of the staircase lobby. Break the ice nearby, and swing the 
Ball and Chain at the chandelier ahead. Jump across it and kill the Chilfos, 
then go back to the chandelier. Now look south. See the chandeliers? Use the 
Ball and Chain and some careful jumps to reach the platform on the other side. 
Open the chest for a Piece of Heart! (Pieces of Heart: 32 of 45) Now just jump 
off, and Clawshot back to the second floor from here. Jump across to the west
end and take the door there.

Eliminate all the Mini Freezards, then shatter the ice wall here to reveal an 
Imp Poe. (Poe Souls: 48 of 60) Head through the north door now. Head left from 
here and push a block so that you'll have access to the second floor from the 
puzzle block room. Head through the next door up here. You're now on the upper
catwalks of the courtyard. Eliminate all the Chilfos, then head to the other
side. Use the Clawshot to go through the gap in the wall, then drop. Go through
the door here. Alright, shatter the ice, and use the Ball and Chain to cross
the chandeliers like you did before with the Piece of Heart. Open the small
chest at the other side for a Small Key. Now head through the door here.

You're back at the block puzzle room. Climb back up to the other side, and head
through the south door to get back to the icy room. Open the locked door up
here and head through. Woah! Eliminate the Freezards here to see two blocks. 
Push them both to reveal an opening to the top of that room that had penned-up 
Freezards. Remember the cannonball we loaded into the cannon? Head over to it, 
aim it so that it faces the new opening, and fire the cannonball. Now head to 
where the cannonball fired, pick it up, put it on the spoon of the contraption 
(remember these?) then head through the door. Pull the lever to bring the 
cannonball to you. Now, load this same cannonball into the cannon up here. Now, 
see the Freezard? Aim the cannon at it, then fire to destroy it. Now drop down, 
head through the gate, then climb up the ladder.

Head through the door up here to arrive at a...cathedral room? Man this mansion
seems to have everything. Uh oh, the doors locked. Something's up. Head out
into the main part of the room to see a crapload of Chilfos appear. After a
hectic, and perhaps long battle, the Chilfos will be all gone, and the doors
will unlock. Go through the door leading to the treasure chest. Alright, what
will we find here? We've got an Ordon Pumpkin, Goat Cheese...what's next, a
stinkweed? Open the chest in any case and...woah! Yeta was finally right! We
got the Bedroom Key! Head back out to the courtyard, and...woah! Oh hey there
Yeta. She said she drank her husband's soup and that she feels better now, so
she came to find you. She'll lead you to the bedroom. In actuality, she's slow,
very slow, so go ahead of her. She won't mind it anyway; if you talk to her
she'll tell you to go ahead and she'll meet you inside. Looks like that mirror
is as good as ours! No-one will stop us! She'll stare at the mirror for a
little bit before giving it to you, but...she isn't going to give it up without
a fight! Damn, this mirror transformed her!

----------
BOSS: Twilit Ice Mass, Blizzeta

Damn man, this is...what is that mirror's power anyway? Oh well, no time to
worry about that, we need to save our own hides! She first encases herself in
a giant ice doll. You know what you've been using to deal with ice; use the
Ball and Chain to whittle away at her protective ice covering. The shards that
get chipped away turn into Freezards, so beware of that. This giant ice doll
also constantly moves toward you. After enough of the ice is chipped away,
you'll see Blizzeta. Time for phase 2!

She surrounds herself in a sort of palanquin with dozens of large ice shards
surrounding her. She'll stab the ice shards onto the ground, so roll out of
the way when you can. Also, shatter the shards with the Ball and Chain when
you can. After the initial rain of ice shards, the remaining ones fall down in
a circle around you, attempting to pin you in. Don't stay where you are, as
Blizzeta will smash you with her palanquin! Shatter as many ice shards as you
can and get the heck out of that area. As soon as Blizzeta lands, throw the
Ball and Chain at her to damage her. Repeat this process a few more times and
she will soon give in!
----------

Blizzeta, er wait, Yeta will lay unconscious on the ground, and you'll have
gained the second piece of the Mirror of Twilight! Midna forms a warp to get
out of here, but before you can exit, Yeto comes barging in and holds Yeta in
his arms. After some touching words from him, they fall in love with each other
again, forming dozens of hearts, and finally a Heart Container. Yes! Take it,
then leave the Yetis by taking Midna's warp.

--------------
YOUR CURRENT LINK:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collection:
Wallet (holds 600 Rupees)
Quiver (holds 60 Arrows)
Golden Bugs
Hidden Skills
Reekfish Scent
Poe Souls
Fish Journal
Letters

Swords:*
Ordon Sword
Master Sword

Shields:*
Ordon Shield/Wooden Shield
Hylian Shield

Suits:*
Hero's Clothes
Zora Armor
Magic Armor

Items:
Ball and Chain
Spinner
Clawshot
Hero's Bow
Iron Boots
Gale Boomerang
Lantern
Slingshot
Fishing Rod
Hawkeye
Bomb Bag
Bomb Bag
Bomb Bag
Empty Bottle
Empty Bottle
Empty Bottle
Empty Bottle

Howling Stones Found: 5

Hidden Skills Learned:
Ending Blow
Shield Attack
Back Slice
Helm Splitter
Mortal Draw
Jump Strike

Golden Bugs Found: (23 out of 24)
Male Ant
Female Ant
Male Mantis
Female Mantis
Male Butterfly
Female Butterfly
Male Phasmid
Female Phasmid
Male Dayfly
Female Dayfly
Male Stag Beetle
Female Stag Beetle
Male Ladybug
Female Ladybug
Male Grasshopper
Female Grasshopper
Male Beetle
Female Beetle
Male Pill Bug
Female Pill Bug
Male Snail
Male Dragonfly
Female Dragonfly

Poe Souls Found: 48

Pieces of Heart: 32 (3)

Heart Containers: 14

-----------------------------\
Link to the Past             |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯             \----------------

You'll appear in front of the mansion. Warp to Snowpeak Top, and you'll see the
yetis up here. Don't ask how...in any case, talk to Yeto, and he'll challenge
you to a sled race. He's fairly simple, just follow the same path you used
before to reach the Snowpeak Ruins the first time. If he catches up to you, use
a spin attack to slow him down. If you win, he'll ask for a rematch, so warp
back up to Snowpeak Top. Talk to Yeta, and she'll challenge you for a race.
She's quite the sledder, so you'll have to take some shortcuts to beat her.
First off, after the jump, spin attack to slow her down a little. After passing
the bridge, make sure to take all three treetop jumps. Next, stay to the right,
and jump when you see a ledge. Stay on this, and follow the Rupees. The path
will soon narrow, so be careful here. Jump the platforms, and you'll be in a
significant lead, for now. As you hit the final stretch, Yeta may come up and
pass you at this point. Spin attack her before she has a chance to get ahead,
and you'll win! You'll get a Piece of Heart for your troubles! (Pieces of
Heart: 33 of 45)

Warp back to Snowpeak Top, and head into the cave. Climb down to the bottom
where you'll find some ice. Break it all apart with the Ball and Chain, and
you'll reveal an Imp Poe. (Poe Souls: 49 of 60) Now light both torches to
reveal a treasure chest. Open it for an Orange Rupee. Now head out of the cave.

Drop down twice, then head left to see a lone tree. Turn on your sense view to
see the entrance to a Hidden Grotto. Dig in there. Inside, shatter the ice and
kill the Ice Keese to reveal some Freezards. Kill those, and open the treasure 
chest for an Orange Rupee. Exit. Now, warp to near Castle Town, and head to 
North Hyrule Field. Now head over to the far north where the rocky area is. Go 
to where we found a Golden Bug earlier, and you'll see a bombable wall. Bomb 
it, then head inside.

----------------------------------
MINI-DUNGEON #4:
Treasures Found: Piece of Heart

What you'll have in store is a fairly large cavern with three block-pushing 
puzzles, each progressively harder than the previous. Let's get to work. First, 
shatter the ice with the Ball and Chain, then head on through to get to your 
first puzzle.

Puzzle 1:
- To start off, push the southwest block north, then east.
- Push the southeast block west.
- Push the northeast block south, west, and north.
- Push the northern-most block east, south, west, then north.
Puzzle 1 is solved, continue on to the next puzzle.

Puzzle 2:
- Push the southwest block north.
- Push the southeastern-most block to the west.
- Push the northeastern-most block to the west.
- Push the middle west block east, south, west, then north.
- Push the southwest block to the east.
- Push the northern-most block to the east, then south.
- Shove the southern-most block west.
- Push the northern-most block south.
- Push the southwest block north.
- Push the southern-most block west, north, then east.
- Slide the eastern-most block south, then west.
- Push the northwest block south, then east.
- Shove the southwest block east, north, then west.
- Push the southwestern-most block north.
Puzzle 2 is now solved. Damn that was long.

Puzzle 3:
- Slide the northeast block to the south.
- Push the southwest block north, east, then south.
- Shove the middle block to the west.
- Push the southeast block to the north, then west.
- Push the east block north.
- Push the southwest block north.
- Push the northeast block west, then south.
- Slide the northwest block east.
- Push the southern-most block to the east.
- Shove the northeast block south, then west.
Puzzle 3 is solved! That...actually wasn't too bad.

Now that all three puzzles are solved, continue on to the end, where you'll
find a treasure chest. Open it for a well-deserved Piece of Heart! (Pieces of
Heart: 34 of 45) Now you can walk back outside.

(NOTE: If you find a faster and more efficient way of solving these puzzles (as 
few moves as possible) then please let me know through email! Try to make your 
method step-by-step like I did here. If your method is faster, I will replace
my current method with yours, and give proper credit.)
----------------------------------

Well, there's nothing left to find now. Remember what the sages said? They said
that one of the shards can be found in a deep forgotten wood...that sounds like
some place we may have visited before...warp to North Faron Woods, and head
towards the entrance of the Forest Temple. Remember how we reached the Lost
Woods the first time? Yeah...well we can't do that now, because a human is 
here. Rusl, to be exact. Instead, he says that he bred a special golden Cucco,
which has tremendous flying ability. You can use this golden Cucco to fly over
down to that ledge leading to Lost Woods. Just pick it up and jump off. Now
just head into Lost Woods.

Prepare for another battle with the Skull Kid...he doesn't seem to give up.
Follow him north to the next area, then east. A big hint to where he's going is
to see the lantern from a previous room. In this room, Skull Kid will be hiding
behind a tree on a raised ledge. Strike him once, and he will flee. Continue.
(Remember the lantern light is the guide, since you have no map for this area.)
You'll come to a room with a deep pool. Instead of following Skull Kid to the
next room, swim past the waterfall, and climb up the ledges to find an Imp Poe.
(Poe Souls: 50 of 60) We couldn't get this guy the first time because it was
permanently day. Now it's permanently night here for now, so...yeah. Now you
can continue.

From the next chamber, continue on to the next where the lantern is. In this
next chamber, head to the far end and light the two torches to create a chest.
Open for some Bombs. Take a right from the chest to the next chamber. Skull Kid
is here, and on a pedestal above some deep water. Hah, he thinks he can be safe
from you? Fire a bomb arrow at him, and he'll flee once again. Continue on.
You'll be back in that room where you destroyed a Poe. Head straight on 
through to the next chamber, on to the next, and you'll find yourself in the
second chamber. Head across the shallow water and into the chamber on your
right. You'll see that wooden bridge. Head left into the next chamber. You'll
see on your right a stone entrance. Skull Kid is past there. Continue to the
next chamber, then the next, then the next straight from your right. You're
back in the wooden bridge area. Climb up the ledges here (on your left) to see
the Skull Kid on top of a tree branch. Fire a bomb arrow at him, and he'll
flee once again.

Continue following him (from the wooden bridge), then in the next chamber, drop
down. Continue heading straight into the next chamber.

----------
BOSS: Skull Kid, Round 2

Yep, boss time with Skull Kid again. His strategy largely hasn't changed from
the first fight, but this time he stays away from your sword attacks. Not a
problem, really. He calls out some Puppets, so kill them, and immediately fire
a bomb arrow at Skull Kid. He'll reappear someplace else, call in some more
Puppets. Repeat the process twice more and Skull Kid will give up.
----------

He says that this was fun, and reveals a secret place. Head through the tunnel
he opened and you'll be in the Sacred Grove where the Master Sword slept,
except in a higher ledge. Push the block here so that you can gain access to
this place later. See the statue there? That's of importance. For now though,
wait until night. While you're waiting, drop down and head east into the little
area where you first fought Skull Kid. See the vine wall up ahead? Climb up it,
or to save time, Clawshot to its top. You'll see a Spinner wall rail up here.
Ride it until you reach another ledge. Up here is a treasure chest! Open it for
an Orange Rupee. Now head back into the Sacred Grove. Wait for night, then go
into the glade where the Master Sword slept. You should see a Poe around here.
(Poe Souls: 51 of 60)

Now that you've gotten the Poe Soul, head over to the pedestal and briefly
plant the Master Sword back into it. This will cause that statue mentioned
earlier to disappear, revealing what looks like a door in the middle of
nowhere. Head back, and you'll find the familiar signs of some Shadow Beasts
falling to battle you. You know the drill, kill them all to create a warp to
here. Now head back up to that upper area (if you haven't noticed yet, there's
a dilapidated old chest in the western tunnel...intriguing) Head to the door,
and it'll open, revealing a...portal? Link will walk inside.

Woah, what's this? The...Temple of Time? Ocarina of Time players will
immediately recognize this place, as it even has the exact background "music"!
Of course, the graphics are touched up and it's a bit bigger, but overall the
same. Talk about nostalgia...it seems we've traveled into the far past. Go down
the stairs, and make a left into the alcove here. There's some pots and a wierd
statue, but that will be of importance later. Right now, look for a shining
bug. Yep, that's right. A Golden Bug was hiding here, IN THE PAST! Great Scott!
Grab it. Alright, we have all the Golden Bugs. I think you know what that
means. Yep, go to Castle Town and give this last bug to Agitha. ...Of course,
you can't warp anywhere while in the past (would've been awesome to be able to
explore old Hyrule though) so exit the Temple of Time. NOW you can warp to 
Castle Town.

As you enter the town, the Postman may stop you and deliver two letters. Let 
him, then enter the town. After giving Agitha the last bug, she will reward you 
with the Giant Wallet! You can now carry 1000 Rupees. Awesome. Now warp back to
the Sacred Grove, and head back into the past with the Temple of Time. Head
forward past the two statues and you'll see the Master Sword's original
pedestal from so long ago. Plant the Master Sword there, and instead of turning
into Young Link, a magical staircase appears in front of you. Wait, what the..?
Ooccoo? What's your rush? ...Well, time to head into the REAL Temple of Time.
Head up the stairs...

----------------------------------
TEMPLE OF TIME
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
No. of Floors: 8
No. of Treasure Chests: 16
Total Rupees Found: 180
Major Item Found: Dominion Rod

~~ PRE-DUNGEON NOTES: Hold on there before you hyperventilate at the amount of
floors there are in this dungeon. The truth is, each floor has only a few
rooms. In fact, there's only 13 rooms in the entire dungeon. Seems small, huh?
Well, there's also quite a lot of lengthy puzzle-solving and a tiny bit of
backtracking involved. Prepare for this one. ~~

Head down the hall and you'll come to a large room with some staircases above
the place you entered from. The staircases can't be reached right now, so head
forward past the large bell, over to the locked door. Midna will tell you that
there's something strange about the statue near the door, in that there are
usually two statues side by side. Hm, peculiar. Check where the other statue
should be with your senses, and you should see a "ghost image" of the statue.
So there is supposed to be something here!

Well, it's our job to find that statue. And just our luck, it's in a room far
from this location. At any rate, see the square raised platforms near the door?
The one with pots? One has a pressure switch, and the other a small statue. Hm.
Pick up the statue, and try to throw it up onto the platform where the switch
is. If it didn't land right on the switch, just climb up and place it. This
will raise a part of the floor, allowing access to the staircases. Go over and
climb up the staircase, and you'll see Ooccoo. Apparently, this place long ago
held the ancient technology of her people (...a chicken race made technology?)
and says that this is where she's been wanting to go all this time. She then
insists that you take her with you. Well, once you have Ooccoo, ignore the
stairs leading to a simple locked door up here, and instead head down the
stairs on the other side to see two torches. Light them to make a treasure
chest appear. Open it for a Small Key. Now go back to that locked door, and
head through.

In this room, you'll see a Young Gohma, which is, naturally, the young of a
Gohma, a type of tarantula famous in Zelda games. Kill it. You'll immediately
see another pressure switch in the middle. When pressed, the gates open. Well,
you need something to keep it pressed down, so luckily there are some pots
around! Place a pot on the switch, open the small chest for some Arrows, then
continue on until you see a gate. That wasn't closed when the switch was
pressed, so while in this small stairway, fire an arrow at the pot to break it,
bringing up the gates you passed but opening the gate ahead. Continue up the
stairway, just be careful of the Lizalfos in the way.

You'll soon come to another room, with a whopping three Lizalfos! Kill them.
You'll also notice if you look in your map that you're already in floor three.
After the Lizalfos are downed, head over to the statue that you see. This is an
Armos, an animated statue! Armos are pretty much invulnerable except for the
gem on their backs, so strike that until it blows up. This will make a treasure
chest appear. Open it for the map of this dungeon. Also, open the easily-missed
small chest near the southern window for a Red Rupee. Also near the chest are
two statuettes, like the one you used before. There are also two pressure
switches on the other side of this room...convenient. Place a statuette on each
switch to open up the gate ahead. Now just continue down the hall until you get
to a door. Open it.

You'll see, in the middle section that's blocked off, almost a hundred Baby
Gohmas. You don't have to worry about these for now, but do head around this 
rather large room. Kill all the Lizalfos, including the Beamos in this room 
(looks different, but is basically the same as the Beamos in Goron Mines), then
head up the stairs, taking care of one more Lizalfos. You'll soon reach a break
in the staircase, but fear not! There's a Spinner track here. Use the Spinner,
naturally, to cross the gap and go to the fourth floor now. Same room though.
There's a locked door, so let's walk onto the chandelier up here. Go onto the
west side, avoiding the Spike Traps, and you'll see a statuette. Take it to the
south side to see two pressure switches. Place it on one, then head back and
go to the center of this chandelier to see a large handle. Push it forward to
lower this part of the chandelier, down into the Baby Gohma pit. (!)

Eliminate the Baby Gohmas if you wish, defeating them all just turns off the
electrical fence leading into this pit. Pretty much only useful if you dropped
a statuette down here accidentally. Pick up the statuette near the handle, and
place it near the handle. Push it back to go back up, then take this statuette
to the pressure switches. Place the statuette on the other switch, then quickly
step onto the white section of floor, and it'll take you up to the door! If
you don't step on that section, the door will still be unreachable. Head
through the door.

You'll enter a dimly-lit room, and the door locks behind you. Sounds like some
trouble. Head into the main chamber, and you'll see two Armos. It's best to
take these one one by one, because it'll be a real pain in the neck battling
two of them. Defeating them will cause the door to be unlocked, and a treasure
chest will appear in an alcove. Climb up there, and open the chest for a Small
Key. Sounds like just what we need. Head to the far south end of this room to
find a small chest. Open it for a Red Rupee. Now exit this room, and go to the
north end of the chandelier room to the locked door. You know what to do here.

In this next room, you'll find it's a series of halls. This green crystal is
the key to this room. Eliminate the Beamos here first, and you'll see a wall
blocking the way forward. Hit the crystal to turn it red, which will move the
wall, and block the way farther forward. Head past the wall, and look back at
the crystal. Fire an arrow at it through that circle opening in the gate to 
move the wall again. Disable the next Beamos here, then head to where the chest
is. Open it to get this dungeon's Compass. Now, exit this little alcove, and
fire an arrow at the crystal again from here to move another wall. Continue.
Eliminate the Lizalfos to come to another room. See the ornamented circle on
the ground? Stand here, and you'll find you'll have a clear shot to a crystal.
Shoot it with an arrow to move a wall. Head on through, and you'll find not
only a Lizalfos, but a Dynalfos. A Dynalfos is basically just an armored
Lizalfos that is more defensive and agile. Of course, it takes a little more to
beat it too. Eliminate them both.

Fire an arrow at the crystal again from here to open the wall ahead. You'll
come across another Dynalfos. Eliminate him (Shield Attack after he attacks to
stun him) and fire at the crystal once again to move another wall blocking
your way. Continue up the stairway, and through the door into a new room. Woah!
Gohma infestation! Kill all the Baby and Young Gohmas, and a treasure chest
will appear. (there may be a Young Gohma on the staircase here) Open it for a
Purple Rupee. Now climb up the stairs and you'll find a set of large weight
scales. If you try to proceed, one weight scale will drop while the other
raises. We need more statuettes other than the ones here. Go back down the
stairs, and find a statuette. You might have to knock one down from a high
place with the Ball and Chain. Pick one up, take it up the stairs, and throw it
at the far scale. We need another...Pick up the statuette on the nearest scale,
and throw it at the far scale. This will raise the scale you're on to its
highest. Climb onto the small platform nearby before crossing the scales.

Look up towards the center ceiling to find a Clawshot medallion. Clawshot up
there to find a Spinner track. Go left across the track with the Spinner over
to the high ledge. You'll find an Imp Poe up here. (Poe Souls: 52 of 60) See
the small chest on the far south? Go to it, and open it for a Red Rupee. Now
take the door up here into the next room. Kill the Helmasaurs and the Armos to
unlock the door out of here again. Now, see the Clawshot medallion up on the
ceiling? Clawshot up there, then drop. Open the small chest for a Red Rupee.
Now, you'll see four pressure switches and two statuettes. Place each statuette
on a switch, but you'll see we need two more weights. From here, Clawshot the
Helmasaur armors to bring them to you. Place them both on the remaining
switches. This will open up the gate below, revealing a large ornamented chest.
Drop down, and open it for the Big Key! We can't reach the boss yet though, we
still need that other statue from way back to actually gain access to the boss
door. Exit this room.

Back in the scales room, head to the south end from here, and drop down. Head
through the door here. Disable the Beamos here, and carefully go past the Spike
Traps to continue down the hall. When you get to a trap-filled room, kill all
the Lizalfos, and watch the traps ahead. There's a spiked log that stops on
both ends, and a swinging axe swinging across the way to a treasure chest. Time
your approach, and pass both traps. Open the chest for a Small Key. Continue
down the traps, grabbing a statuette in a corner, and place it on the pressure
switch ahead to eliminate the electric fence. Careful of the spiked logs!
Continue along up into another room. Do some bug extermination with the Baby
Gohmas to reveal a treasure chest on a ledge, and destroy the Armos to open the
gate forward. Open the chest for a Purple Rupee, then climb up, and through the
door into the next room, where you'll see a statue just like the one you found
on the first floor. Cool! Head forward...

----------
MINI-BOSS: Darknut

Not so fast! Darknut will try to stop you. He's a miniboss for now, but you may
face a few Darknuts as regular enemies later on. He's quite annoying, he has a
double-edged sword, and a large shield. He blocks all sword strikes, and if you
do the Shield Attack, you get stunned and immediately counter-attacked. To harm
him, you have to get behind him, but even that's a bit hard. To easily get
behind him, wait until he raises his sword, then immediately try to do the
Back Slice by roll dodging. Once you do the Back Slice, start whittling away at
his armor with repeated sword strikes until all of his armor falls off. He's
not done yet!

He has no shield, and rather throws his large sword at Link. He'll
automatically dodge it, but the other times you face Darknuts, you'll have to
dodge the thrown sword manually. The armorless Darknut now pulls out a more
slender sword. He still blocks your swipes by blocking with that sword, and is
now more agile. Simply use a faster version of the previous method, and you'll
down him in no time. Though, a Back Slice WILL stun him enough so that you can
do a series of sword slashes on him.
----------

After he's dead, a gate will open, allowing access to a treasure chest. Open
that chest for the Dominion Rod! With this, you'll be able to move statues at
will! They are more like puppets however, and move exactly as you do as long as
you have the Rod out. Anyway, see the statue up on the ledge? Aim the Dominion
Rod at it and you'll gain control of it. If you notice, when you press B, Link
will swing the Dominion Rod. Doing so will cause the statue to swing its
weapon, so keep that in mind. Take it back to the door, and when it goes under
the bell, the bell goes down and covers it, then the statue disappears. Are
those bells a kind of warp? Hm...

Head out the door, and you'll see the bell here raise, revealing that same
statue. It is a warp! Now, here's a nice little trick. Gain control of the
statue again right from where you're standing, and walk toward the gate. Thwack
it with the statue's weapon and the gate will be demolished! Take care of the
Armos with the same statue (they blow up in one hit!) then take near that 
raised white flooring near the exit. Press A, then take a pot and place it on 
the pressure switch to lower that flooring. Move the statue on the flooring,
then remove the pot. Gain control of the statue again, and follow it. As you
will see, the statue can go through these electric fences, so have it stand on
the pressure switch ahead to remove the electric fence, press A to lose control
of it, and pass the electric fence. You can also destroy the spiked log traps
with the statue's hammer!

Just continue on down the hall, and destroy the Spike Traps and totally
annihilate the Beamos (damn this is awesome) to reveal a pressure switch. This
switch will raise a piece of floor leading to under a bell warp. Take the
statue onto that piece of flooring, lose control, and gain control of one of
the small statuettes on a pillar to gain control of it and lead it off, so you
can pick it up and place it on the switch. Now gain control of the statue and
lead it under the bell. Now just head back to the next room, which is the room
with giant scales.

You'll see the statue on your left when you enter, so gain control of it, and
take it down to the lower floor. (Take it across the scales and down the
stairs, so you'll have to use some statuettes to place on the scales. Remember
to use the Dominion Rod for the out-of-reach statuettes.) Once it's on the
lower floor, take the statue under the bell warp, after killing the enemies.
Now continue on down through the rooms. In other words, backtracking. When you
get to the room where the statue was placed, fire an arrow at the crystal to
allow entry for you, and gain control of the statue. But what about the wall on
the statue's side, you say? Use that almighty hammer of its to smash the wall
to oblivion. Take it through and have it stand on the pressure switch to bring
down the electric fence, then go through it after losing control of the statue.
You'll see a treasure chest here. Open it for a Piece of Heart! (Pieces of
Heart: 34 of 45) Now return, take the statue through the electric fence, and
smash the wall in the way. Continue down the hall to the next room.

Smash the Beamos and wall in the way, and take it to the area where the bell
warp is. (Smash the next Beamos for kicks if you want.) Take the statue under
the bell to warp it. Now continue backtracking until you get to that large
circular room. You'll see the statue get dropped off on a higher ledge. Before
getting to it, go to the south end of this room and take the door here. We
missed a treasure chest in the room past this door, that we couldn't get
before. You may have to place those statuettes on the pressure switches again.
Once in the room, eliminate all the Gohmas. Now, on the south end, you'll see
fenced-in areas. At the end of the areas, you'll see pressure switches. The
eastern area already has a statuette, so take it to the pressure switch with
the Dominion Rod. Now that that's done, pick up a statuette here, and throw it
at the fenced-in area on the west. Now use the Dominion Rod to take it to the
pressure switch on that side. With both switches pressed, a treasure chest will
appear in another alcove. Open it for another Piece of Heart! (Pieces of Heart:
36 of 45) Now exit this room.

Go to the center of the chandelier where the handle is, and push it on the
other side to raise the platform to the statue. Gain control of it, and take it
to the handle. Push the handle until you get to the bottom. Kill all the Baby
Gohmas, then take the statue out of this pit. Smash the Beamos if you want, but
be careful of the Baby Gohmas that come out of it. Go to the north end, smash
the gate, then go to the east end to smash that gate. Bring the statue to the
north where you allowed access to the bell warp, and have it be warped. Now
head back to the east end as a wolf and get rid of the Imp Poe. (Poe Souls:
53 of 60) Now continue down the rooms until you see the statue again. Take it
down the halls to the next room after eliminating the enemies. Walk it to the
last bell warp, then go down to the first room. Finally, we're here! Simply
take the statue to where it's supposed to go, and the door ahead will open!

This next room is purely a death trap. So many traps, EVERYWHERE! Beamos, Spike
Traps, large swinging axes, rolling spike logs, and to top it off, bottomless 
pits. Ugh. It shouldn't be so hard actually, so at the end, you'll see a
pressure switch. Jump across, pick up a statuette, and throw it across. Place
it on the switch, jump back over and past the gate. Control the statuette with
the Dominion Rod and take it off the switch, because having the switch pressed
closes the second gate ahead. Ah, here's the boss door. Kill the Young Gohma,
and head inside...

----------
BOSS: Twilit Arachnid, Armogohma

This rather imposing boss has a large eye on its back, and is pretty much a
monstrous tarantula. It scuttles on the ceiling, occasionally firing a constant
fire beam at you. Don't get hit, as it's very powerful! Simply roll from it in
such a way that it goes in a tight circle around you, missing you completely.
To get Armogohma down from there, fire an arrow into its eye when it opens up,
which is usually when it starts to fire a beam. Once you do, rush to a statue
nearest where it fell, control it with the Dominion Rod, and lay down the
fist of justice down onto Armogohma. Nothing like some satisfying bug 
squashing, eh? After doing this process a couple times, Armogohma's body will
explode, just be wary of the Baby Gohmas it might produce.

Once the body is gone, you'll still be left with the boss's eye, surrounded by
lots of Baby Gohmas. It will attempt to move away from you, but just save
yourself the trouble of chasing it and fire a few arrows at the eye to finally
kill it.
----------

Armogohma is now dead, so take the Heart Container it leaves behind, and take
Midna's warp out of here. One more Mirror shard left to find!

--------------
YOUR CURRENT LINK:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collection:
Wallet (holds 1,000 Rupees)
Quiver (holds 60 Arrows)
Golden Bugs
Hidden Skills
Reekfish Scent
Poe Souls
Fish Journal
Letters

Swords:*
Ordon Sword
Master Sword

Shields:*
Ordon Shield/Wooden Shield
Hylian Shield

Suits:*
Hero's Clothes
Zora Armor
Magic Armor

Items:
Dominion Rod
Ball and Chain
Spinner
Clawshot
Hero's Bow
Iron Boots
Gale Boomerang
Lantern
Slingshot
Fishing Rod
Hawkeye
Bomb Bag
Bomb Bag
Bomb Bag
Empty Bottle
Empty Bottle
Empty Bottle
Empty Bottle

Howling Stones Found: 5

Hidden Skills Learned:
Ending Blow
Shield Attack
Back Slice
Helm Splitter
Mortal Draw
Jump Strike

Golden Bugs Found: (24 out of 24)*
(Since you now have all Golden Bugs, it is unnecessary to list them all.)

Poe Souls Found: 53

Pieces of Heart: 36 (4)

Heart Containers: 16

-----------------------------\
Heaven on...Hyrule?          |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          \----------------

You'll appear back in the Temple of Time dungeon entrance. Head back to the
main chamber, and go on the east side beside the stairs. See the owl statue?
Use the Dominion Rod to move it, revealing an Imp Poe. (Poe Souls: 54 of 60)
Now go to the west side, and move that statue to reveal a treasure chest. Open
it for a Piece of Heart! (Pieces of Heart: 37 of 45) Alright, time to head back
to our current time. Exit this place, and Ooccoo will tell you that she found
the Dominion Rod she was looking for. However, since it was an item made long
ago, it lost its power once you brought it to the current time. Wait, what?
It's useless!? Well that sucks. Ooccoo did mention something about a spell that
could power it up again though...so let's go do that. We probably need the Rod
to reach the next temple anyway.

Warp to Castle Town. As you enter, the Postman may stop you and give you a
letter. Accept it then go to Telma's Bar in town. You'll learn that one of the
adventurers, Shad, has gone off to Kakariko Village in hopes of learning more
about the Oocca. Well, let's warp there. Head into the sanctuary, where Renado
is according to his recent letter. Talk to Renado, and he'll talk about
restoring Ilia's memory, as she said something about the rod of the heavens.
Rod of the heavens, huh? Sounds like something we have. Renado also figures
that Telma might have a clue as to how to restore Ilia's memory, and gives you
a letter to send to her. Alright...warp to Castle Town, head to the Bar, and
give this letter to Telma. She'll be disappointed that the letter doesn't
mention her in a specific way, but will be glad to help anyway. She tells you
to send this invoice over to the town doctor, who tried to treat Ilia of her
memory loss (but failed, of course). Alright...

You remember where the doctor is, right? It's down the west thoroughfare...
Head inside, and show the invoice to the doctor. He says he can't pay it, he
was going to sell the statue that the little girl had (Ilia) so that he could
pay for it. He accidentally dropped some medicine on the statue, so he cleaned
it and put it outside to dry, but then it got stolen. He'll go into his office,
so walk into the patient's room to see a green stain on the wall. Turn into a
wolf, push the crate, and sniff this stain to learn the Medicine Scent! Follow
it to go to the balcony of the hospital. Open the Small Chest for a Red Rupee.
Now, if it's day time, you'll have to suck it up and follow the scent, regard-
less of the fact that you're scaring the people of the town badly. If you feel
that guilty about it though, you can just stay on the balcony and wait 'til
night. You'll find the scent leads back to the Bar, where Louise is waiting
outside. Talk to her and she'll admit that she took the statue. But, some
skeletal dog beasts attacked her and stole the statue. They appear at night on
the field near the southern town gate, so head there and wait for night to
come.

Yep, the dog beasts Louise mentioned are the Stalhound enemies. Once night
comes, a horde of them will appear. Defeat them in either form, and the last
one should drop the Wooden Statue. Pick it up, and warp to Kakariko Village.
Bring the statue to her, and she starts to remember about some things. She
remembers that someone who was captured with her gave it to her after they were
freed, but can't remember where they were. However, Gor Coron recognizes it,
and says it belonged to a tribe that protected the royal Hylian family, and
they spent their residence in the Hidden Village. Darbus will then go and clear
the path to the village. The entrance to this village is found somewhere north
of the Eldin Bridge, so take your horse (haven't used Epona in a while, eh?)
and ride down that path until you see an open cave that was blocked before. It
should be right after the wooden bridge you pass.

You'll see Darbus pounding the rocks apart, and after the path is cleared, he
will tell you that there are 20 evil creatures here (they are Bulblins) and 
says that the best way to best them all is to kill them before they spot you. 
Good to know. As you'll see, this Hidden Village doesn't look medieval. In 
fact, it looks like an old-fashioned western village. Interesting. The music 
even fits it. It looks like a new sheriff has arrived in town. I'll give you 
the lowdown on how to shoot them Bulblins down efficiently, pardner. If'n you 
need some help aiming your bow from afar, just combine the Hawkeye with that 
there Hero's Bow for accuracy!

- Step just past the entry sign, then bring up your bow. Sidestep right to hide
 behind the house on your right, and you should see two Bulblins on a balcony,
 with an explosive barrel. Nick the barrel with an arrow and it will explode,
 killing those two Bulblins.
- Sidestep left until you're behind the crates, then kill the Bulblin on the
 balcony, and the one patrolling the bottom.
- Get a clear shot of the whole town, and nick the Bulblin up ahead. Also, 
 shoot the barrels on the far end to kill two Bulblins at the back.
- Go on forward, and kill a Bulblin on each side, both on the balconys. There
 may also be a Bulblin wandering around out here. Kill that one too.
- Head into the first building on the right. Inside is a Bulblin Archer, so 
 kill that.
- Use the Clawshot to take yourself to the balcony on the first building to the
 left. (aim at metal wiring) If you look south from here, you'll see a Bulblin 
 on a lookout tower and one on the roof of the far house. Nick them both with
 arrows. 7 left.
- Drop down, and smash the window of the building just to the right of here
 (it's near a small barrel) and break in. Kill two Bulblins in here, then watch
 the ceiling for a hole up there. Fire an arrow there to kill a Bulblin. 5 
 left.
- Clawshot to the upper floor of this building and head out into the balcony,
 where you'll see a Bulblin firing arrows at you from an alley. Nick him.
- Head into the last building on the left here. There are three Bulblins here.
 Kill them all.

With them all gone, an elderly woman walks out of a house. She's Impaz, and she
was the one who was with Ilia. She'll give you the charm that Ilia gave her to
protect her! You got Ilia's Charm. This should help restore her memory. Now,
head into the first building on the west, and shatter the only window you can
on the west side of the building. Climb through it to get to a sort of
backyard. You'll see a Cucco and a Howling Stone. Activate the Howling Stone
and the Golden Wolf will appear in front of the entrance to Hyrule Castle. You
may have to exit the village, then re-enter as a wolf first, because Midna
won't seem to let you transform in the village. She's afraid you'll scare
someone, even when we're hiding from plain sight from Impaz. So do that, then
activate the Howling Stone. Let's go ahead and warp to Castle Town and get that
last Hidden Skill.

           *********************************************************
           *              ~ Hidden Skill: Great Spin ~             *
           *                                                       *
           * The Golden Wolf is waiting in front of Hyrule Castle. *
           * Simply head to it from town square, and push open the *
           * large door. The Hero's Shade will teach you the Great *
           * Spin, but only after showing your mastery of the Jump *
           *                        Strike.                        *
           *                                                       *
           * Great Spin: To perform the Great Spin, simply perform *
           * a spin attack while at full health. This will send a  *
           *   powerful energy wave out that's sure to knock out   *
           *                       your foes!                      *
           *                                                       *
           *********************************************************

After learning the Great Spin, the Hero's Shade gives you some final words
before departing with you forever. Give Ilia that charm that Impaz gave you,
and she will regain her full memory. She then tells you it was a Horse Call
that she made for Epona, and gives it back to you. Now with this Horse Call,
you can call Epona even when you can't find horse grass. Neat! While in the 
sanctuary, go down to the basement and talk to Shad. He's trying to find the
spell that will supposedly awaken the owl statues found throughout Hyrule. Now 
head to the Hidden Village once more. If enough time has passed (I prefer to 
wait until day if it's already night) some cats will take residence in this 
village. You may also have to visit Impaz's place as well, since she has a 
bunch of cats. It's actually unknown how to make the cats appear, (Email me if 
you do) but at any rate, if the cats are there, head over to where the Howling 
Stone is, and talk to the Cucco there as a wolf. He'll start a minigame where 
you have to talk to all 20 cats in the village.

1: This cat is on top of the stack of wooden crates near the beginning. Use
 Z-targeting to talk to it.
2, 3: They're both on the street near the stack of wooden crates.
4: A brown one is sitting near the building on the left.
5, 6: A small kitten will run towards you farther down the street, and another
 sits waiting near the barn. (the southeastern building, aside from Impaz's
 house)
7: One is lying down in the metal bin that you passed.
8, 9: Head back to the beginning, and enter the first building on the west.
 There's a cat both on the upper floor and the balcony of this building.
10: There's a cat in the small alley between the southern and northern
 buildings on the west side.
11, 12, 13, 14: Enter the next building on the west, and talk to the two cats
 here. Clawshot to the upper floor and talk to the one up here, then go out to 
 the balcony and talk to another. (If there's two, you might have already 
 talked to one. Somehow...)
15: There's a cat in the eastern alley. Enter on either side of the middle
 building.
16, 17: There's a cat inside the first floor of the barn, and one hidden inside
 some barrels. Break those.
18, 19, 20: In the far south, there's a cat near Impaz's front door, one in the
 far southern corner, and the last one is at the field west of Impaz.

After talking to all the cats, go back and talk to the Cucco, and he will
reward your friendliness by giving you a Piece of Heart! (Pieces of Heart: 38
of 45) You'll have to pick it up in front of Impaz's house though. Now, exit
the Hidden Village and re-enter at night. Clawshot to the northernmost building
on the east, and kill the Imp Poe here. (Poe Souls: 55 of 60) Now, go talk to
Impaz in her house. Be sure to show her the Dominion Rod, and she will give you
the Ancient Sky Book. Return to Shad and show this to him, and he will cite the
spell written on it, hoping it would activate the owl statue in front of him.
It doesn't activate it, and he walks away disappointed, thinking it might work
on the other owl statues he spotted. He marks those statues on your map. That
spell did work, however. It regained power to the Dominion Rod!

Time to go for an owl statue hunt! Under each statue is a pad, and you have to
move it with the Dominion Rod and place it somewhere to activate the pad, which
will regenerate a letter to the missing word in the book. Let's begin with
South Faron Woods. Warp there. Keep the Dominion Rod on B and the Horse Call on
a D-Pad direction, as we're going to be using both quite a lot. Ride Epona up
to Coro's hut, and past it. East of the gate leading to Hyrule Field, you'll
see a boulder blocking another path. Bomb this, then head into this little
grove.

Gain control of the owl statue, and bring it to the indent in the ground, near
a slanted stone. A cutscene will show a path has been made available by
bringing the statue here. From the slanted stone, do a series of jumps as a
wolf by Z-targeting Midna, and you'll soon reach a high place of that foggy
forest area. Open the treasure chest for a Piece of Heart! Return. (Pieces of
Heart: 39 of 45) Gain control of the owl statue again (it somehow returned to
its alcove) and move it away from the alcove to find a glowing letter pad. Step
on it to have a letter regenerated to the book. One letter regained, five to
go! Ride Epona to Kakariko Gorge next.

Go across the bridge, then head north to where the symbol is on your map, and
you'll see a little raised corner with not only a series of ledges surrounding
this alcove, but also, an owl statue! Gain control of the statue, and move it
out of the way. Go to where the statue was to gain another letter. Now take the
statue and place it between the first two ledges. Climb on the lowest ledge,
and jump across to the next with the statue. As soon as you cross, gain control
of the statue, and follow the ledges as the statue moves so you can place it
between the last two ledges. Jump across, and open the treasure chest here for
an Orange Rupee. Now either ride Epona or warp to the Bridge of Eldin, on the
north end.

Kill the Bulblin Archer, then look for the owl statue around here. Move it out
of the way as per usual, and step on the pad it was on to restore another
letter. Now, this will be a little long, but gain control of the statue again
and head south down to the other end of the bridge. Once you do, drop it down
onto the alcove on your left, at the stone fence break. Place it on the very
center, then climb back up. Jump across with that statue, then climb up the
ladder to find a treasure chest. Open it for a Piece of Heart! (Pieces of
Heart: 40 of 45) Five more left! Next, warp to the Castle Town field.

Head down to the southeastern end of the field where you'll find a stone
theatre. Move the owl statue from its pedestal here, and place it between that
pedestal and the broken part of the stone seats. Jump across with the statue to
the pedestal that has another pad on it, and restore yet another letter. Now,
take the owl statue to the other end of the theatre, between another pedestal
and the seats, then jump across and open the treasure chest for an Orange
Rupee. Now ride Epona to the field just north of the Great Bridge of Lake
Hylia.

On the northwestern end, you'll find two closed-in alcoves in the cliff, one
containing an owl statue, and one containing a treasure chest. Move the statue
out of its alcove, somewhere below the vines, then Clawshot to the vines, drop
onto the statue, then jump into the alcove to restore another letter. Now, from
up here, move the statue so that it's between this alcove and the one next to
it. Now use it to bridge the gap to the other alcove, and open the chest for an
Orange Rupee. There's one final area to go...warp to Gerudo Mesa.

Head west from here until you reach a series of stone pillars. And of course,
an owl statue! See the lowest pillar? The one you can climb up? Move the statue
between it and the pillar it was on, then jump across to restore the last
letter. Congrats, but we're not done yet here. Get on the northern end of this
pillar, and move the statue south as far as you can walk without falling. Then 
move to the west end of the platform, and move the statue east. Now just do
some positioning with the statue so that it's pretty much in the center between
the pillar you're on and the one south from here. Jump across. Now get on the
eastern end of this pillar, and move the statue west. Then, move the statue
south. Now jump across, and open the treasure chest for an Orange Rupee. Now
that we have all the missing letters, return to the sanctuary's basement in
Kakariko Village.

Show the Filled Sky Book to Shad, and he will recite the full spell. The owl
statue's seal will break, but unfortunately for Shad, he doesn't know what that
means, so he walks off with his head down low. Well, we know what to do though!
Move the owl statue with the Dominion Rod, then head down the hall it blocked
to see a rather broken down cannon. Hm...seems like we need to warp this
somewhere. Shad will run down and take a spectacle at the cannon. Well, try to
warp it, and Midna will point out that someone is watching. Talk to Shad after
this and he'll "get the hint" that he's not wanted in there (though he seems
quite calm about it) and leaves. Midna though, seems uncharacteristically
worried that he might've been insulted. Now warp the cannon over to Lake Hylia.

***NOTE: DO NOT SAVE AND QUIT IN THIS CANNON ROOM. There is a game-breaking
glitch that happens when you come back to the game. Shad blocks the way out,
and no matter how many times you talk to him, he doesn't move. And you need to
warp the cannon without anyone seeing. Not only that, but you can't warp your-
self because Midna won't let you. Thus, you're stuck in this room and can't go
further in the game. If you want to save and quit the game, I would seriously
advise you to do so after warping the cannon. It's only a few more minutes of
trouble.***

Now that the cannon is warped to Lake Hylia, go and talk to Fyer. He'll notice
the cannon you brought, and ask to take a tour of it. He says he *might* be
able to fix it, (Don't worry, he can do it. He just says that.) as long as you
pay him 300 Rupees in advance. Do it! You likely have more than enough. He then
says he'll take a second, but in a funny little cutscene, he actually takes
days to finish it. Once it's fixed, he'll tell you that this cannon is powerful
enough to launch you to the heavens, so you'd better fasten your seat belts.
Alright, to use this thing, look in the back. See the Clawshot medallion? Shoot
yourself up there, and you'll be ready to fire. Before you get fired off
though, Ooccoo and her son will hop in. Ready for the next dungeon?

----------------------------------
CITY IN THE SKY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
No. of Floors: 8
No. of Treasure Chests: 24
Total Rupees Found: 310
Major Item Found: Double Clawshot

~~ PRE-DUNGEON NOTES: Welcome to heaven! To be more precise, the sky-borne city
of the ancient Oocca race, said to have created the Hylians after the three
goddesses. This dungeon is quite different from what you're used to, certainly
not for people afraid of heights. This is also the longest dungeon in the game,
so get ready. Also, when outside, wind can constantly blow you away, so keep
the Iron Boots around. One other thing to note, is that you get Ooccoo, at the 
start of the dungeon. Using Ooccoo will bring you to the shop, which is at the
beginning of the dungeon. The only way to manually exit the dungeon is to take 
the cannon here near Ooccoo and utilize it the same as the one in Lake
Hylia. ~~

You'll land in a pool of water with Ooccoo. After she talks to you, a dragon
will fly by, and Ooccoo along with another Oocca race to the shop. Before
following them, check this pool of water for two treasure chests. One contains
some Water Bombs, and another, a Red Rupee. Now head to where Ooccoo went.
Welcome to the shop. You can buy generic items here, so nothing really special.
However, talk to Ooccoo (the one with her son floating around) to take her with
you. Exit the shop, and head north from the pool. Look above the gate far to
the north, and you should see a crystal switch in a high alcove. Hit that
switch with an arrow to unlock the gate. You may have to keep your Iron Boots
on as you aim, due to the strong winds. After opening the gate, continue north,
killing Baba Serpents, and walk into the next room. Be careful here, the blue
blocks collapse and fall if you stand on them. Pick up an Oocca, and use it to
fly across to the other side. Clawshot to the vine-covered pillar after
eliminating the Helmasaur, then Clawshot an Oocca to bring it to you. Fly over
the next gap with it, and kill the Helmasaurs. Head into the next room.

Welcome to a large room. Eliminate the Helmasaurus here. (It's larger than a
Helmasaur.) The north door leads to nothing right now, so take the east door.
The west door just leads to a locked door. Pick up an Oocca from near the north
door, and fly to the east door. You'll see a large gap in this next "room", and
Peahats floating above. Kill the Kargaroks if you find them annoying, then head
south from the door to see some vines across a gap. Clawshot to them, and you
will find a circular notch here. Put the Spinner in here and spin it to create
a bridge across that gap. Nice. Clawshot back across, and start going across
the bridge, and enter the building on the other end. In this next room, head to
the end, and Clawshot to the grating in the ceiling that's over a fenced-in
platform. Drop down, and open the chest for a Small Key. Clawshot back, drop,
then Clawshot to the vines. Return to that large crossroads room. After you
pass the bridge, you'll see that dragon crash through the bridge, breaking it.
Well that's just great...continue on. Get back to the center of the crossroads
using the vine-covered pillars.

Take the west door. Be careful crossing those blue blocks. Out here, you'll see 
nothing but a large gap. Head south from here, kill the Baba Serpents, and 
you'll see a familiar circular notch in the floor. Take your Spinner on here 
and spin it to make a bridge appear over that large gap. Seems familiar, eh? Go 
back to the bridge, and shoot down all the Kargaroks flying everywhere. Cross 
the bridge, and into the next building, using the Small Key you got from 
before. Just be careful of the wind and use the Iron Boots as necessary. In
this next room, you'll come to a series of large fans. Take a left, eliminate
the Helmasaur, then look around for a crystal switch. Clawshot it (an arrow
will just be blown away due to the wind) to turn off the far fan. Now get to
the other side, use the Iron Boots to cross the first fan (be careful of
Helmasaurs) then Clawshot to the vine-covered pillar. Crawl around to safe
ground, then go to the west door. Open the chest in this room for a quick
moment to get the map for this dungeon. Now return to the fan room, and take
the southern door.

Go to the southern side, and jump across when the wind isn't blowing. Before
jumping the next gap, use the Gale Boomerang to trip up the Tile Worm, then
cross. Jump across to the north now, but be very careful of the next Tile Worm.
Now, jump to the platform with the small chest east of here and open the chest
for a Yellow Rupee. Now simply work your way to the south door and go through
it. In this next room, you'll face two Dynalfos. Make quick work of them and
a window gate will open. Clawshot up there (vines) and Clawshot onto the bulb
to lower it and activate a gust of wind. Now take an Oocca, and time your jump
so that you'll fly into the gust when it's up, so that you'll be taken to the
door on the other side. Enter it.

You're now on the top floor of that wind room. Look up above to see another
bulb. Clawshot to it to pull it down and open a gate on the south wall. Take an 
Oocca, and use the gust of wind to fly to the alcove that opened with that 
gate. Open the chest for a Red Rupee. Now take the Oocca and use it with the 
gust of wind to fly over to the east side, all the way to a platform with a 
treasure chest. Open it for a Purple Rupee, then Clawshot across. Take another
Oocca (or the same one if you can Clawshot it) and use another gust of wind to
fly over the broken wall into the other side of the room. Make sure to land on
the eastern end, and you'll see yet another bulb. Clawshot it to make a gust
of wind activate. Fly across with one gust and an Oocca, and through the small
opening. Now drop and head into the door in here.

Ignore the Oocca here, and instead look east to find another bulb. Clawshot to
it and it will open the gate below. Now, take an Oocca, and look below. Fly to
the ledge on the west that has a Deku Baba growing from it. Take care of it,
then descend downward some more by flying to the east ledge, which is under a
Clawshot mark. Now just head over to the door at the bottom by use of 
Clawshots, and head through. Clawshot to the bulb, and you'll find it won't
budge. Slap on your Iron Boots to pull it down with force, turning off the fan
below you. Now just drop down.

----------
MINI-BOSS: Aeralfos

Like the Darknut, this mini-boss becomes a regular enemy that you'll face a few
times after this battle. Aeralfos are basically flying Lizalfos. They wear a
helmet, a shield, and a sword, though it looks more like a dagger. When in the
air, it solely uses only one attack, and that is a flying charge. A signal to
that is when it brings its shield up and starts flapping its wings furiously. 
It also attacks on the ground with simple sword slashes. To damage it, wait
until it starts up its aerial charge, then Clawshot it to drag it down onto the
floor, where you can proceed to slash the heck out of it. After repeating this
a few more times, it tries a new tactic.

It will fly out of the room and attempt to do surprise aerial charges. Simply
be vigilant, and Clawshot it when you spot it. If you're too late, dodge it.
After it takes enough slashes, it'll finally be dead.
----------

A gate will open after surviving this feat, so Clawshot to it, and open the
treasure chest for...another Clawshot? You now have two of them, and can
continuously Clawshot from one place to another, kinda like Spider-Man. Ok, how
cool is THAT! I mean seriously! Use these to return to the top by hanging from
a far Clawshot spot, and Clawshotting to the vines in the hole in the ceiling.
Head through the door. Now, begin climbing up with the Clawshots, and hang from
a bulb to open a gate below. Now, lower yourself, and Clawshot to the now-open
alcove. It will quickly close, so apparently that bulb is weight-sensitive.
Head through the door. In this next room, Clawshot to the medallion. Before it
falls, lock-on and Clawshot to the next, then the next, and so forth until you
reach the end. Open the treasure chest here to get the Compass. Nice! Head
through the door.

You're under a bridge now, so Clawshot across, just be careful of the Baba
Serpents. De-stalk them by Clawshotting their stalks to be safe. At the other
end, Clawshot to a vine, then climb up. Head through the door up here to return
to the large crossroads room. Go to the east door again (by Clawshots) and 
Clawshot across the broken bridge by using those Peahats, then enter the door 
at the other end. In this room you've been in before, head to the end, and drop
down. Clawshot across to the west side, drop. Clawshot to the medallion you
see, then Clawshot to the next (on your right) then Clawshot to the grating in
the alcove. Kill the Baba Serpents, and open the small chest for some Arrows.
Now, Clawshot to the east ledge, and go through the opening here. Drop down the
west side of this ledge.

You'll land on another ledge. Look up, de-stalk the Baba Serpents, then
Clawshot to the medallion one was hanging from. Descend, and Clawshot the
crystal on the north to open the gate. Clawshot across it, then proceed to
Clawshot to the top. Now look south. See the small chest on the small ledge?
Hop to it, then open it for a Red Rupee. Go back to the previous ledge now.
Jump across one ledge to the west, then use the Gale Boomerang to trip up a
Tile Worm. Jump across. Open the small chest for some Bombs. Now go back to
where the door is and head through.

You'll see a Big Baba with Baba Serpents surrounding it. Remember this from the
Forest Temple? Take care of the Baba Serpents, then eliminate the stalk of the
Big Baba. Then, throw a bomb into the maw that's left to completely eliminate
it. Now, look around to see a Clawshot mark within reach. Be quick, this one
will start to fall, so Clawshot to the vine-covered pillar next to it. Climb up
to its top, de-stalk the Baba Serpent behind you and let it fall, then jump 
across to the ledge it was on. Open the small chest for a Yellow Rupee. Head
back, and jump to the next ledge. Climb up the wall here and stand here while 
you pick off Keese and the Baba Serpent ahead. Now walk across the very thin 
path carefully to the other end, opening the small chest in the process for 
some arrows. At the end, look for any Keese to pick off, then shimmy across the 
ledge here (too thin for you to walk on) kill the Baba Serpent at the end, and 
open the treasure chest for a Piece of Heart! (Pieces of Heart: 41 of 45) 
Shimmy back across and look for some Clawshot marks to go up. You'll have to 
Clawshot to a vine pillar for the last one. From up on this ledge, Clawshot to 
the mark on the ceiling, then drop. Kill the Dynalfos, then head through the 
door.

Welcome to the Peahat Gardens. Kill the Baba Serpents, and wait for a Peahat to
come along. Clawshot to it, then ride over the broken wall. Drop down to the
floor there. Wait for another Peahat, ride it, then drop. Kill the Baba
Serpent, then go to the corner here to find a small chest hiding in grass. Open
it for a Red Rupee. Now Clawshot to the next Peahat, and look south to see a
lower Peahat and a tree on a ledge. Clawshot there, and kill the Imp Poe
floating around here. (Poe Souls: 56 of 60) Open the chest here for a Purple
Rupee, then Clawshot back up. Lower yourself just enough so that you'll pass
under the wall, then Clawshot to the next Peahat. Lower yourself enough so that
you will pass through the opening, then drop. (If you look in the sky, you'll 
see a silhouette of that large dragon we've been seeing flying around...Creepy, 
huh?) Kill the Baba Serpents, then open the small chest here for some Bombs.
Now use that Peahat to get you up to the ledge up here. Head through the door.

Clawshot across using the Peahats, and take a left when you can to reach
another door. Open it to return to the Peahat Gardens, now on a previously
inaccessible ledge. Open the treasure chest here for a Piece of Heart. (Pieces
of Heart: 42 of 45) Head back, and Clawshot across to the other side. Enter the
door. Welcome to the roof of the large crossroads room! Kill both Dynalfos,
then find a vine on the northeastern side. Climb it, and while on this ledge,
pick off the Kargaroks. Now use your wolf form to steadily walk across the
rope, and head south. Climb up the vines here after picking off the
Skullwalltulas, and drop at the other side. Open the small chest for a Red
Rupee. Now continue across the ropes here to reach a large ledge with an Imp
Poe and a treasure chest. (Poe Souls: 57 of 60) Open the chest for a Purple
Rupee. Now head back and go north around the center pillar until you reach a
door. Head inside.

Woah, a huge fan here! Don't fall down the holes on either side, or you'll have
to climb up all the way here again. Deal with the Helmasaurus, then go to the
east end with the Iron Boots on to find a large ornamented chest. Open it for
the Big Key! Now, look above you, and Clawshot to the bulb. Pull it down with
the Iron Boots to de-activate the fan. Now drop. Kill the Helmasaurs, then open
the chest for a Red Rupee. Now, Clawshot to the grating below, then lower
yourself through the fan as far down as you can go. Now look around to see the
bottom of a bulb. Clawshot to it, then pull it down with the Iron Boots. This
will activate the giant fan on the north side of this chamber! Now drop, and
head through the north door here.

See the grated wings up above? Kill the Kargaroks, then Clawshot across those
wings to the other side. Clawshot to the grating on this inactive fan, drop,
and head behind the blade to find a treasure chest. Open it for a Purple Rupee.
Now drop from here, and head through the door. Well darn, looks like there's a
couple of Aeralfos trying to stop us. Should be no problem though. After they
are gone, Clawshot to the grating above the door, then Clawshot to the wing
here. Clawshot the crystal to make this wing move, then simply Clawshot up to
the top of this room. Clawshot the crystal up here to move the last wing,
allowing you to reach the door. Head through to be outside this large pillar.
Look right to see grating on a pillar. Clawshot up there, then Clawshot to the
vines. Climb up to the top...

----------
BOSS: Twilit Dragon, Argorok

This may be possibly the most epic battle in Twilight Princess, except maybe
for the final boss. He's flying around the stage, so it's time to get his
attention. Clawshot up to the one of the spires, and wait. Argorok will
spot you, and will look at you for a bit before breathing fire on you, leaving 
its tail exposed. Z-target the tail and Clawshot to it to grab on, then pull
him down with the Iron Boots! This will cause him to fall to the ground and 
lose pieces of his armor. Be careful now, because Argorok will attempt to swoop 
down and attack you with his talons. Dodge and immediately put the Iron Boots 
on, as the wind shear left by its flapping wings will push you far. Repeat the
previous step again, and enough armor will fall off to expose a weak point.

Time for the second phase! The place is thundering and lightning now, and the
rain has sprouted some new Peahats way up in the sky. Clawshot up to the top,
and hang onto the Peahats. Make it easy on yourself by Z-targeting the Peahats.
He will attempt to breathe constant fire on you. Move away from it by using the
Clawshots until you get a clear view of Argorok's back. Clawshot to the weak
spot on his back, and hold on as you plunge the sword down onto his back until
you both plummet to the ground. Repeat the process twice more (just be careful
on the last hit, Argorok tends to change direction on his fire breathing) and
he'll be dead.
----------

After a spectacular death, Midna will create a warp after grabbing the last
mirror shard. Grab the Heart Container, and head on through the warp. You'll
appear near the Sky cannon that will take you back down to Hyrule. Use it.

--------------
YOUR CURRENT LINK:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collection:
Wallet (holds 1,000 Rupees)
Quiver (holds 60 Arrows)
Golden Bugs
Hidden Skills
Medicine Scent
Poe Souls
Fish Journal
Letters

Swords:*
Ordon Sword
Master Sword

Shields:*
Ordon Shield/Wooden Shield
Hylian Shield

Suits:*
Hero's Clothes
Zora Armor
Magic Armor

Items:*
Double Clawshots
Dominion Rod
Ball and Chain
Spinner
Hero's Bow
Iron Boots
Gale Boomerang
Lantern
Slingshot
Fishing Rod
Hawkeye
Bomb Bag
Bomb Bag
Bomb Bag
Empty Bottle
Empty Bottle
Empty Bottle
Empty Bottle
Horse Call

Howling Stones Found: 6*

Hidden Skills Learned:*
Ending Blow
Shield Attack
Back Slice
Helm Splitter
Mortal Draw
Jump Strike
Great Spin

Golden Bugs Found: (24 out of 24)*

Poe Souls Found: 57

Pieces of Heart: 42 (3)

Heart Containers: 18

-----------------------------\
Welcome to the Twilight Realm|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\----------------

We've got some things to do before we head to the next dungeon, which is
ultimately a visit to the real Twilight Realm. While in Lake Hylia, visit the
spirit spring. Look up above you (stand on the ledge) to see a Clawshot mark.
Get up here, then use the Double Clawshots to go to the other side. On this
high ledge, head down both ways to find a treasure chest containing an Orange
Rupee on each end. Now exit the spring, and warp to Kakariko Gorge. Head down
to the south end, near that pillar you got the Heart Piece from, and you'll
find a Clawshot mark. Clawshot across some marks, then to some vines. Climb up
them, then you'll find a treasure chest. Open it for a Piece of Heart! (Pieces
of Heart: 43 of 45) Now warp to Castle Town. As you enter, the Postman will
stop you one last time to deliver three letters. Now, remember that STAR game
we played to win a bigger Quiver before? Now that we have Double Clawshots, a
new game is available there! Head into his tent. Since the first game was
fairly straightforward and easy, I'll give you a step-by-step guide to getting
all the stars. You must be on the walls at all times, or suffer a spiky...end.

- At the start, Clawshot at the lowest white star in front of you.
- Turn left and fire the Clawshot at the row of white stars.
- Aim left again and fire the Clawshot at the row of pink stars.
- Aim left once again and fire the Clawshot at the row of yellow stars.
- Aim to your far left and fire the Clawshot at the row of blue stars.
- Aim above and to your left and fire the Clawshot at the row of white stars.
- Aim just to the left once again and fire the Clawshot at the pink star row.
- Aim below and to your left and fire the Clawshot at the yellow star row.
- Aim below you and fire the Clawshot at the row of blue stars.
- Aim above and to your left and fire the Clawshot at the white star row.
- Aim high above and fire the Clawshot at the pink star row.
- Drop from the ceiling to grab the last few stars.

If gotten under the time limit, Purlo will be flabbergasted at your feat and
give you the Giant Quiver. You can now hold 100 Arrows. Now head out the south
gate, into the small field here. Head east to find a rather large hole in the
ground. Clawshot down to a ledge here, and open the chest for an Orange Rupee.
Now that you've got that, time for another daring feat. Warp to Gerudo Mesa. 
See the huge hole? That's the entrance to the Cave of Ordeals, a 50-room 
dungeon with numerous enemies to face. Before attempting, make sure you have 
max Rupees, and the best potions or other similar stuff that you can find. (I
came in with a Great Fairy's Tears, Rare Chu Jelly, Blue Potion, and a Fairy.)
There are a few rooms that might be difficult without the Magic Armor, so you
need those Rupees. I will give a room-by-room guide for this.

Room 1: Here you'll face a single blue Bokoblin. Simple enough.
Room 2: You'll face a handful of Keese and Rats.
Room 3: Three hanging Baba Serpents and one ground Baba Serpent await you here.
Room 4: Three bloodthirsty Skulltulas crawl around here.
Room 5: Three Bulblin Archers await. Snipe them from the entrance for best
 results.
Room 6: Numerous Torch Slugs on the ceiling and the floor. Snipe the ones on
 the ceiling first before dropping to make it easier.
Room 7: Have the Lantern out for this room. Fire Keese and Dodongos wait to
 harass you.
Room 8: Several Tektites hop around in this room.
Room 9: Lizalfos and Bulblin Archers try to fight you here. Kill the annoying
 Archers first.
Room 10: Great Fairy rest room. Fairies will now be flying around in Ordon
 Spring.
Room 11: Helmasaurs and Rats infest this room. To exit this room, use the
 Spinner.
Room 12: A giant Purple Chu awaits. Keep whittling it away until there's
 nothing left.
Room 13: Four Chu Worms assault you here. Kill them all by Clawshotting them
 from their Chus before slashing.
Room 14: Bubbles surprise you from this seemingly-looking skeleton pit.
Room 15: A Bulblin platoon guards this room. Knock 'em out.
Room 16: Keese and Rats hide around this dark room.
Room 17: Stalhounds and an Imp Poe hide here. (Poe Souls: 58 of 60)
Room 18: Leevers galore! Wait until they close in on you, then spin attack to
 kill them all at once. There's a dig spot in this room that hides a Heart. It
 may help in the long run!
Room 19: Dozens of Chus! Kill them all! In this room, you can also find the
 infamous Green Chu. It's hard, but what you have to do is isolate the Yellow
 Chu and the Blue Chu from the rest of the group. This is best done by dropping
 from hanging on the entry, and slowly but surely Clawshotting the Chus that
 fall. If successful, just wait for the Blue and Yellow Chu to merge, and they
 will form a green Chu. Kill this and bottle the jelly and...what? There's no
 description? That's right, this is a glitch only done on the Wii version of 
 the game. This is a remnant of the magic system that they dumped for this 
 game. Of course, nothing happens if you drink it. It might be good to keep a 
 bottle of this Green Chu Jelly for keepsakes. (The Yellow Chu will be a Rare
 Chu if you don't have a bottle of Rare Chu Jelly with you, so it won't work
 that way.)
Room 20: Great Fairy rest room. Fairies will now be flying around in Faron
 Spring!
Room 21: Bokoblins and Ice Keese await. To exit this room, shatter the ice in
 the way with the Ball and Chain.
Room 22: Keese, Rats, and Ghoul Rats await here. Remember, Ghoul Rats can only
 be defeated with your wolf form's sense view on. Before leaving, search for a
 dig spot. This spot releases three Hearts!
Room 23: Almost hundreds of Stalkins rise from their graves here!
Room 24: ReDeads abound here! To kill them easily, simply use the Ball and
 Chain.
Room 25: Bulblins are here! As you enter, you'll be assaulted by a Bulblin
 Archer. Pick it off with an arrow first before dropping.
Room 26: Stalfos stumble around here. Use Bomb Arrows to make quick work of
 them.
Room 27: Skulltulas hang from the ceiling and Bubbles fly around. There's also
 a dig spot that contains a heart here.
Room 28: Get ready to face red Bokoblins and Lizalfos here!
Room 29: Stalfos, Stalkins, and Fire Bubbles wander here, ready to overtake 
 you!
Room 30: Great Fairy rest room. Fairies will now be flying around in Eldin
 Spring!
Room 31: Beamos and Keese! Disable the Beamos from the entry ledge first
 before dropping. To exit this room, use the Dominion Rod to move both owl
 statues off of the pressure switches.
Room 32: It certainly is a warm reception in here with Torch Slugs on the 
 ceiling, Fire Keese, Fire Bubbles, and Dodongos!
Room 33: Lots of ReDeads here! Use the strategy from before to kill them, just
 stay away from the Imp Poe in the center to avoid drawing attention to it! 
 (Poe Souls: 59 of 60)
Room 34: Ghoul Rats and Chus abound here. There's also a dig spot that contains
 a heart.
Room 35: Ice Keese and a Freezard! It sure is chilly in here.
Room 36: Chilfos march around in here.
Room 37: Bubbles and Leevers are seen in here.
Room 38: It seems you're getting the cold shoulder here with Freezards, Ice
 Keese, Ice Bubbles, and Chilfos.
Room 39: Two Darknuts! Count em, two! You may have to use a health-restoring
 potion here. In fact, use one of the attack-increasing ones. There's also a
 Silver Rupee buried here, possibly for if you use the Magic Armor here.
Room 40: Great Fairy rest room. Fairies will now be flying around in Lanayru
 Spring!
Room 41: Armos galore! Be careful not to wake them all at once! To exit this
 room, use the Double Clawshots.
Room 42: Red Bokoblins and Baba Serpents dwell here. Just another day...
Room 43: Lizalfos and Bulblin Archers! This is starting to seem familiar.
Room 44: Kill four Dynalfos and an Imp Poe waiting here! (Poe Souls: 60 of 60)
Room 45: ReDeads, Bulblins, and Chus, oh my! There's a dig spot here with a
 heart inside.
Room 46: Freezards, Chilfos, and Ghoul Rats. Kill them all methodically!
Room 47: This seems easy...a Bokoblin, a few Stalkins, and a pack of Rats.
Room 48: Two Aeralfos and a Darknut wait here. Take them one at a time!
Room 49: Three whopping Darknuts are here! Heed the previous room's advice now
 more than ever, or you'll find yourself getting beaten down! Don't be afraid 
 to use potions now, this is the last room!
Room 50: Great Fairy rest room. For your efforts, the Great Fairy gives you a
 bottle of Fairy's Tears, and warps you out of the Cave. For a bonus, you can
 try the Cave of Ordeals a second time, with even more enemies to make it 
 harder for you. Also, after clearing Room 49, you can see the Postman. What 
 does he say? You'll have to find out if you're that curious! As an added 
 bonus, you can go back to the Great Fairy by simply visiting any of the spirit 
 springs and get another bottle of Fairy's Tears when you don't have one.

Congrats! You've tackled the game's hardest challenge. Since you now have all 
Poe Souls, return to Castle Town and meet Jovani. You'll fully revitalize him, 
and he will rush off after giving you a Silver Rupee. I bet you're saying 
"that's it?" but now each time you enter Jovani's house, you can gain another 
Silver Rupee. You'll have to talk to the cat, find Jovani moping at the bar
(he found out his girlfriend left him for someone else) then talk to the cat 
again first. Now...warp to the Mirror Chamber in Gerudo Desert. Approach the
steps, and watch the cutscene. Eventually, the portal to the Twilight Realm
will be opened. Step on the glowing pad...

----------------------------------
PALACE OF TWILIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
No. of Floors: 4
No. of Treasure Chests: 17
Total Rupees Found: 300
Major Item Found: N/A

~~ PRE-DUNGEON NOTES: This is quite a unique dungeon. Here, you'll have to grab
two Sol Spheres and place them at the beginning of the dungeon. Along the way
of taking the Sol Spheres, scary Zant Hands will attempt to follow you and take
the Sphere. After finding both Spheres, you are able to power your Master Sword
with Light, which is enough to repel Twilight forces, and ultimately, help you
defeat Zant. I can't tell though, if the Light Sword stays with you for the
rest of the game or is only available in this dungeon. ~~

Head forward, and you'll see a Shadow Beast. According to Midna though, it is
simply another of her people transformed by Zant. He's completely harmless, so
ignore him. Continue down and take a right to the east door. In this room, go
down and kill all the shadow enemies, and down at the bottom you'll find a
strange enemy known as a Zant Mask. It will warp around and fire red beams at
you. Slash at it enough, and once it and the other enemies are dead, a treasure
chest appears. Open it for a Small Key. Clawshot up to the ledge north of the
chest, and open the locked door.

You'll find a room with a pit of shadow fog. If you touch this, you immediately
turn to a wolf and can't transform back unless you get out of it. While in this
fog, search for the Zant Mask and kill it to make two treasure chests appear.
Head to the north end and open the chest here for a Small Key, then go to the
south end and open the chest here for the Compass. Now head back to the north,
and Clawshot to the mark on the west wall. Look up and to your right at the
ceiling to see another mark. Clawshot there and drop. Kill the Babas and open
the chest for an Orange Rupee. Now Clawshot to the north, and open the locked
door.

You'll be in a large room, and see the Sol Sphere at the end. Go down to the
larger part of the room...

----------
MINI-BOSS: Phantom Zant

Phantom Zant will appear after sealing you in, and create a portal, which will
summon a whole bunch of Shadow Keese. Kill them all. The portals can create all
kinds of Shadow creatures, so try to kill them quickly. He'll warp around the
stage, so try to get to him and slash him before he creates another portal.
After enough slashes, he'll be dead, and release a cloud of shadow.
----------

That won't be the last time you see Phantom Zant. Head north, and hit the hand
that holds the Sol Sphere, then grab it. Run off with it, and you'll see the
Zant's Hand that was holding it comes to life and tries to chase you down!
Let's get out of here! Place the Sol Sphere on the dark groove in the center of
the room to create steps. Go all the way up them, then Clawshot the Sphere to
bring it to you before the Hand grabs it. Take off with it to the next room.

As you can see...the Zant's Hand goes through walls too! Quickly go to the
center where the shadow cloud is, and place it on the groove. Be careful of the
Twilit Vermin. Climb up the whole of the stairs you just created, and Clawshot
the Sol Sphere when you get to the top. Clawshot the Hand until it gets stunned
for a few seconds if it gets too close to the Sphere. Take the Sphere through
the path, and down to the door on the other side after dropping. Take the Sol
Sphere through the next room, avoiding all the enemies, until you get back
outside. Phew, the Zant's Hand is gone. As you can see, the Sol Sphere also
turns the Twili nearby back to normal. Take this near the other Twili you saw,
then place this sphere on one of the notches in the center. You might have
seen with the Compass that we passed a treasure chest. We could've gotten it
now, but it would've been too stressful with that Hand following us. Don't
worry, we'll get it soon.

Head west, and wait for an energy platform to appear. Ride it across, then
enter the door here. In this next room, kill the Shadow Keese, then Clawshot to
the ceiling. Drop yourself to an energy platform. Jump these platforms over to
the north end of the room. Just be careful of the Zant Mask that may trip you
up. Kill that Zant Mask to make a treasure chest appear. Open it for a Small
Key. Open the small chest near it for a Purple Rupee. Head through the locked
door. Head on forward into the shadow fog to be trapped in with some Shadow
Beasts. You know what to do here. Something's obviously different about this
though...they don't produce a warp portal when they're defeated. There's also
four Zant Masks in this room. Kill them all to produce a treasure chest.
Clawshot to the north ledge, then Clawshot to the ceiling. Using the Compass as
a guide, Clawshot to the various alcoves while hanging from the ceiling. The
northeastern chest gives you a Purple Rupee, the northwestern chest gives you a
Purple Rupee, the southwestern chest gives you a Small Key, and the 
southeastern chest gives you the map for the dungeon. Now head north through
the door.

Welcome to a room a bit similar to the one east of here. Go to the center of
the arena to face Phantom Zant again! He's basically the same as last time,
except now he can produce red beams that are easy to avoid. After killing him,
avoid the shadow fog he disperses, and knock the Sol Sphere off of the Zant's
Hand at the north. Time for another hectic chase! Head into the shadow fog, and
quickly eliminate the Vermin and Shadow Beast. Place the sphere on the dark
notch, then climb up the stairs it created. Clawshot the Sphere, then take it
to the next room. In here, go into the shadow fog and place the Sphere on the
notch. Use the Clawshot to get to the ceiling so you can drop onto the stairs,
then Clawshot the Sphere when you're off the stairs. Head to the next room. If
you're quick enough, Zant's Hand probably won't even enter the room until you
are almost finished with this room.

Take the Sol Sphere across the platforms to the other end. Time your jumps
right so that you don't fall down. At the end of the platforms, you'll brighten
some dark spheres, which will create a platform to take you to the door. Head
outside, and place this last Sol Sphere on its notch. Doing this, you'll now
imbue your Master Sword with light, able to repel twilight forces. Now we can
freely chase away shadow fog and defeat shadow enemies quicker as if we had the
Sol Sphere with us! Let's head back to that east room where that missed
treasure chest is. Cut through the shadow fog curtain where the treasure chest
is, and Clawshot up. Open the chest for a Piece of Heart! (Pieces of Heart: 44
of 45) One more piece! Head to the west room now, where there's still some
treasures. On the south end of the shadow fog pit, stand on a platform, have it
take you up all the way, and jump to the alcove near it that has a chest. The
eastern chest has a Purple Rupee, and the western chest has a Piece of Heart!
(Pieces of Heart: 45 of 45) Congrats, you now have all Heart Pieces! You can
rest easy now. You'll have to light the two dark spheres on the south platform
first before being able to reach these chests. Just stand between them and spin 
attack.

Head back outside, and go straight north from here. We're ready to get to 
Zant's throne room. You'll soon come to some Shadow Kargaroks and a large
shadow fog curtain. Take care of the enemies, then perform a spin attack on the 
curtain to create a wide-enough gap to jump across. Enter the door. Head
through the shadow fog to the other side, killing Vermin along the way, until
you reach two Sol Spheres. Grab them and take them to the notches in the fog.
Since they really aren't lit enough, you'll have to use your sword to cut the
fog in the way first. Head up the stairs they produce, and at the top, light
the dark sphere to create a platform. Ride it to the other end. Around 6 or 7
Zant Masks appear here. Not to worry, that light-infused sword of yours can now
kill them in one or two hits, so go crazy. When they're all gone, open the
treasure chest that gets revealed for a Small Key. Now head to where the three
dark spheres are, stand in the middle of them, and spin attack to light them
all at once. This will create a platform. Ride it to the other side, and open
the locked door.

In this balcony area, kill the Shadow Beast and Shadow Kargaroks, then perform
a spin attack where the two dark spheres are to create a platform. Ride it to a
far ledge with a Zant Mask. Kill it, and some Zant Masks will appear on the
main balcony. Spin attack the two dark spheres to go back, then eliminate the
rest of the Masks to make a treasure chest appear. Open it for a Small Key.
We're not done yet. Cut through the large shadow fog curtain with a spin attack
then jump through. Clawshot all the way to the top here to find a large
ornamented chest. Get the Big Key from it, then drop back down. Head through
that north locked door. In this next room, you'll get locked into combat with
some Shadow Beasts. Kill them all with a spin attack. Cut through the shadow
fog here to find four dark spheres. Light them all with a spin attack, then
ride the platform. Be vigilant here.

There will be a series of platforms here. You must choose the right one in
order to continue. From the first platform, face east. Jump onto the platform
that appears. Next, jump onto the platform that appears north. Ride this up to
a ledge and kill the Shadow Baba. Jump onto the adjacent platform here and ride
it west to three platforms and a Zant Mask. Clawshot over there when you get
the chance, and kill the Mask. There's another Zant Mask higher up on the east
series of ledges. Clawshot to the mark on the ceiling, then lower yourself down
to the moving platform while avoiding the shots from the Zant Mask. Ride it,
and Clawshot to the platforms. Kill this Zant Mask and a treasure chest will
appear. Go over and open it for a Small Key. Now a new platform will appear.
Hop onto it and let it take you to the locked door. Here we go, the entrance to 
the throne room!

Head on forward, taking care of some Shadow Beasts, and slice away at the fog.
You'll be trapped here, in which a large horde of Shadow Beasts appear. Slay
them all and you'll gain access to the boss door. Use the Big Key on it, then
head inside, and head up the stairs...

----------
BOSS: Usurper King, Zant

This battle has many phases, in which he takes you through all the battlefields
of the big bosses you've faced before. As such, prepare to use a lot of your
items!

He starts off by transporting the both of you to the Forest Temple. He simply
warps around and fires rapid energy bolts at you. To damage him here, use the
Gale Boomerang on him to make him come to you so you can slash at him. Repeat
once more to start the next phase. He transports the both of us to Goron Mines
next, on the metallic platform where we fought Dangoro. He'll fire more energy
bolts, and then attempt to tilt the whole platform by stomping heavily on it.
Put on your Iron Boots to prevent falling off. After he's finished with the
stomps, quickly take off your Iron Boots and slash him. Repeat this process
until you get to the next phase.

You're underwater now in that huge chamber underneath the Lakebed Temple!
Quickly put on your Zora Armor before you drown. A giant Zant Mask raises from
the center, and opens up to reveal Zant. He fires energy bolts again, so after
he fires them, don the Iron Boots and Clawshot him to drag you to him. Get
brutal with sword strikes and he'll warp inside his Zant Mask shell again.
Four large Zant Masks now appear, and he randomly appears in one. Change your
strategy to compensate, and let him have it with another series of sword
strikes. He'll now go to the next phase.

You're back in the Forest Temple, except in the room where you fought Ook.
He'll jump across the pillars, then stop on one and fire even more energy 
bolts. Use this chance to ram into that pillar twice to knock him off! Slash 
him down! Repeat this until you go to the next phase. You're now in Snowpeak
Ruins, in an ice-covered Yeta's bedroom. He grows to monstrous proportions and
attempts to squash you with his feet. Take out your Ball and Chain, and throw
it at one of his feet to make him shrink to the size of a mite, and hop around
clutching his foot. Slash him while he's vulnerable! Repeat until you get to
the final phase.

We're now outside Castle Town, at the south entrance. He forms blades on his
hands, and waddles forward, slashing at you. Push him back and slash him when
his guard is down. He'll then teleport around you, attempting to slash you by
surprise. Spin attack him or dodge accordingly. He'll then try to spin like a
hurricane toward you. Block him, and when he stops and gets dazed, slash him!
Afterwards, he'll teleport around and slash maniacally. Avoid, and try to slash
at his back. Keep on attacking him until he finally gives up.
----------

Watch the cutscene, then grab the Heart Container at Zant's throne afterwards. 
Warp out of here, and you'll appear at the start of the Palace of Twilight.
Return to the world of light.

--------------
YOUR CURRENT LINK:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collection:*
Wallet (holds 1,000 Rupees)
Quiver (holds 100 Arrows)
Golden Bugs
Hidden Skills
Medicine Scent
Poe Souls
Fish Journal
Letters

Swords:*
Ordon Sword
Master Sword

Shields:*
Ordon Shield/Wooden Shield
Hylian Shield

Suits:*
Hero's Clothes
Zora Armor
Magic Armor

Items:*
Double Clawshots
Dominion Rod
Ball and Chain
Spinner
Hero's Bow
Iron Boots
Gale Boomerang
Lantern
Slingshot
Fishing Rod
Hawkeye
Bomb Bag
Bomb Bag
Bomb Bag
Empty Bottle
Empty Bottle
Empty Bottle
Empty Bottle
Horse Call

Howling Stones Found: 6*

Hidden Skills Learned:*
Ending Blow
Shield Attack
Back Slice
Helm Splitter
Mortal Draw
Jump Strike
Great Spin

Golden Bugs Found: (24 out of 24)*

Poe Souls Found: 60*

Pieces of Heart: 45 (0)*

Heart Containers: 20*

EVERYTHING IS COLLECTED!

-----------------------------\
The Final Bout               |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯               \----------------

If you wish to do some things before heading to the final area, do so. That may
include doing the Cave of Ordeals a second time, getting everything in the
Fishing Hole, setting records for all the minigames...anything. Once you're
ready, warp to Castle Town, and get in front of Hyrule Castle. Using the power
of the Fused Shadows, Midna transforms into a big beast and shatters the force
field surrounding the castle. Head inside.

----------------------------------
HYRULE CASTLE
¯¯¯¯¯¯¯¯¯¯¯¯¯
No. of Floors: 5
No. of Treasure Chests: 27
Total Rupees Found: 857
Major Item Found: N/A

~~ PRE-DUNGEON NOTES: Here it is, the final dungeon. The rooms are huge and a
bit confusing, so try to follow my instructions carefully. Also, getting all
the Small Keys is actually not necessary. If you manage to get them all, you
will be able to access a treasure room next to the boss door, which hides a ton
of Rupees. ~~

Head west and into the door at the far end. Be careful, you'll have to battle a
few red Bokoblins and some Kargaroks before entering. In the next area, you'll
come to a Bulblin camp. Take out the Bokoblin that rushes you, then snipe the
Bulblin Archers ahead. Just continue north through the battlements, killing any
Bulblins and Bokoblins along the way, and you'll see a couple of Bullbos. Hop 
on one and wreck the whole place, making sure you have destroyed the explosive
barrels first. To reach the Bullbos, you'll have to go to the farthest west you
can go, north, then east through the opening.

Use the Bullbo to crash through the wooden fences blocking the way farther
north. Crash through the towers of the Bulblin Archers to make them fall down
and kill them. At the far north, you'll see an area with six pillars and some
fans on top of them. Near the gate, you'll see a mark on the ground obscured by
leaves. Blow away the leaves with the Gale Boomerang, and you should see a mark
of the Triforce, with a green mark going a certain way down it. This is the key
to open the gate! You'll also notice that the pillars form a certain triangle.
Target the fan on the nearest pillar, then the right outside one, then the left
outside one, then the middle farther one. If successful, the gate behind you
will open. Head in there and open the chest for the map of this temple! Nice.

Right here where the chest is, climb up the ladder here. Follow the path up
here ALL the way south, and open the small chest for a Yellow Rupee. Now head
back to the wind pillar area, and look around for a dig spot near that Triforce
mark on the ground. Dig there, and you'll dig through the ground, and appear in
another area. The graveyard, as a matter of fact. Head forward to the north,
killing Stalkins and Stalfos, and keep sense view on. You should see a circle
of ghosts near a tree. They point down to a section on the ground. Bomb that
section to reveal a switch. Step on it to open a gate, and head there. You'll
see three chests here and a pot filled with oil. Fill up your Lantern if you
want, then open the chests for an Orange Rupee, a Red Rupee, and a Green Rupee.
Light the torch here as well, and it will stop time for a bit, as you can see
with the rain stopping. Quickly head to the east gate, and light the two
torches to open the gate before time resumes again.

Inside are two owl statues. If you looked around when you entered the grave-
yard, you should've seen two notches. Take these owl statues to those notches.
Now look east to see some ledges to climb. Climb them, jump across using the
statues, and you'll reach an alcove with a gate. Pick up the handle and pull it
as far as it can go to open the gate. Open the chest behind it for a Small Key.
Now exit the graveyard the same way you entered, then return back to the south
area, where you entered. Head east now, and kill Bokoblins and Kargaroks like
before. Head through the door. In this room, you'll be ambushed by dozens of
Bokoblins. Kill them all, then continue on forward to get to a small area with
trimmed bushes on both sides of the stone path.

Head north to find a gate. Just north of it is a handle hidden in grass. Pull
that handle to open the gate, and head through. Prepare for another battle!

----------
MINI-BOSS: King Bulblin, Round 4

Man, this guy never gives up! Fortunately, his strategy hasn't changed from
last time. Avoid his slow axe swings, and slash his back when you have a chance
and he will yield. He speaks a few words (Wait, wait, wait...uh what?), gives
you the Key he was holding, then leaves.
----------

Head north up here and open the small chest for a Red Rupee. Head straight
south from here to find an entrance to a little corner with stairs that get you
on top of the wall here. Immediately head east while up here, drop down at the
break in the stone wall, and open the chest for a Red Rupee. Now head back
to the south area, and to the large doors. Head inside the castle, finally.
You can hear the Hyrule Castle theme from Link to the Past in the background.
Awesome, I love that song. Head into the main room (damn it's big) and you'll
go into a lengthy fight with Bokoblins and Lizalfos. Once all of them are gone,
a treasure chest will appear on the northwest balcony. Head to the stairs near
them, and Clawshot to the chandelier. Drop, and open the chest for the Compass!
Finally we can see how many treasure chests there are left.

Clawshot across the chandeliers to the east as far as you can go, then head
through the door after you drop down. Prepare yourself to fight a Darknut,
though if you survived the Cave of Ordeals, one should be easy now. After the
fight, a treasure chest on an upper ledge will appear. Light the torches on the
west side to create part of stairs. Climb up them, then from here, blow out the
east torch with the Gale Boomerang to raise the last part of the steps, just
make sure to press A as soon as you throw it so that you can land on the step
that raises. Open the chest for a Purple Rupee. Now head down the east hall,
and go through a series of halls. Ah, now I like this. I hate large and
confusing rooms.

To start off with, you'll see some Lizalfos at the end. Kill them, then look
around in sense view. You should see a bunch of ghosts pointing at a picture on
the wall. Fire an arrow at that picture to open the door ahead. Go through. Oh
man, two Darknuts? Ugh...Try your best to kill them both. After defeating them,
the doors on both sides will open. Take the east one first. Head down this path
here leading to a chest, and you'll see Bulblin Archers and Lizalfos coming at
you. It seems overwhelming, but...unexpected help from those adventurers show
up! Head on forward, and open the large ornamented chest for the Big Key. Now
head back inside, and take the west door. Open the treasure chest here for a
Purple Rupee, and then stand on the switch to make another chest appear on
another ledge. You can't get it now, so go back and to where the halls began.
Take the west halls now.

You'll see a dimly-lit room. As you bring out your Lantern, lots of Keese
appear! Kill them all, then inspect the hall. There are four unlit torches. You
must light them in the correct sequence. Light the southeast torch, then the
northwest, then the northeast, and finally the southwest one. This will open
the door ahead. Here you'll face two Dynalfos. Not so bad... Kill them with
non-locked Great Spins (assuming you have full health...if not, spin attacks
will do) and the doors on both sides will open. Take the west door. You'll face
an Aeralfos here, but you'll have to kill it yourself. No help from those
adventurers, I'm afraid. After killing it, open the chest it was guarding for a
Small Key. Now head back inside and take the east door.

Step on the switch to lower a chandelier that can lead up here. Now drop down,
and head to the northeast corner. Clawshot to the little balcony there with the
treasure chest, and open it for a Silver Rupee. Wow! Now it's time to climb the
castle some more. Go back to the southwest corner, and Clawshot to the balcony
where you came from. Head outside, then proceed to walk to the center area of
the tower. You'll see a locked door up here. Unlock it and head through. Woah,
the music is stronger now. Here, you'll be in a room with collapsible floors.
Put on your sense view as a wolf and find the ghosts. Jump to where they point
to be safe. Now head up these halls and jump up the broken stairway (you can
hear an organ start to make its way into the music....this seems so familiar
somehow).

Kill the Lizalfos in the way, then Clawshot up the next broken stairway. Kill
the Lizalfos after the stairway, then ascend the last broken stairway by use of
the Spinner, being careful to avoid the Spike Traps. If successful, you'll face
a Darknut standing guard at the boss door. Kill him. Before heading through the
boss door, open the smaller locked door beside it to enter the treasure room.
Engorge yourself with as many treasures as you can take in here, then head back
to the boss door. If you wish to be able to face the final battle whenever you
want quickly after finishing this file, I'd advise you to save right at this 
spot before opening the boss door. That way, all treasure chests will have been 
plundered, and all enemies will have been killed. Makes sense, right? At any
rate, after saving, open the boss door. Damn, this is creepy. The skies are
extremely stormy, lightning is firing every which way, and the way to the
throne room is just up some large steps... Climb up them, and get ready to face
a series of bosses! Watch the cutscene that follows.

----------
BOSS: Ganon's Puppet: Zelda

Man, this guy's a mad man! He just possessed Zelda! She will fly around with
her rapier sword, and she has three attacks. One, she will raise her sword and
create a triangular energy field on the ground. Avoid this or meet a nasty hit.
Another, she will attempt to ram into you with her sword held out in front of
her. Do side jumps to avoid this. The final, and most important attack, has her
raise her sword again, but this time create an energy ball and throw it at you.
You have two options: Deflect it back at her with the Shield Attack, or swipe
your sword at the energy ball to deflect it. Either way, she's supposed to be
hit with three of these energy balls before she succumbs. Beware that she might
turn it into a volleyball game with you and her deflecting shots until one gets
hit. Once she's taken care of...
----------

After defeating Puppet Zelda, Midna attempts to revitalize Zelda. Meanwhile,
Ganondorf transforms into a powerful beast, attempting to stop you. Bring out
your Hero's Bow.

----------
BOSS: Dark Beast Ganon

This guy may look big, but once you know what to do, he's just a pushover. Roll
out of the way when he charges, and he will then run into a portal. Now be
vigilant and with your Hero's Bow primed and ready. A series of red portals
will appear. Wait until one turns blue, and aim at it and nock an arrow. When
Ganon comes out of the blue portal, lock-on to the jewel on his head and shoot.
Immediately roll out of the way as Ganon slides toward you, knocked on his
side. Target the large white split in his belly where he was "executed" with
the Sages' light sword, and slash at there furiously until Ganon howls in pain.
He gets up, and runs into a portal again. Repeat this process until he no
longer lets you use arrows to stun him. The huge hint to this is that he
suddenly disappears by teleporting once you fire an arrow, then try to land on
you from above.

It's time to change your strategy. Change to your wolf form, and wait for Ganon
to appear from a blue portal. Directly face him, locked-on, and as soon as you
get an A prompt, hold A to have Midna grab on to Ganon. Press left or right to
throw Ganon in those directions onto his side, then jump strike the white split
to latch on. Repeatedly bite until he howls again. Repeat this until the battle
is over.
----------

Watch the cutscene. Midna will transport Link and Zelda out of Hyrule Castle
while she attempts to deal with Ganondorf herself. As Link and Zelda see from
the distance in Hyrule Field, Hyrule Castle crumbles and explodes in a
fantastic display. Ganondorf then appears on his black stallion, holding
Midna's remaining helmet in his hands before he crumbles it to pieces. No...
Midna! He charges toward Link and Zelda, when Zelda uses her magic to keep her
and Link safe. After thanking Link, she bestows the Light Arrows unto her, then 
boards your horse. Time for the next battle!

----------
BOSS: Dark Rider Ganondorf

You and Zelda are riding on Epona, trying to chase Ganondorf riding on his fast
black stallion horse. His main attack is summoning evil energy beings in the
form of Phantom Riders, which will attempt to slow you down. Keep them away as
much as possible. Once you get a lock on Ganondorf, follow him and speed up to
match his speed. Once you get close enough, Zelda will ready a Light Arrow.
Make sure to keep yourself straight and steady, and her arrow should hit
Ganondorf, stunning him! He'll slow down at this point, so ready your sword,
and unleash a furious spin attack at him when you ride up next to him. Repeat a
few more times, just remember that Ganondorf will attempt to make it harder for
you to get a lock on him.
----------

Link and Ganondorf will both be knocked off their horses, and a large energy
field appears, with Zelda on Epona looking on. Time for the final battle!

----------
FINAL BOSS: Dark Lord Ganondorf

Ganondorf is so far not only a good magic user, but also pretty good with the
sword. A number of previous strategies don't work on him. He blocks all your
attacks, and delivers counter-attacks of his own. If you're too far from him,
he'll rush in and punch you with the hilt of his sword. If you're too close,
he'll swing his sword at you. Stay a far enough distance of him and wait. When
he raises his sword and runs at you, immediately jump strike. If timed right,
your swords will clash. At this point, press A repeatedly to push Ganondorf
back before he overpowers you. If successful, Ganondorf will be stunned for a
moment. Use this chance to strike him with slashes! Repeat this process until
he falls down on his back. Attempt the Ending Blow on him at this point, and
you'll have won the battle.
----------

Phew...that was something, eh? The game is finally completed, so watch the
ending. I know I've been spoiling much of what happens in the cutscenes for
this game, but I feel it's appropriate to not spoil the ending. :P Have fun!

End of Walkthrough! Hope you enjoyed reading it.

===============================================================================
   |_________________        |    Walkthrough     |        ________________|
                     |        --------------------        |
                    / \          *Spoiler Free*          / \
-------------------------------------------------------------------------------

This is a bare-bones version of my walkthrough. This will be detailed in brief
steps and will refrain from revealing too much for those Zelda fans who wish to
not have everything spoiled and want to figure out most everything by 
themselves. Enjoy! Oh yeah, the steps will be seperated into the same sections 
as detailed in my normal Walkthrough, and have checkmarks beside them.

 _____________________________
/   And the Story Begins...   \________ _ _ _  _

- Retrieve Epona from Ilia and do some goat herding. [ ]
- Get the Fishing Rod from Uli after retrieving her baby cradle. [ ]
- Catch a fish near where Sera's cat is, and the cat will run home. Get the
 Bottle from Sera. [ ]
- Gather enough money and buy the Slingshot from Sera. Show it to the kids. [ ]
- Get the Wooden Sword from the treasure chest Rusl left in your house, and
 show it to the kids. [ ]
- Head down towards Faron Woods, chasing the kids, and get the Lantern from
 Coro. [ ]
- Ransack the treasures in the dark tunnel, and get a Small Key to continue in
 the forest. Also grab Heart Piece #1. [ ]
- Free Talo and the monkey from enemies near the Forest Temple, then do some
 more goat herding for the day. Check Link's basement with the Lantern to find 
 a Purple Rupee Link stored for his savings. [ ]
- Give Talo your Wooden Sword to allow entry to Faron Springs, and enter the
 spring from a crawl tunnel to see Ilia. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/     Trapped in Twilight     \________ _ _ _  _

- Escape from the cell, and find your way through the waterway canals. [ ]
- After climbing a spiral stairway and finding your way outside, make your way
 across the battlements into Zelda's chamber. [ ]
- Exit her chamber after the scene, then you'll be warped to Ordon Province.
 Grab the sword and shield from various houses in Ordon Village. [ ]
- Go to Ordon Spring, and eliminate the Shadow Beast to let Ordona tell you
 what's happening to the light spirits, then go back to the twilight. [ ]
- Learn how to defeat groups of Shadow Beasts, then find Faron Spring to get
 the Vessel of Light. [ ]
- Kill all the Shadow Insects of Faron Province and collect the Light Tears.
 You will be given your normal form again, and be given the Hero's Clothes. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/ Ancient Temple of the Woods \________ _ _ _  _

- Gather 100 Rupees if you haven't already, and head to Coro to buy a bottle of
 Lantern Oil. [ ]
- Go across the fog-covered forest area, then learn the Ending Blow. [ ]
- Clear the Forest Temple and ransack all treasures, grabbing Heart Pieces #2 
 and #3 inside. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/     Journey to Kakariko     \________ _ _ _  _

- In Hyrule Field of Faron Province, find Heart Piece #4, and the Male and
 Female Golden Beetles. [ ]
- Enter twilight-covered Eldin Province after getting a letter from the
 Postman, and follow the Youths' Scent from sniffing the wooden sword you find.
 Eliminate Shadow Beasts you come to. [ ]
- Warp to North Faron Woods, and warp the piece of wooden bridge to Kakariko
 Gorge. Head to Kakariko Village to find Eldin. Get the Vessel of Light. [ ]
- Find and kill all the Shadow Insects in Kakariko Village and collect the 
 Light Tears. [ ]
- Go up Death Mountain Trail to find the rest of the Shadow Insects, and
 activate the Howling Stone on the way up. [ ]
- After restoring light to Eldin Province, attempt to go up Death Mountain
 Trail to have a Goron stop you. Head back to the village and get your horse
 back. [ ]
- Head down to Ordona Province and learn the Shield Attack. [ ]
- Learn how to wrestle with Mayor Bo, and get the Iron Boots. [ ]
- Do one last round of goat herding to get Heart Piece #5 from Fado. [ ]
- Return to Kakariko Gorge, and grab Heart Piece #6. [ ]
- Fight King Bulblin in Hyrule Field north of Kakariko Village. [ ]
- Grab the Male Golden Ant from the Graveyard. [ ]
- Buy the Hylian Shield from Malo Mart for 200 Rupees and equip it. [ ]
- Grab the Female Golden Ant in Kakariko Village. [ ]
- Go to Hyrule Field north of Kakariko Village, and grab the Male and Female
 Golden Grasshoppers, and Male and Female Golden Phasmids. [ ]
- Head to the Graveyard and light the two torches to get a Purple Rupee. [ ]
- Go to Kakariko Gorge and grab the Male and Female Golden Pill Bugs before
 heading up Death Mountain Trail once more. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/   Out of the Frying Pan..   \________ _ _ _  _

- Climb up Death Mountain trail, making use of the Iron Boots. At the top,
 wrestle with Gor Coron and succeed. [ ]
- Open up some shortcuts and buy stuff at the hot spring if you wish. [ ]
- Clear Goron Mines and ransack all treasures except one, getting Heart Pieces
 #7 and #8. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/       A Watery Grave        \________ _ _ _  _

- Buy bombs from Barnes' Bomb Shop in Kakariko Village to get the bomb bag as
 well for 120 Rupees. [ ]
- Show Talo your new Hero's Bow and get Heart Piece #9. [ ]
- Grab the Orange Rupee in the treasure chest by flying from the lookout shack
 with a Cucco after bombing the wall near Eldin Spring. [ ]
- Get Heart Pieces #10 and #11 in Kakariko Village. [ ]
- Get Heart Piece #12 in Death Mountain Trail, and Heart Piece #13 in Hyrule
 Field north of Kakariko. [ ]
- Go to Kakariko Gorge and open a cave on the south side. Ransack all treasures
 and get Heart Piece #14 here. [ ]
- Head across the Bridge of Eldin, bomb the rocks, then kill the Shadow Beasts
 that appear. Continue on to the twilight-covered Lanayru Province. [ ]
- Follow Ilia's Scent by sniffing her purse until you get to the Bar at Castle
 Town. [ ]
- Look at the soldiers' map in the back room, then head to the Great Bridge of
 Lake Hylia to drop to Lake Hylia. [ ]
- Defeat the Shadow Carrier Kargarok, then use it to fly up Zora's River.
 Continue on down to the throne room of Zora's Domain and defeat Shadow Beasts
 to open a warp. [ ]
- Melt the ice in Zora's Domain with something from Death Mountain, and get
 swept away by the river current to the Lanayru spirit spring. Get the Vessel
 of Light. [ ]
- Find and kill 15 Shadow Insects in Lanayru Province and collect the Light
 Tears. Battle Shadow Insect Bloat for the final Light Tear. Also activate the
 Howling Stone near Iza's place. [ ]
- Head to near Castle Town manually and learn Back Slice. [ ]
- Get the Big Wallet from Agitha, and visit Telma's Bar. Do an escort run from
 Castle Town to Kakariko Village. [ ]
- Get the Zora's Armor from Queen Rutela. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/         Waterlogged         \________ _ _ _  _

- Purchase Water Bombs from Barnes' Bomb Shop. [ ]
- Open a path from Kakariko Gorge to the Hyrule Field north of Kakariko, then
 get the Male and Female Golden Mantis' near the Great Bridge of Lake Hylia.[ ]
- Get to the little piece of land east of Castle Town, and grab the Male and
 Female Golden Butterflies. [ ]
- Grab the Male and Female Golden Stag Beetles in North Hyrule Field. [ ]
- Grab the Male and Female Ladybugs from the little piece of land south of
 Castle Town. [ ]
- Donate 1,000 Rupees to the beggar in the east thoroughfare of Castle Town to
 get Heart Piece #15. Use the money from Agitha to help with this. [ ]
- Go back to North Hyrule Field, get the Orange Rupee from the chest in the
 water, then open a shortcut at the very north to Zora's Domain. [ ]
- Go to the throne room of Zora's Domain, get a Purple Rupee by lighting
 torches, then bomb the sunken molten shard with a Water Bomb to get another
 Bomb Bag. [ ]
- Grab the Male and Female Golden Dragonflies in Zora's Domain. [ ]
- Rent a boat from Iza's and clear up the river to get a third Bomb Bag. [ ]
- Get Heart Piece #16 and your third bottle in Hena's Fishing Hole. [ ]
- Get the Giant Bomb Bag from Iza's pot-smashing minigame. [ ]
- Open up a cave at the southeast ledge with the stone tower, and ransack all
 the treasures, getting Heart Piece #17. [ ]
- Get Heart Piece #18 and a number of treasures at the Isle of Riches using
 Falbi's Flight-by-Fowl. [ ]
- Clear Lakebed Temple and ransack all treasures, getting Heart Pieces #19 and
 #20. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/       Legendary Blade       \________ _ _ _  _

- Find a secret entrance to Hyrule Castle through Telma's Bar, nabbing your
 first Poe Soul at Jovani's place. [ ]
- Head up to Zelda's chamber again to restore Midna's power, then find the Lost
 Woods near North Faron Woods. Activate the Howling Stone nearby. [ ]
- Follow Skull Kid to the end and battle him, solve the statues' puzzle, and
 take the Master Sword. [ ]
- Grab the Male Golden Snail, Poe Soul #2, and Heart Piece #21 inside Hidden
 Grotto #1 at the Sacred Grove. [ ]
- Deposit all Rupees to Malo Mart in Kakariko, then find Hidden Grotto #2 in
 the goat barn of Ordon Village. [ ]
- Go to Faron Hyrule Field, and find Hidden Grottos #3 and #4. [ ]
- Get Poe Soul #3, get the treasure in the chest hidden under the bridge, then
 go around Hyrule at night getting Poe Souls #4 through #15. [ ]
- In Lake Hylia, find Hidden Grottos #5 and #6, and get Heart Piece #22. [ ]
- Grab Heart Piece #23 from the Lanayru spirit spring. [ ]
- Go to Kakariko Gorge, and get Poe Soul #16, find Hidden Grotto #7, and donate
 the rest of your Rupees to Malo Mart in Kakariko Village (make sure it's the
 full 1,000). [ ]
- At night, head all around Hyrule to get Poe Souls #20 through #23, and find
 Hidden Grotto #8 near Soul #23. [ ]
- Get the Big Quiver from winning the STAR minigame in Castle Town, then work
 on getting Heart Piece #24. Afterwards, deposit 200 Rupees to Malo Mart. [ ]
- Give all your bugs to Agitha, then buy a bottle of Hot Springwater in the
 Market. Give this to the Goron outside near the south gate, and learn the Helm
 Splitter. [ ]
- Find Hidden Grotto #9, then get Poe Soul #24. Head to Jovani's place to get
 your fourth bottle. [ ]
- Get Poe Souls #25 through #27 at night, then buy the Magic Armor. Find Hidden
 Grotto #10 in East Hyrule Field. [ ]
- Grab the treasure by climbing across pillars near the southern entrance, then
 grab the treasure on the north end of the Great Bridge of Lake Hylia. [ ]
- Get Poe Souls #28 and #29 inside Hidden Grotto #11 on north Hyrule Field,
 then find Hidden Grottos #12 and #13. [ ]
- Head to the north end of the Eldin Bridge, and Clawshot to the cave. Go
 through the cave, ransacking the treasues, and grab Heart Piece #25. [ ]
- Return to Goron Mines and grab the treasure you couldn't get earlier. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/      Through the Sands      \________ _ _ _  _

- Find Hidden Grottos #14 and #15 in Hyrule Field north of Kakariko. [ ]
- Go to Telma's Bar, learn of Auru's location, and meet him in Lake Hylia. Give
 Auru's Memo to Fyer to get to Gerudo Desert. Make sure to activate the Howling
 Stone. [ ]
- Find Hidden Grotto #16, then head east ransacking any treasures you can find.
 Reach a piece of the Eldin Bridge, kill Shadow Beasts, then transport this
 piece to the Eldin Bridge. Warp back to Gerudo Mesa.
- Wait 'til night, then grab Poe Souls #30 and #31. Also grab the Male and
 Female Golden Dayflys. [ ]
- Ransack the treasures on the north, then find Hidden Grotto #17. Proceed to
 destroy the encampment and ransack the treasures all around. [ ]
- Get Poe Soul #32, then #33 and #34 inside Hidden Grotto #18. Learn the Mortal 
 Draw and get Poe Soul #35. [ ]
- Fight your way through the Bulblin camp, get Heart Piece #26, defeat King
 Bulblin for the third time, get Poe Souls #36 and #37. [ ]
- Clear Arbiter's Grounds and ransack the treasures, getting Heart Pieces #27
 and #28, and Poe Souls #38 through 41. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/       Cold Intentions       \________ _ _ _  _

- Ransack the remaining treasures in Gerudo Desert, then head to the path north
 of Eldin Bridge. Find a Spinner track, go down it, and get Heart Piece #29
 inside Hidden Grotto #19. [ ]
- Get Heart Piece #30 near North Hyrule Field on the upper path using the
 Spinner. [ ]
- Drop off the bugs at Agitha's, find out Ashei's location, and track her down
 in Zora's Domain. Give Ashei's Sketch to Prince Ralis, who will give you the
 coral earring. [ ]
- Ransack the remaining treasures in: near southern gate of Castle Town, under
 the spirit spring in Kakariko Village. [ ]
- Catch a Reekfish in Zora's Domain, learn the scent, then follow the scent up
 Snowpeak. While on the way, get Poe Souls #42 through #44, find Hidden Grotto
 #20, and activate the Howling Stone. [ ]
- Battle Shadow Beasts at the top of Snowpeak, and warp to Kakariko to learn
 the Jump Strike. Warp back to Snowpeak Top, and follow Yeto down Snowpeak. At
 the bottom, get Poe Soul #45. [ ]
- Clear Snowpeak Ruins, ransacking all the treasures, getting Heart Pieces #31
 and #32, and Poe Souls #46 through #48. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/       Link to the Past      \________ _ _ _  _

- Get Heart Piece #33, Poe Soul #49, and find Hidden Grotto #21, all in
 Snowpeak. [ ]
- Get Heart Piece #34 from the cave in North Hyrule Field. [ ]
- Go back to Lost Woods, and follow Skull Kid along again. Get Poe Soul #50,
 then after the battle, get Poe Soul #51. [ ]
- Battle Shadow Beasts, then get the Female Golden Snail in the past. Take the
 last bug to Agitha for the Giant Wallet. [ ]
- Clear Temple of Time and ransack all the treasures, getting Heart Pieces #35
 and #36, and Poe Souls #52 and #53. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/     Heaven on...Hyrule?     \________ _ _ _  _

- Get Poe Soul #54 and Heart Piece #37.
- Get Renado's Letter, and take it to Telma. Take the Invoice to the Castle
 Town doctor, and learn the Medicine Scent. Follow the trail and get the Wooden
 Statue. Take it to Ilia. [ ]
- Clear Hidden Village of enemies. Activate the Howling Stone there while in
 the process. You'll get Ilia's Charm (which is Horse Call). Learn the Great
 Spin at Hyrule Castle. [ ]
- Give Ilia Ilia's Charm to make it the Horse Call, then return to Hidden
 Village to get Heart Piece #38 and Poe Soul #55. Show Impaz the Dominion Rod 
 to get the Ancient Sky Book. [ ]
- Talk to Shad, then search for owl statues to recover missing letters in the
 book. Each statue has a treasure near it so do some searching. You will find
 Heart Pieces #39 and #40 while searching. [ ]
- Transport the Sky Cannon after making Shad leave, and get Fyer to fix it. [ ]
- Clear City in the Sky, ransacking all treasures, getting Heart Pieces #41 and
 #42, and Poe Souls #56 and #57. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/Welcome to the Twilight Realm\________ _ _ _  _

- Get the Giant Quiver by winning the STAR minigame at Castle Town again, then
 take on the Cave of Ordeals, getting Poe Souls #58 through #60. [ ]
- Get Heart Piece #43 in Kakariko Gorge, then some treasures in Lanayru Spirit
 Spring, and the hole near the southern gate of Castle Town using the Double
 Clawshots. Finally, visit Jovani to get his prize. [ ]
- Clear the Palace of Twilight, ransacking all treasures, and getting Heart
 Pieces #44 and #45. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/       The Final Bout        \________ _ _ _  _

- Do any stuff you wish to do first, then clear Hyrule Castle, ransacking all
 treasures. (Make sure to save before the boss!) [ ]
                               ________ _ _ _  _
\_____________________________/

===============================================================================
   |_________________        |   Hidden Skills    |        ________________|
                     |        --------------------        |
                    / \         + Howling Stones         / \
-------------------------------------------------------------------------------

Occasionally in the game, you'll find howling stones. Howl the tune that these
stones make with Wolf Link and a Gold Wolf will appear on the map of Hyrule.
Once you meet this Gold Wolf, it will turn into the Hero's Shade, who will
teach you a Hidden Skill. There are 7 to learn, and the first one doesn't even
need a Howling Stone. There are checkmark boxes beside the Howling Stone
Locations to keep track of them in case you decide to print this out, since
there is already a scroll in the Collection menu that tells you which skills
you have learned.

NOTE: Keep in mind that the hidden skills are learned in order, but there is no
needed order to activate the howling stones. Like, say you missed the howling
stone on Death Mountain Trail, but got the one on the Upper Zora River, the
Golden Wolf will still teach you the Shield Attack. I'm just listing the
Howling Stones and Hidden Skills in the earliest time you can get to them.

-----------------------------\
Hidden Skill #1              |
 Ending Blow                 \----------------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Howling Stone Location: There is no Howling Stone for this skill. The Gold Wolf
 appears after you free Faron Province from the twilight.

Gold Wolf Location: In front of the big tree holding the Forest Temple.

How to perform skill: Attack the enemy until it is knocked flat on its back.
 When the "Finish A" prompt appears, press A, and Link will leap high up and
 pierce the enemy's heart with a downward stab, killing instantly.

-----------------------------\
Hidden Skill #2              |
 Shield Attack               \----------------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Howling Stone Location: On the trail to Death Mountain in Eldin Province, at
 the place with all the geysers. [ ]

Gold Wolf Location: In Ordon Spring, near the crawl tunnel.

How to perform skill: Simply thrust the Nunchuk forward while locked on and 
 Link will thrust his shield forward, which can stun most enemies on impact. 
 This move can also repel projectile attacks.

-----------------------------\
Hidden Skill #3              |
 Back Slice                  \----------------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Howling Stone Location: Upper Zora's River, in the area where Iza lives taking
 care of her canoe-renting service. [ ]

Gold Wolf Location: On a platform just east of Hyrule Castle Town

How to perform skill: Lock on to an enemy, and strafe jump twice in succession.
 If successful, Link will roll immediately after landing from his first strafe
 jump. While he's rolling and getting behind the enemy, swing your sword to do
 the powerful Back Slice, which can be used to quickly cut the straps holding
 the armor of armored enemies, and for killing enemies that otherwise block all
 frontal attacks.

-----------------------------\
Hidden Skill #4              |
 Helm Splitter               \----------------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Howling Stone Location: Just outside of the Sacred Grove entrance. Get there by
 using Midna to jump to a secret area leading to the Sacred Grove from the
 Forest Temple's location. [ ]

Gold Wolf Location: By the wall near the southern entrance/exit of Castle Town.

How to perform skill: Lock on to an enemy, and perform a Shield Attack. As soon
 as the enemy is stunned, press A and Link will jump over the enemy and slash
 at the head, dealing severe damage strong enough to cut through and split
 helmets!

-----------------------------\
Hidden Skill #5              |
 Mortal Draw                 \----------------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Howling Stone Location: In Lake Hylia, near Auru's tower and a cave entrance.
 To reach it easily, from the warp point, go south-southeast from it to climb 
 up a small bridge and a ladder. [ ]

Gold Wolf Location: In a secluded area close to the entrance of the Gerudo
 Desert campgrounds. Also with an Imp Poe if at night.

How to perform skill: Face an enemy with sword sheathed, but do not lock-on.
 As the enemy approaches, Link will have his hand on his sheathed sword and an
 A button prompt will appear. When the time is right, press A, and Link will
 quickly unsheathe the sword and perform a powerful slash strong enough to
 instantly kill any enemy.

-----------------------------\
Hidden Skill #6              |
 Jump Strike                 \----------------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Howling Stone Location: In Snowpeak Trail, simply follow the Reekfish scent
 until it leads you to this. Pretty hard to miss. [ ]

Gold Wolf Location: Stationed in Kakariko Graveyard.

How to perform skill: Lock on to an enemy, and hold A to charge up your sword.
 When its tip gleams, release A, and Link will jump forward, slash 
 horizontally, and then thrust his sword down at the ground with ferocious 
 power. Great for groups of enemies that are in front of you.

-----------------------------\
Hidden Skill #7              |
 Great Spin                  \----------------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Howling Stone Location: Hidden in the yard behind a building in the Hidden
 Village. May have to break some windows and enter the village first as a wolf.
 [ ]

Gold Wolf Location: Sitting patiently right in front of Hyrule Castle from
 Castle Town.

How to perform skill: With your hearts at max, approach an enemy, and perform a
 spin attack. Since you have full health, your spin attack will send out 
 massive waves of energy, allowing you to easily kill groups of enemies.

===============================================================================
   |_________________        |  Heart Piece List  |        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

Pieces of Heart are basically shattered Heart Containers. Collect five Pieces
of Heart to assemble a Heart Container, which will increase your life by one
heart! There are 45 Pieces of Heart in the game, so that makes 9 Heart
Containers! There are also checkmark boxes here in case you decide to print
this part of the FAQ out.

----------------
Piece of Heart #1: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Faron Province, Northern Faron Woods
Equipment Needed: Lantern

How to get: There's a cave at the north end of Faron Woods. Inside is where you
 got the Small Key from before. Light the two torches here with the Lantern to
 make a treasure chest appear. Hop up to it and open the chest for this Piece.

----------------
Piece of Heart #2: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: The Forest Temple
Equipment Needed: Nothing

How to get: In the room east of the crossroads, go to the upper level and head
 near the door to the south that led to the Big Baba. There's a Bombling up
 here. Slash it, then take it to the gap west of the door. Drop the Bombling
 down the gap and the Deku Like below will eat it and blow up, revealing the
 way to a treasure chest containing this Piece.

----------------
Piece of Heart #3: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: The Forest Temple
Equipment Needed: Gale Boomerang

How to get: In the far southeastern room, where all the Tile Worms are, use the
 Gale Boomerang to blow out all the torches on the east side of the pool of
 water. This will make some stairs drop to the ground, revealing a treasure
 chest containing this Piece.

----------------
Piece of Heart #4: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Faron Province, Hyrule Field
Equipment Needed: Gale Boomerang

How to get: Right next to the bridge, by the fence, are some trees. Look up at 
 the branches of the closest one near the bridge to find this Piece. Simply use
 the Gale Boomerang to retrieve it.

----------------
Piece of Heart #5: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Ordona Province, Ordon Village
Equipment Needed: Epona

How to get: After meeting Renado in Kakariko Village and getting Epona back,
 agree to help Fado wrangle up the goats back in Ordon Village. Once the task 
 is done, he'll give you this Piece as a reward.

----------------
Piece of Heart #6: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Eldin Province, Kakariko Gorge (South Hyrule Field)
Equipment Needed: Gale Boomerang

How to get: On the south side of the bridge, walk east along the gorge. You
 should see this Piece sitting on top of one of the spires in the gorge. Use 
 the Gale Boomerang to retreive this one.

----------------
Piece of Heart #7: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Goron Mines
Equipment Needed: Iron Boots

How to get: After visiting Gor Amoto for the first Big Key piece, and you get
 to the upper part of the room of Dodongos, hit the switch with the Iron Boots
 to get sucked to the ceiling. Head to the northwestern corner and drop down to
 a secluded alcove. Open the treasure chest for this Piece.

----------------
Piece of Heart #8: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Goron Mines
Equipment Needed: Iron Boots

How to get: In the first room on the second floor, where you first encounter
 Tektites and Beamos', go to where the Beamos are and climb up the magnetic
 walls with the Iron Boots. Take a right at the "junction" to come to a 
 platform with a treasure chest. Open the chest to get this Piece.

----------------
Piece of Heart #9: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Eldin Province, Kakariko Village
Equipment Needed: Hero's Bow

How to get: Get all the way up to where Talo is on the lookout shack with the
 help of the Goron, and agree to his archery test. You'll appear on the main
 road of the village. Shoot the two targets, then shoot the final distant 
 target which is the pole beside Talo. If you are able to hit the pole, Malo 
 will give you this Piece as a reward.

----------------
Piece of Heart #10: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Eldin Province, Kakariko Village
Equipment Needed: Bombs, Iron Boots

How to get: On the south of the village, by the spirit spring, you should see
 a weak wall. Bomb it to reveal a tunnel. Head through the tunnel and you'll
 come to the deep end of the spirit spring. Dive in with the Iron Boots and 
 open the treasure chest at the bottom for this Piece.

----------------
Piece of Heart #11: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Eldin Province, Kakariko Village
Equipment Needed: Hero's Bow, Bombs, Gale Boomerang

How to get: Look above the wall you blew up to get to Heart Piece #10, and you
 should see some rocks. Use Bomb Arrows to blow them up, revealing this Piece.
 Use the Gale Boomerang to retrieve it.

----------------
Piece of Heart #12: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Eldin Province, Death Mountain Trail
Equipment Needed: Nothing

How to get: After clearing Goron Mines, climb up the trail until you reach the
 second Goron. Have him spring you up to the cliff side on the right, and
 continue up. Eventually you should see an opening in the wall about the time
 you see a child Goron. Drop through the opening, and open the chest for this
 Piece.

----------------
Piece of Heart #13: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Eldin Province, North Hyrule Field
Equipment Needed: Bombs, Hero's Bow

How to get: Near the entrance to Kakariko Village, there's a bombable rock.
 Destroy it with a bomb, and climb up the ledge nearby. Follow it, climb up 
 some vines, and jump to the overhang. Use a bomb arrow to destroy the rock 
 ahead, then jump to the vines. Climb up, then descend down the ledges on your 
 left until you come to a treasure chest. Open it for this Piece.

----------------
Piece of Heart #14: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Eldin Province, Kakariko Gorge (South Hyrule Field)
Equipment Needed: Lantern, Bombs

How to get: South of the bridge, on the west cliff face, is a weak wall. Bomb
 it and head inside. Take the first left, west, then north, then left again.
 Kill the Skulltula and light the torches to make a treasure chest appear. Open
 it for this Piece.

----------------
Piece of Heart #15: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Castle Town, Lanayru Province
Equipment Needed: Nothing

How to get: Donate 1000 Rupees to the old beggar in the eastern thoroughfare to
 get this. (Best done by having Agitha give you Rupees in exchange for Golden
 Bugs.)

----------------
Piece of Heart #16: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Hena's Fishing Hole, Lanayru Province
Equipment Needed: Canoe rented

How to get: Row your canoe over to the rock archway in the center of the lake
 and you'll find this Piece sitting on a ledge of it. Cast your line over to it
 to catch it, then reel it in.

----------------
Piece of Heart #17: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lake Hylia, Lanayru Province
Equipment Needed: Bombs (lots and lots of them), Lantern

How to get: Find the entrance to the hidden cave of Lake Hylia, and head
 inside. Now, in order to navigate this cave, you have to bomb the correct 
 wall, the other walls in each room you come to just lead you to treasure. So,
 ignoring all other treasures, go west, west, north, east, east, east, north,
 south, west, south to reach the end. Light the two torches to make a treasure
 chest containing this Piece appear.

----------------
Piece of Heart #18: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lake Hylia, Lanayru Province
Equipment Needed: Nothing except some Rupees

How to get: Pay Falbi to take his Flight-by-Fowl service, and fly following the
 large Rupees in the sky (right path) to the Isle of Riches. The ledge right
 below the rotating platform has a chest with this Piece on it.

----------------
Piece of Heart #19: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lakebed Temple
Equipment Needed: Clawshot

How to get: In the central chamber, Clawshot to one of the medallions above the
 chandelier on the ceiling to find a treasure chest. Open it to get this Piece.

----------------
Piece of Heart #20: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lakebed Temple
Equipment Needed: Clawshot

How to get: First activate the water flow in the eastern water chamber to have
 the water flow there get to the central chamber, then move the staircase so
 that it will line up with the eastern second floor door to the western first
 floor door, then head through the western first floor door. When you get to 
 the place where you got your first key, you'll see the water level has risen, 
 along with a bridge. Cross that bridge, stand on the switch, Clawshot to the
 medallion and open the chest for this Piece.

----------------
Piece of Heart #21: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Sacred Grove, Faron Province
Equipment Needed: Bombs, Master Sword (the reason you need the Master Sword is
 because after that, you can change into a wolf freely)

How to get: In the area where you first fought Skull Kid (east exit from Master
 Sword grove) bomb the rock in the center to reveal an Imp Poe and a dig spot.
 Dig at the spot to appear at a Hidden Grotto. Kill every Baba Serpent here to
 make a treasure chest containing this Piece appear.

----------------
Piece of Heart #22: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lake Hylia, Lanayru Province
Equipment Needed: Master Sword

How to get: Go visit Plumm as Wolf Link on either side of the lake (near Fyer's
 hut or on the west bank) and play his balloon-popping minigame. Try to pop 
 only strawberry balloons to create a huge combo to rack up major points. 
 Getting at least 10,000 points will get you this.

----------------
Piece of Heart #23: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lake Hylia, Lanayru Province
Equipment Needed: Clawshot

How to get: Enter the spirit spring, and head to the back by going down the
 west path, then Clawshot to the vines. Climb up to the top, and open the door.
 Inside, light the two torches to make a treasure chest with this Piece appear.

----------------
Piece of Heart #24: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Kakariko Village, Eldin Province
Equipment Needed: Rupees

How to get: After clearing Lakebed Temple, go to Malo Mart and donate a total
 of 1000 Rupees to fix the western bridge leading to Hyrule Castle Town. Once
 done, visit the Goron at that bridge to find out he's too tired to sell Hot
 Springwater. Go back to the elderly Goron sitting outside Malo Mart and talk 
 to him, and agree to carry a barrel of hot springwater to the Goron to 
 rejuvenate him. Bring it to him quickly and without dropping it to get this 
 Piece.

(It's best to stay on the edge so that most enemies can't attack you. Also, 
doing this lowers the number of Rupees needed to take over Chudley's Emporium 
from 2000 to just 200, probably because of the added revenue the sold Hot 
Springwater gives.)

----------------
Piece of Heart #25: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Bridge of Eldin, Eldin Province
Equipment Needed: Clawshot, Iron Boots

How to get: In the area north of the Eldin Bridge, look along the west ledge
 on the cliff for a place to fire your Clawshot, and do so. Up here is an
 entrance to a lava cavern. Go down to the very bottom of this cavern by 
 hopping down to magnetic beams and putting on your Iron Boots before reaching 
 the beams and open the treasure chest to get this Piece.

----------------
Piece of Heart #26: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Gerudo Desert, Enemy Camp
Equipment Needed: None

How to get: The enemy camp is filled with...Bulblins, as you might expect, but
 at the end of it, there's a Bulblin near a roasting Bullbo. This Bulblin has 
 the Small Key which is required to get to the Arbiter's Grounds, but if you 
 whack the Bullbo with your sword enough times, this Piece will fall from it.

----------------
Piece of Heart #27: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Arbiter's Grounds
Equipment Needed: None

How to get: In the grand staircase room, where you have to restore the fire to
 the four torches by killing four Poes in this dungeon, go to the northwest
 corner below the staircase to see a pit of quicksand and a treasure chest on
 the other side. Either dash across with Wolf Link, or Clawshot across to 
 access the treasure chest, which contains this Piece.

----------------
Piece of Heart #28: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Arbiter's Grounds
Equipment Needed: Spinner

How to get: After defeating Death Sickle and acquiring the Spinner, return to
 the room before the Death Sickle room, and use the Spinner to get to the 
 rather large multi-floor room to the east. Use the Spinner here along various 
 wall rails, and make sure to get on the one that leads up and north. Ride that 
 rail, and you'll drop to a little enclosure with a checkered floor. Head to 
 the west end of this enclosure, kill the Stalfos, and open the treasure chest 
 for this Piece.

----------------
Piece of Heart #29: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Northern Hyrule Pass, Eldin Province
Equipment Needed: Spinner

How to get: Go north from the Bridge of Eldin, and continue through the path
 until you reach a wooden bridge. After passing it, look north to see a wall
 rail. Use the Spinner there to reach a secluded ledge, then use your wolf
 form's sense view to find a large dig spot, which is the signature for Hidden
 Grottos. Inside the Grotto, defeat all the Stalfos (preferably with Bomb
 Arrows) and a treasure chest containing this Piece will appear.

----------------
Piece of Heart #30: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Northern Hyrule Field, Lanayru Province
Equipment Needed: Spinner

How to get: Remember the rocky area on the far north, which is above the river
 and has a path leading to Zora's Domain? Well, while on this, go east, and 
 take the northeastern-most path, the one that leads pretty much straight 
 towards the Great Bridge of Lake Hylia. As soon as you enter the path, you'll 
 see a Spinner track on the left cliff wall. Use the Spinner on this, let it 
 take you through the first two jumps, then jump rails the rest of the way. 
 Jump all the rails and you'll reach a brick ledge with a treasure chest on it. 
 Open the chest to get this Piece.

----------------
Piece of Heart #31: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Snowpeak Ruins
Equipment Needed: Ball and Chain

How to get: At the top of that room with Freezards behind bars, (east of Yeta's 
 living room) find an out-of-place Clawshot mark on the wall. Throw the Ball 
 and Chain at the floor below it to break a weak part of the floor. Drop 
 through and open the chest for this Piece.

----------------
Piece of Heart #32: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Snowpeak Ruins
Equipment Needed: Ball and Chain

How to get: On the second floor of the staircase lobby, use the Ball and Chain
 and some careful jumps across some chandeliers to reach a southern platform
 with a treasure chest containing this Piece.

----------------
Piece of Heart #33: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Snowpeak Top, Peak Province
Equipment Needed: None

Location: After clearing Snowpeak Ruins, head to Snowpeak Top and race with
 Yeto, and then Yeta. If you win both races, you'll get this Piece as a reward.

----------------
Piece of Heart #34: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: North Hyrule Field, Lanayru Province
Equipment Needed: Bombs, Ball and Chain

Location: At the very northern side, where the rocky paths are (top one has a
 tunnel that leads to Zora's Domain) find a bombable wall in the open area on
 the bottom path (near where you found a Golden Bug). Bomb it, then head 
 inside. Use the Ball and Chain to shatter the ice, and solve three block-
 pushing puzzles to reach this Piece held inside a treasure chest.

----------------
Piece of Heart #35: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Temple of Time (dungeon)
Equipment Needed: Dominion Rod

Location: During your backtrack run with the statue you found after getting the
 Dominion Rod, go to the series of halls and crystal switch rooms north of the
 big circle room on the fifth floor. Have the statue stand on the pressure
 switch on its side to eliminate the electric fence, allowing you to reach the
 treasure chest behind it for this Piece. Just don't forget to lose control of
 the statue first.

----------------
Piece of Heart #36: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Temple of Time (dungeon)
Equipment Needed: Dominion Rod

Location: In the far southern room of the fifth floor, go to the south side to
 see fenced-in paths on both east and west. Lead a statuette on the east side 
 to the pressure switch with the Dominion Rod, then throw a statuette into the 
 area on the west. Take it to the pressure switch on that side with the Rod, 
 and the treasure chest containing this Piece will appear.

----------------
Piece of Heart #37: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Temple of Time
Equipment Needed: Dominion Rod

Location: In the dungeon entrance (still in the past) go to the west side of
 the staircase to see an owl statue. Use the Dominion Rod to move it, revealing
 a treasure chest. Open it for this Piece.

----------------
Piece of Heart #38: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Hidden Village, Eldin Province
Equipment Needed: Master Sword, Horse Call?

Location: If you enter Hidden Village and you see lots of cats around, go to
 the Howling Stone's location here, and talk to the Cucco as a wolf. Agree to
 his cat hunting minigame, and find and talk to all 20 cats. Afterwards, talk 
 to the Cucco again and he'll put this Piece in front of Impaz's house for you 
 to collect.

----------------
Piece of Heart #39: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: South Faron Woods, Faron Province
Equipment Needed: Master Sword, Dominion Rod, Bombs

Location: North of Coro's house, you'll find a bombable rock blocking a sandy
 path. Bomb it to reveal a new grove. See the indent on the ground near the
 slanted stone? Gain control of the owl statue and move it onto the indent. 
 Now, as a wolf, stand on the stone, and Z-target jump with Midna until you 
 reach a high ledge in the foggy forest area. Open the chest nearby for this 
 Piece.

----------------
Piece of Heart #40: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Bridge of Eldin, Eldin Province
Equipment Needed: Dominion Rod

Location: At the north end, find and take the owl statue with the Dominion Rod
 down to the southern end of the bridge. Find a break in the small stone walls
 and drop it down to the center of the alcove. Jump across with the statue, 
 then climb up the ladder to reach a treasure chest with this Piece.

----------------
Piece of Heart #41: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: City in the Sky
Equipment Needed: Double Clawshots

Location: In the northeastern room in the 2nd floor, where the Big Baba is,
 Clawshot up to a ledge (Clawshot to a falling medallion, then to a vine 
 pillar) then walk across the thin path very carefully. Then at the end, shimmy 
 across a ledge to reach a little hidden area with a Baba Serpent and a 
 treasure chest. Open the chest for this Piece.

----------------
Piece of Heart #42: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: City in the Sky
Equipment Needed: Double Clawshots

Location: After passing the Peahat Gardens in the second floor, Clawshot across
 the large gap using the Peahats, and make a detour to head to the door south
 of here. Enter it to return to the Peahat Gardens on a new ledge. Open the
 treasure chest for this Piece.

----------------
Piece of Heart #43: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Kakariko Gorge
Equipment Needed: Double Clawshots

Location: Return to the pillar where you got Piece #6, and you'll see some
 Clawshot marks. Clawshot to a couple of them, then to some vines. Climb around
 them to find a hidden ledge with a treasure chest. Open it to grab this Piece.

----------------
Piece of Heart #44: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Palace of Twilight
Equipment Needed: Clawshot, Light-infused Master Sword (optional)

Location: In the southeast room with shadow fog curtains, cut through the
 northeastern curtain and Clawshot to the ledge up here. Open the chest for 
 this Piece.

----------------
Piece of Heart #45: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Palace of Twilight
Equipment Needed: Light-infused Master Sword

Location: In the southwest room with the shadow fog pit and multiple energy
 platforms, light both dark spheres on the south platform with a spin attack.
 This will create platforms on both sides in the pit that each take you to
 treasure chests. Take the west platform, and open the chest in the alcove for
 this final Piece.

===============================================================================
   |_________________        | Poe Soul Locations |        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

Scattered throughout Hyrule are 60 Imp Poes, which each hold a portion of 
Jovani's soul, a poor man who sold his soul just so he could be the richest
man in Hyrule. He now regrets it because his body is now a lifeless vessel, and
him being that way, he can't use his money! So...we have to find the Imp Poes!
To get the souls from Imp Poes, just attack them as Wolf Link with sense view
on until they fall to the ground, then press A when the prompt comes to have
Wolf Link jump on the ghost and rip the soul right out of the Poe. Imp Poes are
only out at night, or are found in dark caves.

There will be checkmark boxes beside each Poe Soul to keep track of them in
case you decide to print this out.

----------------
Poe Soul #1: [ ]
¯¯¯¯¯¯¯¯¯¯¯
Region: Hyrule Castle Town, Lanayru Province

Location: This is inside Jovani's house. To get inside, go through the window
 just outside of Telma's Bar, then walk across the tightropes to the next
 opening, which leads to Jovani's house.

----------------
Poe Soul #2: [ ]
¯¯¯¯¯¯¯¯¯¯¯
Region: Sacred Grove, Faron Province

Location: In the area where you first battled Skull Kid, (enterable through the
 east exit from the Master Sword's resting place) bomb the rock there to 
 release an Imp Poe and reveal a dig spot to a Hidden Grotto.

----------------
Poe Soul #3: [ ]
¯¯¯¯¯¯¯¯¯¯¯
Region: Faron Woods, Faron Province

Location: As Wolf Link, hop to the very middle of the area with purple mist
 using Midna to find this Imp Poe.

----------------
Poe Soul #4: [ ]
¯¯¯¯¯¯¯¯¯¯¯
Region: Hyrule Field, Faron Province

Location: At night, head to the south of the bridge. A little north and west of
 it is a ledge with some grass and a tree on its edge. Right here is an Imp 
 Poe.

----------------
Poe Soul #5: [ ]
¯¯¯¯¯¯¯¯¯¯¯
Region: Kakariko Gorge, Eldin Province

Location: At night, get on the overlooking hill just south of the bridge. This
 Imp Poe should be hanging around a tree.

----------------
Poe Soul #6: [ ]
¯¯¯¯¯¯¯¯¯¯¯
Region: Kakariko Graveyard, Eldin Province

Location: At night, you should find this Imp Poe floating around.

----------------
Poe Soul #7: [ ]
¯¯¯¯¯¯¯¯¯¯¯
Region: Kakariko Graveyard, Eldin Province

Location: From the entrance, move the southern tombstone to reveal this Imp
 Poe.

----------------
Poe Soul #8: [ ]
¯¯¯¯¯¯¯¯¯¯¯
Region: Kakariko Village, Eldin Province

Location: At night, go to the top of the Bomb Shop, and look towards the rubble
 where the bomb storage used to be to find this Imp Poe.

----------------
Poe Soul #9: [ ]
¯¯¯¯¯¯¯¯¯¯¯
Region: Kakariko Village, Eldin Province

Location: At night, you'll find this Imp Poe at the lookout shack. Get there by
 getting on top of the Bomb Shop.

----------------
Poe Soul #10: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Upper Zora's River, Lanayru Province

Location: At night, you can find this Imp Poe on the southern piece of land
 between the two paths where the river forks off to.

----------------
Poe Soul #11: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Zora's Domain, Lanayru Province

Location: At night, at the bottom of the waterfall, swim to the western piece
 of land. Climb up to its top to find this Imp Poe.

----------------
Poe Soul #12: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Zora's Domain, Lanayru Province

Location: At night, at the bottom of the waterfall, start climbing up using
 Wolf Link and Midna from the eastern side, and you should soon find this Imp
 Poe in your path, around where you're under a waterfall.

----------------
Poe Soul #13: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Lake Hylia, Lanayru Province

Location: At night, go south from the portal platform and hop across the rock
 platforms sticking out of the water to the large ledge here. An Imp Poe is
 waiting.

----------------
Poe Soul #14: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Lake Hylia, Lanayru Province

Location: At night, head towards the tower you see by climbing up a ladder and
 bridge from the warp portal platform, and you should see this Imp Poe around
 the base of the tower.

----------------
Poe Soul #15: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Lake Hylia, Lanayru Province

Location: At night, go to Falbi's Flight-by-Fowl service, pay, and grab a
 Cucco. Jump off the launch platform's left side, then quickly turn so you're
 under the hut. You should see a grassy ledge with this Imp Poe waiting on it.

----------------
Poe Soul #16: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Lake Hylia, Lanayru Province

Location: From the warp portal platform, go southeast to see a bridge that
 leads to a ladder. Climb up it and find a bombable rock, or a cave if it's
 already blown up. Head inside and just follow the cave until you get to an Imp
 Poe. There are three in this cavern.

----------------
Poe Soul #17: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
See Poe Soul #16.

----------------
Poe Soul #18: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
See Poe Soul #16.

----------------
Poe Soul #19: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Kakariko Gorge, Eldin Province

Location: Southeast of the bridge, you'll find a bombable rock/cave. Head
 inside if the rock isn't already blown up, and go left, left, right, right to
 find this Imp Poe at a dead-end.

----------------
Poe Soul #20: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Lake Hylia, Lanayru Province

Location: At night, swim over to the far west, where a grassy ledge is. This
 Imp Poe should be floating around here.

----------------
Poe Soul #21: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Lake Hylia, Lanayru Province

Location: At night, take Falbi's Flight-by-Fowl service, and land on the Isle
 of Riches where you can get a Heart Piece. Floating around on one of the 
 levels is this Imp Poe.

----------------
Poe Soul #22: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Death Mountain Trail, Eldin Province

Location: Head up Death Mountain Trail from Kakariko Village. When you reach
 the second Goron, have him launch you to the top of of the cliff on the right.
 Once up there, backtrack and find this Imp Poe.

----------------
Poe Soul #23: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Southern Hyrule Pass, Lanayru Province

Location: South of the wooden bridge, which is south of the Great Bridge of
 Lake Hylia, look along the cliffs to see a bombable rock on a ledge. Fire a
 bomb arrow at it to reveal a Clawshot mark. Clawshot up there, then look east.
 Destroy the rocks with bomb arrows, then Clawshot twice to get to a ledge with
 a treasure chest and a Hidden Grotto. This Imp Poe is also here at night time.

----------------
Poe Soul #24: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Castle Courtyards, Lanayru Province

Location: On the stone steps near the pool at the southern entrance to Castle
 Town at night time.

----------------
Poe Soul #25: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Western Castle Town Outskirts, Lanayru Province

Location: During night, go to the bridge west of Castle Town to see this Imp
 Poe floating around.

----------------
Poe Soul #26: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: East Hyrule Field, Lanayru Province

Location: During night, on the field east of Castle Town, go to the southeast
 end to find stone theatre. Around here is this Imp Poe.

----------------
Poe Soul #27: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: North Hyrule Field, Lanayru Province

Location: At night, go to the bridge that goes over the river leading to Zora's
 Domain to find this Imp Poe floating around the middle.

----------------
Poe Soul #28: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: North Hyrule Field, Lanayru Province

Location: Close to the southeast path to this area, there's three trees that
 form a triangle. In the middle of these trees is a circle of grass. Dig in the
 center of that grass to find a Hidden Grotto. Inside are two Imp Poes.

----------------
Poe Soul #29: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
See Poe Soul #28.

----------------
Poe Soul #30: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Gerudo Mesa, Gerudo Desert

Location: Gerudo Mesa is the warp point to the desert. Right around this place,
 at night, this Poe is seen floating around.

----------------
Poe Soul #31: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Gerudo Desert

Location: In the very southwestern corner of the desert, near where you got
 shot to from Fyer's cannon, this Poe is seen floating near a rock structure at
 night.

----------------
Poe Soul #32: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Gerudo Desert

Location: In the north area of the desert, at the encampment, go to the north-
 west side of the gully surrounding this area to find a tree. Clawshot to it,
 then find this Imp Poe floating around on this small plateau at night.

----------------
Poe Soul #33: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Gerudo Desert

Location: In the same area as Soul #32, there are three skulls. In the middle
 of them is a large dig spot. Dig inside to find a Hidden Grotto, inside of
 which are two Imp Poes.

----------------
Poe Soul #34: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
See Poe Soul #33.

----------------
Poe Soul #35: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Gerudo Desert

Location: In the northern end of the desert, crash through a large fence
 blocking the way forward with a Bullbo, then climb up a series of small ledges
 to arrive at a fork. Take a right (east) and keep following it straight to 
 find an Imp Poe floating around at the end at night.

----------------
Poe Soul #36: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Gerudo Desert, Enemy Camp

Location: After defeating King Bulblin and fleeing the fiery tent while riding 
 a Bullbo, head back to that large tent, and it will no longer be fiery, but 
 this Poe will be waiting at night.

----------------
Poe Soul #37: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Gerudo Desert, Enemy Camp

Location: Right at the steps of the Arbiter's Grounds, this Poe will be waiting
 to the right of the Arbiter's Grounds entrance at night.

----------------
Poe Soul #38: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Arbiter's Grounds

Location: After the first few rooms, you'll come to a grand hallway which leads
 into the unknown. After the cutscene, a Poe will face you. This Poe, and the
 three others after it, look and attack differently from the other Imp Poes you
 have faced, but the takedown method is largely the same. This time, if you 
 jump strike this Poe, you'll latch on to it so as to inflict more damage by 
 repeated bites. You also cannot attack these Arbiter's Grounds Poes unless 
 they glow purple, so wait for that.

----------------
Poe Soul #39: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Arbiter's Grounds

Location: In the left twisting hall in the second floor, find a patch of sand
 to dig in, (a Poe Scent trail leads to it) and dig to reveal a metal handle.
 Pull it out to make a nearby wall recede, revealing this Poe.

----------------
Poe Soul #40: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Arbiter's Grounds

Location: Follow a Poe Scent trail with your wolf form sense view in the 
 staircase room where you killed your first Poe, and you'll see one lead down 
 to a patch of sand. Dig in that to find a handle, so pull it to reveal a small
 stairwell. Go down it, and into another room. Push the "wing" of the central
 pole here to twist the room, and look up the hole in the ceiling. There's some
 grating to Clawshot to, so climb up there, and head through the only door 
 here. Inside this next room is this Poe.

----------------
Poe Soul #41: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Arbiter's Grounds

Location: On the second floor, on the very righthand side, you'll be in a room
 with a large snake god idol statue, and six unlit torches. (To get here, just
 go west on the first floor of the large staircase room, and follow the path 
 and solve the puzzles to get to this room eventually.) Light the correct 
 torches as shown by the scent trail (it stops above each one) and head through 
 the revealed door to get to a room containing this Poe. This Poe is different, 
 in that you have to discern the real one from the other three fake Poes that
 circle you. Simply look for the one that glows purple when they stop circling
 you.

----------------
Poe Soul #42: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Snowpeak Trail, Peak Province

Location: Follow the Reekfish scent trail, and when you reach a place where you
 go between two rocks, look around for this Poe.

----------------
Poe Soul #43: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Snowpeak Trail, Peak Province

Location: Keep following the scent trail until you see it go straight up a
 cliff. Head straight west from here until you see a lone tree. This Imp Poe is
 floating around it.

----------------
Poe Soul #44: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Snowpeak Trail, Peak Province

Location: Continue up Snowpeak by following the scent trail, and you'll find a
 overlook with trees and a nice view of the mountains. Breathtaking, isn't it?
 At any rate, at night, an Imp Poe is seen floating around a tree here.

----------------
Poe Soul #45: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Snowpeak Top, Peak Province

Location: After sledding down to the bottom of Snowpeak where the Snowpeak
 Ruins rest, turn into a wolf and climb up the nearby rock (west of the Ruins)
 to find this Poe. It's on the snow.

----------------
Poe Soul #46: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Snowpeak Ruins

Location: In the first room, you'll spot this Poe floating between the two
 staircases.

----------------
Poe Soul #47: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Snowpeak Ruins

Location: In the first room, wreck the suits of armor in the hall with the Ball
 and Chain, and you'll find this Poe hiding in one of the suits.

----------------
Poe Soul #48: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Snowpeak Ruins

Location: In the icy room on the second floor, west of the staircase lobby, use
 the Ball and Chain to break the ice wall here to reveal this Poe.

----------------
Poe Soul #49: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Snowpeak Top, Peak Province

Location: In the cave leading to Snowpeak Top, break the ice at the bottom of
 it with the Ball and Chain to reveal this Poe.

----------------
Poe Soul #50: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Lost Woods, Faron Province

Location: The second time you visit the Lost Woods, (it is now permanently
 night here) head straight from the entrance to the next area, then go right.
 If the path to the next chamber is closed, intercept Skull Kid here first. At
 the next chamber, you'll see some deep water. Dive in, swim past the 
 waterfall, then climb up the ledges to see this Poe.

----------------
Poe Soul #51: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Sacred Grove, Faron Province

Location: At night, go to the glade where the Master Sword slept to find this
 Poe floating around.

----------------
Poe Soul #52: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Temple of Time (dungeon)

Location: In the largest room of the seventh floor, place three statuettes on
 the left weight scale (which are up the stairs) and none on the right scale, 
 to find a white platform nearby. Get on it, Clawshot up to the medallion on 
 the center ceiling, and use the Spinner on the non-broken track to get to a 
 ledge with this Poe on it.

----------------
Poe Soul #53: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Temple of Time (dungeon)

Location: As you take the statue down to the first floor after getting the
 Dominion Rod, have it smash the gate on the east end of the large room on the 
 third floor. This will allow access to this Poe.

----------------
Poe Soul #54: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Temple of Time

Location: In the dungeon entrance, go to the east side of the staircase and
 move the owl statue there with the Dominion Rod to reveal this Poe.

----------------
Poe Soul #55: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Hidden Village, Eldin Province

Location: On the northeastern building's balcony at night. Clawshot up there.
 You must have completed the cat hunting minigame and/or gotten the Horse Call
 first.

----------------
Poe Soul #56: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: City in the Sky

Location: In the far eastern room of the 2nd floor, in what I call the Peahat
 Gardens, make your way to the south end, and Clawshot to the middle Peahat
 there. Look south to see a lower Peahat and a ledge with a tree on it. 
 Clawshot there, and kill this Poe.

----------------
Poe Soul #57: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: City in the Sky

Location: On the fourth floor of the central room (its roof) climb up the vines
 on the northeast end, go across the rope, then go south from here. After some
 more vine-climbing and rope-walking, you should reach a large ledge with this
 Poe.

----------------
Poe Soul #58: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Cave of Ordeals

Location: Found near the Gerudo Mesa warp is the entrance to the Cave of 
 Ordeals. This Poe is found in the 17th room accompanied with Stalhounds.

----------------
Poe Soul #59: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Cave of Ordeals

Location: Found near the Gerudo Mesa warp is the entrance to the Cave of 
 Ordeals. This Poe is found in the 33rd room accompanied with ReDeads.

----------------
Poe Soul #60: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Cave of Ordeals

Location: Found near the Gerudo Mesa warp is the entrance to the Cave of 
 Ordeals. This Poe is found in the 44th room accompanied with Dynalfos.

===============================================================================
   |_________________        |Golden Bug Locations|        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

This details all the locations of the Golden Bugs that dear sweet Agitha wants
so much for her ballroom insect party. How cute. I will list these in the order 
you can get them in at the earliest convenience, not in the order the game
lists them. Checkmark boxes will be beside each of these bugs to keep track of
them.

----------------
#1: Male Beetle [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Hyrule Field, Faron Province
Location: Southeast of the bridge are two trees. The Male Beetle is hiding in
 one of the trees, use the Gale Boomerang to knock it down.

----------------
#2: Female Beetle [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Hyrule Field, Faron Province
Location: Cross the bridge on the north side, then go west along the river bank
 and you should find an unreachable ledge with trees on them as you near the
 very west of the field. The Golden Bug is hiding in one of these trees. Knock
 down this Beetle with the Gale Boomerang.

----------------
#3: Male Ant [ ]
¯¯¯¯¯¯¯¯¯¯¯¯
Region: Kakariko Graveyard, Eldin Province
Location: Go to the northwestern side of the graveyard, and check by the tree.
 This bug should be crawling around the base of the tree.

----------------
#4: Female Ant [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Kakariko Village, Eldin Province
Location: Enter the first building on the west that you can (the others have
 their front doors barred) and inside you'll find this Golden Bug.

----------------
#5: Male Grasshopper [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: North Hyrule Field, Eldin Province
Location: In the dark ground near the southern entrance to this place, you can
 find this Golden Bug hopping around.

----------------
#6: Female Grasshopper [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: North Hyrule Field, Eldin Province
Location: This Golden Bug is found hopping around near the northeastern side of
 the field.

----------------
#7: Male Phasmid [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: North Hyrule Field, Eldin Province
Location: On the southern arch of the Bridge of Eldin, you can see this Golden
 Bug crawling around. Just stand under the arch and look up and you should see
 it. Use the Gale Boomerang to retrieve it.

----------------
#8: Female Phasmid [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Bridge of Eldin, Eldin Province
Location: On the north end of the bridge, look at the west cliff. You should
 see this Golden Bug climbing along it, so grab your Gale Boomerang and use it
 to collect this bug.

----------------
#9: Female Pill Bug [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Kakariko Gorge, Eldin Province
Location: South of Kakariko, north of the bridge, head to the very west corner
 to find a secluded spot with trees, tall grass, and a ring of flowers. 
 Crawling around here is this Golden Bug.

----------------
#10: Male Pill Bug [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Kakariko Gorge, Eldin Province
Location: Just south of the bridge, you can find this Golden Bug right next to
 it, practically.

----------------
#11: Female Mantis [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Southern Hyrule Pass, Lanayru Province
Location: Hyrule Pass is essentially the rocky paths connecting to Lanayru
 Province. Southern Hyrule Pass, you can find just south of the Great Bridge of
 Lake Hylia, where you can find lots of Chus. Look along the southern wall, and
 when you reach the eastern side of the overpass, you should see this Golden 
 Bug on the wall. Use the Gale Boomerang to retrieve it.

----------------
#12: Male Mantis [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Great Bridge of Lake Hylia, Lanayru Province
Location: This Golden Bug can be found hopping between the pillars on the north
 side of this bridge. Use the Gale Boomerang to retrieve it.

----------------
#13: Male Butterfly [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: East Hyrule Field, Lanayru Province
Location: This Golden Bug is found fluttering around a patch of tall flowers
 where the entrance to the stone theatre is.

----------------
#14: Female Butterfly [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: East Hyrule Field, Lanayru Province
Location: Look towards the wall near the eastern-most path, somewhere to the
 north of it, and you should find this Golden Bug glistening high above. Use 
 the Gale Boomerang to bring it down.

----------------
#15: Male Stag Beetle [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: North Hyrule Field, Lanayru Province
Location: East of the bridge, you should see this Golden Bug around a lone tree
 on your left if you follow the stone path.

----------------
#16: Female Stag Beetle [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: North Hyrule Field, Lanayru Province
Location: Up at the rocky area at the very north of this place, take the south
 path to find a small clearing with a weak wall. This Golden Bug is crawling
 somewhere about the weak wall.

----------------
#17: Female Ladybug [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Castle Town Courtyards, Lanayru Province
Location: In case you don't know, the courtyards are actually the small piece
 of Hyrule Field you can get to if you go out Castle Town's southern exit. At
 any rate, on the floor where the pool is, look east to find three trees on a
 strip of grass. Head there to find this Golden Bug crawling around.

----------------
#18: Male Ladybug [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Castle Town Courtyards, Lanayru Province
Location: At the very west is a large rock pillar. Head over there and you
 should find this Golden Bug crawling on either the pillar itself, or within a
 patch of flowers.

----------------
#19: Male Dragonfly [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Zora's Domain, Lanayru Province
Location: At the bottom of the waterfall, swim to the piece of land on the west
 side. Around some crates and barrels you should see this Golden Bug flying
 around.

----------------
#20: Female Dragonfly [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Upper Zora's River, Lanayru Province
Location: Right near Iza's canoe rental, you can see this Golden Bug flying
 around above the river. Use the Gale Boomerang to bring it to you, but it will
 try to fly back to its original location, so grab it quickly.

----------------
#21: Male Snail [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Sacred Grove, Faron Province
Location: At the area where the ruins of the Temple of Time are (and the Master
 Sword's resting place) go to the southwest corner to see a tunnel. Enter it 
 and immediately turn right around and look up. You should see this bug hiding 
 in a corner of the ceiling. Use the Gale Boomerang or Clawshot to grab.

----------------
#22: Male Dayfly [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Gerudo Desert
Location: In the southern central area of the desert, south of of the slants in
 the mini-map, and near a wooden fence in the south wall, this bug is found
 flying around in the general vicinity. Sorry if I'm not specific enough, this
 is a tough bug to find and describe its location.

----------------
#23: Female Dayfly [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Gerudo Desert
Location: West of the Gerudo Mesa warp point are some pillars with a treasure
 chest. If you go north from here, you should see this bug flying in the second 
 trench you come across.
----------------
#24: Female Snail [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Temple of Time Entrance
Location: You'll find this bug slithering along the west side of the entrance
 staircase. Keep in mind this is not in the actual Temple of Time dungeon, just
 the entrance to it.

===============================================================================
   |_________________        |   Hidden Grottos   |        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

There are many caves in Hyrule that contain treasure, and can only be found
by digging in larger-than-normal dig spots as Wolf Link. Here are the locations
of the Hidden Grottos, and their contents. (Listed in the order the walkthrough
gets them.) Checkmark boxes will be beside these to keep track of them in case
you print this out.

----------------
Hidden Grotto #1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Sacred Grove, Faron Province
Location: Bomb the rock in the area where you first fought Skull Kid (east of
 Master Sword grove) to find the dig spot for this Hidden Grotto.
Contents: Baba Serpents, Piece of Heart #21 (as reward for killing all 
 Serpents)

----------------
Hidden Grotto #2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Ordon Village, Ordona Province
Location: At the ranch, you'll find this dig spot inside the goat barn.
Contents: Rare (golden) Chu, Rats, Purple Rupee (light the three torches)

----------------
Hidden Grotto #3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Hyrule Field, Faron Province
Location: Go to the southwestern edge to find a circle patch of grass in a
 little corner. Dig in the center of the circle to find this grotto.
Contents: Rats, Deku Babas, Chus, Rupees (kill all enemies), three Rupee-
 containing chests

----------------
Hidden Grotto #4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Hyrule Field, Faron Province
Location: Go to the northeastern area and you should see a circle of grass on
 top of a small hill. The dig spot for this grotto is inside.
Contents: Fishing Spot! (Greengills, Ordon Catfish, Baby Hylian Loaches)

----------------
Hidden Grotto #5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Lake Hylia, Lanayru Province
Location: From Falbi's Flight-by-Fowl hut, pay, take a Cucco, and jump to the
 left from the launch platform. Immediately fly under the hut to find a grassy
 ledge. Right here is an Imp Poe and a Hidden Grotto dig spot.
Contents: Shell Blades, Orange Rupee (kill all Shell Blades)

----------------
Hidden Grotto #6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Lake Hylia, Lanayru Province
Location: From the warp portal platform, go southeast from it to go up a bridge
 and a ladder. Near the bombable rock/cave, there's a ring of grass. The dig
 spot for this Grotto is in the middle of that ring.
Contents: Water Toadpolis, Orange Rupee (Kill all Water Toadpolis), Beehive
 (for bait), Greengills and Baby Hylian Loaches (for fishing)

----------------
Hidden Grotto #7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Kakariko Gorge, Eldin Province
Location: Head to the southwest area (west of the bridge) to find a place with
 grass and trees. The dig spot for this Grotto is also hidden here.
Contents: Keese, Rupees (kill all Keese)

----------------
Hidden Grotto #8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Southern Hyrule Pass, Lanayru Province
Location: South of the wooden bridge, which is south of the Great Bridge of
 Lake Hylia, look along the cliffs to see a bombable rock on a ledge. Fire a
 bomb arrow at it to reveal a Clawshot mark. Clawshot up there, then look east.
 Destroy the rocks with bomb arrows, then Clawshot twice to get to a ledge with
 a treasure chest and a Hidden Grotto.
Contents: Bubbles of every kind, Orange Rupee (kill all Bubbles)

----------------
Hidden Grotto #9
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Castle Town Courtyards, Lanayru Province
Location: From the southern exit of Castle Town, climb on top of the tall stone
 pillar on the west end to find a circle of rocks. Dig in the center to find
 this Hidden Grotto.
Contents: Tektites, Orange Rupee (kill all Tektites), Greengills and Hylian
 Pikes (for fishing)

----------------
Hidden Grotto #10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: East Hyrule Field, Lanayru Province
Location: At the area where you got the Female Butterfly (See Golden Bugs
 section) Clawshot to the vines up there, and at the top, find a circle of 
 rocks to dig in the center of. This Hidden Grotto is hidden here.
Contents: Helmasaurs, Orange Rupee (kill all Helmasaurs)

----------------
Hidden Grotto #11
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: North Hyrule Field, Lanayru Province
Location: Close to the southeast path to this area, there's three trees that
 form a triangle. In the middle of these trees is a circle of grass. Dig in the
 center of that grass to find a Hidden Grotto.
Contents: Deku Babas, 2 Imp Poes

----------------
Hidden Grotto #12
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: North Hyrule Field, Lanayru Province
Location: Around the northeast shore of the river, you'll find a circle of
 grass. Dig in the center to find this Hidden Grotto.
Contents: Skulltulas, Rupees (kill all Skulltulas), Purple Rupee (light all 3
 torches)

----------------
Hidden Grotto #13
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: North Hyrule Field, Lanayru Province
Location: Southwest of the river, you should find a circle of grass. Dig in the
 center to find this Grotto.
Contents: Chus

----------------
Hidden Grotto #14
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Hyrule Plateau, Eldin Province
Location: Hyrule Plateau is the piece of land north of Kakariko Village, where
 the Bridge of Eldin is. Once you get here, look at your map. The Hidden Grotto
 should be approximately a bit north of the larger part of the southeastern 
 blue patch. The Grotto itself is marked by a dark brown patch of dirt.
Contents: Chus, Bombskits, Purple Rupee (light all torches), Purple Rupee 
 (small chest hidden in grass)

----------------
Hidden Grotto #15
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Hyrule Plateau, Eldin Province
Location: Head towards the Eldin Bridge. Before passing under the southern
 arch, head east from it to find this Grotto in a dark brown patch of dirt.
Contents: Bombfish, Skullfish, Beehive, Purple Rupee (small chest)

----------------
Hidden Grotto #16
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Gerudo Desert
Location: In the very southwest corner of the desert, south of where you get
 fired off to from Fyer's hut, there's a rock structure. Near said structure 
 are three skulls. The dig spot for this Grotto is hidden in the middle of 
 those skulls.
Contents: Skulltulas, Orange Rupee (kill all Skulltulas)

----------------
Hidden Grotto #17
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Gerudo Desert
Location: From the warp point, head north (may need to use a Peahat for travel
 across the bottomless ditches) and you'll find a lower gully with alcoves and
 rocks. In one of the alcoves, you'll find three skulls near a rock. The dig
 spot for this Grotto is hidden in the middle of those skulls.
Contents: Chus

----------------
Hidden Grotto #18
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Gerudo Desert
Location: Follow the same gully mentioned in Hidden Grotto #17 west, to north,
 and soon you'll find a tree on a ledge where a ramp is. Clawshot to the tree,
 then head to the three skulls up here. In the middle of these skulls is the
 dig spot for this Grotto.
Contents: Two Poes, Orange Rupee (light all torches after bombing the rocks)

----------------
Hidden Grotto #19
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Northern Hyrule Pass, Eldin Province
Location: Go north from the Bridge of Eldin, and continue through the path
 until you reach a wooden bridge. After passing it, look north to see a wall
 rail. Use the Spinner there to reach a secluded ledge, then use your wolf
 form's sense view to find a large dig spot, which is for this Grotto.
Contents: Stalfos, Piece of Heart #29 (kill all Stalfos), Bombs (in two small
 chests hidden in the grass)

----------------
Hidden Grotto #20
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Snowpeak Trail, Peak Province
Location: Follow the Reekfish scent trail until you reach a clear overlook with
 trees and a nice view of the mountains. Also some Ice Keese flying around. 
 Near one of the trees is a dig spot for this Grotto.
Contents: Chus (hidden behind bombable rocks), Ice Keese

----------------
Hidden Grotto #21
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Region: Snowpeak Trail, Peak Province
Location: Follow the Reekfish scent trail until you see it go clear up a cliff.
 Head straight west at this point until you reach a lone tree. Search around
 with the sense view on to find the entrance to this Grotto.
Contents: Ice Keese, Freezards (use the Ball and Chain to break the ice hiding 
 them), Orange Rupee (kill all Colossal Freezards)

===============================================================================
   |_________________        |        Items       |        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

Throughout the game, Link can acquire various items and weaponry. I will
seperate the items into four sections: The items shown in the Collection
screen, the equippable items/weapons, common pickups, and dungeon items. For 
equippable items, simply press - to bring the circular menu up, and select your 
item with the Wii Remote pointer. While still pointed at the item, press left, 
right, down (on the D-Pad) or B to assign that item. Items from the Collection 
screen are kept and are not equippable. (Except for the different suits of 
armor Link gets.) The common pickups are various things like Rupees and 
Slingshot ammo that you can find throughout the kingdom of Hyrule. Dungeon
items are just that. They are items you can find only in dungeons, and those
items you find are only used for that specific dungeon. Like, say for instance
you get a map of the Forest Temple. While in that dungeon, you can use that map
but not anywhere else.

-----------------------------\
Collection Screen            |
                             \----------------
----------------
Wooden Sword
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Link's beloved wooden sword. Use it by swinging the Wii Remote.
Gotten: From Rusl's treasure chest he left at your house after purchasing the
 Slingshot.

----------------
Ordon Sword
¯¯¯¯¯¯¯¯¯¯¯
Description: Rusl crafted this fine sword. It is inlaid with Ordon goat horns.
 Swing with the Wii Remote or sheathe with A.
Gotten: Inside Rusl and Uli's house in Ordon Village while as a wolf.

----------------
Master Sword
¯¯¯¯¯¯¯¯¯¯¯¯
Description: The blade of evil's bane. Those with evil hearts cannot touch it.
 Swing with the Wii Remote and sheathe with A.
Gotten: From the Sacred Grove. Clear Lakebed Temple and revive Midna first
 before you can get to the Sacred Grove.

------
After putting both Sol Spheres in their place in the Palace of Twilight, the
description for the Master Sword reads as thus:

----
Master Sword
¯¯¯¯¯¯¯¯¯¯¯¯
Description: The Master Sword infused with light. In the Twilight Realm, it
 glows with golden light. Use the Wii Remote to cut darkness!

----------------
Ordon Shield
¯¯¯¯¯¯¯¯¯¯¯¯
Description: A traditional Ordon shield. Defend against attacks with Z. Keep it
 away from fire!
Gotten: In Jaggle and Pergie's house in Ordon Village while as a wolf.

----------------
Wooden Shield
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A popular wooden shield. Defend against attacks with Z. Keep it
 away from fire!
Gotten: At Kakariko Goods or the Goron Hot Spring shop. (Note: You cannot have
 both the Ordon Shield and Wooden Shield. Wooden Shields are there in case your
 Ordon Shield burned.)

----------------
Hylian Shield
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A shield with a Hylian crest. Defend against attacks with Z. It's
 metal and will never burn.

----------------
Hero's Clothes
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Green clothes. It is said that the hero who long ago saved Hyrule
 from danger wore these.
Gotten: After clearing the twilight from Faron Province.

----------------
Zora Armor
¯¯¯¯¯¯¯¯¯¯
Description: Garments made of Zora scales. They let you breathe and swim in
 water but are weak against fire and ice.
Gotten: From Queen Rutela's grave after escorting Ilia and Prince Ralis to
 Kakariko Village.

----------------
Magic Armor
¯¯¯¯¯¯¯¯¯¯¯
Description: Armor that protects its wearer by making Rupees magical. Without 
 Rupees, it impedes movement.
Gotten: From the once-pricey emporium in Castle Town for 598 Rupees after 
 getting Heart Piece #24 and donating 200 Rupees to Malo Mart in Kakariko 
 Village.

----------------
Wallet
¯¯¯¯¯¯
Description: A wallet from Link's childhood. Holds 300 Rupees.
Gotten: Beginning of the game.

----------------
Big Wallet
¯¯¯¯¯¯¯¯¯¯
Description: The wallet given to you by Agitha, princess of the insect kingdom.
 It can hold 600 Rupees.
Gotten: From Agitha in Hyrule Castle Town by giving her a Golden Bug.

----------------
Giant Wallet
¯¯¯¯¯¯¯¯¯¯¯¯
Description: The wallet given by Agitha to benefactors of the insect kingdom.
 It can hold up to 1,000 Rupees.
Gotten: Give Agitha all 24 Golden Bugs in the game.

----------------
Quiver
¯¯¯¯¯¯
Description: A quiver that was stored with the Hero's Bow. It can hold up to 30 
 Arrows.
Gotten: With the Hero's Bow after defeating Dangoro in Goron Mines.

----------------
Big Quiver
¯¯¯¯¯¯¯¯¯¯
Description: A bigger-than-standard quiver. It can hold up to 60 Arrows.
Gotten: From winning Purlo's STAR minigame the first time at Castle Town. (Must
 have Clawshot.)

----------------
Giant Quiver
¯¯¯¯¯¯¯¯¯¯¯¯
Description: A quiver with a huge capacity. It can hold up to 100 arrows.
Gotten: From winning Purlo's STAR minigame the second time at Castle Town.
 (Must have Double Clawshots.)

----------------
Golden Bugs
¯¯¯¯¯¯¯¯¯¯¯
Description: Press A to view a list of all golden bugs captured so far.
Gotten: After collecting your first Golden Bug.

----------------
Hidden Skills
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Call the golden wolf at howling stones. Your map will show where
 to learn a new skill. Press A to open the skill list.
Gotten: After learning the Ending Blow.

----------------
Youths' Scent
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The smell of the Ordon children, which was on the wooden sword
 that you found in Eldin Province.
Gotten: See description. Used to locate the Ordon children hiding in Kakariko.

----------------
Scent of Ilia
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The scent of the purse that Ilia always had with her, which you
 found in Lanayru Province.
Gotten: See description. Used to locate Ilia, whose memory has been wiped out.

----------------
Poe Scent
¯¯¯¯¯¯¯¯¯
Description: The smell of the ghosts that lurk around the Arbiter's Grounds in
 the desert.
Gotten: Defeat one of the aforementioned ghosts in the Arbiter's Grounds, then
 sniff its remains as Wolf Link. Used to locate the other Poes in order to
 proceed through the dungeon.

----------------
Reekfish Scent
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The smell of the reekfish, the sacred fish that can only be found
 in Zora's Domain.
Gotten: Get the Coral Earring from Prince Ralis, (see Fishing Rod + Earring
 entry in the Items section below) fish for a Reekfish in Zora's Domain, then
 sniff its scent as it's flopping around. Helps you get through Snowpeak.

----------------
Medicine Scent
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The scent of the medicine the town doctor accidentally spilled on
 the wooden statue.
Gotten: Give the doctor the Invoice after sending Renado's Letter to Telma
 after clearing the Temple of Time, then go to the patient's room, push the
 crate, and sniff the puddle of medicine on the floor.

----------------
Poe Souls
¯¯¯¯¯¯¯¯¯
Description: Spirits held by the Poes visible to honed senses.
Gotten: From defeating your first Imp Poe. See the Poe Soul Locations section
 for how to get all 60.

----------------
Fish Journal
¯¯¯¯¯¯¯¯¯¯¯¯
Description: A bobber-fishing journal. Press A to open it and view the largest
 size and number of fish Link's caught. NOTE: Skullfish are considered illegal
 and caught Skullfish will not be recorded to the journal.
Gotten: After catching a fish with the Fishing Rod.

----------------
Letters
¯¯¯¯¯¯¯
Description: Letters to Link. Press A to open it and read all the letters
 you've received so far.
Gotten: When you get your first letter from the mailman in Hyrule.

----------------
Piece of Heart Gauge
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Five pieces will make a full Heart Container. More containers mean
 more life. This gauge shows how many Pieces of Heart you need left to make a
 full Heart Container.

----------------
Fused Shadows
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Items said to possess dangerous powers. The light spirits know
 where the three hidden in Hyrule lie.

----------------
Mirror Shards
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Part of the Mirror of Twilight, which connects, light and shadow.
 Collect all the parts to complete it.

-----------------------------\
Item Screen                  |
                             \----------------
----------------
Fishing Rod
¯¯¯¯¯¯¯¯¯¯¯
Description: A simple rod with a bobber.

Instructions: Set it to B, press B to hold it, and use the Wii Remote to raise
 and lower the rod. Swing the Wii Remote forward to cast the line. Set it with
 bait from a bottle to catch a variety of fish. Watch the bobber. When it 
 lowers that means a fish has bitten the line. At this point, quickly jerk the 
 Wii Remote up to hook the fish, then just keep the Wii Remote held up and jerk 
 it left and right to "reel" in the fish.

Gotten: From Uli near the beginning of the game by giving her back her wooden
 cradle.

------
After getting the Coral Earring...

----
Fishing Rod + Earring
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The rod's hook is a coral earring that reekfish love.

Instructions: Set it to and use it with B. Lower the Wii Remote to drop your
 line in the water and raise the Wii Remote to raise your rod. When the float
 dips, you have a bite.

Gotten: From Prince Ralis at Queen Rutela's grave in Kakariko Graveyard after
 getting Ashei's Sketch. (See Ashei's Sketch below.)

----------------
Slingshot
¯¯¯¯¯¯¯¯¯
Description: Kids LOVE this item.

Instructions: Hold it with B and aim with the Wii Remote. Release B to shoot a
 pellet. Locking on with Z can help you make sure that you'll hit your target.
 You can hold up to 50 pellets. If you run out of pellets, pumpkin seeds are
 also efficient.

Gotten: Buying it at Sera's Sundries after finding Sera's cat.

----------------
Lantern
¯¯¯¯¯¯¯
Description: A valuable lantern that lights dark areas.

Instructions: Light it with B. Press A while standing still to put it out. Once
 lit, set things on fire with B. Without fuel, the light will go out.

Gotten: From Coro before entering the dark tunnel to Faron Woods to save Colin.

----------------
Gale Boomerang
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: An enchanted boomerang containing the Fairy of Winds.

Instructions: Set to and use with B to suck up almost anything with gale force.
 Press Z while holding B to acquire up to 5 targets.

Gotten: By defeating Ook in the Forest Temple.

----------------
Iron Boots
¯¯¯¯¯¯¯¯¯¯
Description: Iron boots that make you heavy.

Instructions: Set them to and take them on and off with B. If you set them to
 a D-Pad direction, you can use them without swapping B.

Gotten: From Mayor Bo after learning how to sumo wrestle.

----------------
Hero's Bow
¯¯¯¯¯¯¯¯¯¯
Description: A Goron treasure said to have been used by the ancient hero.

Instructions: Set it to and hold B, aim the at target with the Wii Remote, and
 release B to fire. You can hold up to 30 Arrows.

Gotten: From Dangoro after beating him in the Goron Mines.

----------------
Bomb Bag
¯¯¯¯¯¯¯¯
Description: A bag that holds bombs.

Instructions: One type of bomb per bag. The maximum number of bombs depends on
 the type of bomb.

Gotten: From Barnes' Bomb Shop in Kakariko Village after clearing the Goron
 Mines.

------
And here are the bombs you can hold, all sold at Barnes' Bomb Shop:

----
Bombs
¯¯¯¯¯
Description: Normal bombs. Carry up to 30 bombs. ("Carry up to 60 bombs." for
 when you get the Giant Bomb Bag upgrade.)

Instructions: Lift with B. Use B or A to place. Press A or B while running to
 throw. With the Hero's Bow set, press Z on the Item Screen to make bomb 
 arrows.

----
Water Bombs
¯¯¯¯¯¯¯¯¯¯¯
Description: Underwater bombs. Carry up to 15 bombs. ("Carry up to 30 bombs."
 for when you get the Giant Bomb Bag upgrade.)

Instructions: Lift with B. Press B or A to place. Press A or B while running to
 throw. With the Hero's Bow set, press Z on the Item Screen to make bomb 
 arrows.

----
Bomblings
¯¯¯¯¯¯¯¯¯
Description: Mobile bombs. Carry up to 10 bombs. ("Carry up to 20 bombs." for
 when you get the Giant Bomb Bag upgrade.)

Instructions: Place with B. It will run and explode when it hits something or
 after a time. With the Hero's Bow set, press Z on the Item Screen to make bomb
 arrows.

----------------
Bomb Bag #2
¯¯¯¯¯¯¯¯¯¯¯
Description: A bag that holds bombs.

Instructions: One type of bomb per bag. The maximum number of bombs depends on
the type of bomb.

Gotten: From the Goron hidden inside the molten shard at the bottom of the pool
 in the Royal Chambers. (Top of the Zora's Domain waterfall.) Use Water Bombs 
 to blow up the molten rock shard.

----------------
Lent Bomb Bag
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The Bomb Bag you borrowed from Iza.

Instructions: Lift one with B and place it with B or A. Use it while running to
 throw. With the Hero's Bow equipped, combine it on the Items screen with Z to
 crate bomb arrows.

Gotten: Agree to help Iza clear up Zora's River from rocks and she'll lend you
 this bag full of bombs.

----------------
Bomb Bag #3
¯¯¯¯¯¯¯¯¯¯¯
Description: A bag that holds bombs.

Instructions: One type of bomb per bag. The maximum number of bombs depends on
 the type of bomb.

Gotten: Successfully unblock Zora's River from the boulders (up above) and the
 Zora you followed (Iza's assistant) will let you keep the Lent Bomb Bag.

----------------
Giant Bomb Bag
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A bag that holds bombs.

Instructions: Holds twice the number of bombs as the one you used to have.

Gotten: Clear Iza's pot-smashing minigame (going down the river and firing bomb
 arrows to shatter pots) with 25 or more points to get this. Note that this is
 not a seperate item, it is rather an upgrade to all your bomb bags.

----------------
Hawkeye
¯¯¯¯¯¯¯
Description: A scope that zooms in on distant objects.

Instructions: Use it with B to peer at things. If you set it to a D-pad
 direction, then you can use it without having to swap out B. Combine it with
 the Hero's Bow on the Items screen by pressing Z.

Gotten: At Malo Mart in Kakariko Village sometime after Goron Mines. (Seems to 
 usually appear after the archery test in Kakariko.)

----------------
Clawshot
¯¯¯¯¯¯¯¯
Description: A chain with a claw at the end.

Instructions: Hold it with B, aim the target at spots with the Wii Remote, and
 release B to fly to those spots. You can move up and down using the Control
 Stick when dangling from the ceiling.

Gotten: From the Deku Toad miniboss in Lakebed Temple.

------
There's another Clawshot found by defeating an Aeralfos in City in the Sky. The
item description changes to this when you get it:

----
Double Clawshots
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A pair of Clawshots.

Instructions: Hold it with B and aim with the Wii Remote. Press B while hanging
 to fire again. You can latch on to any place with a yellow target symbol. You
 can move up and down using the Control Stick while dangling from the ceiling.

----------------
Spinner
¯¯¯¯¯¯¯
Description: An ancient machine designed to hover.

Instructions: Set it to B and press B to ride it. If you press B while riding,
 you can attack enemies with a spinning surge. You can also ride it on wall
 rails.

Gotten: From the Death Sickle miniboss in Arbiter's Grounds.

----------------
Ball and Chain
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A giant iron ball tethered by a chain.

Instructions: Get it spinning by pressing B, then release B to deal some
 serious damage.

Gotten: From the Darkhammer miniboss in Snowpeak Ruins.

----------------
Dominion Rod
¯¯¯¯¯¯¯¯¯¯¯¯
Description: An odd rod that awakens ancient statues.

Instructions: Set it to B, use the Wii Remote to aim, then press B to throw
 light and awaken a statue. The statue will follow the movement of its master.

Gotten: From the Darknut miniboss in Temple of Time.

------
After returning to Link's current timeline after finishing the Temple of Time,
the Dominion Rod loses its power until it is restored again with an ancient
spell. This is what it says when it is powerless.

----
Dominion Rod

Description: A mystical rod that breathes life into ancient statues.

Instructions: Its power has waned since being removed from the Temple of Time.
 It cannot be used in this state.

----------------
Ilia's Charm
¯¯¯¯¯¯¯¯¯¯¯¯
Description: A charm from the old lady that saved Ilia.

Instructions: This is a huge part of getting Ilia's memory back! Set it to a
 D-Pad direction or B and show it to the person in front of you.

Gotten: Clear the Hidden Village of all the Bulblins and Impaz will give this 
 to you.

------
After giving it to Ilia, she regains her full memory, and tells you what it's
used for. She then gives it back to you so that you can use it. Here's the item
description for it after that.

----
Horse Call

Description: A whistle Ilia made just for Epona.

Instructions: Blow with B to call Epona even without a reed. If you set it to a
 D-Pad direction, then you won't have to swap out for B.

----------------
Empty Bottle #1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: An empty bottle.

Instructions: Set it to and scoop things up with B. It can hold many things.

Gotten: From Sera at Ordon Village for free after bringing her cat back.

----------------
Empty Bottle #2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: An empty bottle.

Instructions: Set it to and scoop things up with B. It can hold many things.

Gotten: From Coro. After clearing the twilight from Faron Province, agree to
 buy his bottle of lantern oil for 100 Rupees. The cost of keeping it with you
 after using the oil is included.

----------------
Empty Bottle #3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: An empty bottle.

Instructions: Set it to and scoop things up with B. It can hold many things.

Gotten: By fishing in the small dirty pond in Hena's Fishing Hole. Use your own
 Fishing Rod instead of with a lure.

----------------
Empty Bottle #4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: An empty bottle.

Instructions: Set it to and scoop things up with B. It can hold many things.

Gotten: Get at least 20 Poe Souls and visit Jovani in Castle Town and he'll
 give you this bottle filled with Great Fairy's Tears as a reward.

--------------------
*NOTE: From here on are temporary items. Once the items are used, they are no
longer in your inventory.*

----------------
Auru's Memo
¯¯¯¯¯¯¯¯¯¯¯
Description: A memo that Auru wrote for Fyer.

Instructions: Set it to a direction on the D-pad, or B, and show it to the
 person in front of you. This temporary item is used to launch you to Gerudo
 Desert the first time.

Gotten: From Auru at the top of Lake Hylia's tower. Must have gotten the
 Master Sword and visited Telma's Bar afterwards.

----------------
Ashei's Sketch
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Ashei's sketch of a beast with a red fish.

Instructions: Set it to a D-Pad direction or B and show it to the person in
 front of you.

Gotten: Clear Arbiter's Grounds, then head to Snowpeak. (by way of Zora's
 Domain) Talk to Ashei there and she'll give you this. You have to show this to
 Prince Ralis, who's commonly seen at Queen Rutela's grave in Kakariko
 Graveyard at day.

----------------
Renado's Letter
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A letter to Telma from Renado.

Instructions: It carefully explains how to treat Ilia's memory loss. Set it to
 a D-Pad direction r B to show it to the person in front of you.

Gotten: Visit Renado at the sanctuary in Kakariko Village after clearing the
 Temple of Time.

----------------
Invoice
¯¯¯¯¯¯¯
Description: An invoice for the town doctor's bar tab.

Instructions: There is a dizzying sum written on it. Show it to the person in
 front of you with a D-Pad direction or B.

Gotten: Give Telma Renado's Letter, and she'll give you this in return.

----------------
Wooden Statue
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: An oddly shaped statue said to have once belonged to Ilia.

Instructions: It's a clue to getting her memory back! Set it to a D-Pad
 direction or B and show it to the person in front of you.

Gotten: From the pack of Stalhounds that appear at night near the Castle Town's 
 southern gate. Learn the Medicine Scent and talk to Louise before doing this.

----------------
Ancient Sky Book
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A book written in the ancient Sky language. Characters are missing
 from it.

Instructions: This is a hint to find a path to the Sky. Show it to the person
 in front of you with a D-Pad direction or B.

Gotten: Show Impaz in the Hidden Village the Dominion Rod, and she will give
 you this. You must first show this book to Shad to restore power to the Rod,
 then search for owl statues throughout Hyrule to gain those letters back to
 complete the book.

------
Once you get a letter regained to the Ancient Sky Book, the item description
reads as thus:

----
Ancient Sky Book

Description: A book written in the ancient Sky language. There are still some
 characters missing.

Instructions: This is a hint to finding a path to the Sky. Show it to the
 person in front of you with a D-Pad direction or B.

------
And once you get all the letters for the book...

----
Filled Sky Book

Description: A book written in the ancient Sky language. All the missing
 characters are filled in.

Instructions: A vital part of reaching the sky. Show it to the person in front
 of you with a D-Pad direction or B.

----------------
Ooccoo
¯¯¯¯¯¯
Description: A friend you made in your travels.

Instructions: Use her with any direction on the D-Pad or B, and she'll warp you
 to the start of the dungeon you found her in instantly, while she stays 
 behind.

Gotten: In every dungeon. After you clear the dungeon you found her in, she
 disappears from your Item screen until the next time you find her in a 
 dungeon.

----------------
Ooccoo Jr.
¯¯¯¯¯¯¯¯¯¯
Description: Ooccoo's one and only son.

Instructions: Set him to B and call him with B and he'll take you right to
 Ooccoo. If you set him to a D-Pad direction, you can call him without having 
 to swap out B.

-----------------------------\
Common Pick-ups              |
                             \----------------
----------------
Rupee
¯¯¯¯¯
Description: The Rupee, Hyrule's monetary item. The Rupee can be found lying
 around in various places. There are different colored Rupees, and each color
 holds a different value.

- Green Rupee: The most common, worth 1 Rupee.
- Blue Rupee: Worth 5 Rupees. Some enemies usually drop these.
- Yellow Rupee: Worth 10 Rupees. It's actually a fair bit rarer than even 
 Rupees larger in amount than this!
- Red Rupee: Worth 20 Rupees. Most commonly found in dungeon treasure chests.
- Purple Rupee: Worth 50 Rupees. These are commonly found in hidden treasure
 chests scattered around Hyrule.
- Orange Rupee: Worth 100 Rupees. Very few of these can be found through the
 fields of Hyrule, and they are usually found in well-secluded treasure chests.
- Silver Rupee: Worth 200 Rupees. The rarest of all Rupees, there are only a
 select few places that hold these.

----------------
Heart
¯¯¯¯¯
Description: You'll find these a lot. Each Heart restores a heart on your 
 health gauge, so it's best to search for these. Enemies usually drop these, 
 but they can also be found under rocks and hidden in grass.

----------------
Seeds
¯¯¯¯¯
Description: Seeds can be found inside Deku Baba heads after defeating them, or
 from thrown pumpkins. These are used as ammo for your Slingshot.

----------------
Arrows
¯¯¯¯¯¯
Description: Arrows can drop from some downed enemies, usually containing 10
 Arrows or more per pick-up. These Arrows are, obviously, used for your Hero's
 Bow.

-------------------------------------------------------------------------------
Dungeon Items

----------------
Small Key
¯¯¯¯¯¯¯¯¯
Description: This can unlock one locked door in the dungeon you found the key
 in. These cannot unlock Big Key locks.

----------------
Big Key
¯¯¯¯¯¯¯
Description: This is the key that can unlock the door leading to the boss's
 chamber. These are usually well hidden.

----------------
Dungeon Map
¯¯¯¯¯¯¯¯¯¯¯
Description: These maps allow you to view the layout of the dungeon that you've
 gotten the map in before visiting all the rooms! Press 1 to view the map. 
 Rooms highlighted in green are rooms you've visited, and the yellow arrow is 
 you.

----------------
Compass
¯¯¯¯¯¯¯
Description: The Compass allows you to view in detail the locations of treasure
 chests, the boss's location, and any locations of important dungeon items.

----------------
Ooccoo
¯¯¯¯¯¯
Description: This bald-headed, human-faced, saggy chested chicken thing will
 teleport you to the start of the dungeon you found her in. She is stored in
 your equippable items menu and can be used at any time to teleport.

-----------------------------\
Bottle Items                 |
                             \----------------

Empty Bottles are quite the versatile items that allow you to store almost
anything in them. This section is made to explain in detail what those items
are.

----------------
Bee Larva
¯¯¯¯¯¯¯¯¯
Description: Larva taken from a beehive.

Press B to eat them to replenish a quarter heart per larva. To use as bait, 
have your Fishing Rod in hand, and assign the bottle of Larva to one of the 
three D-Pad directions. Press that direction and Link should put a Larva on the 
hook of the Fishing Rod.

----------------
Blue Chu Jelly
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Nutritious jelly from the blue Chu.

Set it to B to restore all hearts!

----------------
Blue Potion
¯¯¯¯¯¯¯¯¯¯¯
Description: Some blue potion.

Drink it with B to completely restore all hearts.

----------------
Fairy
¯¯¯¯¯
Description: A reliable ally that will refill hearts when your life energy is
 depleted.

You can also set it to and use it with B to restore 8 hearts. (It won't revive 
you in water.)

----------------
Good Soup
¯¯¯¯¯¯¯¯¯
Description: Yeto's homemade soup.

It smells sweet, like pumpkins. Set it to B and drink it to restore 4 hearts.

----------------
Great Fairy's Tears
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Sacred water protected by the fairies.

Set it to B and drink it to restore all hearts and briefly boost attack power!

----------------
Hot Springwater
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Death Mountain hot springwater.

Set it to B and drink it with B to replenish all hearts. If it cools down, it 
will be just water.

----------------
Milk
¯¯¯¯
Description: A full bottle of milk. (2 servings)

Each serving restores three hearts.

----------------
Milk (1/2)
¯¯¯¯¯¯¯¯¯¯
Description: A half-full bottle of milk. (1 serving)

Restores three hearts.

----------------
Nasty Soup
¯¯¯¯¯¯¯¯¯¯
Description: Uncooked soup from Coro. Don't drink it! (Can bottle some before
 lighting his fire with the Lantern at the beginning of the game.)

May restore some hearts, may lose some. Quite risky!

----------------
Oil
¯¯¯
Description: Oil for lighting the lantern.

To refill the lantern, equip the lantern and set the oil to a D-Pad direction
to use it.

----------------
Purple Chu Jelly
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Suspicious jelly from the purple Chu.

Set it to B to drink it, but who knows what will happen...

----------------
Rare Chu Jelly
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Nutritious jelly from the rare Chu.

Set it to B to restore all hearts and, for a little while, boost attack power!

----------------
Red Chu Jelly
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Nutritious jelly from the red Chu.

Set it to B and drink it with B to restore 8 hearts.

----------------
Red Potion
¯¯¯¯¯¯¯¯¯¯
Description: Some red potion.

Set it to B and drink it with B to replenish 8 hearts.

----------------
Simple Soup
¯¯¯¯¯¯¯¯¯¯¯
Description: Yeto's homemade soup.

It smells of fish broth. Set it to B and drink it to restore 2 hearts.

----------------
Superb Soup
¯¯¯¯¯¯¯¯¯¯¯
Description: Yeto's homemade soup.

You can smell the cheese in it. Set it to B and drink it to restore 8 hearts.

----------------
Water
¯¯¯¯¯
Description: Plain water.

Set it to B and use it to sprinkle it on different things, such as pumpkins.

----------------
Worm
¯¯¯¯
Description: Fish love this.

With your fishing rod in hand, set it to a D-Pad direction and you can use it
as bait.

----------------
Yellow Chu Jelly
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Oily jelly from the yellow Chu.

With the lantern set, use a D-Pad direction to fill it.

===============================================================================
   |_________________        | Fisherman's Guide  |        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

Hena's Fishing Hole is one of the bigger things in the game where you can just
relax and catch fish all day. It has every kind of fish you can think of, and
even has relaxing music playing. This extensive guide will show you the various
things that you can find here.

-----------------------------\
Controls (for fishing)       |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       \----------------

Control Stick: Move canoe forward, left, and right
A Button: Bring up submenu
B Button: Bring up free-look
Up D-Pad: Ask for help

When in free-look:
Control Stick: Look around left and right
A Button: Hold to ready the line
B Button: Cancel free-look
Wii Remote: When readied, pull back the Wii Remote over your shoulder, then
cast forward while releasing A to cast the line

When the line is cast:
Wii Remote: Wiggle it left and right to wiggle the lure, yank up when a fish
bites the lure. Keep the Remote up and yank it over your shoulder
Nunchuk: Reel in the fish (use a rotating lever-motion, like an actual reel)
A Button + B Button: Catch the fish when it's near the canoe

Submenu:
Continue fishing
Switch Lures
Quit fishing

-----------------------------\
Lures                        |
¯¯¯¯¯                        \---------------- 

You have many lures at your disposal, and can even get two more! Each lure has
its own specialty.

----------------
Swimmer Lure
¯¯¯¯¯¯¯¯¯¯¯¯
Nothing really too special. Just a general lure.
----------------
Spinner Lure
¯¯¯¯¯¯¯¯¯¯¯¯
Use this to grab some of the fish that hang out by the waterfall during winter
or fall.
----------------
Popper Lure
¯¯¯¯¯¯¯¯¯¯¯
This sound-making lure is great for attracting the bigger fish in the center of
the lake.
----------------
Frog Lure *UNLOCKABLE*
¯¯¯¯¯¯¯¯¯
A very troublesome lure, but very useful for catching the legendary Hylian
Loach. If you try to snag a fish with this lure too soon, it will slip right 
out of the fish's mouth, so wait about 2 to 3 seconds after a fish has grabbed 
it.

How to get Frog Lure: Beat board 8 of the Rollgoal minigame. (1-8 level)
----------------
Sinking Lure *UNLOCKABLE*
¯¯¯¯¯¯¯¯¯¯¯¯
The ultimate lure, many fish will be attracted to it, even from far away. As
the name implies, this lure can sink, which allows to easily get some of the
shyer fish. You'll have to be very quick in hooking fish when they bite the
lure. This lure is illegal to use, so if you plan to use it, make sure you do
not have Hena with you, otherwise she'll take it away from you.

How to get Sinking Lure: Catch a Hylian Pike, Hylian Bass, and Ordon Catfish
while fishing with a lure here, get the Coral Earring upgrade from Prince Ralis
then go to the west bank, past the wooden bridge there, and bobber fish until 
you get it.

-----------------------------\
Rollgoal                     |
¯¯¯¯¯¯¯¯                     \----------------

Rollgoal is a difficult minigame Hena created. You basically tilt the board and
let a glass marble roll along the path without falling, and get it to the goal.
There are 8 levels, and 8 boards. The level is the left number and the board is
the right number. (like, 1-8) If you clear 1-8, you get the Frog Lure, and if
you clear 8-8, you get your wallet filled to the max and then will be able to
pick any course with a 4-minute time limit set. There's really not much change 
in the different levels, you just play the same board in a stricter time limit. 
You tilt the board by using the Wii Remote, and you can control the camera 
using the Nunchuk's Control Stick. Switching the camera can be very helpful.

You can find the Rollgoal minigame by looking in first-person mode at the Roll-
goal board on one of the shelves in Hena's cabin.

-----------------------------\
Fish Locations               |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯               \----------------

----------------
Greengills
¯¯¯¯¯¯¯¯¯¯
These common fish can be found in the small pond where you find an Empty
Bottle. You'll have to use your own Fishing Rod to get these.
----------------
Baby Hylian Loaches
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These smaller versions of the legendary Hylian Loach can be found in the north
bank/west bank region.
----------------
Hylian Pikes
¯¯¯¯¯¯¯¯¯¯¯¯
These fish can be found in the same general area as the Baby Hylian Loaches,
and are the biggest in fall.
----------------
Hylian Bass
¯¯¯¯¯¯¯¯¯¯¯
These big ones can be found mainly in the southern bank, close to the eastern
edge. They're pretty darn big in spring.
----------------
Ordon Catfish
¯¯¯¯¯¯¯¯¯¯¯¯¯
These familiar fish are usually around the center of the lake, near the rock
archway. They're the biggest in winter.

-----------------------------\
The Legendary Hylian Loach   |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   \----------------

The Hylian Loach is rarely seen among most citizens of Hyrule. Only a select
few were lucky enough to find even one of these rare fish. Perhaps Link will be
the lucky one? First, to make the Hylian Loach appear, you must have either the 
Frog Lure or Sinking Lure, otherwise you can't catch it. Next, make sure it's 
summer and paddle your canoe up to the northern bank, where all the lily pads 
are. Cast your line here with your Frog (or Sinking) Lure, and just wait. If 
you see a fish jumping around (Hylian Loaches don't have gills, so they have to 
leap out of the water to breathe) and it makes a big splash, that's it. If you 
catch the Loach, nice! But that isn't the hardest part. The real work in 
getting this is having to reel it in. It's a strong fish, but you have to be 
stronger and keep it up. Eventually the Loach will tire out and it will be 
significantly easier to reel in. Use this time to get some leeway, or even grab 
the fish before it gains its strength back. Your reward for catching this huge 
Loach? A picture of Link holding it up will be taken, and placed on the wall of 
Hena's cabin.

-----------------------------\
Fisherman's Guide Issues     |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     \----------------

Featured in the walkthrough are various "issues" of the Fisherman's Guide,
which detail all the best spots for fishing. Take a look at them here.

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|                           ***Fisherman's Guide***                           |
|                                  Issue #1                                   |
|                                                                             |
| Today we're looking at good places to fish in the Ordon Village! First up:  |
|                                                                             |
|- The shallow stream near the Rusl and Uli household is a great place to fish|
| for small Greengills.                                                       |
|- Next stop is the river mouth, at the dock near the Jaggle and Pergie house-|
| hold. Some of the larger Greengills of the village like to congregate here. |
|- The finest fishing spot available in Ordon Village is the large pond at the|
| northwest end of the village. Just sit back and relax on the bank, while you|
| fish for the luxurious Ordon Catfish! These types love Larvae.              |
|                                                                             |
| Well that's about it for this issue. Watch out for the next issue, fishing  |
|                                  fanatics!                                  |
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|                           ***Fisherman's Guide***                           |
|                                  Issue #2                                   |
|                                                                             |
|   In this issue, we'll look for fishing at the strangest of spots: In the   |
|                                 Goron Mines!                                |
|                                                                             |
|- In the Mine Reservoir, you can find a large body of water that surprisingly|
|  holds life! You can find Greengills larger than the ones in Ordon Village  |
|                                    here.                                    |
|                                                                             |
| That's all for this very short issue. But not to worry, we'll have one      |
|         doozy of an issue next time! I promise it won't disappoint!         |
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|                           ***Fisherman's Guide***                           |
|                                  Issue #3                                   |
|                                                                             |
| We promised you a big issue this time, and we sure have delivered! Prepare  |
| for a Hyrule-wide search for the best fishing spots! Instead of listing the |
| locations and then the fish, we will show you how to get each kind of fish  |
|                           and then the locations.                           |
|                                                                             |
|- Ah, the Greengills. The common fish of Hyrule. Some new places you can find|
|   them are: Hena's Fishing Hole, Lake Hylia in front of the spirit spring,  |
|  inside the spirit spring, Upper Zora's River near Iza's canoe rental, and  |
|                 in the water where Queen Rutela's grave is.                 |
|- Baby Hylian Loaches are quite the luxury! They only seem to like worm bait.|
| You can find them in: Hena's Fishing Hole, inside the Lanayru spirit spring,|
|               and in the water where Queen Rutela's grave is.               |
|- Hylian Pikes may seem similar to Ordon Catfish at a glance, but you can be |
|certain that they are different. You can find these at: Hena's Fishing Hole, |
|in the river of north Hyrule Field behind the castle (southeast corner), Lake|
|Hylia in front of the spirit spring, and Upper Zora's River near Iza's canoe |
|                                   rental.                                   |
|- There is a group of Reekfish swimming around near the Mother-and-Child     |
|   Rocks in Zora's Domain. However, they don't seem to go for your current   |
|                               fishing hook...                               |
|- Finally, you can find Hylian Bass and Ordon Catfish in Hena's Fishing Hole!|
|                                                                             |
| You may have noticed Hena's Fishing Hole mentioned a lot. Well, that place  |
| is quite the fun place with loads to do, the main attraction being fishing! |
|            Look forward to the next issue detailing this place!             |
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|                           ***Fisherman's Guide***                           |
|                                  Issue #4                                   |
|                                                                             |
| This issue will give you in-depth coverage of the popular attraction in the |
| Lanayru Province, Hena's Fishing Hole! Here you can catch a wide assortment |
|  of fish, but keep in mind fish caught by reel fishing are not counted to   |
|   your Fish Journal! Among fishing, (which will be explained where you can  |
|find the fish later) you can get a Piece of Heart, an Empty Bottle, and both |
| lures. There's also a Rollgoal minigame, which can be frustrating. Alright, |
|         let's get to work on where to find the types of fish here!          |
|                                                                             |
|- Greengills: These Greengills can be mainly found in the dirty pond where   |
|                        you can find an Empty Bottle.                        |
|- Hylian Pikes: These fish congregate mostly around the northern tip of the  |
|                                western bank.                                |
|- Hylian Bass: These fish are found prominently in the east end of the south |
|                           bank. Catch those fish!                           |
|- Ordon Catfish: These fish seem to love the deepest sections of water, as   |
|   these are found in the center of the Fishing Hole, near a rock archway.   |
|- Hylian Loach: The legendary 20+ pound Loach can only be found after you get|
|  either the Frog or Sinking Lure, and then only during the summer. (Seasons |
| explained later) Once those requirements are done, rent a canoe (If you're  |
|    using a Sinking Lure, don't bring her with you! Sinking Lures are not    |
|allowed!) and go to the north end of the Fishing Hole where all the lilypads |
|  are. This is where the Hylian Loach resides! Now all you gotta do is reel  |
| 'im in! That's the tough part! Your reward for catching it? Why a nice pic  |
|   of you holdin' it up and bein' all proud-like hung up in Hena's cabin.    |
|   You can also find baby versions of the Hylian Loach around the same area  |
|                         that the Pikes are found in.                        |
|                                                                             |
| We mentioned something about summer, correct? Well, among the water clarity |
| changing depending on the type of day, the season also changes! Just re-    |
| enter the Fishing Hole and the season will change. How to tell the seasons? |
|Easy! Summer is very green, Fall has very red trees, Winter has...well, snow,|
|                     and Spring has pinkish-leafed trees!                    |
|                                                                             |
|  Well, that's pretty much it for this issue, fisherman fanatics! We'll be   |
|                coming out with more, so watch out for them!                 |
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|                           ***Fisherman's Guide***                           |
|                                  Issue #5                                   |
|                                                                             |
|Have you ever wanted to just relax in a place where no-one would trouble you |
|and fish for as long as you wanted? Well, in this guide's issue, we'll cover |
|                 all the spots that you can find in Hyrule!                  |
|                                                                             |
|- First up, look around the northeastern area of Hyrule Field in the Faron   |
|   Province to find a circle of grass on top of a hill. The ground in the    |
| middle of the circle is a dig spot for Wolf Link! Inside is a great fishing |
|   spot for fishing up Greengills, Ordon Catfish, and Baby Hylian Loaches.   |
|- Next, a secret Lake Hylia spot! On the plateau where the tall tower is, you|
|  can find a ring of grass near a bombable rock/cave. Dig in the middle to   |
| find this grotto, but you'll have to clear out the annoying Water Toadpolis |
|    first. There's even a Beehive that you can shoot down for some bait!     |
|- Last place to visit is a Grotto in the small piece of Hyrule Field south of|
|  Hyrule Castle Town. One of the landmarks here is a tall stone pillar. Go   |
|there, and climb to its top. Dig right in the center, being careful of Guays |
| and you'll find this Grotto...infested with Tektites! Clear them and you'll |
|        be able to fish for Greengills and Hylian Pikes freely here.         |
|                                                                             |
|  Well that's it folks. This is the last issue! We hope you enjoyed reading  |
|   them as much as we enjoyed writing them! Who knows, maybe we'll show up   |
|       again when you're on another of your Hyrule-saving adventures!        |
|                        Until next time, adventurers!                        |
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===============================================================================
   |_________________        |      Enemies       |        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

There are various enemies in the game, so it's best to know what you'll be
dealing with. These will be listed in alphabetical order.

----------------
Aeralfos
¯¯¯¯¯¯¯¯
Aeralfos are airborne Lizalfos that carry a sword and shield. They mainly
attack by a flying charge (which is signaled by them holding their shield
forward and flapping their wings furiously) but also have a limited ground
attack procedure. To get them down from the ground, simply Clawshot them when
they start up the flying charge and you'll pull them down. At this point,
strike furiously with attacks of your own.

----------------
Armos
¯¯¯¯¯
Armos are animated statues that activate when Link approaches near. They are
completely invulnerable and wield a hammer which they (slowly) swing at Link.
The only way to harm them is to strike the gem on their backs, so the Back
Slice is a good maneuver to use here. After hitting the gem enough times, the
Armos will hop around aimlessly until it finally blows up. Stay away from it
when this happens.

----------------
Baba Serpent
¯¯¯¯¯¯¯¯¯¯¯¯
Baba Serpents are a bit larger than your normal Deku Baba. While they mostly
attack the same, when they are seperated from their stalks, they don't die like
Deku Babas. They continue attacking by bouncing around to try to bite you. Be
careful of these. If they latch on to you, spin attack to get them off.

----------------
Baby Gohma
¯¯¯¯¯¯¯¯¯¯
Baby Gohma are the larva of a Gohma, and they appear with large white thoraxes
with tiny arms to let them crawl about. They look a bit creepy, but are
relatively harmless, as they scatter when Link approaches. However, they are
aggressive when Link isn't looking, and may try to bite Link. So a rule of
thumb: never turn your back on a horde of Baby Gohmas.

----------------
Bari
¯¯¯¯
Baris are electric jellyfish that can't be beaten by traditional means. (i.e.,
sword slashing) To kill these, you have to pull out their insides using the
Clawshot.

----------------
Beamos
¯¯¯¯¯¯
Beamos are statues with a single red eye that constantly spin around. If the
eye sees Link, the statue will then fire a relentless red laser at Link that
can suck his life up. The only way to really kill a Beamos is if you fire an
arrow straight at the eye. There are also special kinds of Beamos found in the
Temple of Time. They look much different, but actually have the same weakness
and attack the exact same way.

----------------
Bee
¯¯¯
Bees are known to be very aggressive. If their hive is disturbed, they will 
relentlessly pursue the person who disturbed their hive. The only ways to avoid 
them are to run for 5 seconds, or jump into water. The stings from these bees 
are painful and can actually kill you if you're not careful!

----------------
Big Deku Baba
¯¯¯¯¯¯¯¯¯¯¯¯¯
These huge Babas have two mouths. One of their mouths is actually where their
stalk comes out of, and the other is the Baba itself. They usually guard some
of the more important items like Small Keys, but aren't considered bosses. The
Baba itself takes quite a lot of punishment before it dies, and even then the
mouth that had the Baba in it doesn't quite die. Throw something explosive into
the mouth to kill it for good.

----------------
Blade Trap
¯¯¯¯¯¯¯¯¯¯
While not real enemies, they are still something to be wary about. Blade Traps
are simply spiked Spinners, that usually travel along a preset path. There are
two versions. An ornamented one for the Temple of Time, and stone ones for
everywhere else. These versions are not really different except for looks.

----------------
Bokoblin
¯¯¯¯¯¯¯¯
Bokoblins are common impish creatures that you'll come across. They are puple
and carry a huge sword, so it's best that you don't let them hit you. They're
quite tame though, compared to some of the enemies that you face later on.

----------------
Bombfish
¯¯¯¯¯¯¯¯
Bombfish are volatile fish that will explode when they're attacked. They look
and act the same as Water Bombs, so you could say these are mobile Water Bombs.

----------------
Bombling
¯¯¯¯¯¯¯¯
Bomblings are weird creatures that extend their long legs whenever Link
approaches. If you get too close, they will then crawl at you and bite you. If 
you attack them, their legs will retract, and after a few seconds the Bombling 
explodes. Use these as a form of saving your bombs if they are around.

----------------
Bomskit
¯¯¯¯¯¯¯
Bomskits are weird creatures. These fast two-legged critters run away when they
see you, leaving behind explosive bits in their wake. These can cut away with
the sword if you time your slashes right, and inside them are Worms. These can
be bottled up and used for bait.

----------------
Bubble
¯¯¯¯¯¯
Bubbles are simply flying skulls. They usually come in packs, and some of them
are encased in red fire and blue fire. Beware the one covered in blue fire, as
that can freeze you on contact.

----------------
Bulblin Archer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bulblin Archers usually stand on very high places and try to snipe Link with
flaming arrows. They are vulnerable to a single arrow though, so the Bow and
Arrows are your best bet with these guys.

----------------
Bulblin Infantry
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bulblin Infantry are smaller and weaker, and wield clubs instead of swords, but 
they usually battle in packs, making these Bulblins quite fearsome. A spin 
attack can seperate them if things get rough.

----------------
Bulblin Rider
¯¯¯¯¯¯¯¯¯¯¯¯¯
Bulblin Riders are basically Bulblins that ride Bullbos. They are very annoying
in that they can ride up to you and knock you off your horse, or even try to
shoot you down with flaming arrows. To defeat them, just slash the Bulblins off
the Bullbo they're riding on.

----------------
Bulblin Warrior
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bulblin Warriors are fierce armored creatures with long swords. These are 
stronger than Bokoblins, but still not very much of a threat.

----------------
Bullbo
¯¯¯¯¯¯
Boar-like creatures that Bulblins ride. They don't really attack, but any 
riding Bulblins can force them to ram into you. To knock the Bulblins off, you 
can attack the Bullbo to make it fall over.

----------------
Chilfos
¯¯¯¯¯¯¯
Chilfos are humanoid ice creatures that wield an ice lance. They can stab with
it, and even throw the lance to you if you're too far away. The key to
defeating them is also in the lance. Attack it enough and the lance will
shatter, stunning the Chilfos for a brief moment before respawning its lance
again. Use this moment to do a spin attack or any other strong attack to end
the Chilfos. You can also use two bomb arrows in rapid succession for an easier
kill, especially if there's more than one.

----------------
Chu
¯¯¯
Chus are globular enemies that move around the ground and occasionally hop.
Striking them will make their bodies "pop" and leave behind their remains for a
brief time. You can bottle these remains and use them for various stuff, and
each color Chu has a different affect for their remains. Chus can combine and
form into the stronger Purple Chu, which have to be split up through attacking
before they can get killed. There's a glitch that a yellow Chu and a Blue Chu
can combine to form a Green Chu, only on the Wii version. However, normally
Blue and Yellow Chus are never near each other, unless you have Rare Chu Jelly
when going through the Cave of Ordeals. A list of Chu jellies and their affects
are shown.

Yellow Chu = Lantern fuel
Red Chu = Restores 8 hearts
Blue Chu = Restores all hearts
Purple Chu = Random health effect (can be good or bad)
Gold Chu = Restores all hearts and briefly doubles attack power (NOTE: Cannot
hold more than one bottle of the Rare golden Chu Jelly)

----------------
Chu Worm
¯¯¯¯¯¯¯¯
Chu Worms are creatures that hide in exceptionally huge Chus. These Chus that
the worms hide in are invulnerable to all but explosive attacks. That's it! Use
bomb arrows to make the Chu explode, and the Chu Worm will then try to run
away. Slash it to kill it.

----------------
Darknut
¯¯¯¯¯¯¯
Darknut are large warriors with onyx armor. They are quite difficult, and they
have two phases. The best thing to do is to counterattack by dodging their own
attacks, then attacking. When all of a Darknut's armor is whittled away, it
throws its previous sword (dodge) and produce a new one. Now he's a bit faster
than before, but is now susceptible to being stunned with any strong attack.
(fully-charged Jump Strike, Back Slice, etc.)

----------------
Deku Baba
¯¯¯¯¯¯¯¯¯
Deku Babas are rather large plants that have a taste for meat. A Deku Baba
will pop up when Link approaches it, and in a desperate attempt to taste some
flesh, will lunge forward and bite. The attack is very short-ranged however,
so simply stay out of its range, then go in and slash it! If you just slash the
Baba's head off the stalk, it will immediately grow dead. You can throw the
dead Baba head for some Deku Nuts for your Slingshot.

----------------
Deku Like
¯¯¯¯¯¯¯¯¯
A Like Like with a bit of Deku DNA. Instead of normal Like Likes, these just
sit still, mostly acting as a barrier. The only way to destroy these hardy
creatures is to throw something explosive down their gullet.

----------------
Dodongo
¯¯¯¯¯¯¯
Dodongos are rather large reptilian-like creatures that are able to breath
fire. Their bodies are rather thick-skinned; they can't be penetrated. Their
only weakness is their tails, where the skin isn't as thick and impenetrable.
They guard their tails well because of this, so try to catch them off guard by
going to their tails when they try to breathe fire on you.

----------------
Dynalfos
¯¯¯¯¯¯¯¯
Dynalfos are simply armored Lizalfos. They are a lot more agile, and get up as
soon as they are knocked down. They also always shield. They are also immune to
the Shield Attack and Spin Attack. Oddly enough, it's best to try to kill them 
while NOT locked-on. The Dynalfos can't seem to block indirect sword slashes, 
and locking on to him gives you direct sword slashes. Just face him at an angle 
without locking on, and start slashing. You can also use Shield Attack to stun
him right after he attacks, allowing for either the Helm Splitter or a series
of slashes.

----------------
Fire Keese
¯¯¯¯¯¯¯¯¯¯
Fire Keese are a special kind of Keese. They are covered in fire, and will
actively try to run into you instead of trying to ram you occasionally like
normal Keese. Especially keep away from these things if you have a sword made
of wood...

----------------
Fire Toadpoli
¯¯¯¯¯¯¯¯¯¯¯¯¯
A frog-like villian that has a natural habitat to hot places. They're commonly
found swimming around in lava, and can spit fireballs at Link. The only way to
defeat them is to deflect their projectiles back at them with the Shield
Attack.

----------------
Freezard
¯¯¯¯¯¯¯¯
There are Mini Freezards, and then there are these. Unlike Mini Freezards, 
these are stationary, but large. If you get near them, they turn and breath icy
cold breath on you. Don't be fooled, their breath can really reach a long
distance! These are usually downed with the Ball and Chain.

----------------
Ghoul Rat
¯¯¯¯¯¯¯¯¯
Ghoul Rats are simply that: ghostly rats. They are invisible to normal view,
and usually act as an annoyance, latching on to you to try to keep you from
moving around that much. The only way to shake them off is to spin attack as
the wolf while the sense view is on. Somehow, if the sense view isn't on, they
just stay on you.

----------------
Guay
¯¯¯¯
Guays are annoying birds (I am the great Leon! Cookie for the reference) that 
travel in groups. They swarm Link and come diving down at him one by one. If
the whole flock is defeated, a group of Rupees will fall from the sky. Quite a
nice prize indeed.

----------------
Helmasaur
¯¯¯¯¯¯¯¯¯
Helmasaurs are pig-like creatures (at least they sound like pigs) that have an
impenetrable plate of armor on their backs. The only exposed side is their rear
so let them pass by you before you attack. Once you get the Clawshot though,
you can snatch the armor right off them.

----------------
Helmasaurus
¯¯¯¯¯¯¯¯¯¯¯
Helmasaurus are larger versions of Helmasaurs with an onyx-colored armor on the
front. Their backs are still exposed. The armor of Helmasaurus' can't be pulled
off with the Clawshot, so you'll have to rely on strikes from behind.

----------------
Ice Keese
¯¯¯¯¯¯¯¯¯
Pretty much like a normal Keese, except these Keese are freezing to the touch.
If they touch you, you'll freeze up and constantly take damage. It's best to
take care of these with Arrows.

----------------
Imp Poe
¯¯¯¯¯¯¯
Imp Poes are cursed ghosts that carry a large sickle and are invisible to
normal view. Jovani in Hyrule Castle Town has sold his soul so he could have
all the money in the world, but now being a soul-less vessel, he regrets it.
There are many Imp Poes scattered around Hyrule, and each of them holds a piece
of Jovani's soul. Of course, the only way to dispose of these Poes is to fight
them as Wolf Link.

----------------
Kargarok
¯¯¯¯¯¯¯¯
Kargaroks are flying creatures that look like miniature pterodactyl rejects.
These things have a nasty bite, and take quite a lot to down. Just be cautious
of these, they usually reside in Hyrule Field.

----------------
Keese
¯¯¯¯¯
Keese are bats. As simple as that. They're probably vampire bats, since they
have a taste for blood. When they hear Link, they swarm around him, and then
swoop down to try to hurt him.

----------------
Leever
¯¯¯¯¯¯
Leevers are annoying ground-dwelling creatures that look a bit like flowers 
that pop up out of the ground and try to run you over. A simple slash can 
defeat them, but they come in infinite amounts. They are most prominent in
Hyrule Field on the Eldin Province.

----------------
Lizalfos
¯¯¯¯¯¯¯¯
Lizalfos are humanoid lizard creatures that carry a dagger and a portable
shield. They take a lot of strikes to kill, and they're very aggressive. There
are two types, and one type wears a skull on its face.

----------------
Mini Freezard
¯¯¯¯¯¯¯¯¯¯¯¯¯
Freezards are tiny ice creatures that usually stay on icy surfaces. If you hit
them, they go sliding around like crazy. This can be potentially dangerous, as
they can freeze you if they touch you, so it's best to use the Mortal Draw to 
kill them without worry.

----------------
Moldorm
¯¯¯¯¯¯¯
Moldorms are creatures that burrow through the sand, and occasionally jump out
to attack their prey. Obviously you should stay away from these, but if you
feel like fighting them, pull them out of the sand with the Clawshot and they
will flop around like fish. These are generally found in the Gerudo Desert, but
be careful; there are some Moldorms larger than usual.

----------------
Peahat
¯¯¯¯¯¯
Used to be quite annoying enemies from the first Zelda, they are now demoted to
simple Clawshot transportation. These flying plants don't attack, but rather
fly in a simple pattern. As said, these are mainly for Clawshot transportation,
where you can hang from them with the Clawshot and drop off as needed.

----------------
Poison Mite
¯¯¯¯¯¯¯¯¯¯¯
These tiny little creatures come in large amounts, and when they climb on you,
they inject a poison to make your bones lock in place, making it hard for you
to move. They don't kill you or injure you though, and can easily be shaken off
by using a spin attack. Their poison only lasts for as long as they are on you.

----------------
Puppet
¯¯¯¯¯¯
Puppets are wooden dolls created by Skull Kid and animated through black magic.
These are really weak and can be downed very quickly, but in consequence are
usually in groups.

----------------
Rat
¯¯¯
Don't let your guard down against this pesky rodent! They can lunge at you and
knock plenty of Rupees out from your wallet, and take them like common thieves!

----------------
ReDead Knight
¯¯¯¯¯¯¯¯¯¯¯¯¯
ReDeads are famous zombies from the Zelda series, and are usually featured in
the 3D Zeldas. Welcome to the ReDeads of this game. These ReDead Knights are a 
bit different. They still have that horrifying screech that can freeze anyone 
in place, but these are even scarier in the fact that they wield giant swords
that can easily slice you up. And of course, they hobble towards you veeery
slowly...

----------------
Shadow Beast
¯¯¯¯¯¯¯¯¯¯¯¯
These are very difficult creatures of the twilight, and they are usually around
to guard warp portals. They always seem to come in groups, and when all but one
is down, that last one will shriek and bring the downed Beasts back to life. 
The only way to take care of these groups is to use Midna's energy field attack 
on all of them.

----------------
Shadow Bulblin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you might have guessed, this is the twilight version of a Bulblin. These
don't have any more energy than normal Bulblins, so don't worry about these.

----------------
Shadow Bulblin Archer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Twilight version of a Bulblin Archer. These cowards seem to stay away and
instead fire flaming arrows. However, they aren't so tough when you show them
your teeth...

----------------
Shadow Deku Baba
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The twilight version of a Deku Baba. These pretty much behave the same way as
Deku Babas do, so they shouldn't be of much concern. The only thing they don't
do is drop seeds for you.

----------------
Shadow Insect
¯¯¯¯¯¯¯¯¯¯¯¯¯
These creatures are twilight beings that have grabbed a hold of a light
spirit's tears. These are not seen in normal sight, and must be attacked using
Wolf Link's sense mode. After the parasite is dead, it releases a tear.

----------------
Shadow Kargarok
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These rather large vulture-ish enemies are quite strong and have a weird horn-
like caw. These creatures exclusive to the Twilight Realm seem to always be
flying just out of your reach, so I would rely on jumping strikes to finish
these off.

----------------
Shadow Keese
¯¯¯¯¯¯¯¯¯¯¯¯
These bat creatures fly around in the Twilight Realm and attack anything they
see. These are as weak as regular Keese however; a single strike will put them
down.

----------------
Shadow Vermin
¯¯¯¯¯¯¯¯¯¯¯¯¯
These small creatures are annoying pests in the Twilight Realm. They constantly
attack by lunging forward and biting, but they themselves can be dispatched by
a single strike.

----------------
Shell Blade
¯¯¯¯¯¯¯¯¯¯¯
Shell Blades are annoying clams that try to hop towards you while you're under-
water. To defeat them, use your Iron Boots to stand in water, and wait until it
opens its mouth. Attack the "tongue" with stabs or horizontal slashes at this
point to kill it.

----------------
Skullfish
¯¯¯¯¯¯¯¯¯
Skullfish are rather voracious enemies that swim in groups and try to nip Link
where it hurts. These bony fish can be fished out like any other fish, with
even the heart reward, or you can kill them by conventional underwater means.

----------------
Skulltula
¯¯¯¯¯¯¯¯¯
This rather large arachnid is a scary-looking creature indeed. Its back has the
pattern of a skull on it, and it takes quite a lot of sword slashes to defeat
it! Just like a real spider, if you use Ending Blow on it, its legs will curl
up before exploding in defeat.

----------------
Stalfos
¯¯¯¯¯¯¯
Stalfos are skeleton warriors which wield a sword. They're fairly simple to
avoid, but when they are "defeated," they crumble to the ground. Don't bother 
attacking from the front, they also have shields. Once they crumble, don't be
fooled, they will reanimate a few seconds later if you don't bomb their 
remains.

----------------
Stalhound
¯¯¯¯¯¯¯¯¯
Stalhounds are rather odd creatures (well, every enemy in Zelda seems odd) that
are basically undead wolves that have a bone to pick with you. ...Ok, bad pun.
These things don't take much to down as normal Link, but trust me, they are a
PAIN with Wolf Link. Try to avoid them if you are in Wolf form.

----------------
Stalkin
¯¯¯¯¯¯¯
Stalkins are rather weird enemies. They are literally midgit skeletons, and
usually go down in one strike. Seems simple, but they usually come in large
groups, which makes it a bit difficult. What's even worse is they seem to
appear near quicksand pits that require careful crossing.

----------------
Staltroop
¯¯¯¯¯¯¯¯¯
Staltroops are undead soldiers whose sole purpose is to protect Stallord. They
are pretty much obstacles that get in the way of your Spinner device, but can
be killed with a well-timed Spinner spin. They don't attack, however.

----------------
Tektite
¯¯¯¯¯¯¯
These water-skimming creatures usually hop around towards Link. They have no
real attacks, both in the red and blue variety, so really they're sword-feed,
if that makes sense.

----------------
Tile Worm
¯¯¯¯¯¯¯¯¯
Tile Worms are annoying worms that hide under certain tiles. If you step on
them, they will spring you up and damage you. You can't harm them unless you
blow them from underneath the tiles with the Gale Boomerang. Then it's just an
easy one-two slash to defeat them.

----------------
Toado
¯¯¯¯¯
Toadoes are the young of the Deku Toad found in the Lakebed Temple. They
usually attack in large swarms to protect their parent, but are easily
dispatched by spin attacks.

----------------
Toadpoli
¯¯¯¯¯¯¯¯
Toadpolis are large frog-like creatures that behave similarly to Octoroks in
previous Zelda games. They swim around water, surface, and then spit up a
projectile at you. You can kill them by deflecting the projectile back with the
Shield Attack, or with arrows.

----------------
Torch Slug
¯¯¯¯¯¯¯¯¯¯
Torch Slugs are simply that: Slimy slugs that are on fire. They move pretty
slow and only serve to be a nuisance. A single strike can kill it. Beware that
the Torch Slug can also emit bursts of fire when you're near.

----------------
Walltula
¯¯¯¯¯¯¯¯
These creatures are tarantulas that crawl along walls, as their fitting name 
says. Possibly related to the Skulltula, they usually crawl around on vines, 
and will attempt to rush at Link and bite him if he climbs the vine. To best 
deal with them, pick them off with arrows or Slingshot pellets.

----------------
White Wolfos
¯¯¯¯¯¯¯¯¯¯¯¯
White Wolfos are usually found in the Snowpeak region. These ghostly white
figures take on the form of wolves, and harrass you to no end. Since they blend
in with the snowy environment, it's hard to see them.

----------------
Young Gohma
¯¯¯¯¯¯¯¯¯¯¯
Young Gohma are simply the young of a Gohma. These tarantula-like creatures
crawl around on four legs, have two long hairy pinchers on the front, and have
one eye. They have a simple charging attack, and it's fairly slow in execution,
so they're not much of a threat.

----------------
Zant's Hand
¯¯¯¯¯¯¯¯¯¯¯
These are invulnerable floating hands that chase you when you grab their Sol
Spheres. They can be stunned for a few seconds though, so try to use that to
your advantage if you're stuck in a rut and need the extra push.

----------------
Zant Mask
¯¯¯¯¯¯¯¯¯
These strange enemies are only found in the Palace of Twilight. They are what
their names are, a giant head of Zant. They warp around and fire red beams at
you.

===============================================================================
   |_________________        |       Bosses       |        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

As you might expect, if there are enemies, there has to be bosses. This will
detail all the bosses you can face.

----------------
MINI-BOSS OF FOREST TEMPLE: Ook
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This troublesome enemy is a pain in the ass to defeat. Luckily that's just what
we need to give Ook to defeat him. He uses the Gale Boomerang to try to mess
you up, and to cut down the Baba Serpents on the ceiling, leaving the heads for
you to fight! How to damage Ook? That big, red, shiny butt is your big hint.
Ook will hop around on the pillars and occasionally stop to throw the
boomerang. When he does this, immediately ram into the pillar he's on by
rolling to knock him off balance so his boomerang will hit him, and knock him
onto the ground. At this point, he's facing his butt up in the air, ready for
an ass whupping. Slash his butt a few times and he'll recoil in pain. Repeat
the same process three times to defeat him, leaving his butt sore, and the Gale
Boomerang behind!

----------------
BOSS OF FOREST TEMPLE: Twilit Parasite, Diababa
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This huge boss will take a little bit of thought to destroy. It starts off with
two large Diababa Serpent heads. These are easy. They occasionally lunge out
just like any normal Baba, but these are tough-skinned. You can't harm them
with the sword. So...take out your Gale Boomerang, and target a Bombling. Then
target one of the heads. The Bombling should fly to a Serpent head, blow it up,
and have the head sink down into the mire. Repeat the process to reveal
Diababas real form.

As of now there's no way to harm Diababa now, so it seems helpless. After a
while, help is on the way! Ook appears from an upper cave and has Bomblings in
hand! Use your Gale Boomerang to lock on to Ook, and the main head of Diababa.
After the targets are set, throw the boomerang just as Ook is getting ready to
swing across. This should hit Diababa on the head and cause it to collapse on
the ground in front of you. Target its eyeball-like appendage and give it all
you've got with sword strikes! Repeat once or twice more and Diababa is
history. After the first time you hurt Diababa, it will spray intoxicating
liquid at you. Avoid this as much as you can, it takes away half a heart each
hit!

----------------
BOSS: King Bulblin and Bulblin Riders
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This will be a unique battle. You must chase King Bulblin while on your horse
and slash his armor off. It's not that easy though. Bulblin Riders will harrass
you by riding up next to you and trying to knock you off, or fire flaming
arrows in your direction. If you get caught up with these guys, you'll just
have to slash them off their Bullbos before you catch up the King Bulblin. 
After you slash off all of King Bulblin's armor, he'll go over to the Bridge of 
Eldin. Link follows, and the next part of the battle begins.

We're now on a jousting match. It's a battle of who can knock who off the
bridge. Just ride forward (I'd prefer you not to press A, it just makes things
harder for you) and King Bulblin will approach you. He'll try to get in your
path, so when you near, make a turn to get beside him and slash him. Repeat
once more and King Bulblin will be knocked off his Bullbo, freeing Colin!

You face King Bulblin once you return to Kakariko Village after getting the 
Iron Boots.

----------------
MINI-BOSS OF GORON MINES: Dangoro
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Gor Ebizo said earlier that you can just talk to the guard and he'll let you
take the treasure needed to clear this dungeon...This is the guard, but he
won't let you have the treasure so easily! This battle takes place on a tilting
platform floating on a large pit of lava. The floor is magnetized, so you'll
have to use the Iron Boots to stay on. Dangoro will continuously block your
attacks, and his only unprotected area is his stomach. To hit that part, block
his attacks, and wait until he raises his arms up for a big attack. When that
happens, he'll leave his belly vulnerable, so go in and slash that part.

After some slashes (it's good to finish with a spin attack after a combo) 
Dangoro will roll into a ball and attempt to run you over. Remember how you 
dealt with the rolling Gorons before at Death Mountain Trail? Do the exact same 
thing here but make sure he lands in the lava. He will then hop back onto the
stage. Throw him into the lava twice more using the same method and he will
give up.

----------------
BOSS OF GORON MINES: Twilit Igniter, Fyrus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is what Darbus, patriarch of the Goron tribe has become because of that
cursed twilight power. It's best to try to stay away from him, because if you
get too close, he'll send out a fire wave that can damage you. To damage this
guy, fire an arrow at that shining gem you see on his forehead and he will be
stunned. Use this chance to go to one of his chains, grab one, and put the Iron
Boots on. Pull the chain enough and Fyrus will fall on his stomach. Drop the
chain, take off your Iron Boots, and go to his head. Slash the gem as much as
you can. Repeat twice more to burn out Fyrus!

----------------
BOSS: Shadow Carrier Kargarok
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Alright, expect a quite annoying boss. The flaming arrows that the Bulblin
riding the Kargarok does a half heart, and if you let the Kargarok grab you
with its talons, it will throw you to the ground, causing a whole heart of
damage. With the attacks covered, just target the Kargarok, and dodge the
arrows, and when the Kargarok gets in range, use the jump attack to latch on to
it and press A repeatedly to bite the hell out of the Kargarok. Reminded of the
Shadow Beasts when doing this? I thought so.

Repeat this process until the Bulblin riding the Kargarok gets knocked off. Go
to the Bulblin and... FINISH HIM!

You face Shadow Carrier Kargarok after talking to Fyer down in the drained Lake
Hylia, and going to the Bulblin Archer Fyer spots.

----------------
BOSS: Shadow Insect, Bloat
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Well...this was unexpected. The last parasite has grown to monstrous
proportions, and its body is FILLED with pus. ...Ew. This parasite (make sure
to keep your sense view on through this whole battle) will try to ram into you
with electricity around its body. Dodge out of the way, and lock on. When the
electricity is gone, jump strike and latch on to it, and bite away at a pus-
filled tendril until it pops. (I think I'm gonna be sick...) It will then
retreat back into the water, and fly around the surface of the water, trying to
ram various platforms, including the one you're on. Jump across platforms to
avoid, and then the parasite will go back up into the air again to attempt to
ram into you.

Repeat the process twice more and the parasite will play dead and float on the
water with its belly up. It's still not dead though, it's just playing. So hop
on its disgusting belly, and use the energy field attack to pop every pus-
filled tendril, finally killing it. Grab the final Tear it leaves behind.

You face this boss in Lake Hylia after getting 15 Tears of Light in Lanayru
Province.

----------------
BOSS: King Bulblin, Round 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Remember the jousting match from before? Similar concept here, except he now
has shields on both sides of him! How to get him? Well, while riding Epona, get
your Hero's Bow and approach him. When he's getting near, target his big ugly
mug and fire an arrow at him to damage him. Repeat once more and he'll get
knocked down into the lake below.

You face this boss during the carriage escort from Hyrule Castle Town to
Kakariko Village.

----------------
MINI-BOSS OF LAKEBED TEMPLE: Deku Toad
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ew, this boss looks digusting...It will hop down to the ground and shake off
its (her?) young. You now have dozens of Toadoes to fight. (tadpoles) Just use
spin attacks whenever you can to lighten the load. Once they're all gone, the
Deku Toad will leap into the air, and then proceed to try to belly flop onto
you. Roll away to avoid it. Now quickly, head to its front while its tongue is
hanging out, and slash it until the Deku Toad croaks in pain. It will then open
its mouth before proceeding to either jump or shake off its young. Throw a bomb
into its mouth while it's open and the Deku Toad will collapse again, with its
tongue hanging out! Repeat this process to easily kill this disgusting
creature.

----------------
BOSS OF LAKEBED TEMPLE: Twilit Aquatic, Morpheel
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Morpheel's first form may be a bit difficult at first. Always try to stay
swimming a little above it, and look for the eyeball that surges through its
tentacles. The reason why you can't use Iron Boots is because Morpheel will use
one of its tentacles to snag you so it can eat you. When you do find the eye-
ball, target it and Clawshot it right out of the tentacle. Now sink to the
floor with the Iron Boots and try to slash the eyeball many times. Be careful
as Morpheel will also spit Bombfish to try to keep you from its eyeball. After
a few times of slashing the eyeball, Morpheel retreats...

But it's not done yet! It reveals its whole body, and it is huge. It swims
around the giant arena, and the eyeball you've been slashing is stationed on
its back. How to get to it? Try to swim to the side of Morpheel or above it,
and target the scale right below the eye. Clawshot to it and Link will hold on
while you're free to slash at the eyeball. Repeat this process until Morpheel
finally gives up.

----------------
BOSS: Skull Kid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
He really doesn't attack, and rather lets his Puppets attack for him. He'll
teleport somewhere and summon some Puppets. No matter how many Puppets you
down, he'll always summon some more. You have to strike him with a targeted
jump strike, but he disappears when you get near him. What to do then? Well
first, get near Skull Kid, but not too close in that he disappears. Dispatch
any and all Puppets, and then Skull Kid will raise his instrument to summon
some more Puppets. While he has his instrument up, his guard is down, so target
and jump strike him then. Repeat the process a few more times and he'll give up
and let you continue.

You encounter this boss after following him around for the first visit to the
Sacred Grove.

----------------
BOSS: King Bulblin, Round 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Man, this guy just does NOT want to give up, does he? He's not mounted on a
Bullbo anymore, but he brought something just as deadly: a giant axe. Hell,
the axe is more than two times larger than you, so that's pretty damn big. At
any rate, if you attack him on his front, you'll find he also uses the axe
defensively. Don't use frontal attacks. The way to beat him is to get behind
him and slash his unprotected back. Or his head. Use Back Slice, Helm Splitter,
any other tactics, and after a few hits, he'll give up and leave the tent.

You encounter this guy after opening a gate to a giant tent in the Gerudo
Desert Enemy Camp, in front of the Arbiter's Grounds.

----------------
MINI-BOSS OF ARBITER'S GROUNDS: Death Sickle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The sickle will rise up, and burn away the ropes containing it. It will then
try to swipe at you. Death Sickle is invisible, so avoid its swipes and turn on
your sense view as a wolf to see it. Wait until it glows white after swiping
its sickle, and jump strike at it! You'll latch on to it, so bite away until it
roars and shakes you off. It's not done yet!

It'll now maintain a visible form, so turn back to normal. You'll need to, at
any rate. Death will circle you, and you can't Z-target it, so you'll have to
do this manually. Bring out your Bow, and target it. Fire an arrow at it, and
it'll circle you even faster. Wait for it at this point, and it'll appear
right behind you. Roll out of the way, or it'll attempt to slice you in half!
After dodging the attack, take out your sword and attempt a series of slashes
of your own to harm it! It'll then return to circling you again. Repeat this
method until it's dead. There may be a time though, when it will revert back to
its invisible state. Simply repeat the step in the previous paragraph to make
it show itself again.

----------------
BOSS OF ARBITER'S GROUNDS: Twilit Fossil, Stallord
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Stallord seems to be stuck in the sand, so while it can turn to face you,
it's otherwise immobile. Now, the Stallord's weak point is its spine. It is
very brittle and can crack easily. To crack it until it breaks, simply ride the
outward rails until you get behind it, then jump off with B, and press B to
attack with the Spinner just as you reach the spine to crack it. It's not that
simple though; spiked Spinners are also on the wall rail; and Staltroops, life-
less and brainless creatures, will hinder your progress. The Staltroops come in
numbers and surround the Stallord, but they do not attack. They are simply
there as obstacles. At any case, whenever you get a clear shot of the
Stallord's spine, go over to it and make a precise hit with the Spinner. After
hitting its spine a few times, Stallord will collapse under its own weight!

Hm...Stallord seems like a lifeless head right now. Go to the circular groove
on the floor and spin repeatedly with B to make a cylinder rise. Wait, what's
going on? The Stallord isn't finished yet! It's now a floating skull, and will
knock you clean off the cylinder you were on. Time to climb back up.

There are wall rails on the cylinder and outside walls, but only the rails on
the cylinder will let you climb up. Simply go up the rails with the Spinner,
and soon enough you'll come to the floating Stallord trying to stop you. It
will fire giant fireballs, so as soon as it fires one, jump to the outer rim.
When it fires another fireball, quickly jump back to the cylinder. Repeat the
process of dodging the fireballs until for the time of truth: when the Stallord 
gets beside you and opens its jaw, getting ready to bite you off, jump off with 
B to smack it right in the jaw. It will fall to the floor, so drop down, and 
rush over to it. Target the twilight shard embedded in its skull, and perform 
as many slashes as you can. After a few slashes, it will regain its composure 
and float up again. Repeat this process a few more times, and Stallord will 
finally be down. Take note that the last few times you'll have to slash him, 
spiked spinners will be on the wall rails of the cylinder and outer wall, just 
to make it harder. Just remember, this boss is long, and requires patience. 
With patience, you will beat this boss.

----------------
MINI-BOSS OF SNOWPEAK RUINS: Darkhammer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Darkhammer, despite his name, does not wield a hammer. Rather, he wields a huge
ball and chain. He swings it around his head, then throws it towards you. He
has quite the reach, so be careful. Darkhammer is heavily armored on the front,
but his tail is exposed. That's the weak point. To get there, either use the
Clawshot on any of the medallions, or roll under his ball and chain. Either
way, slash his tail. Repeat the process until he's dead.

...And is it just me, or does this battle remind me of that first boss in Link
to the Past?

----------------
BOSS OF SNOWPEAK RUINS: Twilit Ice Mass, Blizzeta
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Damn man, this is...what is that mirror's power anyway? Oh well, no time to
worry about that, we need to save our own hides! She first encases herself in
a giant ice doll. You know what you've been using to deal with ice; use the
Ball and Chain to whittle away at her protective ice covering. The shards that
get chipped away turn into Freezards, so beware of that. This giant ice doll
also constantly moves toward you. After enough of the ice is chipped away,
you'll see Blizzeta. Time for phase 2!

She surrounds herself in a sort of palanquin with dozens of large ice shards
surrounding her. She'll stab the ice shards onto the ground, so roll out of
the way when you can. Also, shatter the shards with the Ball and Chain when
you can. After the initial rain of ice shards, the remaining ones fall down in
a circle around you, attempting to pin you in. Don't stay where you are, as
Blizzeta will smash you with her palanquin! Shatter as many ice shards as you
can and get the heck out of that area. As soon as Blizzeta lands, throw the
Ball and Chain at her to damage her. Repeat this process a few more times and
she will soon give in!

----------------
BOSS: Skull Kid, Round 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Yep, boss time with Skull Kid again. His strategy largely hasn't changed from
the first fight, but this time he stays away from your sword attacks. Not a
problem, really. He calls out some Puppets, so kill them, and immediately fire
a bomb arrow at Skull Kid. He'll reappear someplace else, call in some more
Puppets. Repeat the process twice more and Skull Kid will give up.

You meet this boss for the second time going through the Sacred Grove area when 
heading to the Temple of Time.

----------------
MINI-BOSS OF TEMPLE OF TIME: Darknut
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Not so fast! Darknut will try to stop you. He's a miniboss for now, but you may
face a few Darknuts as regular enemies later on. He's quite annoying, he has a
double-edged sword, and a large shield. He blocks all sword strikes, and if you
do the Shield Attack, you get stunned and immediately counter-attacked. To harm
him, you have to get behind him, but even that's a bit hard. To easily get
behind him, wait until he raises his sword, then immediately try to do the
Back Slice by roll dodging. Once you do the Back Slice, start whittling away at
his armor with repeated sword strikes until all of his armor falls off. He's
not done yet!

He has no shield, and rather throws his large sword at Link. He'll
automatically dodge it, but the other times you face Darknuts, you'll have to
dodge the thrown sword manually. The armorless Darknut now pulls out a more
slender sword. He still blocks your swipes by blocking with that sword, and is
now more agile. Simply use a faster version of the previous method, and you'll
down him in no time. Though, a Back Slice WILL stun him enough so that you can
do a series of sword slashes on him.

----------------
BOSS OF TEMPLE OF TIME: Twilit Arachnid, Armogohma
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This rather imposing boss has a large eye on its back, and is pretty much a
monstrous tarantula. It scuttles on the ceiling, occasionally firing a constant
fire beam at you. Don't get hit, as it's very powerful! Simply roll from it in
such a way that it goes in a tight circle around you, missing you completely.
To get Armogohma down from there, fire an arrow into its eye when it opens up,
which is usually when it starts to fire a beam. Once you do, rush to a statue
nearest where it fell, control it with the Dominion Rod, and lay down the
fist of justice down onto Armogohma. Nothing like some satisfying bug 
squashing, eh? After doing this process a couple times, Armogohma's body will
explode, just be wary of the Baby Gohmas it might produce.

Once the body is gone, you'll still be left with the boss's eye, surrounded by
lots of Baby Gohmas. It will attempt to move away from you, but just save
yourself the trouble of chasing it and fire a few arrows at the eye to finally
kill it.

----------------
MINI-BOSS OF CITY IN THE SKY: Aeralfos
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Like the Darknut, this mini-boss becomes a regular enemy that you'll face a few
times after this battle. Aeralfos are basically flying Lizalfos. They wear a
helmet, a shield, and a sword, though it looks more like a dagger. When in the
air, it solely uses only one attack, and that is a flying charge. A signal to
that is when it brings its shield up and starts flapping its wings furiously. 
It also attacks on the ground with simple sword slashes. To damage it, wait
until it starts up its aerial charge, then Clawshot it to drag it down onto the
floor, where you can proceed to slash the heck out of it. After repeating this
a few more times, it tries a new tactic.

It will fly out of the room and attempt to do surprise aerial charges. Simply
be vigilant, and Clawshot it when you spot it. If you're too late, dodge it.
After it takes enough slashes, it'll finally be dead.

----------------
BOSS OF CITY IN THE SKY: Twilit Dragon, Argorok
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This may be possibly the most epic battle in Twilight Princess, except maybe
for the final boss. He's flying around the stage, so it's time to get his
attention. Clawshot up to the one of the spires, and wait. Argorok will
spot you, and will look at you for a bit before breathing fire on you, leaving 
its tail exposed. Z-target the tail and Clawshot to it to grab on, then pull
him down with the Iron Boots! This will cause him to fall to the ground and 
lose pieces of his armor. Be careful now, because Argorok will attempt to swoop 
down and attack you with his talons. Dodge and immediately put the Iron Boots 
on, as the wind shear left by its flapping wings will push you far. Repeat the
previous step again, and enough armor will fall off to expose a weak point.

Time for the second phase! The place is thundering and lightning now, and the
rain has sprouted some new Peahats way up in the sky. Clawshot up to the top,
and hang onto the Peahats. Make it easy on yourself by Z-targeting the Peahats.
He will attempt to breathe constant fire on you. Move away from it by using the
Clawshots until you get a clear view of Argorok's back. Clawshot to the weak
spot on his back, and hold on as you plunge the sword down onto his back until
you both plummet to the ground. Repeat the process twice more (just be careful
on the last hit, Argorok tends to change direction on his fire breathing) and
he'll be dead.

----------------
MINI-BOSS OF PALACE OF TWILIGHT: Phantom Zant
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Phantom Zant will appear after sealing you in, and create a portal, which will
summon a whole bunch of Shadow Keese. Kill them all. The portals can create all
kinds of Shadow creatures, so try to kill them quickly. He'll warp around the
stage, so try to get to him and slash him before he creates another portal.
After enough slashes, he'll be dead, and release a cloud of shadow.

----------------
BOSS OF PALACE OF TWILIGHT: Usurper King, Zant
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This battle has many phases, in which he takes you through all the battlefields
of the big bosses you've faced before. As such, prepare to use a lot of your
items!

He starts off by transporting the both of you to the Forest Temple. He simply
warps around and fires rapid energy bolts at you. To damage him here, use the
Gale Boomerang on him to make him come to you so you can slash at him. Repeat
once more to start the next phase. He transports the both of us to Goron Mines
next, on the metallic platform where we fought Dangoro. He'll fire more energy
bolts, and then attempt to tilt the whole platform by stomping heavily on it.
Put on your Iron Boots to prevent falling off. After he's finished with the
stomps, quickly take off your Iron Boots and slash him. Repeat this process
until you get to the next phase.

You're underwater now in that huge chamber underneath the Lakebed Temple!
Quickly put on your Zora Armor before you drown. A giant Zant Mask raises from
the center, and opens up to reveal Zant. He fires energy bolts again, so after
he fires them, don the Iron Boots and Clawshot him to drag you to him. Get
brutal with sword strikes and he'll warp inside his Zant Mask shell again.
Four large Zant Masks now appear, and he randomly appears in one. Change your
strategy to compensate, and let him have it with another series of sword
strikes. He'll now go to the next phase.

You're back in the Forest Temple, except in the room where you fought Ook.
He'll jump across the pillars, then stop on one and fire even more energy 
bolts. Use this chance to ram into that pillar twice to knock him off! Slash 
him down! Repeat this until you go to the next phase. You're now in Snowpeak
Ruins, in an ice-covered Yeta's bedroom. He grows to monstrous proportions and
attempts to squash you with his feet. Take out your Ball and Chain, and throw
it at one of his feet to make him shrink to the size of a mite, and hop around
clutching his foot. Slash him while he's vulnerable! Repeat until you get to
the final phase.

We're now outside Castle Town, at the south entrance. He forms blades on his
hands, and waddles forward, slashing at you. Push him back and slash him when
his guard is down. He'll then teleports around you, attempting to slash you by
surprise. Spin attack him or dodge accordingly. He'll then try to spin like a
hurricane toward you. Block him, and when he stops and gets dazed, slash him!
Afterwards, he'll teleport around and slash maniacally. Avoid, and try to slash
at his back. Keep on attacking him until he finally gives up.

----------------
MINI-BOSS OF HYRULE CASTLE: King Bulblin, Round 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Man, this guy never gives up! Fortunately, his strategy hasn't changed from
last time. Avoid his slow axe swings, and slash his back when you have a chance
and he will yield. He speaks a few words (Wait, wait, wait...uh what?), gives
you the Key he was holding, then leaves.

----------------
BOSS #1 OF HYRULE CASTLE: Ganon's Puppet: Zelda
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Man, this guy's a mad man! He just possessed Zelda! She will fly around with
her rapier sword, and she has three attacks. One, she will raise her sword and
create a triangular energy field on the ground. Avoid this or meet a nasty hit.
Another, she will attempt to ram into you with her sword held out in front of
her. Do side jumps to avoid this. The final, and most important attack, has her
raise her sword again, but this time create an energy ball and throw it at you.
You have two options: Deflect it back at her with the Shield Attack, or swipe
your sword at the energy ball to deflect it. Either way, she's supposed to be
hit with three of these energy balls before she succumbs. Beware that she might
turn it into a volleyball game with you and her deflecting shots until one gets
hit. Once she's taken care of...

----------------
BOSS #2 OF HYRULE CASTLE: Dark Beast Ganon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This guy may look big, but once you know what to do, he's just a pushover. Roll
out of the way when he charges, and he will then run into a portal. Now be
vigilant and with your Hero's Bow primed and ready. A series of red portals
will appear. Wait until one turns blue, and aim at it and nock an arrow. When
Ganon comes out of the blue portal, lock-on to the jewel on his head and shoot.
Immediately roll out of the way as Ganon slides toward you, knocked on his
side. Target the large white split in his belly where he was "executed" with
the Sages' light sword, and slash at there furiously until Ganon howls in pain.
He gets up, and runs into a portal again. Repeat this process until he no
longer lets you use arrows to stun him. The huge hint to this is that he
suddenly disappears by teleporting once you fire an arrow, then try to land on
you from above.

It's time to change your strategy. Change to your wolf form, and wait for Ganon
to appear from a blue portal. Directly face him, locked-on, and as soon as you
get an A prompt, hold A to have Midna grab on to Ganon. Press left or right to
throw Ganon in those directions onto his side, then jump strike the white split
to latch on. Repeatedly bite until he howls again. Repeat this until the battle
is over.

----------------
BOSS #3 OF HYRULE CASTLE: Dark Rider Ganondorf
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You and Zelda are riding on Epona, trying to chase Ganondorf riding on his fast
black stallion horse. His main attack is summoning evil energy beings in the
form of Phantom Riders, which will attempt to slow you down. Keep them away as
much as possible. Once you get a lock on Ganondorf, follow him and speed up to
match his speed. Once you get close enough, Zelda will ready a Light Arrow.
Make sure to keep yourself straight and steady, and her arrow should hit
Ganondorf, stunning him! He'll slow down at this point, so ready your sword,
and unleash a furious spin attack at him when you ride up next to him. Repeat a
few more times, just remember that Ganondorf will attempt to make it harder for
you to get a lock on him.

----------------
FINAL BOSS: Dark Lord Ganondorf
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Ganondorf is so far not only a good magic user, but also pretty good with the
sword. A number of previous strategies don't work on him. He blocks all your
attacks, and delivers counter-attacks of his own. If you're too far from him,
he'll rush in and punch you with the hilt of his sword. If you're too close,
he'll swing his sword at you. Stay a far enough distance of him and wait. When
he raises his sword and runs at you, immediately jump strike. If timed right,
your swords will clash. At this point, press A repeatedly to push Ganondorf
back before he overpowers you. If successful, Ganondorf will be stunned for a
moment. Use this chance to strike him with slashes! Repeat this process until
he falls down on his back. Attempt the Ending Blow on him at this point, and
you'll have won the battle.

===============================================================================
   |_________________        |      Mailbox       |        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

Here, I'll list all the letters you can get in the game. Checkmark boxes will
be beside them in case you decide to print this out.

----------------
Letter: Post Office Notice [ ]
Sender: The Postman

"*About Mail Delivery*

If I have a letter for you, I will approach you at high speed! Please do not
flee!"

Gotten: First visit in Hyrule Field, as you approach the Eldin Province.

----------------
Letter: -Dear Adventurer- [ ]
Sender: Ooccoo

"I was so happy to meet you and spend a bit of time with you!

I am planning a trip to a new location, just so you know.

If you continue your journeys, we might see each other again!

So take care of yourself...

P.S. I didn't have a chance to tell you this last time, but I have a son, I'll
introduce you if we meet again! He's a good boy who can help you like an item,
so be nice!"

Gotten: After freeing Eldin Province from the twilight, as you return to Ordon
 Village.

----------------
Letter: URGENT NOTICE! [ ]
Sender: Kakariko Goods

"New sundries shop in Kakariko!

If you haven't already been by to look, I have an item that isn't available
anywhere else! Come by before someone else snatches it!

And please, no window shoppers!"

Gotten: In Hyrule Field of Eldin Province after freeing Colin from King 
Bulblin.

----------------
Letter: -Dear Adventurer- [ ]
Sender: Ooccoo

"Oooh, I was so happy to meet you the other day. I really had fun!

I was also happy to see my son's face again. SO HAPPY!

I'd like you to know, we will be heading to another location soon.

If you continue on your travels, chances are that we'll meet again.

My son and I are certainly looking forward to seeing you again. Take care of
yourself!
         Ooccoo"

Gotten: After clearing Goron Mines, likely if you used Ooccoo before in that
 dungeon or in the Forest Temple.

----------------
Letter: URGENT! Bomb Arrows! [ ]
Sender: Barnes Bombs

"Thank you for your patronage! Enjoy the power of our bombs!

Not only can you place and throw our bombs, but they can be combined with the
bow by going to the - Items screen and using Z to create bomb arrows. Try it
today!"

Gotten: After purchasing the premium kit (bomb bag and bombs) from Barnes in
 his bomb shop.

----------------
Letter: Good stuff inside! [ ]
Sender: Barnes

"Finally, we've finished production on a new type of bomb! These ones can be
used in the water! We have them in stock NOW! Come by and pick YOURS up!
         Barnes of Kakariko"

Gotten: Before entering Hyrule Castle Town after freeing Lanayru Province from
 the twilight.

----------------
Letter: Now open for business! [ ]
Sender: Lanayru Tourism

"The Lanayru Tourist Association has prepared a grand tour of natural splendor!

Our current main attraction is Iza and Hena's Playground for Grown-Ups! You'll
find both immediately down the riverbank from the Zora waterfall pool.

*Iza's Rapid Ride*
Shoot at targets while riding the raging river rapids! No extra charge for
using bomb arrows!

*Hena's Fishing Hole*
It's a fight against nature with lure fishing! What kind of fish can you catch?

We look forward to seeing you there!"

Gotten: Before entering Hyrule Castle Town after freeing Lanayru Province from
 the twilight.

----------------
Letter: They came so quickly! [ ]
Sender: Telma

"Link, there are some folks I want you to meet, so come to my bar right away.
These guys will be powerful allies for you.

You heard me! Come by! I'll be waiting at my Castle Town bar.
         Telma"

Gotten: After grabbing the Master Sword.

----------------
Letter: Heroes, come together! [ ]
Sender: Malo Mart

"Malo Mart, the hero of discounts, is finally open in Castle Town! We've got
all you need for that upcoming trip, and we offer it at unbelievable prices!

!GRAND OPENING SPECIAL!
Magic Armor (Limit 1)
Act fast, heroes!"

Gotten: After donating 2200 Rupees to the Malo Mart branch in Kakariko,
 Chudley's Emporium in Castle Town gets closed down to open up a new Malo Mart.
 You get this letter shortly thereafter.

----------------
Letter: Rare item in stock! [ ]
Sender: Barnes

"How've you been? Still a bomb enthusiast? Still loving bombs?

Well, I've got some interesting bombs in, so come on by and pick some up!

Wait'll you see what these babies can do!
         Barnes of Kakariko"

Gotten: Finish the Arbiter's Grounds dungeon.

----------------
Letter: Agitha's Dream [ ]
Sender: Princess Agitha

"Agitha had a dream last night.

Butterflies surrounded Agitha and lifted her up to the sky.

As she waved to the people below in Castle Town, she could see so many people,
some waving back, others staring wide-eyed.

Agitha flew in a big circle above Hyrule Field and the butterflies formed a bed
beneath her and said, "Let's plat again..." Soon they faded away and she woke
up in her own bed.

Ohh... Agitha wants so badly to fly in the sky..."

Gotten: Finish the Snowpeak Ruins dungeon.

----------------
Letter: From Wife of Yeto [ ]
Sender: Yeta

"I feel bad. You paid me visit and I not much help.

I feel better now. Husband and I sled lots now. Very much fun.

Link, you join us at Snowpeak sometime!"

Gotten: Finish the Snowpeak Ruins dungeon.

----------------
Letter: About Ilia's memory... [ ]
Sender: Renado

"Link,

There is something about Ilia's memory that I wish to tell you.

I know you are busy, but please come visit me in my sanctuary in Kakariko
Village."

Gotten: Finish the Temple of Time dungeon.

----------------
Letter: Challenge for you! [ ]
Sender: Purlo

"Ladies and gentlemen!
The STAR game that has swept Hyrule by storm is now available in Castle Town!

Even those of you have beaten it once will find all new challenges and thrills!

Come find us in the tent on the east gate road! We'll be waiting!"

Gotten: Finish the City in the Sky dungeon.

----------------
Letter: Hey, kid!!! [ ]
Sender: From Jr.

"Wow, kid! Awesome!

(My son said that he wanted to write you a letter... He worked so hard on it!
Goodness, yes!)

We thank you for all your help, both on land and in the sky. The other Oocca
thank you, as well.

Come visit us anytime! Take care!"

Gotten: Finish the City in the Sky dungeon.

----------------
Letter: Update [ ]
Sender: Shad

"Dear Link,

After we parted, I tried that word on all the statues I could find in Hyrule,
but it was a disaster! How disappointing!

...But if I let something so small get to me, me dear father will scoff at me
from beyong the mortal coil.

I'm going back to the sanctuary in Kakariko Village to see if I can't find
another lead.

I certainly hope that if you find any more information, you will share it with
me posthaste.

The dream chaser, Shad"

Gotten: Finish the City in the Sky dungeon.

===============================================================================
   |_________________        |      Credits       |        ________________|
                     |        --------------------        |
                    / \                                  / \
-------------------------------------------------------------------------------

Nintendo - For making this wonderful game.

You - For reading this guide.

Devon - For pointing out a loophole in the Legal Notices. I fixed it now.
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